Fur Coats are a consumer good consumed by three different population tiers: As a basic need of Artisans and Engineers; and as a luxury need of Tourists. By default, they can be produced only in the Old World.
Usage[]
Basic need[]
Fur Coats fulfill a basic need of Artisans and Engineers.
Consumption | Influx | Income | |
---|---|---|---|
Artisans | 0.000444444 | 2 | +22.5/+20.25/+18 |
Engineers | 0.000888889 | 6 | +60/+54/+48 |
Luxury need[]
Fur Coats fulfill a luxury need of Tourists.
Consumption | Happiness | Income | |
---|---|---|---|
Tourists | 0.01666667 | 3 | +750/+675/+600 |
Expeditions[]
Fur coats can be used during expeditions, they grant 20 bonus points to Hunting skill and 20 bonus morale per 50 tons.
Trade[]
Fur coats can be passively sold for 248 or purchased for 620 per ton. They can be actively sold to Madame Kahina for 992 coins. No neutral trader sells fur coats for a special price.
Production[]
Fur coats are produced in a Fur Dealer from Furs and Cotton Fabric. The basic production chain for fur coats is shown below:
Fur Coats[]
Fur Coats
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Alternatives[]
Fur Coats can be also obtained in the following production chains when particular items are equipped in a Trade Union.
Using Wool instead of Cotton Fabric[]
Costume Designer Rare | ||
---|---|---|
Dresses extremely well for the theatre. | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Replaced Input Instead of Cotton Fabric, the building processes Wool. Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +25 Faith:+15 |
Fur Coats
Costume Designer
Supplies:
• 75 Artisans Residences (up to 2250 Artisans)
• or 37,5 Engineers Residences (up to 1500 Engineers)
• or 2 Hotels (up to 1000 Tourists)
Using Wool and Iron[]
Master Craftsman Franke Epic | ||
---|---|---|
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Productivity: +40% Extra Goods Occasionally produces extra Ponchos every 12th cycle Occasionally produces extra Work Clothes every 12th cycle Occasionally produces extra Bowler Hats every 12th cycle Replaced Input Instead of Furs and Cotton Fabric, the building processes Iron and Wool. |
Expedition Bonus Crafting: +45 Navigation: +20 |
Available from Artisan quest: Beyond The Horizon 3 — Come Together |
Fur Coats
Master Craftsman Franke
Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Fur Coats supply:
• 48,79 Artisan Residences (up to 1463 Artisans)
• or 24,4 Engineer Residences (up to 976 Engineers)
Work Clothes supply:
• 7,55 Farmer Residences (up to 75 Farmers)
• or 3,77 Worker Residences (up to 75 Workers)
Ponchos supply:
• 9,29 Jornalero Residences (up to 93 Jornaleros)
• or 4,65 Obrero Residences (up to 93 Obreros)
Bowler Hats supply:
• 8,71 Obrero Residences (up to 174 Obreros)
Ponchos production[]
Cristobal Taffeta, The Trendsetter Legendary | ||
---|---|---|
The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went. | ||
Equipped in Trade Union Affects Bombín Weaver Costume Shop Poncho Darner |
Effects Productivity: +50% Extra Goods Occasionally produces extra Work Clothes every 2nd cycle Occasionally produces extra Fur Coats every 3rd cycle Attractiveness: +8 |
Expedition Bonus Crafting: +45 Diplomacy: +35 |
Bowler hats production[]
Cristobal Taffeta, The Trendsetter Legendary | ||
---|---|---|
The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went. | ||
Equipped in Trade Union Affects Bombín Weaver Costume Shop Poncho Darner |
Effects Productivity: +50% Extra Goods Occasionally produces extra Work Clothes every 2nd cycle Occasionally produces extra Fur Coats every 3rd cycle Attractiveness: +8 |
Expedition Bonus Crafting: +45 Diplomacy: +35 |
Town Hall items[]
There is a Town Hall item which supplies fur coats to residents:
Sewing Threads Uncommon | ||
---|---|---|
Encourages household haberdashery. | ||
Equipped in Town Hall Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Crafting: +4 |