Fish is a consumer good consumed as a basic need of two different population tiers:
Farmers and
Workers. By default, it can be produced only in the Old World.
For a detailed look into the profitability of fish as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Fish fulfills a basic need of
Farmers and
Workers.
Consumption | Influx | Income | |
---|---|---|---|
![]() |
0.000416667 | 3 | +1.25/+1.125/+1 |
![]() |
0.000833333 | 3 | +2.5/+2.25/+2 |
Expeditions[]
Fish can be used during expeditions, they can serve as extra rations and grant 15 bonus morale per 50 tons.
Trade[]
Fish can be passively sold for 16 or purchased for 40
per ton. No neutral trader buys or sells fish for a special price.
Production[]
Fish is produced in a Fishery. Fish is involved in the following production chains:
Fish[]
Fish
Supplies:
• 80 Farmers Residences (up to 800
Farmers)
• or 40 Workers Residences (up to 800
Workers)
Tourist Season DLC[]
Food & Drink Venues[]
Fish is also used at Food & Drink Venues in the following recipes:
Town Hall items[]
There are several Town Hall items which supply fish to residents, reduce consumption of fish or provide some benefits from supplying fish to your people. Here is a list of those items:
![]() Uncommon | ||
---|---|---|
Soup kitchen. | ||
![]() Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Extra rations Extra rations will help keep your crew happy during long expeditions. |
![]() Uncommon | ||
---|---|---|
Comes with all the trimmings. | ||
![]() Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Extra rations Extra rations will help keep your crew happy during long expeditions. |
![]() Uncommon | ||
---|---|---|
Food bank. | ||
![]() Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Extra rations Extra rations will help keep your crew happy during long expeditions. |
![]() Uncommon | ||
---|---|---|
An eighth child? How wonderful. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +1 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: -2 |
![]() Rare | ||
---|---|---|
All should be free to have as many bouncing babies as they wish, or indeed, as they don't wish. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +2 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: -3 |
![]() Rare | ||
---|---|---|
That'll stop them foaming at the mouth! | ||
![]() Affects Old and New World residences, excluding scholars when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Bonus Residents +2 Duration:02:00:00Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chance of Illness -90% Destroyed after use |
Expedition Bonus![]() |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
![]() Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bonus Income: +2 Residents gain bonus income from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic | ||
---|---|---|
Dennis spreads his love for food to whomever reads his passionate critiques. | ||
![]() Affects Farmer and Worker Residences ![]() ![]() |
Effects Bonus Happiness: +5 Residents gain bonus happiness from ![]() Bonus Income: +5 Residents gain bonus income from ![]() Bonus Supply Residences with the ![]() ![]() ![]() ![]() |
Expedition Bonus![]() |
Available from Investor quest: The Gang Reunited |
![]() Epic | ||
---|---|---|
Preventing the natural course is the gravest sin, rules religious leader, and fourteenth child of his family. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +3 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Happiness: -4 |
![]() Legendary | ||
---|---|---|
D'Artois appeared as a vision to a poor beggar man, entrusting him with spreading her illuminating wisdom. | ||
![]() Affects Old and New World residences, excluding scholars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Residents: +2 Residences gain bonus residents from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chance of Illness: -50% Chance of Riots: -50% |
Expedition Bonus![]() ![]() Trait: Hypnotist |