Goods are physical resources which can be stored in island's storage or inside ships' cargo slots and their amount is measured in tons. All goods can be produced in specific buildings, in many cases less complex goods are necessary to process them into the more complex good. Many of them can also be obtained in ways other than production. The goods and their management are one of the core aspects of the game. They have various uses from fulfilling population's needs to improving morale of a ship on an expedition.
Storing and transporting goods[]
For more information about transporting goods between buildings and carts mechanics, see: Production.
For more information about ships transporting cargo, see: Ships page or Trade routes page.
Every island has specific storage capacity which determines how many tons of each good can be stored on the island at the same time. As long as at least one ton of a good is within an island's storage, it is available for all warehouses and all residences across the island. Residences have immediate access to all goods that they need, those goods do not have to be transported within the island in any way. When residences consume the goods, their amount continuously decreases at a rate determined by current sum of the consumption rates of all the residences. Non-residential buildings that produce or consume goods (like production buildings) have their own internal storage for a specific number of tons of every relevant good. When such buildings require a good, that good has to be physically delivered. It can be transported by one of the building's carts from a warehouse or it has to be delivered by a different building that produces it. When a building produces a good, to add it to island's storage it has to be transported by a cart and unloaded at a warehouse.
Goods can be easily transferred between an island's storage and a ship's cargo and transported between islands by ships, either manually or via trade routes. Ships possess cargo slots, each storing up to 50 tons of one good.
Obtaining goods[]
Goods can be obtained in multiple ways, every good can be produced but some goods can also be obtained in other ways. Each good might have its own options, presented on their individual pages. In general, goods can be acquired using the following methods and sources:
- Production - dedicating some space, workforce and coins to produce goods, sometimes less complex goods are required to create more complex ones
- Trade - spending coins to buy goods from other characters or players
- Import via Docklands - importing goods in exchange for exporting some other goods
- Quests - sometimes goods can be a reward from quests
- Diving - goods such as pearls or gold can be occasionally retrieved from the ocean using a salvager
- Expeditions - some expedition events, when completed successfully, can reward the player with specific goods
- Picking up crates from the ocean - when destroyed, ships of other players may drop crates that contain goods
Using goods[]
All goods can be used in multiple ways and for different purposes such as:
- Fulfilling needs of the population - many goods are consumed directly by the population, fulfilling their needs
- Production of more complex goods - less complex goods are often required to produce more complex goods, forming entire production chains
- Construction of buildings and ships - construction materials are typically necessary to construct new buildings and ships, and to renovate ruined buildings
- Trade - selling goods to earn coins
- Completing quests - sometimes the player is asked to provide specific amounts of goods to complete the quest
- World's Fair exhibitions - delivering desired goods to the World's Fair when preparing an exhibition is required to unlock higher tier rewards
- Expeditions - some goods are very useful during expeditions, increasing ship's morale or preventing morale loss
- Export via Docklands - exporting goods in order to import other goods
- Crafting - some items can be crafted at Old Nate's workshops from scrap and other goods
- Generating special effects - some buildings such as Shopping Arcades consume specific goods in order to enable a special effect for buildings within the range
Types of goods[]
Goods are divided into several types, mostly based on their purpose or production method:
- Consumer Goods
- Construction Materials
- Raw Materials
- Agricultural Products
- Intermediate Products
- Strategic Resources
Consumer Goods[]
Consumer Goods are goods that are consumed by the population as their needs, they are generally the most complex good of a production chain.
Goods | Description | Production chains |
---|---|---|
Fish | Finned and gilled dwellers of the sea. | Fish |
Schnapps | Quick, before it evaporates! | Schnapps (Old World) Schnapps (New World Hacienda) Care Packages (Old World) Care Packages (New World) |
Work Clothes | Rugged working smocks. | Work Clothes |
Sausages | Bags of mystery. | Sausages |
Bread | The loaves of an artisan. | Bread |
Soap | For washing out mouths. | Soap Shampoo |
Beer | Safer than water. | Beer (Old World) Beer (New World Hacienda) |
Canned Food | Just hope you have a can opener handy. | Canned Food Care Packages (Old World) Care Packages (New World) |
Sewing Machines | They're all the fashion! | Sewing Machines Sewing Machines (New World) |
Rum | Yo ho ho, and a bottle of - stop that! | Rum (New World) Advanced Rum (Old World) Rum (New World Hacienda) |
Fur Coats | One of the trappings of wealth. | Fur Coats |
Glasses | They spend their time sitting on noses. | Glasses |
Penny Farthings | Named after a penny (a large coin), and a farthing (a tiny one). | Penny Farthings |
Pocket Watches | A godsend for late-running white bunnies. | Pocket Watches |
Coffee | Get up early, stay up late. | Coffee (Old World) Advanced Coffee (Old World) |
Light Bulbs | A brilliant idea. | Light Bulbs |
Jam | Very much different from marmalade, in that marmalade contains orange and orange peel. | Jam |
Shampoo | Something that climbs inside your eyes, no matter how tightly-shut you squeeze 'em. | Shampoo |
Lemonade | Refreshing lemon fizz pressed into a fist-sized tin. | Lemonade |
Souvenirs | How could it ever tell the whole story of that trip...? Might just jog the memory though. | Souvenirs |
Champagne | Perfect for a celebration. | Champagne |
Cigars | For when the fat lady sings... | Cigars |
Chocolate | Me? Eaten it? Noooo... | Chocolate Care Packages (Old World) Care Packages (New World) Ice Cream |
Jewellery | Symbols of status and success. | Jewellery |
Gramophones | Slightly more convenient than a personal orchestra. | Gramophones |
Steam Carriages | Hurrah for the open road! | Steam Carriages |
Leather Boots | Svelte and sensuous to the touch. | Leather Boots |
Tailored Suits | Make sure to reserve yours early! | Tailored Suits |
Bowler Hats | Some fashionable headwear from the New World. | Bowler Hats |
Hibiscus Tea | Rich and refreshing in the afternoon. | Hibiscus Tea |
Seafood Stew | The flambéed lobster shells really impart a depth and richness... | Seafood Stew |
Tapestries | Covered in patterns of personal significance to their makers. | Tapestries |
Clay Pipes | Pipes for tobacco in the Enbesan style. | Clay Pipes |
Telephones | Spooky, distant voices can be heard at the other end... | Telephones |
Fried Plantains | A supposedly authentic New World dish. | Fried Plantains |
Ponchos | A woven outer garment of the New World. | Ponchos |
Tortillas | A supposedly authentic New World dish. | Tortillas |
Pemmican | Caribou jerky. | Pemmican |
Oil Lamps | A light in the darkness. Smells. | Oil Lamps |
Sleeping Bags | Snuggle up. | Sleeping Bags |
Parkas | An Annorak. | Parkas |
Husky Sleds | Yell "Nanuk" and your huskies might go faster. | Husky Sleds |
Goat Milk | Flavoursome and copious. | Goat Milk |
Finery | Offering comfort in warm weather, and insulation in the cool of night. | Finery |
Dried Meat | Pleasingly chewy, according to Janihoy Ketema himself. | Dried Meat |
Ceramics | Handmade pottery preserves the identity and finess of its creators. | Ceramics |
Illuminated Script | The intricate and sacred illuminations of Enbesa. | Illuminated Script |
Lanterns | Votive lanterns of ceremonial importance. | Lanterns |
Chewing Gum | A breath of fresh air. | Chewing Gum |
Typewriters | Mechanical keyboard. | Typewriters |
Violins | A heartstrung instrument with a treble pitch. | Violins |
Biscuits | Deliciously uniform. | Biscuits |
Cognac | Mmm, I'm getting hot chestnuts, cinnamon, caramel... | Cognac |
Billiard Tables | Gets the balls of business rolling. | Billiard Tables |
Toys | Child's play. | Toys |
Atole | A comforting cornmeal cuppa. | Atole |
Hot Sauce | An unpleasant form of pleasure. | Hot Sauce |
Soccer Balls | Even the Mesoans got a kick out of it. | Soccer Balls |
Mezcal | For all occasions, even those you'd rather forget. | Mezcal |
Jalea | A fried delight. | Jalea |
Ice Cream | There's always room for dessert. | Ice Cream |
Perfumes | Sweet and musky, with a hint of coconut. | Perfumes |
Fans | Keeps away the heat of the day. | Fans |
Scooter | Freedom on two wheels. | Scooter |
Construction Materials[]
Construction Materials are goods that are used to construct buildings and ships, and to renovate ruined buildings. The majority of them are the most complex good of a production chain.
Goods | Description | Production chains |
---|---|---|
Timber | Sliced tree. | Timber (Old World) Timber (New World) Timber (The Arctic) |
Bricks | What clever pigs build houses with. | Bricks (Old World) Bricks (New World) |
Sails | Set sail! | Sails (Old World) Sails (New World) |
Steel Beams | They come in I, H, W and T shaped-bars! | Steel Beams |
Weapons | Good for teeth, skin and stoking fires. | Weapons |
Windows | Life would be so gloomy without them. | Windows |
Reinforced Concrete | A slowly solidifying mixture of hard bits. | Reinforced Concrete |
Steam Motors | That cloud coming from the bonnet is normal. | Steam Motors Steam Carriages Elevators |
Advanced Weapons | The big guns. | Advanced Weapons |
Scrap | The scrappiest possible kind of scrap. | |
Nice Scrap | Scrap that's not so crap. | |
Special Scrap | You can already see these rare metals glistening in Old Nate's widening eyes. | |
Lost Expedition Scrap | Scrap from bygone expeditions that ventured into the ice desert. | |
Arctic Gas | Bloats up blimps. | |
Wanza Timber | Cordia Africana. Gives drums resonance. | Wanza Timber |
Mud Bricks | The cornerstones on which Enbesa is founded. | Mud Bricks |
Elevators | Vertical transport box. | Elevators |
Bombs | Humankind's capacity to create grows in parallel with its capacity to destroy. | Bombs (Old World) Bombs (New World) |
Sea Mines | Once the helmsman has seen them, it's probably too late. | Sea Mines (Old World) Sea Mines (New World) |
Pamphlets | Truths, untruths, and half-truths. | Pamphlets (Old World) Pamphlets (New World) |
Care Packages | Mana from heaven. | Care Packages (Old World) Care Packages (New World) |
Water Drop | "I can see that you're upset ma'am, but would you rather a wet house or a burned house?" | Water Drop (Old World) Water Drop (New World) |
Aluminium Profiles | Lighter than steel, resistant to rust, and easy to shape, aluminium truly is the metal of the future. | Aluminium Profiles Sewing Machines (New World) Fans |
Helium | If airships are going to gain mass appeal, it would make sense to fill them with a non-combustible, non-reactive gas. | Helium |
Raw Materials[]
Raw Materials are goods that are the most basic ingredients of production chains and are produced either from chopped trees or resource deposits.
Agricultural Products[]
Agricultural Products are goods that are the most basic ingredients of production chains and are produced mostly from plants or animals.
Intermediate Products[]
Intermediate Products are goods that are in the middle of production chains, they are produced from less complex ingredients, and are used to produce even more complex goods.
Strategic Resources[]
Strategic Resources are goods that have special purposes and they are significantly different from other types of goods. They might adhere to their own separate rules of production, transportation and use.
Goods | Description | Production chains |
---|---|---|
Oil | It must be divine - it floats on water. |
Errors and historical inaccuracies[]
- Electric lamp filament is produced from rock carbon. Real-world one was produced from plant-derived carbon - made from cane fiber.
- Most electrical power was generated via coal in the 19th century, rather than via oil.