Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.
Harbourmaster's Office is a Harbour and Administration Building which provides bonuses to other harbour buildings within its radius, if equipped with appropriate items. It can be built in the Old World (and Cape Trelawney), the New World and Enbesa. It requires free harbour area, does not need any road connection.
Functionality[]
Harbourmaster's office can affect only those harbour buildings which are located within its radius, no road connection between the buildings is required. The radiuses of different harbourmaster's offices (and Docklands Main Wharfs) cannot overlap; however, they can overlap with the radiuses of other types of administration buildings. This means that each building can be affected by only one harbourmaster's office at once (with the exception of clipping).
While placing a harbourmaster's office or when having it selected once it is placed, its radius is indicated by a blue circle surrounding it. The buildings which are within its radius and can be affected by the office have the area underneath them highlighted in blue. Additionally, when a building is currently affected by the items equipped in the selected office, the building itself is also highlighted. When constructing a building which can be affected by a harbourmaster's office, the area underneath the office is highlighted if the constructed building would be placed within the office's range.
Harbourmaster's office on its own cannot have any effect on surrounding buildings without having any items equipped inside it. Only the items which are equippable in harbourmaster's offices can be used and only up to three items can be equipped at the same time (up to four with Harbour Stewardship Act palace policy). These items can increase efficiency of harbour production buildings or shipyards, affect passive trading that occurs at trading posts and piers, improve island's defences etc. The list of possible effects of harbourmaster's office items and their explanation can be found on a separate page.
Items can be equipped in two ways:
- Selecting a harbourmaster's office, clicking on one of the item slots and then choosing desired item.
- Dragging desired item onto a harbourmaster's office from the item storage menu of the island's trading post or warehouses, or from ships which are close enough to the island's trading post or piers.
Items can be unequipped by selecting a harbourmaster's office and then right-clicking on an item in its item slot. The removed item is transferred back to the island's item storage. Some items cannot provide any bonuses by just being equipped in an item slot - these items also have to be activated by left-clicking on them in the office's menu.
Interaction with the palace[]
The Palace or Local Department can interact with the harbourmaster's offices via the Department of Trade and its policies. To have an impact on a harbourmaster's office or the buildings in its radius, the office needs to be connected to the palace or the local department via roads and needs to be within their street range. The buildings within the office's radius still do not require any road connection to the office or the palace to benefit from the effects of the items or the policies.
Items[]
The list of items which can be equipped in a Harbourmaster's Office can be found here: List of Harbourmaster's Office items.
|