Fur Coats are a consumer good consumed by three different population tiers: As a basic need of
Artisans and
Engineers; and as a luxury need of
Tourists. By default, they can be produced only in the Old World.
Usage[]
Basic need[]
Fur Coats fulfill a basic need of
Artisans and
Engineers.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.000444444 | 2 | +22.5/+20.25/+18 | |
| 0.000888889 | 6 | +60/+54/+48 |
Luxury need[]
Fur Coats fulfill a luxury need of
Tourists.
| Consumption | Happiness | Income | |
|---|---|---|---|
| 0.01666667 | 3 | +750/+675/+600 |
Expeditions[]
Fur coats can be used during expeditions, they grant 20 bonus points to Hunting skill and 20 bonus morale per 50 tons.
Trade[]
Fur coats can be passively sold for 248
or purchased for 620
per ton. They can be actively sold to Madame Kahina for 992
coins. No neutral trader sells fur coats for a special price.
Production[]
Fur coats are produced in a
Fur Dealer from
Furs and
Cotton Fabric. The basic production chain for fur coats is shown below:
Fur Coats[]
Fur Coats
Supplies:
• 75
Artisans Residences (up to 2250
Artisans)
• or 37,5
Engineers Residences (up to 1500
Engineers)
• or 2
Hotels (up to 1000
Tourists)
Alternatives[]
Fur Coats can be also obtained in the following production chains when particular items are equipped in a
Trade Union.
Using Wool instead of Cotton Fabric[]
Rare | ||
|---|---|---|
| Dresses extremely well for the theatre. | ||
Affects |
Effects Replaced Input Instead of Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus |
Fur Coats
Costume Designer
Supplies:
• 75
Artisans Residences (up to 2250
Artisans)
• or 37,5
Engineers Residences (up to 1500
Engineers)
• or 2
Hotels (up to 1000
Tourists)
Using Wool and Iron[]
Epic | ||
|---|---|---|
| Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
| Available from Artisan quest: Beyond The Horizon 3 — Come Together | ||
Fur Coats
Master Craftsman Franke
Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Fur Coats supply:
• 48,79 Artisan Residences (up to 1463
Artisans)
• or 24,4 Engineer Residences (up to 976
Engineers)
Work Clothes supply:
• 7,55 Farmer Residences (up to 75
Farmers)
• or 3,77 Worker Residences (up to 75
Workers)
Ponchos supply:
• 9,29 Jornalero Residences (up to 93
Jornaleros)
• or 4,65 Obrero Residences (up to 93
Obreros)
Bowler Hats supply:
• 8,71 Obrero Residences (up to 174
Obreros)
Ponchos production[]
Legendary | ||
|---|---|---|
| The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Attractiveness: +8 |
Expedition Bonus |
Bowler hats production[]
Legendary | ||
|---|---|---|
| The one true couturier, his designs turn out their wearer's souls. Never ask him how Malching's fitting went. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra Attractiveness: +8 |
Expedition Bonus |
Town Hall items[]
There is a Town Hall item which supplies fur coats to residents:
Uncommon | ||
|---|---|---|
| Encourages household haberdashery. | ||
Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus |