Harbour buildings are one of the types of buildings in Anno 1800. They include buildings of various functions, including mostly some infrastructure and production buildings, but all of them have to be constructed either on the coastline or within the harbour area.
Lists of harbour buildings[]
Requiring free coastline[]
The following table lists all harbour buildings which have to be placed on the coastline. For more information about each building, see their individual pages.
Icon | Name | Description | Region |
---|---|---|---|
Trading Post | |||
Public Mooring | Enables visitors to make a stopover on your island. Limited to one per island. |
||
Oil Harbour | Provides trains for transportation and allows you to store and trade oil. Limited to one per island. |
||
Commuter Pier | Enables the transfer of workforce between two or more islands. Limited to one per island. |
||
Big Betty | Deals huge area damage to enemies over a very long range, at the cost of long reload times. | ||
Salt Works | Produces 1t of salt in 00:30. | ||
Lobster Fishery | Produces 1t of lobsters in 01:00. Requires lobster fertility. |
||
Whaling Station | Produces 1t of whale oil in 01:00. Requires whale fertility. Requires heating. |
||
Seal Hunting Docks | Produces 1t of seal skin in 00:30. Requires seal fertility. Requires heating. |
Requiring free harbour area[]
The following table lists all harbour buildings which do not have to be placed on the coastline, free harbour area is enough. For more information about each building, see their individual pages.
Icon | Name | Description | Region |
---|---|---|---|
Fishery | Produces 1t of fish in 00:30. | ||
Quay | Beautifies your harbour area. | ||
Sailing Shipyard | Builds ships. | ||
Depot | Increases overall storage capacity by 50 tons. | ||
Harbourmaster's Office | Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings. | ||
Mounted Guns | Attacks and slows enemies over a medium range. More accurate up close. | ||
Cannon Tower | Does solid damage to enemies at long range, with good all-round defense. | ||
Sand Mine | Produces 1t of quartz sand in 00:30. Can be improved by electricity. |
||
Repair Crane | Repairs nearby ships and buildings. | ||
Pier | Provides additional space for ships to load and unload goods. | ||
Docklands | The docklands are designed to optimise trade and harbour logistics. Limited to one per island. |
||
Docklands Ornaments | Provides additional space for ships to load and unload goods. | ||
Oil Store | Increases island storage for oil by 200. | ||
Steam Shipyard | Builds steam-powered ships.
Requires electricity. |
||
Saltpetre Works | Produces 1t of saltpetre in 02:00. Requires saltpetre fertility. Can be improved by electricity. |
||
Fish Oil Factory | Produces 1t of fish oil in 00:30. | ||
Pearl Farm | Produces 1t of pearls in 01:30. Requires pearl abundance. |