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The World's Fair is an exhibition space. Constructed in multiple phases, it can host sumptuous events that reward good organisation with unique items.

World's Fair is a Monument which allows to organise exhibitions to obtain items, golden tickets or permits to construct special ornaments. It also increases island's attractiveness by +150 Attractiveness as long as the building has access to electricity. Additional attractiveness is gained temporarily while exhibitions take place. World's Fair can be built only in the Old World (and Cape Trelawney) and requires Electricity electricity, only one world's fair can be built per island. Like other monuments it is built over several stages, with each stage taking time to complete and requiring specific resources and workforce during every construction phase.

Construction[]

The construction of the World's Fair is divided into five stages. The first stage requires placing the foundation, which is unlocked after reaching Investors Investors. The next four stages are built over time and require large amounts of construction materials and workforce, they also require reaching specific number of investors to be unlocked. Materials need to be delivered to the construction site so the world's fair has to be connected to a warehouse or trading post.

When there is not enough free workforce available, the construction can still be continued but at a slower pace, requiring more time to complete the current phase. Workforce can be mobilised to focus on the monument construction, thus shifting the lack of workforce to other buildings that utilise the same workforce type, resulting in lower productivity of those buildings.

Phase 1/5: Foundations (preparation)[]

WorldsFairFoundationsScreenshot

World's Fair: Foundations

  • Unlock condition: 1 Investors Investors
  • 300000 Credits coins
  • 100 Timber timber
  • 200 Bricks bricks
  • 160 Steel Beams steel beams
  • 150 Windows windows
  • 150 Reinforced Concrete reinforced concrete

Phase 2/5: Foundations (construction)[]

WorldsFairFoundationsScreenshot

World's Fair: Foundations

  • 150 Timber timber
  • 300 Cement cement
  • 500 Farmers farmer workforce
  • 30:00 Minutes

Phase 3/5: Superstructure[]

WorldsFairSuperstructureScreenshot

World's Fair: Superstructure

  • Unlock condition: 1750 Investors Investors
  • 300 Bricks bricks
  • 150 Steel Beams steel beams
  • 150 Reinforced Concrete reinforced concrete
  • 1000 Workers worker workforce
  • 30:00 Minutes

Phase 4/5: Glazing[]

WorldsFairGlazingScreenshot

World's Fair: Glazing

  • Unlock condition: 3000 Investors Investors
  • 300 Windows windows
  • 150 Steam Motors steam motors
  • 150 Wood veneers wood veneers
  • 1500 Artisans artisan workforce
  • 30:00 Minutes

Phase 5/5: Infrastructure[]

WorldsFairInfrastructureScreenshot

World's Fair: Infrastructure

  • Unlock condition: 5000 Investors Investors
  • 300 Carbon filament filaments
  • 150 Light bulb light bulbs
  • 300 Caoutchouc caoutchouc
  • 2000 Engineers engineer workforce
  • 30:00 Minutes
  • Electricity

Exhibitions[]

For additional information, see: World's Fair Rewards.

A player can host exhibitions at a fully built World's Fair. This will allow an eclectic gathering of the world's innovators to descend upon the monument and showcase their latest findings to the player's Investors Investor audience - to charm them into funding their future work. Depending on the type, size and amount of supplies granted to the exhibition to ensure its successful conclusion, the grateful innovators will leave behind donations, which serve as the player's Rewards for hosting the World's Fair.

The donations received, depend on all the steps taken towards a successful exhibition.

The information below will describe all the steps necessary for running an exhibition and how to steer towards a certain reward, along with a running example of one theoretical player trying to obtain dinosaur bones.


Exhibition types; Fields of Discovery and Subjects[]

The first step the player must decide on is the type of exhibition: The specific field of 19th century discovery that the exhibition focuses on. Each of these fields rewards its own set of possible rewards.

  • Architectural Marvels - unique ornaments
  • Science and Innovation - machines and inventions
  • Archaeology and Ethnography - relics and antiquities
  • Botany - flora, garden design and musical composition

Each of these fields of discovery is then further subdivided into 9 different subjects. These subjects act like tiers. Higher tiered subjects are more prestigious and difficult to organize for. They also award more temporary Attractiveness attractiveness, which lasts only for the duration of the exhibition.

List of Subjects that can be showcased during an Exhibition
Type of Exhibition
Tier Attractiveness (Temporary) Architectural Marvels Science and Innovation Archeology and Ethnography Botany
1 0 City Signage Basic Tools Curiosities Invasive and Wild Plants
2 +100 City Furniture Basic Equipment Everyday Materials Various Trees
3 +200 Plaza Design Common Seeds Buried Handicrafts Aquaculture
4 +300 Esplanade Design Advanced Tools Ancient Writings Flowering Brushes
5 +400 Fountain Architecture Chemical Research Rich Furnitures Colorful Flowers
6 +500 Antique Landscaping High-End Equipment Noble Funerary Materials Lotuses
7 +600 Refined Architecture Powered Machines Natural History Exotic Plants
8 +700 Marine Promenade Agricultural Revolution Mythical Artifacts Huge and Strange-Shaped Plants
9 +800 World's Fair Annexe Unique Inventions Ancient Architecture Mythical Plants

Each of the subjects listed above, has its own unique and/or specific set of rewards.

To begin the running example: Let's say a player wishes to collect Dinosaur Bones to complete their Jurassic Museum Set. The only subject that has a chance of awarding these items, is Natural History. This is a Tier 7 subject in the field of Archeology and Ethnography. In this example, the player should select "Archeology and Ethnography" as the type of their Exhibition.


Exhibition sizes[]

The player can decide to organize their exhibition in different sizes. Bigger exhibitions are more costly, require a larger Investors investor audience to be worth putting on, and more luxurious catering and a longer preparation time during the next step. Bigger exhibitions also make a higher range of subject tiers within a chosen field of discovery, possible for being put on exhibit.

Modest Large Sumptuous
Unlock precondition 5000 Investors 7500 Investors 10000 Investors
Running cost 25000 Credits 50000 Credits 100000 Credits
Preparation time 20 minutes 30 minutes 40 minutes

Depending on the size of the exhibition chosen, the following subject tiers are made possible:

  • Modest exhibitions: subject tiers 1-5
  • Large exhibitions: subject tiers 3-7
  • Sumptuous exhibitions: subject tiers 5-9

To continue the running example: The player who wanted the Dinosaur Bones and therefore needed their Archeology and Ethnography exhibition to be about Natural History (a tier 7 subject), needs the Exhibition to be capable of hosting a tier 7 exhibition. This Player can therefore choose their Archeology and Ethnography exhibition to be either Large (tiers range 3-7), or Sumptuous (tiers range 5-9), as both have Tier 7 within their range.

At the end of the exhibition, the player will be able to pick one among the rewards unlocked through the choice of the size and the amount of goods provided during the catering.


Preparation Phase and Catering[]

After choosing the type and size of an exhibition, the preparation phase starts and the event will need to be catered to with luxury goods in order to make the Investors investor audience comfortable enough to spend money. Should more Investors be available than the minimum requirements prescribe, fewer supplies are necessary. (With more money walking around, less of it needs to be charmed out of each individual for the exhibition to be a success.) The amount of goods can be reduced by up to 50%, when more than twice the minimum required amount of investors participate.

Depending on the size of the event, several goods are randomly required to cater the exhibition. The successful delivery of these goods to the World's Fair will increase the Exhibit's temporary attractiveness bonus to match that of the associated tier.

Most important of all: supplying the World's Fair with goods - or not - can raise or lower the tier of subject chosen to be exhibited, from within the range of tiers previously granted by picking the size of the exhibition. The World's Fair interface will allow a player block the Exhibition's access to one or more types of goods, so that the player can save goods which may be in short supply (as most of goods required by the world's fair are also basic needs/luxuries). It is not necessary to block the supply of any good in order to be able to select a lower tier reward at the end of the exhibition: the player will be able to pick one of the rewards unlocked.

To finish the running example: The player who wanted Dinosaur Bones and needed their Archeology and Ethnography Exhibition to be about Natural History - which is a Tier 7 subject that can be hosted by both a Large size (subject tiers range 3-7) and a Sumptuous size (subject tiers range 5-9) exhibition - needs to take care to either;

  • Fully supply their Large size Archeology and Ethnography exhibition with all the requested goods, so that the highest outcome of the 3-7 range is reached, resulting in a tier 7 exhibit, which adds +600 temporary attractiveness and has Natural History as its subject.
  • Supply their Sumptuous size Archeology and Ethnography exhibition with at least half the required goods, so that the middle outcome of the 5-9 range is reached, resulting in a tier 7 exhibit, which adds +600 temporary attractiveness and has Natural History as its subject.

Below is a table of all the possible goods that can be requested to cater an exhibition. For the lavish evening that will be planned during the exhibition, one type of good will be picked out for each of its aspects (Food, Alcohol, Desserts, Decorations and Leisure), depending on the exhibition's size. Electricity is always required.

Goods requirements
Exhibition Size Modest Large Sumptuous
Food 25-50 tons of:

PotatoPotatoes
or
FishFish
or
BreadBread
or
SausagesSausages
50-100 tons of:

GoulashGoulash
or
Canned foodCanned Food
100-200 tons of:

TortillaTortillas
or
GoulashGoulash
Alcohol 50-100 tons of:

BeerBeer
or
SchnappsSchnapps
100-200 tons of:

RumRum
or
BeerBeer
100-200 tons of:

ChampagneChampagne
or
RumRum
Desserts 25-50 tons of:

GrapesGrapes
or
PlantainsPlantains
50-100 tons of:

ChocolateChocolate
or
PlantainsPlantains
50-100 tons of:

Fried plantainsFried Plantains
or
ChocolateChocolate
or
CoffeeCoffee
Decorations none 25-50 tons of:

FeltFelt
or
Cotton fabricCotton Fabric
50-100 tons of:

FursFurs
or
FeltFelt
Leisure none none 25-50 tons of:

CigarsCigars
or
GramophoneGramophones
or
High wheelerPenny Farthings

Without delivering all the goods requested, players will need to wait until preparation time runs out before the exhibition starts. If all are delivered, the exhibition starts immediately. All exhibits last 10 minutes, regardless on their type and tier.

The goods demanded will be delivered to the World's Fair from the closest warehouses. Because of this, the World's Fair will require a nearby warehouse, even after its construction is concluded. The exhibition always requires access to electricity: if electricity is suspended during the preparation the goods won't be delivered, while if it stops being provided during the exhibition the temporary attractiveness slowly decreases, and can't be re-gained within the same exhibition.


Rewards[]

Every World's Fair Exhibition grants three donated items as their reward. If DLC Seat of Power is enabled, players can take advantage of Icon expo promotion Cultural Outreach Act, the lowest of the Culture Department's Palace policies, granting one more reward from all World's Fair events. Depending on the player's selection of the exhibition's type, size and supplies, at the end of the exhibition it will be possible to pick one of the unlocked rewards, each one having its own separate pool.

To learn more about how this randomization works, or to see a complete list of all the possible rewards from a subject's successful exhibition at a World's Fair, see the page on the World's Fair Rewards.

Tourists' hot spot need[]

Tourists Tourists have a hot spot need for the World's Fair. Like other hot spot needs it can be satisfied only via the bus network. Both the World's Fair and a hotel have to be in the circular range of bus stops. The fulfilment level of the need is not determined by the distance between the bus stops, the World's Fair and hotels can be located anywhere on the island as long as they are connected to the bus network. In order to satisfy the need, the World's Fair has to have access to electricity.

When Hotel Hotels are connected to the World's Fair, each hotel gains 3 happiness and generates more income depending on game settings:

  • high income: +843.75 coins per minute per hotel
  • medium income: +759.375 coins per minute per hotel
  • low income: +675 coins per minute per hotel

Trivia[]


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