Offers various consumer goods for a high life society.
Furniture Store is a Shopping Arcade building, which when provided with appropriate goods fulfills the basic need of level 2-3 skyscrapers of Engineers and level 3-5 skyscrapers of Investors. Additionally, it can provide buffs to residences within the circular radius of the store. It requires The High Life DLC and can be built only in the Old World (and Cape Trelawney).
Need fulfilment and effect on residences[]
Like many other buildings the furniture store can fulfill needs of only those buildings which are connected to it by roads and are placed within its range. Its range (dark green) is 42 tiles for dirt roads and 62 for paved streets.
When Engineer Skyscrapers are in the range of the furniture store, each of them gains 10 inhabitants. When Investor Skyscrapers are in the range of the furniture store, each of them gains 10 inhabitants.
When residences are within the circular radius of the furniture store, they are affected by the bonus provided by the active patent. Each bonus increases the happiness, income and reduces consumption of specific goods.
Furniture stores also have a special effect on the Skyline Tower. Every operational store with a unique recipe increases the tower's population by 100 inhabitants, who do not contribute to the consumption of other needs. The tower does not have to be in the range or radius of the store, they can be located anywhere as long as they are on the same island. Having five furniture stores on the same island, every store using a different patent, can increase the skyline tower's population by 500 inhabitants.
Production requirements[]
Furniture store fulfills the population's needs and provides all its bonuses only if a few conditions are met:
- Artisan workforce is available
- The building is provided with necessary goods
- The building has access to electricity
It requires three different input goods and it takes 60 seconds to process 1 ton of every input good so the consumption rate is 1 ton of every input good per minute. Because the furniture store needs an input, it requires a Warehouse or Trading Post to be located within its range in order to send out carts to transport goods. Alternatively, the furniture store can be within range of specific production buildings which could deliver required goods they produce directly to the store.
Patents[]
A store for high-end movables — perfect for furnishing new skyscraper apartments! An elegant office, a cosy bedroom, and a vanity screen to divide the two!
Furniture stores can work based on five different patents, three of them are available without additional DLCs, one requires The Passage DLC and another requires Land of Lions DLC. Each patent needs different ingredients, while providing different bonuses to nearby residences - additional happiness, bonus income and reduction of consumption of particular goods. Choice of the patent has no impact on the fulfilment of the furniture store need. Each furniture store can use a different patent, effects of different patents stack, but the effect from the exact same patent cannot be applied twice to the same residence.
Banker's Lamps[]
What an electrifying design! An elegant and well-made brass stand with that distinctive emerald glass shade we've all come to associate with serious work — simply tug the pull-chain switch, adjust your glasses, and pore over the case notes.
Vanity Screens[]
A divisive piece of furniture to compartmentalise sections of a room, ornament, act as a windbreak, or indeed, afford you the necessary privacy to change out of your trousers. Princess Qing swears by it! Simply fold and move as needed!
Unlock condition:
- Make sure you provide your citizens with Banker's Lamps and have an Engineer skyscraper nearby; then Donald should provide you with some new tasks.
- or
- Complete the Eastern Jungle exhibition in one of your Old World zoos. Visitors inspired by its exoticism may want to bring an oriental touch to their homes.
Writing Desks[]
The centrepiece of any office is surely also the most important. Fashioned of wood that is rich, imposing and solid, it is adorned with fine brass knobs that give the desk a rather severe countenance overall — although they do say life's best friendships thrive on tough love...
Unlock condition:
- Have a Shopping Arcade providing Banker's Lamps with 100% productivity. Having so many lamps, you'll need at least as many desks...
Four-Poster Beds[]
Capriciously soft and inviting, this regal restbunk's drapes are in fact a practical consideration: they keep out the cold in drafty towers, offer privacy in shared bedchambers, and shield late risers and vampires from the morning sun!
Unlock condition:
- Give access to more bear fur and feathers to any of your Old-World islands. Such materials could provide inspiration for your tailors...
Lounge Seating[]
These chic leather loungeables will enhance the look of any office or living space — your guests won't even need to sit on them to understand how important you are! But when you do sit, you'll feel every cent of the luxury they promised — whether it's a quick siesta, or that lengthy late-night business chat.
Unlock condition:
- Build 2 additional radio towers. The development of a radio network may lead to new habits, and new needs.
Items[]
Some items when equipped in trade unions can have an impact on all furniture stores.
Items specific for furniture stores[]
Store Greeter Rare DLC Required
The High Life | ||
---|---|---|
Greeting customers makes them feel seen ...especially if they leave without making a purchase. | ||
Equipped in Trade Union Affects All Shopping Arcades Department Store Drug Store Furniture Store |
Effects Attractiveness: +5 Workforce Needed: -10% Illness Chance: -20% |
Expedition Bonus Diplomacy: +5 |
Vandalised Vanity Screen Advertisement Rare DLC Required
The High Life | ||
---|---|---|
It's your vanity screen poster! But most of your design's been obscured by the vandal's artistic additions — a red and white logo of a falling man. Some say it's a bad omen... | ||
Equipped in Trade Union Affects All Shopping Arcades Department Store Drug Store Furniture Store |
Effects Workforce Needed: -10% Attractiveness: +25 |
Window-Dresser Rare DLC Required
The High Life | ||
---|---|---|
His trick is to turn window-shoppers into proper shoppers. | ||
Equipped in Trade Union Affects All Shopping Arcades Department Store Drug Store Furniture Store |
Effects Attractiveness: +50 Workforce Needed: +20% |
Expedition Bonus Crafting: +20 Faith:+5 |
Original Vanity Screen Advertisement Epic DLC Required
The High Life | ||
---|---|---|
It's your vanity screen poster in all its glory — and what a slogan! This is one of the few that was not defaced. A rare original! | ||
Equipped in Trade Union Affects All Shopping Arcades Department Store Drug Store Furniture Store |
Effects Workforce Needed: -20% Attractiveness: +50 |
Belinda San Pedro, Head of Arcade Acquisitions Legendary DLC Required
The High Life | ||
---|---|---|
Belinda loves to people-watch — from the moment they step into the arcade to the moment they step out, she observes and takes note. | ||
Equipped in Trade Union Affects All Shopping Arcades Department Store Drug Store Furniture Store |
Effects Replaced Input Instead of Cherry Wood or Wood Veneers, the building processes Wood. Instead of Coconut Oil, the building processes Tallow. Instead of Steel or Brass, the building processes Iron. Workforce Needed: +10% Fire Chance: +10% |
Expedition Bonus Crafting: +10 Diplomacy: +25 Trait: Pirate |
Screenshots[]