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Old World[]

Town Hall Grid - Intense Investors

Town-Hall-Grid Intense-Investors

114 Skyscraper's (60 Level 5 Investor and 54 Level 3 Engineer) all covered by Town Hall and Post Office. Other buildings would be built around the outside. The setup of the roads is very important as it ensures full coverage of electricity by a single Oil Power Plant as long as it's placed at the North or South Corners.

The Investor Skyscraper's all have Intense Panorama effect.

The Influence gain on HARD is 2 per Investor Skyscraper (120) and 1 per Engineer Skyscraper (54) for a total of 174. This value depends on your game settings.

The Level 3 Engineering Skyscraper's can be replaced with Level 4 Investor Skyscraper's for more Influence and Population if desired.

The layout can easily be scaled up if needed (see below).

Town-Hall-Grid Intense-Investors-Scaled
Buildings: 60I 54E Residence • 1 Post Office • 1 Town Hall
Construction costs: 381,000 Credits • 4,620 Timber • 2,310 Bricks • 6,120 Steel beams • 3,810 Windows • 2,310 Reinforced concrete • 1,824 Elevators
Maintenance: -377,325 Balance • +174 Influence
Size: 40x44 Tiles: 1,760Tile Space Efficiency: 61%
Population: Investor: 43,800 | Engineer: 15,120
AuthorLambs2LionsSource:


Small (80-Residence) Farmer/Worker City

Farmer-Worker-Layout

A small, modular 80-residence layout providing 100% coverage of all public services (minus police station). This is good for production islands (workers are all you need if you slot trade union items that substitute Artisan/Engineer productions to use Worker workforce) as the layout is easily repeatable, and is compact enough to fit into small spaces.

Buildings: 80 Residence • 1 Marketplace • 1 Pub • 1 School • 1 Church • 1 Fire Station
Construction costs:
Maintenance:
Size: 36x36 Tiles: Space Efficiency: 67%
Author:  Bagheera • Source:


World Exhibition Metropolis

World Exhibition Metropolis

A Tier V layout which contains 762 houses and is completely self-sustaining and modular with nearly full coverage of services.

Buildings: 762 Residence • 8 Marketplace • 16 Fire station • 6 Police Station • 8 Hospital • 4 Town Hall • 8 Pub • 4 Members club • 4 Church • 4 School • 4 University • 4 Variety theatre • 2 Oil Power Plant • 2 Bank • 1 Worlds fair
Construction costs: 929500 Credits • 2842 Timber • 1920 Bricks • 1408 Steel beams • 1070 Windows • 700 Reinforced concrete
Maintenance: -8680 Balance • -500 Workforce - farmers • -300 Workforce - engineers • -30 Attractiveness • -80 Influence
Size: 161x81 Tiles: 13041Tile Space Efficiency:
Population: 29604
AuthorXeroeraSource:


Monotypes

BojanglesFixed

Designed to be internally modular to fit desired class. Excellent coverage of all public buildings save for the fire houses, mind the gap. Squared to stack next to other cities, total pops. descend in class. I>E>A>W>F. Build along the outside edges then move to replace old public buildings for max pops. Made for medium to large islands.

Buildings: 260-326 Residence • 4 Fire station • 4 Police Station • 3 Hospital • 3 Marketplace • 3 Members club • 3 Pub • 2 Church • 2 School • 2 University • 2 Variety theatre • 1 Bank
Construction costs: • 8374 Timber • 3150 Bricks • 2408 Steel beams • 1915 Windows • 1800 Reinforced concrete • Values given may be off a bit
Maintenance: • 3,260 Workforce - farmers • 5,760 Workforce - workers • 9,360 Workforce - artisans • 12,400 Workforce - engineers
Size: 4,806 Tiles: 89x54Tile Space Efficiency: 70%-69%
Population: 15,800/12,400//9,360/5,760/3,260
Author:  NotBogan • Source:


Easy Engineers

EasyEngis

So this city is a variant of the one Madaahk posted, it's a hybrid (Nature/Efficient) build mainly focused on reaching Engineers as soon as possible.

The city has full coverage of every service, it's not the most space effcient one (70%).

You should start by building the left half of the city, sustain it with the correct amount of farms (2). After you reached Workers on the inner square, you can start building the second half and upgrade them to Artisans.

This city won't make you alot of money.

Buildings: 886 Residence • 4 Fire station • 4 Marketplace • 2 Hospital • 2 Church • 2 School • 2 Police Station • 1 University • 1 Variety theatre • 1 Town Hall • 1 Pub
Construction costs:
Maintenance:
Size: 105x57 Tiles: 4044Tile Space Efficiency:
AuthorLosu KlipposuSource:


Engineers/investor 100% Town hall

Layout fourblocks

Based on CroquetteMaster layout this is a revamped 4 Modular house blocks for 100% coverage of town halls around your engineers and investor residences with nearly full coverage of services (full if you make use of the palace DLC), you can add services from lower tiers on the outskirts and delete them once they level up to engineers, also you can use a module/quarter of the layout for enbesa/new world to add workforce specialists/items and have full coverage of the town hall as well. Empty spots can be used for ornaments or more houses, but no town hall coverage on them

Buildings: 460 Residence • 6 Fire Station • 4 Hospital • 4 Police Station • 4 Town Hall • 2 Oil Power Plant • 2 Variety Theatre • 1 Bank • 1 Members Club • 1 University
Construction costs:
Maintenance:
Size: 88x80 Tiles: Space Efficiency:
AuthorRavell3184Source:


Superb City

SuperbCity

A Tier V City layout which should fit on almost every big Island and is meant to be upgraded to 5940 Artisans (orange), 5120 Engineers (blue) and 11800 Investors (green) to be able to do the biggest Events in World's Fair. It has nearly complete coverage of all Services and Production Buildings can be placed next to the City-Streets to claim Power.

Note, that Marketplaces, (Police) and Pubs are no longer needed after upgrade and they should be replaced with Engineers.

(i) Numbers in Brackets are after complete Upgrade

Buildings: 518 (550) Residence • 4 (0) Marketplace • 6 Fire station • 4 (0) Police Station • 6 Hospital • 4 (0) Pub • 3 Members club • 2 Church • 4 School • 2 University • 2 Variety theatre • 3 Oil Power Plant • 1 Bank • 0 (1) Worlds fair
Construction costs: 398780 (498780) Credits • 1794 (12630) Timber • 1085 (4221) Bricks • 796 (3332) Steel beams • 805 (2241) Windows • 375 (1083) Reinforced concrete • Roads and Rails not included
Maintenance: -6060 (6200) Balance • -450 Workforce - engineers • -45 Attractiveness • 0 (+236) Influence
Size: 111x74 Tiles: 8214Tile Space Efficiency:
Population: 5180 (22860)
AuthorYeeeehNoSource: -


Diamond City T5 with Worlds Fair

Diamond City T5 with WE

A symmetrical (to y-axis) T5 City Layout with complete coverage of all services for the different residents. It is possible to fit 6840 Artisans (yellow), 5040 Ingenieurs (purple) and 21800 Investors (green) in this city. The numbers in brackets are after complete upgrade (thx to YeeeehNo) of all buildings. If wanted, the Worlds Fair can be replaced by more Investors.

Buildings: 790 Residence • 4 Marketplace • 12 Fire Station • 4 Police Station • 6 Hospital • 1 Town Hall • 4 Pub • 2 Members Club • 2 Church • 4 School • 2 University • 4 Variety theatre • 2 Oil Power Plant • 1 Bank • 1 Worlds fair
Construction costs: 422500 Credits • 792 (21472) Timber • 1060 (6070) Bricks • 736 (4748) Steel beams • 755 (3187) Windows • 250 (1558) Reinforced concrete • costs for roads and rails are not included
Maintenance: -5410 Balance • -300 Workforce - engineers • -30 Attractiveness
Size: 140x85 Tiles: 8576Tile Space Efficiency:
Population: 33680
AuthorModikinSource: -



Veranika

Veranika

A Tier V layout which which contains 346 houses and 2 Huge Parks. Without the Parks the city can fit 418 houses. I post Pictures of the City in the Comments. No Missunderstanding this time.

Buildings: 346/418 Residence • 4 Marketplace • 12 Fire station • 8 Police Station • 10 Hospital • 8 Pub • 4 Members club • 4 Church • 4 School • 2 University • 4 Variety theatre • 2 Oil Power Plant • 4 Bank • 1 Worlds fair
Construction costs: 1.262.000 Credits • 1904 Timber • 1780 Bricks • 1280 Steel beams • 2110 Windows • 700 Reinforced concrete
Maintenance: -9440 Balance • -500 Workforce - farmers • -300 Workforce - engineers • -30 Attractiveness
Size: 114x91 Tiles: 10374Tile Space Efficiency:
Population: 20440
AuthorXeroeraSource: -


Tier 5 City with Worlds Fair

Tier 5 City with World Fair

A Tier 5 city layout with World's Fair. All houses are covered with full public services including electricity if all roads are upgraded to paved roads, although houses in the middle north and south has a slightly lower coverage of Fire Station. This layout is appliable on most big flat islands and technically expandable in the middle towards north and south if the shape of the island allows. Free spaces in four corners are designed for beautifying use but can also be utilized as spare residence area and can be upgraded to tier 3 due to the lack of electricity coverage. The cost of paved roads, railway tiles, residences upgrade and World's Fair construction is not included in construction cost.

Buildings: 334 Residence • 4 Marketplace • 4 Fire station • 4 Police Station • 4 Hospital • 4 Pub • 2 Warehouse • 2 Church • 2 School • 2 Town Hall • 2 Variety theatre • 2 University • 2 Oil Power Plant • 2 Bank • 2 Members club
Construction costs: 472000 Credits • 1344 Timber • 920 Bricks • 664 Steel beams • 660 Windows • 300 Reinforced concrete
Maintenance: -5700 Balance • -300 Workforce - engineers • -30 Attractiveness • -40 Influence
Size: 124x55 Tiles: 6820Tile Space Efficiency:
Population: -
AuthorCraneHSource:


449 Investor Skyscrapers Covered by 4 Town Halls Modular Design

TH coverage

Each module contains 449 investor skyscrapers completely covered by 4 town halls. Town halls' influence circles are tangent to one another to maximize the space efficiency. Some skyscrapers are taken out to make space for shopping arcades and public buildings at the center of the layout. These modules center around 3 shopping arcades with the department store at the center. The department store does not cover about 15 skyscrapers on the edge. This means one can not not upgrade them past level 1. The other 2 shopping arcades have the similar issues. Post offices at the corners are optional. They would not allow post offices to be placed on the adjacent modules because their influence circles would overlap.

Buildings: 449 Investor Residence • 4 Fire station • 4 Hospital • 4 Police Station • 4 Post Office • 4 Town Hall • 2 Oil Power Plant • 1 Bank • 1 Department Store • 1 Drug Store • 1 Furniture Store • 1 Members Club • 1 Small Warehouse • 1 Trade Union
Construction costs:
Maintenance:
Size: 80x82 Tiles: 6560Tile Space Efficiency: 74%
AuthorMatymattySource:


Farmers and Workers layout

Farmers+work
Buildings: 220 Residence • 2 Marketplace • 2 Fire station • 1 Pub • 1 Church • 1 School
Construction costs: • 480 Timber • 50 Bricks
Maintenance: -210 Balance
Size: 77x44 Tiles: 2178Tile Space Efficiency:
Author:  Teddy • Source: League of Ungentlemanly Warfare (YouTube)


Bright Sands original design

Bright Sands
Buildings:
Construction costs:
Maintenance:
Size: Tiles: Space Efficiency:
AuthorHenthedenSource:


City 01

Auipga lv2 city rev2

Each residence in this layout is near enough to all dependent buildings to get maximum inhabitants.

Buildings: 272 Residence • 1 Marketplace • 1 Hospital • 1 Pub • 1 Church • 1 School • 2 Police Station • 2 Fire station
Construction costs: 22000 Credits • 640 Timber • 90 Bricks • 36 Steel beams • 40 Windows
Maintenance: -390 Balance
Size: 70x76 Tiles: 2724Tile Space Efficiency:
Population: 5440
AuthorAuipgaSource:


City 02

Tier 3 01

A Tier III layout which is completely self-sustaining and modular with nearly full coverage of services.
Population assumes all residences are upgraded to tier 3.

Buildings: 96 Residence • 1 Marketplace • 1 Hospital • 1 Pub • 1 School • 2 Police Station • 1 Fire station • 1 University • 1 Church • 1 Variety theatre
Construction costs: 19500 Credits • 76 Timber • 65 Bricks • 36 Steel beams • 40 Windows
Maintenance: -340 Balance
Size: 41x41 Tiles: 1681Tile Space Efficiency:
Population: 2880
AuthorMadaahkSource: Reddit


City 03

City Layout 03

A Tier III layout which contains 478 houses (or 486, with 4 less fire stations). It requires 99x62 tiles in space.

Buildings: 478 Residence • 2 Marketplace • 2 Hospital • 2 Town Hall • 2 School • 4 Police Station • 8 Fire station • 1 University • 1 Church • 1 Variety theatre
Construction costs: 47500 Credits • 1200 Timber • 265 Bricks • 160 Steel beams • 170 Windows
Maintenance: -1190 Balance • -50 Influence
Size: 62x99 Tiles: 6138Tile Space Efficiency:
Population: 14340
AuthorMercuryLOLSource: Reddit


Jubilee Diamond Shaped Artisan Town

Jubilee-0

A town made purely far Artisans, braided by parks and walkways. The yellow roads are pedestrian paths that run all around the town.

All buildings have Basic Needs and Luxury Needs fulfilled by the public buildings in the Town Centre, with good overlap from the 4 Town Halls.

The parks or the 3x3 residential blocks in the middle, can be replaced by more parks, or more residential blocks.

Buildings: 290 Residence • 1 School • 1 University • 1 Police Station • 1 Fire Station • 1 Hospital • 1 Variety Theatre • 1 Church • 4 Town Hall
Construction costs: • 1 Timber • 1 Bricks
Maintenance: • 8700 Workforce - artisans
Size: 98x85 Tiles: Space Efficiency:
Population: 8700
Author:  Skirlasvoud • Source:


Empire Strikes City with ZOO Museum World Fair

FirstDesign2020

City Design perfect for everybody :) If you are a starter it will easly help you to get to 10k of Investors (required for highest tier for World Fair exhibitions) It has designed space for ZOO, Museum and World Fair. You can expend ZOO and Museum more to south to fill empty space or palce Botanic Garden. Police Stations should be placed next to the Fire Stations in case of any Riots. :) And don't forget that it has Power plant in the center of the City that will Get electricity to your Citizens and also to the World's Fair :)

Video with layout:

https://youtu.be/eBJxIT26edY

Buildings: 572 Residence • 1 School • 1 University • 4 Police Station • 4 Fire Station • 4 Hospital • 1 Variety Theatre • 1 Church • 1 Town Hall • 1 Bank • 1 Members Club • 1 Oil Power Plant • 1 Pub • 1 World's Fair • 1 Zoo
Construction costs:
Maintenance: • 1581 Workforce - farmers • 1979 Workforce - workers • 1260 Workforce - artisans • 12318 Workforce - engineers
Size: 113x97 Tiles: 10961Tile Space Efficiency: 75
Population: 17138 (now) probably can get to 19k
Author:  pablo1713 • Source: https://youtu.be/eBJxIT26edY


Super Hardcore Influence City Farm

InfluenceFarm

Hey whats up everybody! This is my second video about Influence City Farm and this time we gonna make SUPER HARDCORE version of Influence City Farm where we will not care about our Citizens about they needs and other stuff we just gonna treat them as a farm :D that we gonna use to get +282 Influence from them :) Link to video/tutorial: https://youtu.be/Z_Xj4i4hr_0

Buildings: 94 Residence • 1 School • 1 University • 1 Police Station • 2 Fire Station • 2 Hospital • 1 Bank • 1 Members Club • 1 Oil Power Plant
Construction costs: • 2,820 Timber • 846 Bricks • 752 Steel beams • 470 Windows • 282 Reinforced concrete
Maintenance: • 0 Workforce - farmers • 0 Workforce - workers • 0 Workforce - artisans • 0 Workforce - engineers • +282 Influence
Size: 53x41 Tiles: 2173Tile Space Efficiency: 58
Population: 752
Author:  pablo1713 • Source: https://youtu.be/Z_Xj4i4hr_0


City Old 01

City Old 01 layout
Buildings:
Construction costs:
Maintenance:
Size: Tiles: Space Efficiency:
AuthorfinalmakerrSource:


City Old 02

City Old 02 layout
Buildings:
Construction costs:
Maintenance:
Size: Tiles: Space Efficiency:
AuthorfinalmakerrSource:


920InvestorsResidence

920InvestorsResidence

Hey!

Don't forget to build railway around this block.

The black lines indicate railway.

Buildings: 920 Residence • 40 Bus Stop • 12 Fire Station • 8 Bar • 8 Cafe • 8 Hospital • 8 Hotel • 8 Restaurant • 8 Town Hall • 4 Bank • 4 Members Club • 4 Oil Power Plant • 4 Police Station • 4 Variety Theatre • 1 The Iron Tower
Construction costs:
Maintenance:
Size: 130X126 Tiles: 11392Tile Space Efficiency: 70
Population: 46000
Author:  Santidapekino • Source:


240 Scholar with Research Institute

Scholar

Black line represents railway.

Buildings: 240 Residence • 14 Fire Station • 10 Radio Tower • 4 Hospital • 4 Police Station • 4 Town Hall • 2 Oil Power Plant • 2 University • 1 Research Institute
Construction costs:
Maintenance:
Size: 83x83 Tiles: 6889Tile Space Efficiency: 72
Population: 28800
Author:  Santidapekino • Source:


Cape Trelawney[]

Leiden Schaftlicht

Leiden 8

Full layout of Crown Falls that I called Leiden Schaftlicht. Has 365 botanical modules and 50 museum modules to put all sets and give a maximum of attractiveness. All green tiles are trees or decorations that can be replaced by rails to add more oil powerplants if needed. White space is free for you to customize that layout. The palace can have up to 105 wings here, ensuring it can cover the whole island almost. Some public buildings like universities are kind of useless, except for aesthetics purpose. There are currently 99 decoration gardens from botanica DLC that are placed. Black lines are rail tracks. I didn't finished them to let you choose where to put the oil pier. I also didn't place the main warehouse for the same reason. I credit MaelstromByDesign for his incredible work on that crown falls borders map that I used. NOTE ABOUT GARDENS AND MUSEUMS : It is possible to put modules away from the main entrance by using the tiling from the entrance menu (icon on the left of the one to add modules). It will then act as if all modules were interconnected.

Buildings: 2 352 Residence • 19 University • 2 Police Station • 30 Fire Station • 15 Hospital • 10 Variety Theatre • 14 Bank • 9 Members Club • 5 Oil Power Plant • 3 Gas-Fired Power Plant • 1 World's Fair • 5 Botanical Garden • 1 Museum • 1 Public Mooring
Construction costs: 8 986 500 Credits • 74 090 Timber • 27 148 Bricks • 21 644 Steel beams • 16 533 Windows • 300 Reinforced concrete
Maintenance: • 4 230 Influence
Size: 416x434 Tiles: 180 544Tile Space Efficiency:
Population: Engineers : 94 080 / Investors : 117 600
AuthorRockefeller157Source: CF borders : MaelstromByDesign


New Hope Mega Huge City for Cape Trelawney

MegaHuge pablo1713

This is Huge City Design for Cape Trelawney :) it will get you to almost 40k of Citizens it has everything and with new DLC you can build Your palace in the Center of Your City to get max boosts! :)

Video with Layout: https://youtu.be/BZ_wmRIOKvk

Where to start screenshot: https://drive.google.com/file/d/119PtWsMLowyO1nQ7UK2gMs4gz50qRhGJ/view?usp=sharing

Wiki pic: New_Hope_TOP_VIEW.jpg

https://anno1800.fandom.com/wiki/File:New_Hope_TOP_VIEW.jpg

Buildings: 1393 Residence • 8 School • 6 University • 2 Police Station • 12 Fire Station • 8 Hospital • 8 Variety Theatre • 8 Church • 8 Town Hall • 4 Bank • 8 Members Club • 8 Oil Power Plant • 8 Pub • 1 World's Fair
Construction costs:
Maintenance: • 5590 Workforce - farmers • 7480 Workforce - workers • 2730 Workforce - artisans • 17210 Workforce - engineers
Size: 257x245 Tiles: 31877Tile Space Efficiency: 60
Population: 33010 (now) probably can get to 40k (update 101,464 before lvl4 of skyscrapers)
Author:  pablo1713 • Source: https://youtu.be/BZ_wmRIOKvk


Late Game Mega Skyscraper City

Housing

A major end game layout designed for investor skyscrapers covered by extensive trade union and store/venue buildings. In several spots there is The Shoulders of our Ancestors' Fountain available if you bought Anno History Collection

Buildings: 1188 Residence • 9 Town Hall • 8 Bar • 8 Cafe • 8 Department Store • 8 Drug Store • 8 Fire Station • 8 Furniture Store • 8 Restaurant • 8 Small Warehouse • 4 Bank • 4 Gas-Fired Power Plant • 4 Hospital • 4 Members Club • 4 Police Station • 1 Skyline Tower • 1 The Iron Tower
Construction costs:
Maintenance:
Size: 138x128 Tiles: 17664Tile Space Efficiency: 81%
Author:  Lance Carr • Source:


New World[]

Obrero Jornalero Layout

COMBO

Amounts given follow Obrero/Jonalero

Buildings: 148 Residence • 154 Residence • 2 Market • 4 Fire Station • 4 Police Station • 2 Church • 1 Hospital
Construction costs: • 508/210 Timber • 45/20 Bricks
Maintenance: -300/-180 Balance • 2960 Workforce - jornaleros • 1540 Workforce - obreros
Size: 42x50 Tiles: 2100Tile Space Efficiency: 72%/71%
Population: 4500
Author:  NotBogan • Source:


New World 01

New world

A simple variation of the corresponding Old World layout.

Buildings: 108 Residence • 2 Fire station • 1 Marketplace • 1 Church • 1 Police Station • 1 Hospital • 1 Boxing Arena • 1 Town Hall
Construction costs: 22400 Credits • 199 Timber • 70 Bricks
Maintenance: -380 Balance • -20 Influence
Size: 41x41 Tiles: 1681Tile Space Efficiency:
Population: -
AuthorCraneHSource:


City New 01

City New 01 layout
Buildings:
Construction costs:
Maintenance:
Size: Tiles: Space Efficiency:
AuthorfinalmakerrSource:


Obi-Wan Kenobi No more Workforce Problem

NewWorld ObiWanKenobi

New World City - Obi-Wan Kenobi the City that will solve All workforce Problems in NW. Video with guide and explanation and also all needed production chains is available here: https://youtu.be/5VqegEoh_EI also Link to Obi-Wan Kenobi New World City Design: https://drive.google.com/file/d/1FkFwuUNwTCgyuOX-uMCZCL0hHMiFFTLD/view?usp=sharing

Buildings: 110 Residence • 2 Fire station • 1 Marketplace • 1 Church • 0 Police Station • 1 Hospital • 1 Boxing Arena • 1 Town Hall
Construction costs:
Maintenance: • 1396 Workforce - jornaleros • 2868 Workforce - obreros
Size: 48x39 Tiles: 1872Tile Space Efficiency:
Population: 1680
Authorpablo1713Source:



The Arctic[]

Snowdin

Arctica

Shown are two variations upon the same design.

Upper design is suitable for Explorers. The lower design has a post office added, making the entire design suitable for Technicians.

Player can choose whether to use the upper or lower placement of Arctic Lodges, regardless of population class. Placement of the twin Arctic Lodges on the lower design covers the most houses (54 out of 76, each covering 27), but the upper design places more house within the singular Arctic Lodge's Radius (41 out of 76).

Either way, the author doesn't consider the placement of Arctic Lodges as too crucial within this region's residential areas.

Buildings: 76 - 78 Residence • 2 Ranger Station • 2 Arctic Lodge • 1 Canteen • 1 Heater • 1 Post Office
Construction costs: • 252 Timber • 40 Steel beams
Maintenance: • -40 Influence • -475
Size: Tiles: Space Efficiency: Maximum for public services, 54 out of 76 houses fall within Arctic Lodge Influence
Population: 1520
Author:  Skirlasvoud • Source:


King Williams Island

King William Island Built layout

Full needs layout for the King William Island in the Arctic (The Passage DLC) with 153 houses with full production chain (except for Seal Skins). Only 4 Heaters and Charcoal Klins in total. 11 houses (light cyan) have Canteen need fulfilled with 85% (9/10 residents). The airship hangar requires 1 extra Heater (pink) during the construction process. Anno Designer files: https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1

Buildings: 153 Explorer Shelter • 4 Heater • 2 Canteen • 4 Ranger Station • 1 Post Office • 3 Whaling Station • 3 Caribou Hunting Cabin • 2 Pemmican Cookhouse • 4 Goose Farm • 2 Sleeping Bag Factory • 1 Oil Lamp Factory • 3 Bear Hunting Cabin • 2 Parka Factory • 2 Husky Farm
Construction costs:
Maintenance: 4200 Balance • 665 Workforce - explorers • 410 Workforce - technicians
Size: Tiles: 19328Tile Space Efficiency:
Population: 2609
Author:  KaRolthas • Source: https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1


Arctic Plateau on far west

Arctic plateau1 built layout

75 shelters, 2 gas mines with 6 wells within the range of 1 heater only. Arctic Lodge must have Zappy Battery #2205 and Radiator. Building Airship Hangar requires extra Heater during construction. Unless you want to use all 4 gas mines, after building Airship Hangar reduce number of Technicians to 720 (45 Shelters, 16 Technicians per Shelter, Total workforce = 806) to disable need for Coffee and Husky Sleds. Anno Designer file (plateau1): https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1

Buildings: 75 Explorer Shelter • 1 Heater • 4 Canteen • 3 Ranger Station • 2 Post Office • 4 Gas Mine • 1 Arctic Lodge • 1 Airship Hangar
Construction costs:
Maintenance: • 720 Workforce - technicians
Size: Tiles: 1992Tile Space Efficiency:
Population: 1500
Author:  KaRolthas • Source: https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1


Arctic Plateau on middle west

Arctic plateau2 built layout

75 shelters, 3 gas mines with 9 wells within the range of 1 heater only. Arctic Lodge must have Zappy Battery #2205 and Radiator. Building Airship Hangar requires extra Heater during construction. Unless you want to use all 4 gas mines, after building Airship Hangar reduce number of Technicians to 720 (45 Shelters, 16 Technicians per Shelter, Total workforce = 806) to disable need for Coffee and Husky Sleds. Anno Designer file (plateau2): https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1

Buildings: 75 Explorer Shelter • 1 Heater • 2 Canteen • 3 Ranger Station • 2 Post Office • 3 Gas Mine • 1 Arctic Lodge • 1 Airship Hangar
Construction costs:
Maintenance: • 720 Workforce - technicians
Size: Tiles: 1857Tile Space Efficiency:
Population: 1500
Author:  KaRolthas • Source: https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1


Arctic Plateau on middle east

Arctic plateau3 built layout

75 shelters, 2 gas mines with 7 wells within the range of 1 heater only. Arctic Lodge must have Zappy Battery #2205 and Radiator. Building Airship Hangar requires extra Heater during construction. Unless you want to use all 4 gas mines, after building Airship Hangar reduce number of Technicians to 720 (45 Shelters, 16 Technicians per Shelter, Total workforce = 806) to disable need for Coffee and Husky Sleds. Anno Designer file (plateau3): https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1

Buildings: 75 Explorer Shelter • 1 Heater • 2 Canteen • 1 Ranger Station • 2 Post Office • 4 Gas Mine • 1 Arctic Lodge • 1 Airship Hangar
Construction costs:
Maintenance: • 720 Workforce - technicians
Size: Tiles: 2220Tile Space Efficiency:
Population: 1500
Author:  KaRolthas • Source: https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1


Arctic Plateau on far east

Arctic plateau4 built layout

86 shelters, 3 gas mines with 10 wells within the range of 1 heater only. Arctic Lodge must have Zappy Battery #2205 and Radiator. Building Airship Hangar requires extra Heater during construction. Unless you want to use all 5 gas mines, after building Airship Hangar reduce number of Technicians to 720 (45 Shelters, 16 Technicians per Shelter, Total workforce = 806) to disable need for Coffee and Husky Sleds. Anno Designer file (plateau4): https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1

Buildings: 86 Explorer Shelter • 1 Heater • 4 Canteen • 3 Ranger Station • 2 Post Office • 4 Gas Mine • 1 Arctic Lodge • 1 Airship Hangar
Construction costs:
Maintenance: • 720 Workforce - technicians
Size: Tiles: 2203Tile Space Efficiency:
Population: 1720
Author:  KaRolthas • Source: https://drive.google.com/drive/folders/16_-mabfz2F0rwamqDqAEKxsJyz8GmPA1


Hoth

Arctic

Hoth is a City design for Arctic with Triangle Offence tactic :) Main Idea is to fully cover the shoreline and expand in triangle tactic. You need some supplys from Old World but more about it in my video.

video with full design and tactic:

https://youtu.be/NNvAcRxslVA

Buildings: 73 Residence • 1 Ranger Station • 0 Arctic Lodge • 1 Canteen • 3 Heater • 1 Post Office • 6 Whaling Station
Construction costs:
Maintenance: • 1010 Workforce - explorers • 840 Workforce - technicians
Size: 43x43 Tiles: 1849Tile Space Efficiency: 60
Population: 1850
Author:  pablo1713 • Source: https://youtu.be/NNvAcRxslVA


Arctic Pokeball (Technicians)

CityLayout Arctic LodgePokeballTechnicians1

Layout for 64 technician shelters around a single Arctic Lodge, providing 1280 Technicians (or 1472 using the Heater item in the Arctic Lodge).

The Ranger Station can be placed in most places around the edge.

The 2 heaters can be used for supplying heat to production placed on the top left and bottom right of this design.

Buildings: 64 Residence • 4 Canteen • 2 Heater • 2 Post Office • 1 Arctic Lodge • 1 Ranger Station
Construction costs: • 489 Timber • 35 Steel beams
Maintenance: • 20 Influence
Size: 44x40 Tiles: 1760Tile Space Efficiency: Maximum for public services, all houses within Arctic Lodge influence range
Population: 1280
AuthorUser:FffamSource:


Enbesa[]

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