Furs are an Agricultural Product. They are also consumed as a lifestyle need of Investors. By default, they can be produced only in the Old World. With The Passage, they can also be produced in The Arctic.
Usage[]
Agricultural Product[]
Furs are an Agricultural product, and are used for the production of Fur Coats, a basic need of Artisans and Engineers and a luxury need of Tourists. See the Production section for more information.
Lifestyle need[]
Furs fulfill a lifestyle need of Investors.
Consumption | Influx | Income | |
---|---|---|---|
Investors | 0.0002666667 | 3 | +3.75/+3.375/+3 |
Expeditions[]
Furs can be used during expeditions, they grant 20 bonus points to Hunting skill and 40 bonus morale per 50 tons.
Trade[]
Furs can be passively sold for 40 or purchased for 100 per ton. No neutral trader buys or sells Furs for a special price.
Production[]
Furs can be produced in a Hunting Cabin in The Old World or in a Prime Hunting Cabin in The Arctic. All regular production chains involving Furs are listed below.
Fur Coats[]
Fur Coats
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Alternatives[]
Furs can be also used in the following production chains when particular items are equipped in a Trade Union.
Fur Coats (Costume Designer)[]
Costume Designer Rare | ||
---|---|---|
Dresses extremely well for the theatre. | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Replaced Input Instead of Cotton Fabric, the building processes Wool. Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +25 Faith:+15 |
Fur Coats
Costume Designer
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Items[]
The following items may mention Furs, or share a name with an item that does.
Master Craftsman Franke Epic | ||
---|---|---|
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Productivity: +40% Extra Goods Occasionally produces extra Ponchos every 12th cycle Occasionally produces extra Work Clothes every 12th cycle Occasionally produces extra Bowler Hats every 12th cycle Replaced Input Instead of Furs and Cotton Fabric, the building processes Iron and Wool. |
Expedition Bonus Crafting: +45 Navigation: +20 |
Available from Artisan quest: Beyond The Horizon 3 — Come Together |