Anno 1800 Wiki
Anno 1800 Wiki


Glasses Glasses are a consumer good consumed by five different population tiers: As a basic need of Engineers Engineers, Investors Investors, and Artistas Artistas who live in Hacienda Artista Quarters Hacienda Artista Quarters; as a luxury need of Icon resident elder 0 Elders; and as a lifestyle need of Obreros Obreros. By default, they can be produced only in the Old World.

For a detailed look into the profitability of Glasses as a consumer good, see Profitability of Consumer Goods.

Usage[]

Basic need[]

Glasses Glasses fulfill a basic need of Engineers Engineers, Investors Investors, and Artistas Artistas who live in Hacienda Artista Quarters Hacienda Artista Quarters.

Consumption Influx Income
Engineers Engineers 0.000148148 4 +25/+23/+20
Investors Investors 0.000296296 16 +62/+56/+50
Hacienda Artista Quarters Hacienda Artista Quarters 0.000666666 22 +112.5/+101.25/+90

Luxury need[]

Glasses Glasses fulfill a luxury need of Icon resident elder 0 Elders.

Consumption Happiness Income
Icon resident elder 0 Elders 0.00012 3 +8.5/+7.65/+6.8

Lifestyle need[]

Glasses Glasses fulfill a lifestyle need of Obreros Obreros.

Consumption Influx Income
Obreros Obreros 0.0001333333 1 +1.25/+1.125/+1
Hacienda Obrera Quarters Hacienda Obrera Quarters 0.0002666666 3 +2.5/+2.25/+2

Trade[]

Glasses can be passively sold for 1780Credits or purchased for 4450Credits per ton. No neutral trader buys or sells glasses for a special price.

Regular Production[]

Glasses are produced in a Glasses Spectacle Factory from Brass Brass and Glass Glass. The basic production chain for glasses is shown below:

Glasses[]

GlassesGlasses

Balance -4220Workers -125Artisans -100Engineers -300Attractiveness -20

Credits 37200Timber 68Bricks 120Steel Beams 92Windows 70Reinforced Concrete 70

Supplies:
• 225 Engineers Engineers Residences (up to 9000 Engineers Engineers)
or 112,5 Investors Investors Residences (up to 5625 Investors Investors)
or 277,8 Icon resident elder 0 Elders Residences (up to 5555 Icon resident elder 0 Elders)


Production with Items[]

When particular items are equipped in a Trade Union Trade Union, Glasses are involved in specific modified production chains, or can be obtained as an extra good alongside the production of other goods.

Using Wood instead of Brass[]

Gerhard Fuchs, of the Patent EyeglassGerhard Fuchs, of the Patent Eyeglass
Legendary
A master of the aspherical, Gerhard's snazzy glasses have attracted him quite a following of pupils.
Trade Union Equipped in Trade Union

Affects
Spectacle Factory Spectacle Factory
Effects
Productivity: +50%
Extra Goods
Occasionally produces extra Pocket Watches Pocket Watches every 3rd cycle
Replaced Input
Instead of Brass Brass, the building processes Wood Wood.
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionMedicine Medicine: +30

GlassesGerhard Fuchs, of the Patent Eyeglass - legendary Trade Union itemGlasses
Gerhard Fuchs, of the Patent Eyeglass

Attention! Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

Balance -4450Farmers -5Workers -50Artisans -200Engineers -400

Credits 82900Timber 56Bricks 90Steel Beams 64Windows 40Reinforced Concrete 40

Glasses Glasses supply:
  • 450 Engineer Residences (up to 18000 Engineers Engineers)
  • or 225 Investor Residences (up to 11250 Investors Investors)
  • or 555,6 Elder Residences (up to 11110 Icon resident elder 0 Elders)
Pocket watch Pocket Watches supply:
  • 170 Engineer Residences (up to 6800 Engineers Engineers)
  • or 85 Investor Residences (up to 8500 Investors Investors)


Extra Glasses with Prof. Ram Devi[]

Prof. Ram Devi, The Bundle of EnergyProf. Ram Devi, The Bundle of Energy
Legendary
Conducts lightning. His family (from Wittenberg) has the motto, "standing still is a backward step."
Trade Union Equipped in Trade Union

Affects
Chemical Plant: Film Reels Chemical Plant: Film Reels
Fan Factory Fan Factory
Gramophone Factory Gramophone Factory
Light Bulb Factory Light Bulb Factory
Effects
Productivity: +50%
Extra Goods
Occasionally produces extra Pocket Watches Pocket Watches every 16th cycle
Occasionally produces extra Glasses Glasses every 14th cycle
Occasionally produces extra Penny Farthings Penny Farthings every 15th cycle
Occasionally produces extra Steam Carriages Steam Carriages every 17th cycle
Occasionally produces extra Sewing Machines Sewing Machines every 13th cycle

Provides electricity
Expedition Bonus
ExpeditionCrafting Crafting: +55
ExpeditionDiplomacy Diplomacy: +25
Affected Building Productivity Production Rate Glasses Production Rate
Light bulb Light Bulb Factory 250% (Item provides Electricity+Item boosts Productivity) 2.5 Light bulb/min 0.179 Glasses/min
Gramophone Gramophone Factory (Building requires Electricity) 250% (Item provides Electricity+Item boosts Productivity) 1.25 Gramophone/min 0.089 Glasses/min


Town Hall items[]

There are several Town Hall items which supply glasses to residents, reduce consumption of glasses or provide some benefits from supplying glasses to your people. Here is a list of those items:


Chief George Doughty, Smouldering HeroChief George Doughty, Smouldering Hero
Legendary
Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan.
Town Hall Equipped in Town Hall

Affects Old and New World residences, excluding scholars
Farmer Residence Farmer Residence
Worker Residence Worker Residence
Artisan Residence Artisan Residence
Engineer Residence Engineer Residence
Investor Residence Investor Residence
All Skyscrapers All Skyscrapers
Jornalero Residence Jornalero Residence
Hacienda Jornalero Quarters Hacienda Jornalero Quarters
Obrero Residence Obrero Residence
Hacienda Obrera Quarters Hacienda Obrera Quarters
Artista Residence Artista Residence
Hacienda Artista Quarters Hacienda Artista Quarters
Effects
Happiness: +10
Chance of Fire: -50%
Bonus Residents: +1
Residences gain bonus residents from Market Market,Bread Bread,Sewing Machines Sewing Machines,University University,Glasses Glasses,Light Bulbs Light Bulbs,Champagne Champagne,Steam Carriages Steam Carriages,Chocolate Chocolate.
Expedition Bonus
ExpeditionCrafting Crafting: +10
ExpeditionForce Force: +10
ExpeditionMedicine Medicine: +25


Jakob Sokow, The Charitable BankerJakob Sokow, The Charitable Banker
Legendary
No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community.
Town Hall Equipped in Town Hall

Affects Old and New World residences, excluding scholars
Farmer Residence Farmer Residence
Worker Residence Worker Residence
Artisan Residence Artisan Residence
Engineer Residence Engineer Residence
Investor Residence Investor Residence
All Skyscrapers All Skyscrapers
Jornalero Residence Jornalero Residence
Hacienda Jornalero Quarters Hacienda Jornalero Quarters
Obrero Residence Obrero Residence
Hacienda Obrera Quarters Hacienda Obrera Quarters
Artista Residence Artista Residence
Hacienda Artista Quarters Hacienda Artista Quarters
Effects
Bonus Residents: +1
Residences gain bonus residents from Market Market,Bread Bread,Sewing Machines Sewing Machines,University University,Glasses Glasses,Light Bulbs Light Bulbs,Champagne Champagne,Steam Carriages Steam Carriages,Chocolate Chocolate,Fans Fans.
Income per house: +2%
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +25
ExpeditionNavigation Navigation: +25


Louis P. Hecate, Arm-Puncturing PioneerLouis P. Hecate, Arm-Puncturing Pioneer
Legendary
An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed.
Town Hall Equipped in Town Hall

Affects Old and New World residences, excluding scholars
Farmer Residence Farmer Residence
Worker Residence Worker Residence
Artisan Residence Artisan Residence
Engineer Residence Engineer Residence
Investor Residence Investor Residence
All Skyscrapers All Skyscrapers
Jornalero Residence Jornalero Residence
Hacienda Jornalero Quarters Hacienda Jornalero Quarters
Obrero Residence Obrero Residence
Hacienda Obrera Quarters Hacienda Obrera Quarters
Artista Residence Artista Residence
Hacienda Artista Quarters Hacienda Artista Quarters
Effects
Bonus Residents: +1
Residences gain bonus residents from Market Market,Bread Bread,Sewing Machines Sewing Machines,University University,Glasses Glasses,Light Bulbs Light Bulbs,Champagne Champagne,Steam Carriages Steam Carriages,Chocolate Chocolate,Fans Fans.
Happiness: +10
Chance of Illness: -50%
Expedition Bonus
ExpeditionCrafting Crafting: +30
ExpeditionMedicine Medicine: +55
Trait: Anthropologist


Pietro Jonah Proud, The Philosopher of the Public GoodPietro Jonah Proud, The Philosopher of the Public Good
Legendary
DLC Required
The Anarchist
Famous for his paradoxes that baffle the conscience of the privileged and empower the poor.
Town Hall Equipped in Town Hall

Affects
Farmer Residence Farmer Residence
Worker Residence Worker Residence
Artisan Residence Artisan Residence
Engineer Residence Engineer Residence
Investor Residence Investor Residence
All Skyscrapers All Skyscrapers
Effects
Bonus Income: +1
Residents gain bonus income from Market Market,Bread Bread,Sewing Machines Sewing Machines,University University,Glasses Glasses,Light Bulbs Light Bulbs,Champagne Champagne,Steam Carriages Steam Carriages,Chocolate Chocolate.
Bonus Residents: +1
Residences gain bonus residents from Market Market,Bread Bread,Sewing Machines Sewing Machines,University University,Glasses Glasses,Light Bulbs Light Bulbs,Champagne Champagne,Steam Carriages Steam Carriages,Chocolate Chocolate.
Bonus Supply
Residences with the Electricity Electricity need fulfilled, are provided with Bank Bank, Members Club Members Club
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +60
ExpeditionFaith Faith:+30