Gramophones are a consumer good consumed by three different population tiers: As a luxury need of
Investors and
Scholars; and as a lifestyle need of
Tourists. By default, they can be produced only in the Old World.
For a detailed look into the profitability of Gramophones as a consumer good, see Profitability of Consumer Goods.
Usage[]
Luxury need[]
Gramophones fulfill a luxury need of
Investors and
Scholars.
| Consumption | Happiness | Income | Research Points | |
|---|---|---|---|---|
| 0.000087719 | 4 | +93.75/+84.375/+75 | - | |
| 0.0007 | 3 | - | +2.4 |
Lifestyle need[]
Gramophones fulfill a lifestyle need of
Tourists.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.001 | 17 | +212.5/+191.25/+170 |
Expeditions[]
Gramophones can be used during expeditions, they grants 20 bonus points to diplomacy skill and 20 bonus morale per 50 tons.
Trade[]
Gramophones can be passively sold for 11002
or purchased for 27506
per ton. They can be actively bought from Sir Archibald Blake for 27506
. They can be actively sold to Emperor Ketema for 44009
.
Production[]
Gramophones are produced in a
Gramophone Factory from
Wood Veneers and
Brass. The basic production chain for gramophones is shown below:
Gramophones[]
Gramophones
Supplies:
• 760
Investors Residences (up to 38000
Investors)
• or 95,2
Scholars Residences (up to 11428
Scholars)
Alternatives[]
Gramophones can be also obtained/used in the following production chains when particular items are equipped in a
Trade Union.
Using Timber instead of Wood Veneers[]
Epic | ||
|---|---|---|
| Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Affects |
Effects Productivity: +40% Replaced Input Instead of |
Expedition Bonus |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600
Investors)
• or 114,2 Scholar Residences (up to 13704
Scholars)
Penny Farthings production[]
Epic | ||
|---|---|---|
| Dario is an octopus, with eight different tools in his eight different hands. | ||
Affects |
Effects Extra Goods Occasionally produces extra Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Sewing Machines production[]
Epic | ||
|---|---|---|
| Dario is an octopus, with eight different tools in his eight different hands. | ||
Affects |
Effects Extra Goods Occasionally produces extra Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Town Hall items[]
There is a Town Hall item which provides some benefits from supplying gramophones to your people:
Legendary | ||
|---|---|---|
| A unique genius of collective psychology, his takes on publicity shape the consumerist society of today. | ||
Affects All Old World Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +3 Residents gain bonus income from Chance of Riots: -100% |
Expedition Bonus |
Trivia and History[]
Sound recording and playback first began being seriously explored in the mid-1800s, but the first device that could manage both at once was the phonograph, invented by master inventor Thomas Edison in 1877. This term is often used interchangably nowadays with "gramophone", but at the time they were very different devices. Edison's early phonograph used tin cylinders for its recording, which could not be reused; it was a German immigrant, Emile Berliner, who developed the flat disc format still used today in 1887, and patented this as the "gramophone", a direct evolution of the phonograph reflected by the name.
While not identical to modern record players, a gramophone produces sound by almost the same method. A needle on a stylus is placed atop a grooved disc, which is then rotated on a turntable. The vibrations created as the needle scrapes and slides along the disc translate into the movement of a diaphragm, which creates sound that is then projected out of a speaker -- in the case of early gramophones, a simple trumpet akin to a megaphone. Storing sound is done with a blank disc and simply reversing the process.