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Harbour buildings are one of the types of buildings in Anno 1800. They include buildings of various functions, including mostly some infrastructure and production buildings, but all of them have to be constructed either on the coastline or within the harbour area.


Lists of harbour buildings

Requiring free coastline

The following table lists all harbour buildings which have to be placed on the coastline. For more information about each building, see their individual pages.

Icon Name Description Region
Trading Post.png Trading Post Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png Icon session passage 0.png
Public mooring.png Public Mooring Enables visitors to make a stopover on your island.
Limited to one per island.
Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png
Oil Harbour.png Small Oil Harbour Provides trains for transportation and allows you to store and trade oil.
Limited to one per island.
Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png
Commuter pier.png Commuter Pier Enables the transfer of workforce between two or more islands.
Limited to one per island.
Icon session moderate 0.png Icon session sunken treasure.png
Big Betty.png Big Betty Deals huge area damage to enemies over a very long range, at the cost of long reload times. Icon session moderate 0.png Icon session sunken treasure.png
Salt.png Salt Works Produces 1t of salt in 00:30. Icon session land of lions 0.png
Icon seafood 0.png Lobster Fishery Produces 1t of lobsters in 01:00.
Requires lobster fertility.
Icon session land of lions 0.png
Whaling Station.png Whaling Station Produces 1t of whale oil in 01:00.
Requires whale fertility.
Requires heating.
Icon session passage 0.png
Seal Hunting Docks.png Seal Hunting Docks Produces 1t of seal skin in 00:30.
Requires seal fertility.
Requires heating.
Icon session passage 0.png

Requiring free harbour area

The following table lists all harbour buildings which do not have to be placed on the coastline, free harbour area is enough. For more information about each building, see their individual pages.

Icon Name Description Region
Fish.png Fishery Produces 1t of fish in 00:30. Icon session moderate 0.png Icon session sunken treasure.png
Quay.png Quay Beautifies your harbour area. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png
Sailing shipyard.png Sailing Shipyard Builds ships. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png
Depot.png Depot Increases overall storage capacity by 50 tons. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session passage 0.png Icon session land of lions 0.png
Harbourmaster's Office.png Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png
Mounted guns.png Mounted Guns Attacks and slows enemies over a medium range. More accurate up close. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png
Cannon Tower.png Cannon Tower Does solid damage to enemies at long range, with good all-round defense. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session passage 0.png Icon session land of lions 0.png
Quartz sand.png Sand Mine Produces 1t of quartz sand in 00:30.
Can be improved by Electricity.pngelectricity.
Icon session moderate 0.png Icon session sunken treasure.png
Repair crane.png Repair Crane Repairs nearby ships and buildings. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png
Pier.png Pier Provides additional space for ships to load and unload goods. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session passage 0.png Icon session land of lions 0.png
Docklands.png Docklands The docklands are designed to optimise trade and harbour logistics.
Limited to one per island.
Icon session moderate 0.png Icon session sunken treasure.png
Docks lighthouse 02.png Docklands Ornaments Provides additional space for ships to load and unload goods. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png
Oil Storage.png Oil Storage Increases island storage for oil by 200. Icon session moderate 0.png Icon session sunken treasure.png Icon session southamerica 0.png Icon session land of lions 0.png
Steam shipyard.png Steam Shipyard Builds steam-powered ships.

Requires Electricity.pngelectricity.

Icon session moderate 0.png Icon session sunken treasure.png
Saltpeter.png Saltpetre Works Produces 1t of saltpetre in 02:00.
Requires saltpetre fertility.
Can be improved by Electricity.pngelectricity.
Icon session moderate 0.png Icon session sunken treasure.png
Fish Oil.png Fish Oil Factory Produces 1t of fish oil in 00:30. Icon session southamerica 0.png
Pearls.png Pearl Farm Produces 1t of pearls in 01:30.
Requires pearl abundance.
Icon session southamerica 0.png


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