Provides heat over a limited area if supplied with coal.
Heater is a Production and a Public Service building, which when supplied with
Coal provides heat to buildings within its range, allowing many other buildings to function and fulfilling the heat need for residences of two population tiers in The Arctic:
Explorers and
Technicians. It requires
The Passage DLC.
Providing heat and need fulfilment[]
An example of a production building and its heat requirement. The left side shows the building with access to heat - the thermometer indicator below the productivity has warm orange glow and the building is fully operational. The right side shows the same building but with no heat provided - the glow around the thermometer indicator has a cold blue colour and the building cannot produce anything. There is also a warning icon at the top left part of the menu, to the left of the explorer's portrait.
Like every public building the heater can affect only those buildings which are connected to it by roads and are placed within its range. Its range (dark green) is 19 tiles. Roads which are in range of the heaters can be easily recognised by a network of pipes running across the middle of the roads.
Many buildings in The Arctic require heat to function:
Ranger Stations,
Arctic Airship Hangars and all production buildings except for the Charcoal Kilns and Post Offices. The only way of providing them with heat is by placing them in range of functioning heaters.
Population living in The Arctic also demands heat. However, while it is very beneficial to provide the shelters with heat, it is not mandatory. Shelters can function without any access to heat but the lack of it significantly increases the chance and severity of Arctic Flu outbreaks. There are also other ways of increasing the population's temperature - by providing population with specific goods such as
Schnapps or
Sleeping Bags. However, heaters are the strongest source of heat and when
Explorer Shelters or
Technician Shelters are in range of a heater, each of them gains 32 heat.
Production requirements[]
Heater generates heat and fulfills the population's heat need only if the building is provided with
Coal. It takes 30 seconds to process 1 ton of coal so the consumption rate is 2 tons of coal per minute. The full production chain including heaters is shown below. Because the heater needs an input, it requires a
Warehouse or
Trading Post to be located within its range in order to send out carts to transport coal (its range with regards to carts is 96 tiles). Alternatively, the heater can be within range of a
Charcoal Kiln which could deliver produced coal directly to the heater.
Regular heat generation[]
Supplies:
All Arctic Buildings,
Explorers and
Technicians in Range of 19 tiles.
Heat generation using wood instead of coal[]
Epic DLC Required
The Passage | ||
|---|---|---|
| Not only current, but futuristic too! Old N8's futuristic zapper carbonises logs so you don't have to. | ||
Affects |
Effects Replaced Input Instead of Range: +20% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Supplies:
All Arctic Buildings,
Explorers and
Technicians in Range of 22 tiles.
Items[]
Some items when equipped in arctic lodges can have an impact on heaters.
Specific arctic lodge items[]
Epic DLC Required
The Passage | ||
|---|---|---|
| Not only current, but futuristic too! Old N8's futuristic zapper carbonises logs so you don't have to. | ||
Affects |
Effects Replaced Input Instead of Range: +20% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||