Hunting Cabin is a Production Building which produces Furs from undeveloped tiles within a small radius of influence around itself. The building requires these tiles to be wooded, but the hunting cabin will seed its own trees if there are none. It can be built in The Old World (and Cape Trelawney), where it requires the fur fertility, or in The Arctic, where the building is called a Prime Hunting Cabin that requires the fur fertility alongside heating.
When hunting cabins are placed in a lush forest they can start operating immediately. Otherwise trees have to be planted first, which can take from 15 seconds up to 5 minutes based on how many trees are in the influence radius. The exact waiting time is shown when placing the building, after which time the cabin will begin to produce furs while planting new trees at the same time - thus never running out of trees (if no new buildings or roads are built in the influence radius).
Productivity[]
The Old World and The Arctic versions of this building are different:
- In the Old World it takes 60 seconds to produce 1 ton of furs so the production rate is 1 ton of furs per minute.
- In The Arctic it takes 15 seconds to produce 1 ton of furs so the production rate is 4 tons of furs per minute.
Productivity can be changed by adjusting working conditions (not in The Arctic) and using items. Electricity has no effect on hunting cabins.
Hunting cabins do not need their whole influence radius to be free of other buildings and roads, only 227 tiles (out of 352 in the whole radius) have to be free to achieve 100% productivity. If less number of tiles is free, the productivity drops according to the amount of occupied space.
Production Chains[]
All regular production chains involving the Hunting Cabin are listed below.
Fur Coats[]
Fur Coats
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Alternatives[]
Hunting Cabins are also involved in the following production chains when particular items are equipped in a Trade Union.
Fur Coats (Costume Designer)[]
Costume Designer Rare | ||
---|---|---|
Dresses extremely well for the theatre. | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Replaced Input Instead of Cotton Fabric, the building processes Wool. Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +25 Faith:+15 |
Fur Coats
Costume Designer
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Items[]
Some items when equipped in trade unions or arctic lodges can have an impact on hunting cabins.
Specific trade union items[]
Poacher Common | ||
---|---|---|
Sly as a fox. | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +10% |
Expedition Bonus Hunting: +15 |
Elinor, the Red Reaper Uncommon | ||
---|---|---|
Watch your step if you travel in tow! | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Maintenance Cost: -40% |
Industrial Thresher Uncommon | ||
---|---|---|
Sharpens up your resource gathering. | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +20% Forest Density: +10% Reduces the number of trees needed to reach optimal productivity by 10% |
Expedition Bonus Crafting: +10 |
Trap Uncommon | ||
---|---|---|
Might catch the odd furry critter with this. | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +25% |
Expedition Bonus Hunting: +20 |
Trapper Uncommon | ||
---|---|---|
Watch your step if you travel in tow! | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Maintenance Cost: -40% |
Expedition Bonus Hunting: +25 |
Druid's Sickle Rare | ||
---|---|---|
Keeping the pruning tradition alive. | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +30% Forest Density: +20% Reduces the number of trees needed to reach optimal productivity by 20% |
Expedition Bonus Crafting: +15 |
Expert Hunter Rare | ||
---|---|---|
"Take only what you need, and make sure to waste nothing." | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +30% Extra Goods Occasionally produces extra Wool every 5th cycle |
Expedition Bonus Force: +10 Hunting: +35 |
Leghold Trap Rare | ||
---|---|---|
This'll certainly make sure they won't get away. | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +35% Workforce Needed: -25% |
Expedition Bonus Hunting: +30 |
Maimer of Mustelids Epic | ||
---|---|---|
A particularly clean and efficient dispatcher of mink. | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +40% Workforce Needed: -50% |
Expedition Bonus Hunting: +40 |
Teutonic Technical Secateurs Epic | ||
---|---|---|
A springy, yet safe clipper of clippables from the near-future! | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +40% Forest Density: +30% Reduces the number of trees needed to reach optimal productivity by 30% |
Expedition Bonus Crafting: +20 |
Wild Frontiersman Steen Epic | ||
---|---|---|
Smothered in snake skin, he infiltrated their nest and stole all their rattles. | ||
Equipped in Trade Union Affects Hunting Cabin |
Effects Productivity: +40% Extra Goods Occasionally produces extra Beef every 4th cycle |
Expedition Bonus Force: +20 Hunting: +45 |
Ursula Green, Guardian of the Forests Legendary | ||
---|---|---|
"The continued survival of our forests depends least of all on the trees." | ||
Equipped in Trade Union Affects Charcoal Kiln Hunting Cabin Industrial Oil Press Lumberjack's Hut Wanza Woodcutter |
Effects Productivity: +50% Forest Density: +10% Reduces the number of trees needed to reach optimal productivity by 10% Attractiveness: +8 |
Expedition Bonus Crafting: +45 Hunting: +35 Navigation: +25 |
Trade union items for all production buildings[]
Bag of Money Common | ||
---|---|---|
Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
---|---|---|
Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
---|---|---|
Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
---|---|---|
Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
---|---|---|
A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
---|---|---|
Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
---|---|---|
The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
---|---|---|
Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
---|---|---|
The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
---|---|---|
Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
---|---|---|
Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
---|---|---|
The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
---|---|---|
You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
---|---|---|
A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
---|---|---|
Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
---|---|---|
An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
---|---|---|
This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
---|---|---|
Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
---|---|---|
Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
---|---|---|
Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
---|---|---|
A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
---|---|---|
A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
---|---|---|
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
---|---|---|
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
---|---|---|
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
---|---|---|
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
---|---|---|
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
---|---|---|
Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
---|---|---|
Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
---|---|---|
A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
---|---|---|
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
---|---|---|
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
---|---|---|
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Specific arctic lodge items[]
Bait Specialist Epic DLC Required
The Passage | ||
---|---|---|
Ten times ice fishing champion and trainer of some of the best sled dogs in the artic - you'll have to get up very early if you want to earn his seal of approval. | ||
Equipped in Arctic Lodge Affects Bear Hunting Cabin Caribou Hunting Cabin Prime Hunting Cabin |
Effects Productivity: +25% Maintenance Cost: +150% Bear Abundance Provided New Input The building now processes Beef. Extra Goods Occasionally produces extra Bear Fur every 3rd cycle |
Expedition Bonus Crafting: +30 Faith:+5 Hunting: +15 |
Arctic lodge items for all production buildings[]
Music Box Rare DLC Required
The Passage | ||
---|---|---|
Irritate coworkers by cranking out the same tunes over and over and over again. | ||
Equipped in Arctic Lodge Affects All Arctic Production Buildings |
Effects Productivity: +20% |
Expedition Bonus Diplomacy: +25 Crafting Cost 10 Lost Expedition Scrap 10 Timber |
Source: crafting at Old Nate's workshop in the Arctic |