Fights fire in its influence radius. Can mobilise additional special units if required.
Fire Department is an Emergency Service building, which is an upgraded version of the Fire Station. It is available with New World Rising DLC, can be built in the Old World (and Cape Trelawney) and the New World. It serves the same purpose as a fire station, fighting fires in its influence range, while also lowering the chance of fires within a small area around it.
Fire department has a higher street range than the fire station, and its effect of reducing incident chances is stronger. When provided with Fire Extinguishers, which are consumed at the rate of 1 ton per 6 minutes, the fire department automatically mobilises all available units whenever an emergency occurs.
Fire department has a limited range which is based on the street distance between the affected building and the fire department. Its range is 74 tiles for dirt roads and 111 for paved streets.
After constructing a fire department it takes exactly one minute to train firefighters, only after this time the fire department will be able to send out units to fight fires. Every time a fire department is built, relocated, or downgraded, one minute has to pass before the building is operational.
Items[]
Some items when equipped in town halls can have an impact on fire departments.
Items specific for fire departments[]
Veteran Firefighter Rare | ||
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Every scar tells a tale of rescue and survival. | ||
Equipped in Town Hall Affects Fire Stations Fire Station Fire Department |
Effects Extinguish Speed: +50% Unit Movement Speed: +10% |
Expedition Bonus Force: +5 Medicine: +15 |
Enbesan Fire Tamer Epic | ||
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Forged in the fires of years of flame-fighting in Enbesa. An expert in all things fire-related. | ||
Equipped in Town Hall Affects Fire Stations Fire Station Fire Department |
Effects Unit Movement Speed: +20% |
Expedition Bonus Crafting: +45 Medicine: +20 Trait: Zoologist |
Fire Chief Mills Epic | ||
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Mills eats burning coals for breakfast, and washes them down with piping hot tea. | ||
Equipped in Town Hall Affects Fire Stations Fire Station Fire Department |
Effects Fire Fighters: +1 Mobilise Requirement: -10 Reduces the happiness required to call the Volunteer Fire Brigade. |
Expedition Bonus Force: +10 Medicine: +20 |
Items that affect all buildings[]
Antiseptics Common | ||
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Keeps the doctor away. | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Illness -40% Duration:50:00Destroyed after use |
Expedition Bonus Medicine: +4 |
Foam Extinguisher Common | ||
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Foam party! | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +1 |
Penicillin Uncommon | ||
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Its secret was a mouldy petri dish! | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Illness -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Medicine: +6 |
Soda-Acid Extinguisher Uncommon | ||
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A cocktail from your kitchen cupboard. | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +2 |
CTC Extinguisher Rare | ||
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A marvellous and most modern vapouriser! | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +3 |