Helium Extractor is a Production Building which turns
Clay and
Industrial Lubricant into
Helium. It is available in
Empire of the Skies DLC and can be built only in the New World on top of the helium pockets.
Productivity[]
It takes 15 seconds to produce 1 ton of helium from 1 ton of clay and 1 ton of industrial lubricant so the production rate is 4 tons of helium per minute. Productivity can be changed by adjusting working conditions and using items. With
New World Rising DLC, electricity can also be used to increase the productivity.
Production Chains[]
All regular production chains involving the Helium Extractor are listed below.
Helium[]
Items[]
Some items when equipped in trade unions can have an impact on helium extractors.
Specific items[]
Common | ||
|---|---|---|
| Boom! | ||
Affects All Mountain Mines when activated |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus |
Common DLC Required
The Anarchist | ||
|---|---|---|
| Working conditions will be volatile! | ||
Affects All Mountain Mines when activated |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Certified claustrophobia free. | ||
Affects All Mines and Quarries |
Effects Productivity: +20% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Boooooooom! | ||
Affects All Mountain Mines when activated |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| A simple modern hand-drill. | ||
Affects |
Effects Productivity: +25% Maintenance Cost: +25% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Something to lift your miner's spirits. | ||
Affects All Mountain Mines |
Effects Productivity: +25% Maintenance Cost: -15% Explosion Chance: +50% |
|
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| A sideline in copper and zinc. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +50% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| This could be a (very) sudden solution to all the problems of capitalism. | ||
Affects All Mountain Mines when activated |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| One of the toughest men on earth - or under it! | ||
Affects All Mines and Quarries |
Effects Workforce Needed: -50% |
Expedition Bonus |
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A proper cropper of zinc and copper. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +100% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Detonates his charges only when all precautions have been taken. | ||
Affects All Mines and Quarries |
Effects Productivity: +50% Workforce Needed: -75% |
Expedition Bonus |
Rare | ||
|---|---|---|
| A mechanical drill to reduce operator effort. | ||
Affects |
Effects Productivity: +35% Maintenance Cost: +15% |
Expedition Bonus |
Rare | ||
|---|---|---|
| A steam-geared elevator that can lift ten tonnes in one go. | ||
Affects All Mountain Mines |
Effects Productivity: +35% Maintenance Cost: -25% Explosion Chance: +30% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:04:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +150% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic | ||
|---|---|---|
| Bores holes in the earth's crust, using the frightening power of electricity! | ||
Affects |
Effects Productivity: +40% Workforce Needed: -20% |
Expedition Bonus |
Epic | ||
|---|---|---|
| Micaela's ambition is really just to save a few lives down there. | ||
Affects All Mines and Quarries |
Effects Maintenance Cost: -100% Workforce Needed: -100% |
Expedition Bonus |
Epic | ||
|---|---|---|
| Operating solely on the power of electricity, the Simmons has no rival in ferrying things up and down at break-neck speed! | ||
Affects All Mountain Mines |
Effects Productivity: +40% Maintenance Cost: -35% |
|
Legendary | ||
|---|---|---|
| Jörg always seems to be first on the scene before the gold rush begins in earnest. Has the heart of cousin Carl. | ||
Affects All Mines and Quarries |
Effects Productivity: +70% Extra Goods Occasionally produces extra Occasionally produces extra |
Expedition Bonus |
Legendary DLC Required
The Passage | ||
|---|---|---|
| Metals are sucked into the stratosphere, clinging to it, until finally it comes crashing back down to earth. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Occasionally produces extra |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Items for all production buildings[]
Common | ||
|---|---|---|
| Free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Puts out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Lots of free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Makes it look like your premises are all above board. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
|
Uncommon | ||
|---|---|---|
| A volatile source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Uncommon | ||
|---|---|---|
| Fewer fires, for little cost. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
|
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
|
Uncommon | ||
|---|---|---|
| Reduces the risk of fire. | ||
Affects All Production Buildings |
Effects Chance of Fire: -30% |
|
Uncommon | ||
|---|---|---|
| The old toll of toil. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Uncommon | ||
|---|---|---|
| Puts out fires well. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% |
|
Rare | ||
|---|---|---|
| You can make everything on the cheap, and no-one has to know. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| Reduces the risk of fire, and looks nice. | ||
Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
|
Rare | ||
|---|---|---|
| An investment that provides your people with the ways and means to combat a blaze. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
|
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Very good at putting out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| Life-changing sums of free money! | ||
Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Some say there's a tiny boy inside pulling the levers... | ||
Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Once heard, cannot be unheard. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| A safe source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| A man with an infectious, impetuous and impassioned urge for action. | ||
Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus |
Epic | ||
|---|---|---|
| A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Trait: Hypnotist |
Epic | ||
|---|---|---|
| Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| Reduces the risk of fire, and looks divine. | ||
Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
|
Epic | ||
|---|---|---|
| Shirkers begone! The shrill cry of a new day has sounded! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| A highly-efficient and safe source of electrical power! | ||
Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic | ||
|---|---|---|
| Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
|
Legendary | ||
|---|---|---|
| Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Trait: Diver |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||