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Fur Coats Fur Coats are a consumer good consumed by three different population tiers: As a basic need of Artisans Artisans and Engineers Engineers; and as a luxury need of Tourists Tourists. By default, they can be produced only in the Old World.

Usage[]

Basic need[]

Fur Coats Fur Coats fulfill a basic need of Artisans Artisans and Engineers Engineers.

Consumption Influx Income
Artisans Artisans 0.000444444 2 +22.5/+20.25/+18
Engineers Engineers 0.000888889 6 +60/+54/+48

Luxury need[]

Fur Coats Fur Coats fulfill a luxury need of Tourists Tourists.

Consumption Happiness Income
Tourists Tourists 0.01666667 3 +750/+675/+600

Expeditions[]

Fur coats can be used during expeditions, they grant 20 bonus points to Hunting skill and 20 bonus morale per 50 tons.

Trade[]

Fur coats can be passively sold for 248Credits or purchased for 620Credits per ton. They can be actively sold to Madame Kahina for 992Credits coins. No neutral trader sells fur coats for a special price.

Production[]

Fur coats are produced in a Fur Dealer Fur Dealer from Furs Furs and Cotton Fabric Cotton Fabric. The basic production chain for fur coats is shown below:

Fur Coats[]

Fur CoatsFur Coats

Balance -620Farmers -20Artisans -200Jornaleros 30

Credits 8940Timber 36Bricks 10Steel Beams 8Windows 5

Supplies:
  • 75 Artisans Artisans Residences (up to 2250 Artisans Artisans)
or 37,5 Engineers Engineers Residences (up to 1500 Engineers Engineers)
or 2 Hotel Hotels (up to 1000 Tourists Tourists)

Alternatives[]

Fur Coats can be also obtained in the following production chains when particular items are equipped in a Trade Union Trade Union.

Using Wool instead of Cotton Fabric[]

Costume DesignerCostume Designer
Rare
Dresses extremely well for the theatre.
Trade Union Equipped in Trade Union

Affects
Fur Dealer Fur Dealer
Effects
Replaced Input
Instead of Cotton Fabric Cotton Fabric, the building processes Wool Wool.
Substitute Workforce
Instead of its usual workforce, the building employs Worker Workforce.
Expedition Bonus
ExpeditionCrafting Crafting: +25
ExpeditionFaith Faith:+15

Fur CoatsCostume Designer - rare Trade Union itemFur Coats
Costume Designer

Balance -620Farmers -30Workers -200

Credits 6145Timber 20Bricks 10Steel Beams 8Windows 5

Supplies:
  • 75 Artisans Artisans Residences (up to 2250 Artisans Artisans)
or 37,5 Engineers Engineers Residences (up to 1500 Engineers Engineers)
or 2 Hotel Hotels (up to 1000 Tourists Tourists)

Using Wool and Iron[]

Master Craftsman FrankeMaster Craftsman Franke
Epic
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again!
Trade Union Equipped in Trade Union

Affects
Fur Dealer Fur Dealer
Effects
Productivity: +40%
Extra Goods
Occasionally produces extra Ponchos Ponchos every 12th cycle
Occasionally produces extra Work Clothes Work Clothes every 12th cycle
Occasionally produces extra Bowler Hats Bowler Hats every 12th cycle

Replaced Input
Instead of Furs Furs and Cotton Fabric Cotton Fabric, the building processes Iron Iron and Wool Wool.
Expedition Bonus
ExpeditionCrafting Crafting: +45
ExpeditionNavigation Navigation: +20
Available from Artisan quest: Beyond The Horizon 3 — Come Together

Fur CoatsMaster Craftsman Franke - epic Trade Union itemFur Coats
Master Craftsman Franke

Attention! Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

Balance -570Farmers -10Workers -50Artisans -200

Credits 2900Timber 12Bricks 15Steel Beams 8Windows 5

Fur Coats Fur Coats supply:
  • 48,79 Artisan Residences (up to 1463 Artisans Artisans)
  • or 24,4 Engineer Residences (up to 976 Engineers Engineers)
Work Clothes Work Clothes supply:
  • 7,55 Farmer Residences (up to 75 Farmers Farmers)
  • or 3,77 Worker Residences (up to 75 Workers Workers)
Ponchos Ponchos supply:
  • 9,29 Jornalero Residences (up to 93 Jornaleros Jornaleros)
  • or 4,65 Obrero Residences (up to 93 Obreros Obreros)
Bowler Hats Bowler Hats supply:
  • 8,71 Obrero Residences (up to 174 Obreros Obreros)

Ponchos production[]

Cristobal Taffeta, The TrendsetterCristobal Taffeta, The Trendsetter
Legendary
The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went.
Trade Union Equipped in Trade Union

Affects
Bombín Weaver Bombín Weaver
Costume Shop Costume Shop
Poncho Darner Poncho Darner
Effects
Productivity: +50%
Extra Goods
Occasionally produces extra Work Clothes Work Clothes every 2nd cycle
Occasionally produces extra Fur Coats Fur Coats every 3rd cycle

Attractiveness: +8
Expedition Bonus
ExpeditionCrafting Crafting: +45
ExpeditionDiplomacy Diplomacy: +35


Bowler hats production[]

Cristobal Taffeta, The TrendsetterCristobal Taffeta, The Trendsetter
Legendary
The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went.
Trade Union Equipped in Trade Union

Affects
Bombín Weaver Bombín Weaver
Costume Shop Costume Shop
Poncho Darner Poncho Darner
Effects
Productivity: +50%
Extra Goods
Occasionally produces extra Work Clothes Work Clothes every 2nd cycle
Occasionally produces extra Fur Coats Fur Coats every 3rd cycle

Attractiveness: +8
Expedition Bonus
ExpeditionCrafting Crafting: +45
ExpeditionDiplomacy Diplomacy: +35


Town Hall items[]

There is a Town Hall item which supplies fur coats to residents:

Sewing ThreadsSewing Threads
Uncommon
Encourages household haberdashery.
Town Hall Equipped in Town Hall

Affects Residences when activated
When activated
Happiness +5
Provided Needs
Residents are provided with Sewing Machines Sewing Machines, Fur Coats Fur Coats.
Duration:05:00
Destroyed after use
Expedition Bonus
ExpeditionCrafting Crafting: +4



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