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Residents do not require full happiness to advance to the next population tier, only their basic needs must be fulfilled. Happy residents are less likely to riot, can offer you quests and can organise festivals that provide useful buffs to the islands' residents, production, or attractiveness.

Happiness levels[]

  • Angry: less than -40Happiness negative
  • Unhappy: -39Happiness negative to -21Happiness negative
  • Content: -20Happiness negative to 19Happiness positive
  • Happy: 20Happiness positive to 39Happiness positive
  • Euphoric: 40Happiness positive or more

Happiness factors[]

The happiness levels are influenced by five factors:

  • Luxury
  • Island peace
  • Working conditions
  • Pollution
  • News

Luxury[]

People want to be supplied with luxury goods like schnapps and have access to certain public buildings like church. Fulfilling all luxury needs grants +20Happiness positive happiness. When no luxury need is fulfilled people are dissatisfied and happiness is lowered by 20Happiness negative.

For more details see: needs.

Island peace[]

People are happy when their home island is safe and there is no war (+5Happiness positive happiness). When the island is under attack happiness gets lower and lower the longer a war goes on.

Working conditions[]

It is possible to exploit your people making them work harder which negatively impacts their happiness (up to -40Happiness negative). You can also shorten their working time to make them happy (up to +40Happiness positive). Working conditions are specific for every production building, but overall happiness change is applied to a specific tier basing on how much of its workforce is being exploited. Overall happiness change is based on three factors: applied working conditions, amount of workforce being employed in the affected factories, total workforce pool of the island. More info about Working Conditions, as well as the specific formula for calculating overall happiness change of a specific tier, can be found on this page.

Pollution[]

Heavy industries' negative impact on attractivenessAttractiveness is also known as "pollution" and it lowers all tiers' happiness. Having no heavy industries grants a bonus of +5Happiness positive while as pollution increases, the happiness decreases, eventually turning into a negative number which can go as down as -20Happiness negative. Pollution can be mitigated by some Trade Union items, which either reduce the negative attractiveness by a certain percentage or add positive values. Heavy factories can't have positive attractiveness, meaning that all excess positive attractiveness from items will be lost. The overall happiness penalty from pollution can be calculated using the following formula:

  • is the happiness effect from pollution
  • is the negative attractiveness from all polluting factories.

Unhappiness from pollution can be avoided only by decreasing pollution: increasing attractiveness in other sections has no effect on population's happiness. For a brief overview of how fast happiness decreases as pollution increases, you can refer to the following table, which shows the most noticeable values of happiness:

Pollution 0 Attractiveness → -50 Attractiveness -50 Attractiveness → -133 Attractiveness -133 Attractiveness → -300 Attractiveness
Happiness +5Happiness positive → 0Happiness neutral 0Happiness neutral → -5Happiness negative -5Happiness negative → -10Happiness negative
Pollution -300 Attractiveness → -800 Attractiveness -800 Attractiveness → -4800 Attractiveness < -4800 Attractiveness
Happiness -10Happiness negative → -15Happiness negative -15Happiness negative → -19Happiness negative < -19Happiness negative

News[]

Newspaper articles can influence the happiness of your people. Negative articles about fires or wars lower population's happiness (-5Happiness negative). Positive articles about better diplomatic relations or positive credit balance increase the happiness (+5Happiness positive). Some articles can also be neutral. It is possible to use influence to change the impact of articles but using too much propaganda can result in lower happiness and riots.

For more details see: newspapers.

Festivals[]

Happy population can organise festivals which last for around 30-35 minutes and have powerful island-wide effects. Duration of festivals is also influenced by happiness: the higher the island average happiness, the longer will the festival last.

Festival types[]

Festival type Description Effects
Scroll icon
Arts Festival The cultural heart of your city is throbbing! Theatrical, musical, and literary events have gripped the place, to the great delight of your visitors! +400 Attractiveness

Public services: -50% maintenance, +5 attractiveness.

All Cultural Buildings: -100% maintenance, +5% attractiveness.

Beer icon
Beer Festival The most gleefully-anticipated festival! The beer flows freely, and joy and good humour follows! Some like to call it Oktoberfest! +250 Attractiveness +25 Happiness positive

Residents are provided with Schnapps Schnapps, Beer Beer, Rum Rum, Champagne Champagne.

Alcohol production chains: +50% production, -25% workforce needed.

Sword icon
Commemoration Day Your population have rarely showed as much faith in their esteemed leader than today! They express their patriotism in honour of your great accomplishments. +250 Attractiveness +10Happiness positive +15% workforce

Weapons production chains: +300% Production

Shipyards: -30% Construction Time, -30% Construction Cost

Grain icon
Harvest Festival This traditional festival manifests in a magnificent feast for your citizens, to celebrate a bounteous end to the harvest! +250 Attractiveness +10Happiness positive +10% income from residences

Crop farms: +50% production, -100% maintenance cost.

Crop farms occasionally produce extra Rum Rum every 8th cycle, Champagne Champagne every 9th cycle, Cigars Cigars every 10th cycle and Chocolate Chocolate every 11th cycle

Fireworks icon
Town Carnival What's better than a bit of official mayhem once a year? Masked and fancy-dressed, your citizens can forget themselves and really cut loose! +250 Attractiveness +40Happiness positive

Residents provide +5Credits Bonus Income from Schnapps Schnapps, Beer Beer, Rum Rum, Champagne Champagne.

The chance of specialists visiting your island are increased by +100%.

Anarchist icon
Festival of Reason

Requires The Anarchist DLC
In the Festival of Reason, anarchists come together to celebrate Truth, Liberty, Community and the abolition of Governments. +100 Attractiveness +25Happiness positive

Residents are provided with Schnapps Schnapps, Beer Beer, Rum Rum, Champagne Champagne.

All Production Buildings: Productivity: +20%, Maintenance cost: -10%

This festival will occur more frequently if the player completes anarchist quests on their island.

Lantern icon
Festival of Hytia
Only in Enbesa Enbesa with Land of Lions DLC
Named after the god-like mother of trade once an inhabitant of Angereb, this festival has everyone hustling and bustling to market! +10Happiness positive

Residents are provided with Finery Finery, Ceramics Ceramics, Clay Pipes Clay Pipes, Lanterns Lanterns.

Clay Pipes, Illuminated Script, and Lantern Production Chains occasionally produce extra Clay Clay every 7th cycle, Tobacco Tobacco every 8th cycle, Wood Wood every 9th cycle, Glasses Glasses every 10th cycle, Cotton Cotton every 11th cycle and Glass Glass every 12th cycle

Teff grass icon
Festival of Life
Only in Enbesa Enbesa with Land of Lions DLC
This festival of music, feasting and dancing celebrates the abundant harvest and the life-giving power of the fields. +20Happiness positive

Income per house: +25%

All Enbesan Food and Drink production chains: Productivity: +100%, Maintenance Cost: -100%

Illuminated script icon
Holy Festival
Only in Enbesa Enbesa with Land of Lions DLC
The Elders of Enbesa deem this the holiest of all festivals in the calendar year, and they certainly let others know it! +30Happiness positive

Residents are provided with Tapestries Tapestries, Illuminated Script Illuminated Script, and Lanterns Lanterns

Luminer Luminer occasionally produces extra Paper Paper every 2nd cycle,Hibiscus Tea Hibiscus Tea every 3rd cycle, and Clay Pipes Clay Pipes every 4th cycle

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