Gramophones are a consumer good consumed by three different population tiers: As a luxury need of Investors and Scholars; and as a lifestyle need of Tourists. By default, they can be produced only in the Old World.
For a detailed look into the profitability of Gramophones as a consumer good, see Profitability of Consumer Goods.
Usage[]
Luxury need[]
Gramophones fulfill a luxury need of Investors and Scholars.
Consumption | Happiness | Income | Research Points | |
---|---|---|---|---|
Investors | 0.000087719 | 4 | +93.75/+84.375/+75 | - |
Scholars | 0.0007 | 3 | - | +2.4 |
Lifestyle need[]
Gramophones fulfill a lifestyle need of Tourists.
Consumption | Influx | Income | |
---|---|---|---|
Tourists | 0.001 | 17 | +212.5/+191.25/+170 |
Expeditions[]
Gramophones can be used during expeditions, they grants 20 bonus points to diplomacy skill and 20 bonus morale per 50 tons.
Trade[]
Gramophones can be passively sold for 11002 or purchased for 27506 per ton. They can be actively bought from Sir Archibald Blake for 27506. They can be actively sold to Emperor Ketema for 44009.
Production[]
Gramophones are produced in a Gramophone Factory from Wood Veneers and Brass. The basic production chain for gramophones is shown below:
Gramophones[]
Gramophones
Supplies:
• 760 Investors Residences (up to 38000 Investors)
• or 95,2 Scholars Residences (up to 11428 Scholars)
Alternatives[]
Gramophones can be also obtained/used in the following production chains when particular items are equipped in a Trade Union.
Using Timber instead of Wood Veneers[]
Johan the Inventor Epic | ||
---|---|---|
Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Equipped in Trade Union Affects Gramophone Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Diplomacy: +20 |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600 Investors)
• or 114,2 Scholar Residences (up to 13704 Scholars)
Penny Farthings production[]
Dario the Mechanical Engineer Epic | ||
---|---|---|
Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Sewing Machines production[]
Dario the Mechanical Engineer Epic | ||
---|---|---|
Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Town Hall items[]
There is a Town Hall item which provides some benefits from supplying gramophones to your people:
Eduardo Bernal, the Father of Public Relations Legendary | ||
---|---|---|
A unique genius of collective psychology, his takes on publicity shape the consumerist society of today. | ||
Equipped in Town Hall Affects All Old World Residences Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence Scholar Residence All Skyscrapers |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Schnapps, Beer, Rum, Penny Farthings, Pocket Watches, Jewellery, Gramophones. Bonus Income: +3 Residents gain bonus income from Schnapps, Beer, Rum, Penny Farthings, Pocket Watches, Jewellery, Gramophones. Chance of Riots: -100% |
Expedition Bonus Diplomacy: +50 Faith:+20 |
Trivia and History[]
Sound recording and playback first began being seriously explored in the mid-1800s, but the first device that could manage both at once was the phonograph, invented by master inventor Thomas Edison in 1877. This term is often used interchangably nowadays with "gramophone", but at the time they were very different devices. Edison's early phonograph used tin cylinders for its recording, which could not be reused; it was a German immigrant, Emile Berliner, who developed the flat disc format still used today in 1887, and patented this as the "gramophone", a direct evolution of the phonograph reflected by the name.
While not identical to modern record players, a gramophone produces sound by almost the same method. A needle on a stylus is placed atop a grooved disc, which is then rotated on a turntable. The vibrations created as the needle scrapes and slides along the disc translate into the movement of a diaphragm, which creates sound that is then projected out of a speaker -- in the case of early gramophones, a simple trumpet akin to a megaphone. Storing sound is done with a blank disc and simply reversing the process.