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Buildings are the main element of Anno 1800. It's the base of every empire, constructing them is the main task of the player.

You can select a building from the construction menu at the bottom of your screen.


Old World Buildings[]

Farmers Buildings[]

Farmers Farmers Buildings
Icon Name Description Construction cost Maintenance cost Size
Dirt road Dirt Road Connects buildings and allows for transportation of goods. 3Credits N/A 1x1
Marketplace Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits
10Timber
−20Balance 5x6
Residence Farmer Residence Your residents live here. Residents provide income and workforce. 2Timber N/A 3x3
Warehouse Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits
10Timber
−20Balance 5x5
Wood Lumberjack's Hut

Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

100Credits −10Balance
−5Farmers
4x4

(r:7)

Timber Sawmill

Produces 1t of timber in 00:15.

Can be improved byElectricityelectricity.

100Credits −10Balance
−10Farmers
3x4
50 Farmers
Fish Fishery

Produces 1t of fish in 00:30.

Requires free coastline.

100Credits
2Timber
−40Balance
−25Farmers
5x11

(5x16)

100 Farmers
Potato Potato Farm

Produces 1t of potatoes in 00:30.

Requires potato fertility.

100Credits
2Timber
−20Balance
−20Farmers
3x3

(f:72)

Schnapps Schnapps Distillery

Produces 1t of schnapps in 00:30.

Can be improved byElectricityelectricity.

100Credits
2Timber
−40Balance
−50Farmers
3x4
Wool Sheep Farm Produces 1t of wool in 00:30. 100Credits
2Timber
−20Balance
−10Farmers
3x3

(f:3 of 3x3)

Work clothes Framework Knitters

Produces 1t of work clothes in 00:30.

Can be improved byElectricityelectricity.

400Credits
2Timber
−50Balance
−50Farmers
4x4
150 Farmers
Fire station Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500Credits
4Timber
−25Balance 3x5
Pub Pub Provides a public service for your residents. 500Credits
10Timber
−20Balance 4x6
Icon park ornament base Modest Park Ornaments generate a small amount of attractiveness for the city.
Icon city ornament club base Ubisoft Club Ornaments Ornaments generate a small amount of attractiveness for the city.
1602Memorial Special Ornaments Ornaments generate a small amount of attractiveness for the city.
Icon ornamental category agriculture Agricultural Ornaments Ornaments generate a small amount of attractiveness for the city.

Bright Harvest DLC is required.
Icon ornamental category christmas Christmas Decoration Ornaments generate a small amount of attractiveness for the city.

Holiday Pack DLC is required.
Icon dlc amusements pack Amusements Park Ornaments generate a small amount of attractiveness for the city.

Amusements Pack DLC is required.
Icon dlc city lights pack City Lights Pack Ornaments generate a small amount of attractiveness for the city.

City Lights Pack DLC is required.
Icon dlc pedestrian zone pack Pedestrian Zone Pack Ornaments generate a small amount of attractiveness for the city.

Pedestrian Zone Pack DLC is required.
Icon twitch advertisement annoholic Twitch Drop Ornaments Ornaments generate a small amount of attractiveness for the city.
Seasonal Decorations Pack DLC icon Seasonal Decorations Ornaments Ornaments generate a small amount of attractiveness for the city.

Seasonal Decorations Pack DLC is required.
Icon ornamental category cdlc08 railway Industrial Zone Ornaments Ornaments generate a small amount of attractiveness for the city.

Industrial Zone Pack DLC is required.
Old Town Pack DLC icon Old Town Ornaments Ornaments generate a small amount of attractiveness for the city.

Old Town Pack DLC is required.
Dragon Garden Pack DLC icon Dragon Garden Ornaments Ornaments generate a small amount of attractiveness for the city.

Dragon Garden Pack DLC is required.
Fiesta Pack DLC icon Fiesta Ornaments Ornaments generate a small amount of attractiveness for the city.

Fiesta Pack DLC is required.
National Park Pack DLC icon National Park Ornaments Ornaments generate a small amount of attractiveness for the city.

National Park Pack DLC is required.
Eldritch Pack DLC icon Eldritch Ornaments Ornaments generate a small amount of attractiveness for the city.

Eldritch Pack DLC is required.
Icon oldnate base Grand Gallery Ornaments Ornaments generate a small amount of attractiveness for the city.

Workers Buildings[]

Workers Workers Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street Paved Street Improves street connections and allows for faster transportation of goods. 13Credits
1Bricks
Clay Clay Pit

Produces 1t of clay in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

500Credits
4Timber
−10Balance
−50Workers
5x5
Bricks Brick Factory

Produces 1t of bricks in 01:00.

Can be improved byElectricityelectricity.

500Credits
8Timber
−20Balance
−25Workers
5x5
Pigs Pig Farm Produces 1t of pigs in 01:00. 500Credits
4Timber
−40Balance
−30Farmers
−3Attractiveness
3x4

(f:5 of 2x3)

Sausages Slaughterhouse

Produces 1t of sausages in 01:00.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−80Balance
−50Workers
−5Attractiveness
3x4
Trade Union Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits
25Timber
5Bricks
−50Balance
−20 Influence

4x4

(r: 15)

150 Workers
Grain Grain Farm

Produces 1t of grain in 01:00.

Requires grain fertility.

500Credits
4Timber
−20Balance
−20Farmers
3x4

(f:144)

Flour Flour Mill

Produces 1t of flour in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−50Balance
−10Farmers
3x4
Bread Bakery

Produces 1t of bread in 01:00.

Can be improved byElectricityelectricity.

1000Credits
4Timber
5Bricks
−60Balance
−50Workers
3x4
Church Church Provides a public service for your residents. 2500Credits
20Timber
25Bricks
−50Balance 6x8
Sails Sailmakers

Produces 1t of sails in 00:30.

Can be improved byElectricityelectricity.

500Credits
8Timber
10Bricks
−75Balance
−50Workers
5x5
Quay Quay

Beautifies your harbour area.

Requires free harbour area.

5Credits
1Bricks
Sailing shipyard Sailing Shipyard

Builds ships.

Requires free coastline.

Can be improved byElectricityelectricity.

10000Credits
20Timber
25Bricks
−100Balance
−100Workers
6x17
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits
10Timber
10Bricks
−20Balance 4x10
Harbourmaster's Office Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits
20Timber
10Bricks
−50Balance
−20Influence

4x4

(r: 18)

Mounted guns Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

2000Credits
10Timber
10Bricks
5Weapons
−10Balance
−3Influence
4x4
Cannon Tower Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

4000Credits
10Timber
10Bricks
8Steel Beams
10Weapons
−30Balance
−7Influence
4x4
300 Workers
Flak Emplacement Flak Emplacement These mounted guns use specialised ammunition to target airships. Useless against most ship hulls, but deadly against airborne foes.

Requires free harbour area.

Empire of the Skies DLC is required.

4500Credits
20Timber
15Bricks
10Weapons
−60Balance
−5Influence
4x4
Iron Iron Mine

Produces 1t of iron in 00:15.

Requires resource deposit.

Can be improved byElectricityelectricity.

800Credits
4Timber
5Bricks
−50Balance
−50 Workers
3x3
Charcoal kiln Charcoal Kiln

Produces 1t of coal in 00:30.

Requires undeveloped tiles within its radius.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−20Balance
−10Workers
−5Attractiveness
5x5

(r:11)

Steel Furnace

Produces 1t of steel in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−100Balance
−100Workers
−5Attractiveness
4x7
Steel beams Steelworks

Produces 1t of steel beams in 00:45.

Can be improved byElectricityelectricity.

1000Credits
8Timber
10Bricks
−200Balance
−200Workers
−10Attractiveness
5x10
Tallow Rendering Works

Produces 1t of tallow in 01:00.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
4Steel Beams
−40Balance
−40Workers
−5Attractiveness
3x3
Soap Soap Factory

Produces 1t of soap in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
4Steel Beams
−50Balance
−50Workers
−5Attractiveness
4x4
Weapons Weapon Factory

Produces 1t of weapons in 01:30.

Can be improved byElectricityelectricity.

700Credits
8Timber
10Bricks
8Steel Beams
−150Balance
−50Workers
−5Attractiveness
5x7
Silo Silo

Improves animal farm's productivity by +100%.

Consumes 1t of grain every 5 minutes.

Bright Harvest DLC is required.

1000Credits
20Timber
10Bricks
2x3
Icon ornamental category industrial Industrial Ornaments Ornaments generate a small amount of attractiveness for the city.

Bright Harvest DLC is required.
500 Workers
Malt Malthouse

Produces 1t of malt in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
4Steel Beams
−150Balance
−25Workers
4x5
Hops Hop Farm

Produces 1t of hops in 01:30.

Requires hops fertility.

500Credits
4Timber
−20Balance
−20Farmers
3x4

(f:96)

Beer Brewery

Produces 1t of beer in 01:00.

Can be improved byElectricityelectricity.

1600Credits
4Timber
5Bricks
4Steel Beams
−200Balance
−75Workers
4x5
Police Station Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500Credits
8Timber
10Bricks
−50Balance 4x6
750 Workers
School icon School Provides a public service for your residents. 2500Credits
20Timber
25Bricks
20Steel Beams
−50Balance 5x6
Icon park ornament base Quaint Park Ornaments generate a small amount of attractiveness for the city.

Artisans Buildings[]

Artisans Artisans Buildings
Icon Name Description Construction cost Maintenance cost Size
Quartz sand Sand Mine

Produces 1t of quartz sand in 00:30.

Requires free coastline.

Can be improved byElectricityelectricity.

2000Credits
6Timber
5Bricks
−120Balance
−25Workers

6x7

(6x17)

Glass Glassmakers

Produces 1t of glass in 00:30.

Can be improved byElectricityelectricity.

5400Credits
6Timber
10Bricks
8Steel Beams
−100Balance
−100Artisans
4x6
Windows Window Makers

Produces 1t of windows in 01:00.

Can be improved byElectricityelectricity.

6500Credits
12Timber
20Bricks
16Steel Beams
−200Balance
−100Artisans
5x5
Beef Cattle Farm Produces 1t of beef in 02:00. 2000Credits
6Timber
−50Balance
−20Farmers
4x5

(f:4 of 3x4)

Red peppers Red Pepper Farm

Produces 1t of red peppers in 02:00.

Requires red pepper fertility.

2000Credits
6Timber
−100Balance
−10Farmers
3x3

(f:108)

Goulash Artisanal Kitchen

Produces 1t of goulash in 02:00.

Can be improved byElectricityelectricity.

7000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−100Balance
−75Artisans
5x5
Canned food Cannery

Produces 1t of canned food in 01:30.

Can be improved byElectricityelectricity.

15000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−100Balance
−75Artisans
6x7
Town Hall Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits
20Timber
25Bricks
20Steel Beams
5Windows
−50Balance
−20 Influence
4x4

(r: 20)

Flame Tower Flame Tower Ejects a stream of flaming chemicals at high velocity. Devastating against wooden ships.

Requires free harbour area.
6000Credits
5Timber
20Bricks
15Steel Beams
25Weapons
−120Balance
−9Influence
4x4
250 Artisans
Coal Coal Mine

Produces 1t of coal in 00:15.

Requires resource deposit.

Can be improved byElectricityelectricity.

600Credits
4Timber
5Bricks
−50Balance
−50Workers
3x3
Sewing machines Sewing Machine Factory

Produces 1t of sewing machines in 00:30.

Can be improved byElectricityelectricity.

12000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−500Balance
−150Artisans
6x9
Variety theatre Variety Theatre Provides a public service for your residents. 10000Credits
30Timber
50Bricks
40Steel Beams
40Windows
−100Balance 4x5
Public mooring Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline.

Limited to one per island.

25000Credits
20Timber
20Bricks
10Steel Beams
8Windows
−400Balance 8x25
Repair crane Repair Crane

Repairs nearby ships and buildings.

Requires free harbour area.

2500Credits
15Timber
15Bricks
25Steel Beams
−50Balance
−3Influence
5x5
Pier Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits
30Timber
50Bricks
40Steel Beams
40Windows
−50Balance 7x6
Docklands Docklands

The docklands are designed to optimise trade and harbour logistics.

Requires free harbour area.

Limited to one per island.

Docklands DLC is required.

25000Credits
20Timber
60Bricks
50Steel Beams
30Windows
+150Attractiveness 7x6
Docks lighthouse 02 Docklands Ornaments Ornaments generate a small amount of attractiveness for the city.

Docklands DLC is required.
500 Artisans
Sugar cane Sugar Cane Plantation

Produces 1t of sugar cane in 00:30.

Requires sugar cane fertility.

Construction only in The New World.

500Credits
6Timber
−5Balance
−10Jornaleros
3x4

(f:128)

Rum Rum Distillery

Produces 1t of rum in 00:30.

Construction only in The New World.

2500Credits
6Timber
−50Balance
−30Jornaleros
6x7
Zoo Zoo The finest selection of animals will make your city far more attractive. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 4x7

(c:4x6)

Icon park ornament base Pleasant Park Ornaments generate a small amount of attractiveness for the city.
Icon city ornament base Pleasant Esplanade Ornaments generate a small amount of attractiveness for the city.
Icon thrift 0 Botanical Ornaments Ornaments generate a small amount of attractiveness for the city.

Botanica DLC is required.
Post Office EotS Post Office Produces 1t of local mail in 00:45.

Empire of the Skies DLC is required.
10000Credits
40Timber
30Bricks
15Aluminium Profiles
−400Balance
−50Workers
4x6

(r:24)

Post Box Post Box Produces 1t of local mail in 00:45.

Empire of the Skies DLC is required.
1000Credits
5Timber
5Bricks
5Aluminium Profiles
−120Balance
−15Workers
1x1

(r:12)

900 Artisans
Furs Hunting Cabin

Produces 1t of furs in 01:00.

Requires furs fertility.

Requires undeveloped tiles within its radius.

2000Credits
6Timber
−50Balance
−10Farmers
5x5

(r:9)

Cotton Cotton Plantation

Produces 1t of cotton in 01:00.

Requires cotton fertility. Construction only in The New World.

500Credits
6Timber
−5Balance
−10Jornaleros
4x4

(f:144)

Cotton fabric Cotton Mill

Produces 1t of cotton fabric in 00:30.

Construction only in The New World.

500Credits
6Timber
−10Balance
−10Jornaleros
4x4
Fur Coats Fur Dealer

Produces 1t of fur coats in 00:30.

Can be improved byElectricityelectricity.

2000Credits
6Timber
10Bricks
8Steel Beams
5Windows
−500Balance
−200Artisans
4x6
Hospital Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000Credits
12Timber
20Bricks
16Steel Beams
40Windows
−100Balance 6x6
1500 Artisans
University University Provides a public service for your residents. 15000Credits
30Timber
50Bricks
40Steel Beams
40Windows
−400Balance 6x9
Museum Museum Artefacts from the past can be exposed here to attract curious travellers. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 5x8

(e:4x5)

600 Obreros
Rigid Airship Hangar Rigid Airship Hangar: Foundations The rigid airship hangar is built in phases. Once complete, it can produce rigid airships.

Empire of the Skies DLC is required.
50000Credits
30Timber
10Bricks
10Aluminium Profiles
−450Workers 10x15
Airship Platform Airship Platform The island's first warehouse. Accepts and distributes goods from, and to your production buildings. Provides space for ships to load and unload goods.

Empire of the Skies DLC is required.
20000Credits
60Timber
60Bricks
45Aluminium Profiles
−450Balance 10x15
Airship Platform Airship Platform Ornaments Ornaments generate a small amount of attractiveness for the city.

Empire of the Skies DLC is required.
Bombs Bomb Factory Produces 1t of bombs in 01:00.

Can be improved byElectricityelectricity.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
16Steel Beams
35Aluminium Profiles
−600Balance
−550Workers
−10Attractiveness
6x10
Sea Mines Sea Mine Factory Produces 1t of sea mines in 01:00.

Can be improved byElectricityelectricity.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
16Steel Beams
35Aluminium Profiles
−600Balance
−550Workers
−10Attractiveness
6x10
Pamphlets Pamphlet Printer Produces 1t of pamphlets in 01:00.

Can be improved byElectricityelectricity.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
16Steel Beams
35Aluminium Profiles
−600Balance
−550Workers
−10Attractiveness
6x10
Care Packages Care Package Factory Produces 1t of care packages in 01:00.

Can be improved byElectricityelectricity.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
16Steel Beams
35Aluminium Profiles
−600Balance
−550Workers
−10Attractiveness
6x10
Water Drop Water Drop Factory Produces 1t of water drop in 01:00.

Can be improved byElectricityelectricity.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
16Steel Beams
35Aluminium Profiles
−600Balance
−550Workers
−10Attractiveness
6x10

Engineers Buildings[]

Engineers Engineers Buildings
Icon Name Description Construction cost Maintenance cost Size
Cement Limestone Quarry

Produces 1t of cement in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

6000Credits
8Timber
15Bricks
12Steel Beams
10Windows
−250Balance
−25Workers
3x3
Reinforced concrete Concrete Factory

Produces 1t of reinforced concrete in 01:00.

Can be improved byElectricityelectricity.

15000Credits
20Timber
30Bricks
24Steel Beams
25Windows
−400Balance
−75Engineers
5x6
Oil Oil Refinery

Produces 1t of oil in 00:15.

Requires oil fields in its influence radius.

25000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−100Workers
−20Attractiveness
5x5

(r:?)

OilWell Oil Well

Extracts raw oil from oil fields.

Requires resource deposit.

4000Credits
6Timber
10Bricks
8Steel Beams
3x3
Railway Railway Allows for transportation of oil by trains. 50Credits
1Timber
1Steel Beams
Oil Harbour Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits
20Timber
25Bricks
20Steel Beams
15Windows
15Reinforced Concrete
−100Balance 7x8
Oil Storage Oil Store

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−50Balance 4x8

Oil Power Plant

Oil Power Plant Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. 25000Credits
30Timber
50Bricks
40Steel Beams
30Windows
25Reinforced Concrete
−400Balance
−150Engineers
5x5
Zinc Zinc Mine

Produces 1t of zinc in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

5000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−25Workers
3x3
Copper Copper Mine

Produces 1t of copper in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

5000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−25Workers
3x3
Brass Brass Smeltery

Produces 1t of brass in 01:00.

Can be improved byElectricityelectricity.

17000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−25Workers
−10Attractiveness
5x5
Glasses Spectacle Factory

Produces 1t of glasses in 01:30.

Can be improved byElectricityelectricity.

17000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1000Balance
−100Engineers
4x6
Icon park ornament base Elaborate Park Ornaments generate a small amount of attractiveness for the city.
Commuter pier Commuter Pier Enables the transfer of workforce between two or more islands. 25000Credits
50Steel beams
40Windows
30Reinforced Concrete
−1000Balance
−15Influence
5x4
500 Engineers
Steam shipyard Steam Shipyard

Produces steam-powered ships.

Requires free coastline.

Requires Electricityelectricity.

90000Credits
50Timber
100Bricks
80Steel Beams
75Windows
75Reinforced Concrete
−400Balance
−200Engineers
7x17
Anti-Armour Gun Anti-Armour Gun Fires armour-piercing rounds at high speed to penetrate metal-hulled ships. Less effective against wooden hulls.

Requires free harbour area.
7500Credits
5Bricks
15Steel beams
45Reinforced Concrete
20Advanced Weapons
−320Balance
−11Influence
4x4
Big Betty Big Betty

Deals huge area damage to enemies over a very long range, at the cost of long reload times.

Requires free coastline.

22000Credits
40Timber
75Bricks
60Steel beams
60Windows
50Reinforced Concrete
20Advanced Weapons
−350Balance
−14Influence
4x6
Saltpeter Saltpeter Works

Produces 1t of saltpeter in 02:00.

Requires saltpeter fertility.

Requires free coastline.

Can be improved byElectricityelectricity.

12500Credits
10Timber
20Bricks
16Steel Beams
−500Balance
−25Workers
4x6
Dynamite Dynamite Factory

Produces 1t of dynamite in 01:00.

Can be improved byElectricityelectricity.

54000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1000Balance
−250Engineers
5x6
Advanced weapons Heavy Weapons Factory

Produces 1t of advanced weapons in 01:00. RequiresElectricityelectricity.

85000Credits
20Timber
40Bricks
32Steel Beams
30Windows
30Reinforced Concrete
−2200Balance
−250Engineers
−15Attractiveness
9x10
Caoutchouc Caoutchouc Plantation

Produces 1t of caoutchouc in 01:00.

Requires caoutchouc fertility.

Construction only in The New World.

2500Credits
8Timber
−25Balance
−10Jornaleros
3x3

(fields: 144)

High wheeler Bicycle Factory

Produces 1t of penny farthings in 00:15.

RequiresElectricityelectricity.

42000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1200Balance
−150Engineers
6x6
Steam motors Motor Assembly Line

Produces 1t of steam motors in 00:45.

RequiresElectricityelectricity.

75000Credits
16Timber
30Bricks
24Steel Beams
20Windows
20Reinforced Concrete
−1800Balance
−250Engineers
−10Attractiveness
6x9
Fuel Fuel Station Produces 1t of fuel in 00:15.

Bright Harvest DLC is required.

25000Credits
30Timber
50Bricks
40Steel Beams
10Windows
10Reinforced Concrete
−350Balance
−75Workers
5x5
TractorBarn Tractor Barn

Improves crop farm's productivity by +200%.

Reduces workforce required by the crop farm by 50%.

Increases the number of fields the farm needs by 50%.

Consumes 1t of fuel every 5 minutes.

Bright Harvest DLC is required.

5000Credits
20Steel Beams
10Steam Motors
2x3
1000 Engineers
Coffee beans Coffee Plantation

Produces 1t of coffee beans in 01:00.

Requires coffee fertility.

Construction only in The New World.

2500Credits
5Timber
−25Balance
−10Jornaleros
3x4

(f:168)

Coffee Coffee Roaster

Produces 1t of coffee in 00:30.

Construction only in The New World.

9000Credits
5Timber
3Bricks
−150Balance
−150Obreros
5x6
Gold Ore Gold Mine

Produces 1t of gold ore in 02:30.

Requires resource deposit.

Construction only in The New World.

2500Credits
8Timber
15Bricks
−250Balance
−100Obreros
3x3
Gold Goldsmiths

Produces 1t of gold in 01:00.

Can be improved byElectricityelectricity.

27000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−750Balance
−125Engineers
4x5
Pocket watch Clockmakers

Produces 1t of pocket watches in 00:45.

RequiresElectricityelectricity.

48000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1400Balance
−150Engineers
5x7
Botanical Garden Botanical Garden A splendid haven for flora from every corner of the world.

Botanica DLC is required.

10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 5x8

(m:4x5)

1750 Engineers
Carbon filament Filament Factory

Produces 1t of filaments in 01:00.

Can be improved byElectricityelectricity.

30000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−725Balance
−150Engineers
6x7
Light bulb Light Bulb Factory

Produces 1t of light bulbs in 01:00.

Can be improved byElectricityelectricity.

45000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1000Balance
−150Engineers
6x6
Icon city ornament base Elaborate Esplanade Ornaments generate a small amount of attractiveness for the city.
3000 Engineers
Bank Bank Provides a public service for your residents. 100000Credits
40Timber
75Bricks
60Steel Beams
60Windows
50Reinforced Concrete
−1000Balance 12x10

Tourists Buildings[]

Tourists buildings require Tourist Season DLC icon Tourist Season DLC.

Tourists Tourists Buildings
Icon Name Description Construction cost Maintenance cost Size
Public Mooring Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline.

Limited to one per island.

25000Credits
20Timber
20Bricks
10Steel Beams
8Windows
−400Balance 8x25
Tourist Mooring
Bus Stop Bus Stop Connects your Tourists to their Destinations 100Credits
5Steel Beams
−120Balance 2x3
(r:14)
Hotel Hotel Lodges Tourists temporarily, providing Customers 30000Credits
120Timber
95Bricks
80Steel Beams
55Windows
7x9
Tourism ornaments info 01 Tourist Season Ornaments Ornaments generate a small amount of attractiveness for the city.
250 Tourists
Restaurant Restaurant Uses recipes to satisfy Tourists' needs. 1000Credits
40Timber
35Bricks
−500Balance
−120Tourists
4x6
(r:45)
300 Tourists
Jam Orchard: Jam Produces 1t of jam in 00:30.

Requires undeveloped tiles within its radius.

550Credits
10Timber
10Bricks
−50Balance
−35Farmers
4x4
(r:9)
550 Tourists
Cafe Café Uses recipes to satisfy Tourists' needs. 1000Credits
40Timber
35Bricks
−500Balance
−120Tourists
4x6
(r:45)
850 Tourists
Coconut Oil Orchard: Coconut Oil Produces 1t of coconut oil in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Cinnamon Orchard: Cinnamon Produces 1t of cinnamon in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Shampoo Chemical Plant: Shampoo Produces 1t of shampoo in 00:30.

Can be improved byElectricityelectricity.
54000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−800Balance
−100Engineers
−10Attractiveness
8x8
The Iron Tower The Iron Tower: Foundations The acme of modern architecture. On top, its restaurant is said to be the finest in the land! 100000Credits
50Timber
40Bricks
30Steel Beams
30Windows
−300Workers 14x14
1250 Tourists
Citrus Orchard: Citrus Produces 1t of citrus in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Lemonade Chemical Plant: Lemonade Produces 1t of lemonade in 00:30.

Can be improved byElectricityelectricity.
54000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−800Balance
−100Engineers
−10Attractiveness
8x8
1500 Tourists
Bar Bar Uses recipes to satisfy Tourists' needs. 1000Credits
40Timber
35Bricks
−500Balance
−120Tourists
4x6
(r:45)
2000 Tourists
Camphor Wax Orchard: Camphor Wax Produces 1t of camphor wax in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Souvenirs Chemical Plant: Souvenirs Produces 1t of souvenirs in 00:30.

Can be improved byElectricityelectricity.
54000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−800Balance
−100Engineers
−10Attractiveness
8x8

Investors Buildings[]

Investors Investors Buildings
Icon Name Description Construction cost Maintenance cost Size
Worlds fair World's Fair: Foundations

The World's Fair is an exhibition space. Constructed in multiple phases, it can host sumptuous events that reward good organisation with unique items.

Limited to one per island.

300000Credits
100Timber
200Bricks
160Steel Beams
150Windows
150Reinforced Concrete
−500Farmers 18x22
Icon palace Palace

The palace is not only a unique symbol of your empire's grandeur, but a place to improve and elevate your favourite city.

Limited to one per savegame.

Seat of Power DLC is required.

1000000Credits
100Timber
150Bricks
150Steel Beams
120Windows
200Reinforced Concrete
−5000Balance+150Attractiveness 9x9
Icon local department Local Department

Local departments allow you to issue the policies and effects of the palace in your other cities.

Limited to one per island.

Seat of Power DLC is required.

150000Credits
40Timber
60Bricks
40Steel Beams
35Windows
60Reinforced Concrete
−1000Balance 5x8
Icon electric works gas 0 Gas-Fired Power Plant

Burns arctic gas to provide electricity to surrounding buildings. Requires 1t of arctic gas every 45 seconds.

The Passage DLC is required.

75000Credits
40Timber
60Bricks
60Steel Beams
40Windows
40Reinforced Concrete
−1200Balance
−250Engineers
5x6
Grapes Vineyard

Produces 1t of grapes in 02:00.

Requires grape fertility.

8000Credits
10Timber
−200Balance
−10Farmers
3x4
(f:128)
Champagne Champagne Cellar

Produces 1t of champagne in 00:30.

Can be improved byElectricityelectricity.

35000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1000Balance
−150Artisans
5x6
Icon park ornament base Luxurious Park Ornaments generate a small amount of attractiveness for the city.
750 Investors
Tobacco Tobacco Plantation

Produces 1t of tobacco in 02:00.

Requires tobacco fertility.

Construction only in The New World.

2500Credits
10Timber
−25Balance
−10Jornaleros
3x4

(f:192)

Wood veneers Marquetry Workshop

Produces 1t of wood veneers in 01:00.

Can be improved byElectricityelectricity.

22000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−750Balance
−150Engineers
5x5
Cigars Cigar Factory

Produces 1t of cigars in 00:30.

Construction only in The New World.

2500Credits
10Timber
20Bricks
−250Balance
−175Obreros
7x7
Members club Members Club Provides a public service for your residents. 50000Credits
50Timber
100Bricks
80Steel Beams
75Windows
75Reinforced Concrete
−350Balance 6x6
1750 Investors
Pearls Pearl Farm

Produces 1t of pearls in 01:30.

Requires pearls fertility.

Requires free coastline.

Construction only in The New World.

8500Credits
10Timber
−25Balance
−50Jornaleros
6x14
Jewelry Jewellers

Produces 1t of jewellery in 00:30.

Can be improved byElectricityelectricity.

33000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−2500Balance
−150Artisans
5x5
3000 Investors
Gramophone Gramophone Factory

Produces 1t of gramophones in 01:00.

Requires Electricityelectricity.

60000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1600Balance
−150Engineers
7x7
5000 Investors
Chassis Coachmakers

Produces 1t of chassis in 02:00.

Can be improved byElectricityelectricity.

55000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1200Balance
−150Engineers
6x9
Steam carriages Cab Assembly Line

Produces 1t of steam carriages in 00:30.

Requires Electricityelectricity.

115000Credits
20Timber
40Bricks
32Steel Beams
30Windows
30Reinforced Concrete
−3000Balance
−500Engineers
−10Attractiveness
8x12
Elevators Assembly Line: Elevators

Produces 1t of elevators in 00:15.

Requires Electricityelectricity.

The High Life DLC is required.

49000Credits
50Timber
30Bricks
20Steel Beams
20Windows
25Reinforced Concrete
−600Balance
−500Workers
−5Attractiveness
6x9
HighLifeOrnaments Skyscraper Ornaments Ornaments generate a small amount of attractiveness for the city.

The High Life DLC is required.
1 Investor Skyscraper of Level 1
Department Store Department Store Requires Electricityelectricity.

The High Life DLC is required.

30000Credits
60Timber
120Bricks
60Steel Beams
80Windows
35Reinforced Concrete
−400Balance
−240Artisans
6x7
1 Investor Skyscraper of Level 2
Cinnamon Orchard: Cinnamon Produces 1t of cinnamon in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.
550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Chewing Gum Chemical Plant: Chewing Gum Produces 1t of chewing gum in 00:30.

Construction only in The New World.

The High Life DLC is required.

65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
15 Investor Skyscrapers of Level 2
Camphor Wax Orchard: Camphor Wax Produces 1t of camphor wax in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Ethanol Chemical Plant: Ethanol Produces 1t of ethanol in 00:30.

Construction only in The New World.

The High Life DLC is required.

65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Celluloid Chemical Plant: Celluloid Produces 1t of celluloid in 00:30.

Construction only in The New World.

The High Life DLC is required.

65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Citrus Orchard: Citrus Produces 1t of citrus in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Biscuits Assembly Line: Biscuits

Produces 1t of biscuits in 00:15.

Requires Electricityelectricity.

The High Life DLC is required.

49000Credits
50Timber
30Bricks
20Steel Beams
20Windows
25Reinforced Concrete
−600Balance
−500Workers
−5Attractiveness
6x9
1 Investor Skyscraper of Level 3
Cherry Wood Orchard: Cherry Wood Produces 1t of cherry wood in 00:30.

Requires undeveloped tiles within its radius.

The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Farmers
4x4
(r:9)
Cognac Artisan's Workshop: Cognac Produces 1t of cognac in 01:00.

Can be improved byElectricityelectricity.

The High Life DLC is required.

35000Credits
30Timber
40Bricks
30Steel Beams
25Windows
10Reinforced Concrete
−600Balance
−350Artisans
5x8
15 Investor Skyscrapers of Level 3
Resin Orchard: Resin Produces 1t of resin in 00:30.

Requires undeveloped tiles within its radius.

The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Farmers
4x4
(r:9)
Lacquer Chemical Plant: Lacquer Produces 1t of lacquer in 00:30.

Can be improved byElectricityelectricity.

The High Life DLC is required.

54000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−800Balance
−100Engineers
−10Attractiveness
8x8
Furniture Store Furniture Store Requires Electricityelectricity.

The High Life DLC is required.

30000Credits
60Timber
120Bricks
60Steel Beams
80Windows
35Reinforced Concrete
−400Balance
−240Artisans
6x7
1 Investor Skyscraper of Level 4
Typewriters Assembly Line: Typewriters

Produces 1t of typewriters in 00:15.

Requires Electricityelectricity.

The High Life DLC is required.

49000Credits
50Timber
30Bricks
20Steel Beams
20Windows
25Reinforced Concrete
−600Balance
−500Workers
−5Attractiveness
6x9
15 Investor Skyscrapers of Level 4
Billiard Tables Artisan's Workshop: Billiard Tables Produces 1t of billiard tables in 01:00.

Can be improved byElectricityelectricity.

The High Life DLC is required.

35000Credits
30Timber
40Bricks
30Steel Beams
25Windows
10Reinforced Concrete
−600Balance
−350Artisans
5x8
1 Investor Skyscraper of Level 5
Violins Artisan's Workshop: Violins Produces 1t of violins in 01:00.

Can be improved byElectricityelectricity.

The High Life DLC is required.

35000Credits
30Timber
40Bricks
30Steel Beams
25Windows
10Reinforced Concrete
−600Balance
−350Artisans
5x8
10 Investor Skyscrapers of Level 5
Coconut Oil Orchard: Coconut Oil Produces 1t of coconut oil in 00:30.

Requires undeveloped tiles within its radius.

Construction only in The New World.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Drug Store Drug Store Requires Electricityelectricity.

The High Life DLC is required.

30000Credits
60Timber
120Bricks
60Steel Beams
80Windows
35Reinforced Concrete
−400Balance
−240Artisans
6x7
15 Investor Skyscrapers of Level 5
Toys Artisan's Workshop: Toys Produces 1t of toys in 01:00.

Can be improved byElectricityelectricity.

The High Life DLC is required.

35000Credits
30Timber
40Bricks
30Steel Beams
25Windows
10Reinforced Concrete
−600Balance
−350Artisans
5x8
25 Investor Skyscrapers of Level 5
Skyline Tower Skyline Tower: Foundations After completion the Skyline Tower functions as a huge residence which can house a lot of Investors.

Limited to one per island.

The High Life DLC is required.
1500000Credits
120Timber
300Bricks
100Steel Beams
20Windows
200Reinforced Concrete
10Elevators
9x9

Scholars Buildings[]

Scholars buildings require Land of Lions DLC icon Land of Lions DLC.

Icon resident scholars 0 Scholars Buildings
Icon Name Description Construction cost Maintenance cost Size
Icon research center 0 Research Institute: Foundations

The Research Institute is a place where the combination of knowledge from the Scholars and Engineers makes miracles happen.

Limited to one per profile. Requires Electricityelectricity.

120000Credits
100Timber
150Bricks
125Steel Beams
75Windows
75Reinforced Concrete
−500Workers 11x15
Icon residence scholars 0 Scholar Residence Your Scholar residents live here. Scholar residents provide Research Points. 10Timber
15Bricks
12Steel Beams
10Windows
4x4
Icon leather shoes 0 Bootmakers

Produces 1t of leather boots in 01:00.

Improved by Electricityelectricity.

4000Credits
6Timber
10Bricks
8Steel Beams
5Windows
−350Balance
−150Artisans
6x8
300 Scholars
Icon suits 0 Tailor's Shop

Produces 1t of tailored suits in 01:00.

Improved by Electricityelectricity.

9000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−450Balance
−200Artisans
6x7
4000 Scholars
Icon telephones 0 Telephone Manufacturer

Produces 1t of telephones in 00:45.

Requires Electricityelectricity.

38000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1200Balance
−150Engineers
8x10
7000 Scholars
Icon radio station 0 Radio Tower

Provides a public service for your residents.

50000Credits
40Timber
70Bricks
60Steel Beams
50Windows
40Reinforced Concrete
−400Balance 5x5
Requiring permits
Coffee Advanced Coffee Roaster

Produces 1t of coffee in 00:30.

Requires Electricityelectricity.

12000Credits
20Timber
10Bricks
20Steel Beams
5Windows
10Reinforced Concrete
−3500Balance
−150Engineers
6x7
Rum Advanced Rum Distillery

Produces 1t of rum in 00:30.

Requires Electricityelectricity.

12000Credits
30Timber
10Bricks
30Steel Beams
10Reinforced Concrete
−3000Balance
−130Engineers
5x6
Cotton Fabric Advanced Cotton Mill

Produces 1t of cotton fabric in 00:30.

Requires Electricityelectricity.

12000Credits
45Timber
30Bricks
10Steel Beams
10Windows
5Reinforced Concrete
−3300Balance
−140Engineers
4x4


New World Buildings[]

Jornaleros Buildings[]

Jornaleros Jornaleros Buildings
Icon Name Description Construction cost Maintenance cost Size
Dirt road Dirt Road Connects buildings and allows for transportation of goods. 3Credits
Marketplace Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits
10Timber
−20Balance 5x6
Residence Jornalero Residence Your residents live here. Residents provide income and workforce. 1Timber 3x3
Warehouse Small Warehouse Accepts and distributes goods from and to your production buildings. 500Credits
10Timber
−10Balance 5x5
Wood Lumberjack's Hut

Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

500Credits −10Balance
−10Jornaleros
4x4

(r:7)

Timber Sawmill Produces 1t of timber in 00:15. 500Credits −10Balance
−20Jornaleros
3x4
50 Jornaleros
Fish Oil Fish Oil Factory

Produces 1t of fish oil in 00:30.

Requires free coastline.

500Credits
6Timber
−5Balance
−15Jornaleros
−5Attractiveness
5x8

(5x16)

Plantains Plantain Plantation

Produces 1t of plantains in 00:30.

Requires plantain fertility.

500Credits
6Timber
−5Balance
−10Jornaleros
3x3

(f:128)

Fried plantains Fried Plantain Kitchen Produces 1t of fried plantains in 00:30. 500Credits
2Timber
−15Balance
−25Jornaleros
3x4
Trade Union Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits
25Timber
5Bricks
−50Balance
−20Influence
4x4

(r: 15)

100 Jornaleros
Sugar cane Sugar Cane Plantation

Produces 1t of sugar cane in 00:30.

Requires sugar cane fertility.

500Credits
6Timber
−5Balance
−10Jornaleros
3x4

(f:128)

Rum Rum Distillery Produces 1t of rum in 00:30. 2500Credits
6Timber
−50Balance
−30Jornaleros
6x7
Cotton Cotton Plantation

Produces 1t of cotton in 01:00.

Requires cotton fertility.

500Credits
6Timber
−5Balance
−10Jornaleros
4x4

(f:144)

Cotton fabric Cotton Mill Produces 1t of cotton fabric in 00:30. 500Credits
6Timber
−10Balance
−10Jornaleros
4x4
Sails Sailmakers Produces 1t of sails in 00:30. 500Credits
8Timber
−15Balance
−20Jornaleros
5x5
Quay Quay

Beautifies your harbour area.

Requires free harbour area.

20Credits
Sailing shipyard Sailing Shipyard

Builds ships.

Requires free coastline.

10000Credits
20Timber
−100Balance
−100Jornaleros
6x17
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits
10Timber
10Bricks
−20Balance 4x10
Harbourmaster's Office Harbourmaster's Office

Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits
20Timber
10Bricks
−50Balance
−20Influence
4x4
200 Jornaleros
Repair crane Repair Crane

Repairs nearby ships and buildings.

Requires free harbour area.

500Credits
50Timber
75Bricks
−50Balance
−3Influence
5x5
Mounted guns Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

5000Credits
20Timber
10Bricks
5Weapons
−10Balance
−3Influence
4x4
Flak Emplacement Flak Emplacement These mounted guns use specialised ammunition to target airships. Useless against most ship hulls, but deadly against airborne foes.

Requires free harbour area.

Empire of the Skies DLC is required.

4500Credits
20Timber
15Bricks
10Weapons
−60Balance
−5Influence
4x4
Alpaca wool Alpaca Farm Produces 1t of alpaca wool in 00:30. 500Credits
6Timber
−5Balance
−10Jornaleros
3x3

(f:4 of 3x3)

Poncho Poncho Darner Produces 1t of ponchos in 00:30. 500Credits
6Timber
−15Balance
−30Jornaleros
4x5
Caoutchouc Caoutchouc Plantation

Produces 1t of caoutchouc in 01:00.

Requires caoutchouc fertility.

2500Credits
8Timber
−25Balance
−10Jornaleros
3x3

(f:144)

Coconut Oil Orchard: Coconut Oil Produces 1t of coconut oil in 00:30.

Requires undeveloped tiles within its radius.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Cinnamon Orchard: Cinnamon Produces 1t of cinnamon in 00:30.

Requires undeveloped tiles within its radius.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Citrus Orchard: Citrus Produces 1t of citrus in 00:30.

Requires undeveloped tiles within its radius.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Camphor Wax Orchard: Camphor Wax Produces 1t of camphor wax in 00:30.

Requires undeveloped tiles within its radius.

Tourist Season DLC or The High Life DLC is required.

550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Fire station Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500Credits
4Timber
−25Balance 3x5
300 Jornaleros
Pearls Pearl Farm

Produces 1t of pearls in 01:30.

Requires pearl fertility.

Requires free coastline.

8500Credits
10Timber
−25Balance
−50Jornaleros
6x14
Church Chapel Provides a public service for your residents. 500Credits
10Timber
−10Balance 3x4
Police Station Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500Credits
6Timber
−50Balance 4x5
Icon park ornament base Quaint Park Ornaments generate a small amount of attractiveness for the city.
Icon city ornament club base Ubisoft Club Ornaments Ornaments generate a small amount of attractiveness for the city.
1602Memorial Special Ornaments Ornaments generate a small amount of attractiveness for the city.
Icon ornamental category christmas Christmas Decoration Ornaments generate a small amount of attractiveness for the city.

Holiday Pack DLC is required.
Icon dlc amusements pack Amusements Park Ornaments generate a small amount of attractiveness for the city.

Amusements Pack DLC is required.
Icon dlc city lights pack City Lights Pack Ornaments generate a small amount of attractiveness for the city.

City Lights Pack DLC is required.
Icon ornamental category agriculture Agricultural Ornaments Ornaments generate a small amount of attractiveness for the city.

Bright Harvest DLC is required.
Icon ornamental category industrial Industrial Ornaments Ornaments generate a small amount of attractiveness for the city.

Bright Harvest DLC is required.
Tourism ornaments info 01 Tourist Season Ornaments Ornaments generate a small amount of attractiveness for the city.

Tourist Season DLC is required.
Icon dlc pedestrian zone pack Pedestrian Zone Pack Ornaments generate a small amount of attractiveness for the city.

Pedestrian Zone Pack DLC is required.
Icon twitch advertisement annoholic Twitch Drop Ornaments Ornaments generate a small amount of attractiveness for the city.
Seasonal Decorations Pack DLC icon Seasonal Decorations Ornaments Ornaments generate a small amount of attractiveness for the city.

Seasonal Decorations Pack DLC is required.
Icon ornamental category cdlc08 railway Industrial Zone Ornaments Ornaments generate a small amount of attractiveness for the city.

Industrial Zone Pack DLC is required.
Old Town Pack DLC icon Old Town Ornaments Ornaments generate a small amount of attractiveness for the city.

Old Town Pack DLC is required.
Dragon Garden Pack DLC icon Dragon Garden Ornaments Ornaments generate a small amount of attractiveness for the city.

Dragon Garden Pack DLC is required.
Fiesta Pack DLC icon Fiesta Ornaments Ornaments generate a small amount of attractiveness for the city.

Fiesta Pack DLC is required.
National Park Pack DLC icon National Park Ornaments Ornaments generate a small amount of attractiveness for the city.

National Park Pack DLC is required.
Eldritch Pack DLC icon Eldritch Ornaments Ornaments generate a small amount of attractiveness for the city.

Eldritch Pack DLC is required.
Icon oldnate base Grand Gallery Ornaments Ornaments generate a small amount of attractiveness for the city.

Obreros Buildings[]

Obreros Obreros Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street Paved Street Improves street connections and allows for faster transportation of goods. 13Credits
1Bricks
Clay Clay Pit

Produces 1t of clay in 00:30.

Requires resource deposit.

2500Credits
4Timber
−10Balance
−100Obreros
5x5
Bricks Brick Factory Produces 1t of bricks in 01:00. 2500Credits
8Timber
−20Balance
−50Obreros
5x5
Hacienda Hacienda Accepts and distributes goods from, and to your production buildings.

Seeds of Change DLC is required.
13000Credits
60Timber
50Bricks
−100Balance
+100Attractiveness
7x9
(r:15-75)
Hacienda Hacienda Ornaments Ornaments generate a small amount of attractiveness for the city.

Seeds of Change DLC is required.
Beef Cattle Farm Produces 1t of beef in 01:00. 2500Credits
6Timber
−25Balance
−20Jornaleros
4x5

(f:6 of 3x4)

Corn Corn Farm

Produces 1t of corn in 01:00.

Requires corn fertility.

2500Credits
3Timber
−25Balance
−10Jornaleros
3x3

(f:168)

Tortilla Tortilla Maker Produces 1t of tortillas in 00:30. 4500Credits
3Timber
2Bricks
−100Balance
−100Obreros
3x5
Town Hall Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits
25Timber
25Bricks
−50Balance
−20Influence
4x4

(r:20)

Silo Silo

Improves animal farm's productivity by +100%.

Consumes 1t of corn every 5 minutes.

Bright Harvest DLC is required.

1000Credits
20Timber
10Bricks
2x3
250 Obreros
Post Office EotS Post Office Produces 1t of local mail in 00:45.

Empire of the Skies DLC is required.
10000Credits
40Timber
30Bricks
15Aluminium Profiles
−400Balance
−50Obreros
4x6

(r:24)

Post Box Post Box Produces 1t of local mail in 00:45.

Empire of the Skies DLC is required.
1000Credits
5Timber
5Bricks
5Aluminium Profiles
−120Balance
−15Obreros
1x1

(r:12)

Bauxite Bauxite Mine Produces 1t of bauxite in 00:10.

Requires resource deposit.

Empire of the Skies DLC is required.
900Credits
15Timber
12Bricks
−400Balance
−220Jornaleros
3x3
Charcoal kiln Charcoal Kiln Produces 1t of coal in 00:30.

Requires undeveloped tiles within its radius.

Empire of the Skies DLC is required.
500Credits
4Timber
5Bricks
−20Balance
−15Jornaleros
−5Attractiveness
5x5

(r:11)

Aluminium Profiles Aluminium Smelter Produces 1t of aluminium profiles in 01:30.

Empire of the Skies DLC is required.
2500Credits
8Timber
−540Balance
−40Obreros
-10Attractiveness
5x7
300 Obreros
Coffee beans Coffee Plantation

Produces 1t of coffee beans in 01:00.

Requires coffee fertility.

2500Credits
5Timber
−25Balance
−10Jornaleros
3x4

(f:168)

Coffee Coffee Roaster Produces 1t of coffee in 00:30. 9000Credits
5Timber
3Bricks
−150Balance
−150Obreros
5x6
Boxing Arena Boxing Arena Provides a public service for your residents. 2500Credits
20Timber
25Bricks
−20Balance 5x6
Gold Ore Gold Mine

Produces 1t of gold ore in 02:30.

Requires resource deposit.

2500Credits
8Timber
15Bricks
−250Balance
−100Obreros
3x3
Public mooring Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline. Limited to one per island.

2500Credits
20Timber
10Bricks
−250Balance 8x25
Pier Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits
30Timber
50Bricks
−50Balance 6x7
Cannon Tower Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

10000Credits
40Timber
40Bricks
10Weapons
−30Balance 4x4
Flame Tower Flame Tower Ejects a stream of flaming chemicals at high velocity. Devastating against wooden ships.

Requires free harbour area.
6000Credits
10Timber
30Bricks
25Weapons
−120Balance
−9Influence
4x4
Docks lighthouse 02 Docklands Ornaments Ornaments generate a small amount of attractiveness for the city.

Docklands DLC is required.
600 Obreros
Oil Harbour Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits
20Timber
25Bricks
−100Balance 7x8
Oil Storage Oil Store

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits
8Timber
15Bricks
−50Balance 4x8
Felt Felt Producer Produces 1t of felt in 00:30. 2500Credits
3Timber
2Bricks
−10Balance
−10Jornaleros
4x4
Bowler hats Bombín Weaver Produces 1t of bowler hats in 00:30. 9000Credits
3Timber
2Bricks
−50Balance
−20Obreros
4x6
Hospital Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000Credits
12Timber
20Bricks
−100Balance 5x6
Oil Oil Refinery

Produces 1t of oil in 00:15.

Requires oil fields in its influence radius.

2500Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced concrete
−250Balance
−75Obreros
−20Attractiveness
5x5

(r:9)

OilWell Oil Well

Extracts raw oil from oil fields.

Requires resource deposit.

4000Credits
6Timber
10Bricks
8Steel Beams
3x3
Railway Railway Allows for transportation of oil by trains. 50Credits
1Timber
1Steel Beams
Fuel Fuel Station Produces 1t of fuel in 00:15.

Bright Harvest DLC is required.

25000Credits
30Timber
50Bricks
40Steel Beams
10Windows
10Reinforced Concrete
−350Balance
−75Obreros
5x5
TractorBarn Tractor Barn

Improves crop farm's productivity by +200%.

Reduces workforce required by the crop farm by 50%.

Increases the number of fields the farm needs by 50%.

Consumes 1t of fuel every 5 minutes.

Bright Harvest DLC is required.

5000Credits
20Steel Beams
10Steam Motors
2x3
Rigid Airship Hangar Rigid Airship Hangar: Foundations The rigid airship hangar is built in phases. Once complete, it can produce rigid airships.

Empire of the Skies DLC is required.
50000Credits
30Timber
10Bricks
10Aluminium Profiles
−550Jornaleros 10x15
Industrial Lubricant Industrial Oil Press Produces 1t of industrial lubricant in 00:30.

Requires undeveloped tiles within its radius.

Empire of the Skies DLC is required.
850Credits
15Timber
25Bricks
−250Balance
−65Jornaleros
3x4

(r:11)

Helium Helium Extractor Produces 1t of helium in 00:15.

Requires resource deposit.

Empire of the Skies DLC is required.
2400Credits
8Timber
10Bricks
25Aluminium Profiles
−500Balance
−120Obreros
3x3
Bombs Bomb Factory Produces 1t of bombs in 01:00.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Jornaleros
−10Attractiveness
6x10
Sea Mines Sea Mine Factory Produces 1t of sea mines in 01:00.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Jornaleros
−10Attractiveness
6x10
Pamphlets Pamphlet Printer Produces 1t of pamphlets in 01:00.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Jornaleros
−10Attractiveness
6x10
Care Packages Care Package Factory Produces 1t of care packages in 01:00.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Jornaleros
−10Attractiveness
6x10
Water Drop Water Drop Factory Produces 1t of water drop in 01:00.

Empire of the Skies DLC is required.
42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Jornaleros
−10Attractiveness
6x10
Airship Platform Airship Platform The island's first warehouse. Accepts and distributes goods from, and to your production buildings. Provides space for ships to load and unload goods.

Empire of the Skies DLC is required.
20000Credits
60Timber
60Bricks
45Aluminium Profiles
−450Balance 10x15
Airship Platform Airship Platform Ornaments Ornaments generate a small amount of attractiveness for the city.

Empire of the Skies DLC is required.
1000 Obreros
Tobacco Tobacco Plantation

Produces 1t of tobacco in 02:00.

Requires tobacco fertility.

7000Credits
10Timber
−25Balance
−10Jornaleros
3x4

(f:192)

Wood veneers Marquetry Workshop Produces 1t of wood veneers in 01:00. 2500Credits
10Timber
20Bricks
−100Balance
−100Obreros
5x5
Cigars Cigar Factory Produces 1t of cigars in 00:30. 2500Credits
10Timber
20Bricks
−250Balance
−175Obreros
7x7
Zoo Zoo The finest selection of animals will make your city far more attractive. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 4x7

(c:4x6)

1500 Obreros
Anti-Armour Gun Anti-Armour Gun Fires armour-piercing rounds at high speed to penetrate metal-hulled ships. Less effective against wooden hulls.

Requires free harbour area.
7500Credits
45Bricks
15Steel beams
20Advanced Weapons
−320Balance
−11Influence
4x4
Cocoa Cocoa Plantation

Produces 1t of cocoa in 01:00. Requires cocoa fertility.

7600Credits
6Timber
−5Balance
−10Jornaleros
4x5

(f:128)

Sugar Sugar Refinery Produces 1t of sugar in 00:30. 500Credits
6Timber
−10Balance
−50Obreros
4x6
Chocolate Chocolate Factory Produces 1t of chocolate in 00:30. 24000Credits
6Timber
−50Balance
−100Obreros
5x7
Chewing Gum Chemical Plant: Chewing Gum Produces 1t of chewing gum in 00:30.

The High Life DLC is required.

65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Ethanol Chemical Plant: Ethanol Produces 1t of ethanol in 00:30.

The High Life DLC is required.

65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Celluloid Chemical Plant: Celluloid Produces 1t of chewing gum in 00:30.

The High Life DLC is required.

65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Museum Museum Artefacts from the past can be exposed here to attract curious travellers. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 5x8

(e:4x5)

Botanical Garden Botanical Garden A splendid haven for flora from every corner of the world.

Botanica DLC is required.

10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 5x8

(m:4x5)

Icon park ornament base Luxurious Park Ornaments generate a small amount of attractiveness for the city.
Icon city ornament base Pleasant Esplanade Ornaments generate a small amount of attractiveness for the city.
Icon thrift 0 Botanical Ornaments Ornaments generate a small amount of attractiveness for the city.

Botanica DLC is required.
HighLifeOrnaments Skyscraper Ornaments Ornaments generate a small amount of attractiveness for the city.

The High Life DLC is required.

Artistas Buildings[]

Artistas buildings require New World Rising DLC icon New World Rising DLC.

Artistas Artistas Buildings
Icon Name Description Construction cost Maintenance cost Size
Bauxite Bauxite Mine Produces 1t of bauxite in 00:10.

Requires resource deposit.
900Credits
15Timber
12Bricks
−400Balance
−220Jornaleros
3x3
Charcoal kiln Charcoal Kiln Produces 1t of coal in 00:30.

Requires undeveloped tiles within its radius.
500Credits
4Timber
5Bricks
−20Balance
−15Jornaleros
−5Attractiveness
5x5

(r:11)

Aluminium Profiles Aluminium Smelter Produces 1t of aluminium profiles in 01:30. 2500Credits
8Timber
−540Balance
−40Obreros
-10Attractiveness
5x7
Sewing Machines Sewing Machine Factory Produces 1t of sewing machines in 00:30. 12000Credits
10Timber
15Bricks
−500Balance
−100Artistas
4x6
Nandu Leather Nandu Farm Produces 1t of nandu leather in 00:30. 500Credits
6Timber
−5Balance
−10Jornaleros
3x5
(f:4 of 4x4)
Soccer Balls Ball Manufactory Produces 1t of soccer balls in 00:30. 500Credits
6Timber
−15Balance
−30Jornaleros
3x4
Citrus Orchard: Citrus Produces 1t of citrus in 00:30.

Requires undeveloped tiles within its radius.
550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Herbs Herb Garden Produces 1t of herbs in 00:30.

Requires herb fertility.
500Credits
6Timber
−5Balance
−10Jornaleros
4x4

(f:128)

Mezcal Mezcal Bar Produces 1t of mezcal in 00:30. 6000Credits
10Timber
5Bricks
5Steel Beams
5Windows
−150Balance
−25Artistas
4x6
900 Artistas
Power Station Power Station Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. 25000Credits
30Timber
50Bricks
40Steel Beams
30Windows
25Reinforced Concrete
−400Balance
−150Obreros
5x5
Calamari Calamari Fishery Produces 1t of calamari in 01:00.

Requires free coastline.
4000Credits
10Timber
−150Balance
−25Jornaleros
−5Attractiveness
5x11
Jalea Jalea Kitchen Produces 1t of jalea in 00:30. 12000Credits
10Timber
10Bricks
8Steel Beams
5Windows
−150Balance
−25Artistas
4x6
1800 Artistas
Beach Beach Provides a public service for your residents.

Requires free coastline.
5000Credits
25Timber
−670Balance 15x5
Beach Beach Ornaments Ornaments generate a small amount of attractiveness for the city.
Ice Cream Ice Cream Factory Produces 1t of ice cream in 01:00. 24000Credits
15Timber
15Bricks
−200Balance
−100Artistas
4x5
2700 Artistas
Iron Iron Mine Produces 1t of iron in 00:15.

Requires resource deposit.
900Credits
15Timber
12Bricks
−300Balance
−180Jornaleros
3x3
Steel Furnace Produces 1t of steel in 00:30. 500Credits
4Timber
5Bricks
−100Balance
−100Obreros
-5Attractiveness
4x7
Fire Extinguishers Laboratory: Fire Extinguisher Produces 1t of fire extinguishers in 00:45. 42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Obreros
-10Attractiveness
4x5
Fire Department Fire Department Fights fire in its influence radius. Can mobilise additional special units if required. 1500Credits
6Timber
−50Balance 3x5
Orchid Orchid Farm Produces 1t of orchid in 00:30.

Requires orchid fertility.
500Credits
6Timber
−5Balance
−10Jornaleros
3x4

(f:128)

Ethanol Chemical Plant: Ethanol Produces 1t of ethanol in 00:30. 65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Coconut Oil Orchard: Coconut Oil Produces 1t of coconut oil in 00:30.

Requires undeveloped tiles within its radius.
550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Perfumes Perfume Mixer Produces 1t of perfumes in 01:00. 15000Credits
25Timber
20Bricks
10Steel Beams
10Windows
−200Balance
−150Artistas
4x5
Minerals Mineral Mine Produces 1t of minerals in 00:15.

Requires resource deposit.
2400Credits
8Timber
10Bricks
25Aluminium Profiles
−500Balance
−120Obreros
3x3
Pigments Laboratory: Pigments Produces 1t of pigments in 00:45. 42000Credits
10Timber
20Bricks
45Aluminium Profiles
−150Balance
−150Artistas
4x5
Costumes Costume Shop Produces 1t of costumes in 01:00. 10000Credits
20Timber
20Bricks
10Steel Beams
20Windows
−250Balance
−50Artistas
5x5
Samba School Samba School Provides a public service for your residents. Consumes 1t of costumes in 02:00. 5600Credits
20Timber
25Bricks
−100Balance
−15Artistas
4x4
4000 Artistas
Police Equipment Arsenal: Police Equipment Produces 1t of police equipment in 01:00. 42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Jornaleros
-10Attractiveness
6x10
Police Headquarters Police Headquarters Fights riots in its influence radius. Can mobilise additional special units if required. 3700Credits
13Timber
15Bricks
−50Balance 4x5
Electric Cables Cable Factory Produces 1t of electric cables in 01:00. 30000Credits
10Timber
20Bricks
−725Balance
−150Obreros
6x7
Camphor Wax Orchard: Camphor Wax Produces 1t of camphor wax in 00:30.

Requires undeveloped tiles within its radius.
550Credits
10Timber
10Bricks
−50Balance
−35Jornaleros
4x4
(r:9)
Celluloid Chemical Plant: Celluloid Produces 1t of chewing gum in 00:30. 65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Motor Motor Assembly Plant Produces 1t of motor in 00:30.

RequiresElectricityelectricity.
30000Credits
15Timber
25Bricks
5Steel Beams
5Windows
5Reinforced Concrete
−400Balance
−150Obreros
6x10
Fans Fan Factory Produces 1t of fans in 00:30.

RequiresElectricityelectricity.
40000Credits
20Timber
20Bricks
15Steel Beams
8Windows
8Reinforced Concrete
−500Balance
−150Artistas
6x6
Film Reel Chemical Plant: Film Reels Produces 1t of film reel in 00:30. 65000Credits
30Timber
45Bricks
−800Balance
−125Obreros
−10Attractiveness
6x8
Cinema Cinema Provides a public service for your residents. Consumes 1t of film reel in 03:00. 10000Credits
25Timber
20Bricks
5Steel Beams
5Windows
15Reinforced Concrete
−1000Balance
−30Artistas
3x4
6000 Artistas
Medicine Laboratory: Medicine Produces 1t of medicine in 00:45. 42000Credits
10Timber
20Bricks
45Aluminium Profiles
−600Balance
−300Artistas
−10Attractiveness
4x5
City Hospital City Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 12000Credits
18Timber
25Bricks
−50Balance 5x6
Scooter Scooter Factory Produces 1t of scooter in 01:00.

RequiresElectricityelectricity.
45000Credits
30Timber
30Bricks
15Steel Beams
10Windows
10Reinforced Concrete
−2000Balance
−200Artistas
6x7
Grand Stadium Grand Stadium: Foundations Come for the game, stay for the company.

Limited to one per island.
300000Credits
150Timber
300Reinforced Concrete
11x15


The Arctic Buildings[]

Arctic buildings require The Passage DLC icon The Passage DLC.

Explorers Buildings[]

Explorers Explorers Buildings
Icon Name Description Construction cost Maintenance cost Size
Road Arctic Road Connects buildings and allows for transportation of goods. 3Credits
Canteen Canteen

Provides a public service for your residents.

1000Credits
5Timber
−100Balance 5x6
Residence Explorer Shelter Your residents live here. Residents provide income and workforce. 2Timber 3x3
Warehouse Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits
5Timber
−20Balance 5x5
Charcoal kiln Charcoal Kiln

Produces 1t of coal in 00:30.

Requires forest fertility.

500Credits
2Timber
−20Balance
−10Explorers
5x5

(r:11)

Heater Heater Provides heat over a limited area if supplied wth coal.

Requires 1t of coal in 00:30.

1000Credits
5Timber
−50Balance 3x4
Wood Lumberjack's Hut Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

Requires heating.

100Credits −20Balance
−10Explorers
4x4

(r:7)

Timber Sawmill

Produces 1t of timber in 00:15.

Requires heating.

100Credits −20Balance
−10Explorers
3x4
100 Explorers
Whaling Station Whaling Station Produces 1t of whale oil in 01:00.

Requires whale fertility. Requires free coastline.

Requires heating.

200Credits
5Timber
−75Balance
−30Explorers
6x17
Caribou Hunting Cabin Caribou Hunting Cabin Produces 1t of caribou meat in 01:00.

Requires undeveloped tiles within its radius.

Requires caribou fertility.

Requires heating.

200Credits
2Timber
−40Balance
−25Explorers
5x5

(r:9)

Pemmican Cookhouse Pemmican Cookhouse Produces 1t of pemmican in 01:00.

Requires heating.

1000Credits
5Timber
−60Balance
−30Explorers
4x5
250 Explorers
Ranger Station Ranger Station Fights fire and arctic flu within its area of influence.

Requires heating.

4000Credits
10Timber
5Steel Beams
−75Balance 4x4
Seal Hunting Docks Seal Hunting Docks Produces 1t of seal skin in 00:30.

Requires seal fertility.

Requires free coastline.

Requires heating.

200Credits
5Timber
−50Balance
−20Explorers
5x7
Goose Farm Goose Farm Produces 1t of goose feathers in 02:00.

Requires heating.

200Credits
10Timber
−70Balance
−35Explorers
3x3

(f:5 of 2x3)

Sleeping Bag Factory Sleeping Bag Factory Produces 1t of sleeping bags in 01:00.

Requires heating.

1500Credits
15Timber
−120Balance
−50Explorers
4x4
500 Explorers
Oil Lamp Factory Oil Lamp Factory Produces 1t of oil lamps in 01:00.

Requires heating.

2000Credits
15Timber
−200Balance
−70Explorers
4x4

Technicians Buildings[]

Technicians Technicians Buildings
Icon Name Description Construction cost Maintenance cost Size
Airship Hangar Arctic Airship Hangar: Foundations The airship hangar is built in phases. Once complete, it can produce trade airships if you have a supply of arctic gas. 30Timber
10Steel Beams
−150Explorers 12x16
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits
10Timber
−50Balance 4x10
Cannon Tower Cannon Tower Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

4000Credits
10Timber
5Steel Beams
10Weapons
−60Balance
−7Influence
4x4
Flak Emplacement Flak Emplacement These mounted guns use specialised ammunition to target airships. Useless against most ship hulls, but deadly against airborne foes.

Requires free harbour area.

Empire of the Skies DLC is required.

4500Credits
20Timber
15Bricks
10Weapons
−60Balance
−5Influence
4x4
Flame Tower Flame Tower Ejects a stream of flaming chemicals at high velocity. Devastating against wooden ships.

Requires free harbour area.
6000Credits
10Timber
30Bricks
25Weapons
−120Balance
−9Influence
4x4
Pier Pier Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits
30Timber
10Steel Beams
−50Balance 6x7
100 Technicians
Airship Platform Airship Platform The island's first warehouse. Accepts and distributes goods from, and to your production buildings. Provides space for ships to load and unload goods.

Empire of the Skies DLC is required.
30000Credits
50Timber
50Bricks
−450Balance 12x16
Post Office Post Office (The Passage only) Provides a public service for your residents. 2500Credits
20Timber
10Steel Beams
−75Balance 3x4
Post Office Post Office (Empire of the Skies version) Produces 1t of local mail in 00:45. Provides a public service for your residents.

Empire of the Skies DLC is required.
10000Credits
30Timber
30Bricks
−400Balance
−45Explorers
3x4

(r:24)

Airmail Sorting Office Airmail Sorting Office Empire of the Skies DLC is required. 5000Credits
30Timber
15Bricks
3x5
Arctic Lodge Arctic Lodge Only useful if equipped with items. Attach items here to provide bonuses to production and residences. 2500Credits
25Timber
10Steel Beams
−50Balance
−20Influence
4x4

(r: 15)

300 Technicians
Bear Hunting Cabin Bear Hunting Cabin Produces 1t of bear furs in 01:30.

Requires undeveloped tiles within its radius.

Requires heating.

2000Credits
5Timber
−90Balance
−40Explorers
5x5

(r:9)

Parka Factory Parka Factory

Produces 1t of parkas in 01:30.

Requires heating.

2000Credits
10Timber
4Steel Beams
−350Balance
−80Technicians
4x4
Prime Hunting Cabin Prime Hunting Cabin Produces 1t of furs in 00:15.

Requires furs fertility.

Requires undeveloped tiles within radius.

Requires heating.

200Credits
2Timber
−50Balance
−40Explorers
5x5

(r:9)

750 Technicians
Anti-Armour Gun Anti-Armour Gun Fires armour-piercing rounds at high speed to penetrate metal-hulled ships. Less effective against wooden hulls.

Requires free harbour area.
7500Credits
45Bricks
15Steel beams
20Advanced Weapons
−320Balance
−11Influence
4x4
Husky Farm Husky Farm Produces 1t of huskies in 02:00.

Requires heating.

3000Credits
20Timber
−150Balance
−80Technicians
3x4

(f:4 of 2x3)

Sled Frame Factory Sled Frame Factory Produces 1t of sleds in 01:00.

Requires heating.

3000Credits
20Timber
5Steel Beams
−450Balance
−80Technicians
3x4
Husky Sled Factory Husky Sled Factory Produces 1t of husky sleds in 01:00.

Requires heating.

5000Credits
20Timber
6Steel Beams
−650Balance
−100Technicians
4x6
Deep Gold Mine Deep Gold Mine Produces 1t of gold ore in 01:00.

Requires gold deposits.

Requires heating.

5000Credits
20Timber
5Steel Beams
−400Balance
−100Technicians
3x3
Arctic Gas Arctic Gas Mine Produces 1t of arctic gas in 04:30.

Requires arctic gas deposits in its influence radius.

Requires heating.

8000Credits
20Timber
5Steel Beams
−1000Balance
−250Technicians
4x4

(r:8)

Enbesa buildings[]

Enbesa buildings require Land of Lions DLC icon Land of Lions DLC.

Shepherds Buildings[]

Icon resident sheperd 0 Shepherds Buildings
Icon Name Description Construction cost Maintenance cost Size
Desert Road Desert Road Connects buildings and allows for transportation of goods. 3Credits
Marketplace Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits
8Wanza Timber
−20Balance 5x6
Residence Shepherd Residence Your residents live here. Residents provide income and workforce. 1Wanza Timber 3x3
Warehouse Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits
5Wanza Timber
−10Balance 5x5
Icon canal 0 Canal Creates fertile soil in a range of 4 tiles from each side of the canal tile when filled with water. 5Credits 1x1
Icon water pump 0 Water Pump Fills connected canals with water to create fertile soil. 1000Credits
5Wanza Timber
−25Balance
Icon wansa wood 0 Wanza Woodcutter

Produces 1t of Wanza Timber in 00:15.

Requires undeveloped tiles within its radius.

500Credits −15Balance
−15Shepherds
4x4

(r:7)

50 Shepherds
Icon goat milk 0 Goat Farm

Produces 1t of goat milk in 01:00.

Fertile soil increases production by 100%.

500Credits
5Wanza Timber
−5Balance
−30Shepherds
3x4

(f:4 of 3x4)

150 Shepherds
Quay Quay

Beautifies your harbour area.

Requires free harbour area.

5Credits
1Wanza Timber
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits
10Wanza Timber
−20Balance 4x10
Harbourmaster's Office Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits
25Wanza Timber
−50Balance
−20Influence

4x4

(r: 18)

Repair crane Repair Crane

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

2000Credits
30Wanza Timber
40Mud Bricks
−50Balance
−3Influence
5x5

(r: 18)

Mounted guns Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

5000Credits
25Wanza Timber
10Mud Bricks
5Weapons
−10Balance
−3Influence
4x4
Flak Emplacement Flak Emplacement These mounted guns use specialised ammunition to target airships. Useless against most ship hulls, but deadly against airborne foes.

Requires free harbour area.

Empire of the Skies DLC is required.

4500Credits
20Wanza Timber
15Mud Bricks
10Weapons
−60Balance
−5Influence
4x4
Icon linen farm 0 Linseed Farm

Produces 1t of linseed in 01:00.

Requires linseed fertility.

Requires fertile soil

500Credits
2Wanza Timber
−10Balance
−5Shepherds
3x3

(f:96)

Icon linen fabric 0 Linen Mill

Produces 1t of linen in 00:30.

500Credits
6Wanza Timber
−20Balance
−25Shepherds
4x4
Icon traditional clothing 0 Embroiderer Produces 1t of finery in 01:00. 1250Credits
8Wanza Timber
−20Balance
−40Shepherds
5x6
Icon music plaza 0 Musicians' Court Provides a public service for your residents. 3000Credits
20Wanza Timber
−50Balance 4x4
Trade Union Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits
25Wanza Timber
−50Balance
−20 Influence

4x4

(r: 13)

Fire station Fire Station Fights fire in its influence radius. Can mobilise additional special units if required.

Requires canal connection.

1000Credits
6Wanza Timber
−50Balance 3x5
300 Shepherds
Icon watusi 0 Sanga Farm Produces 1t of sanga cows in 01:00.

Fertile soil increases production by 100%.

750Credits
4Wanza Timber
−10Balance
−20Shepherds
3x3

(f:5 of 4x4)

Salt Salt Works Produces 1t of salt in 00:30.

Requires free coastline.

750Credits
8Wanza Timber
−15Balance
−15Shepherds
6x12
Icon dried meat 0 Dry-House Produces 1t of dried meat in 00:30. 750Credits
6Wanza Timber
−25Balance
−50Shepherds
4x4
Icon hibiscus farm 0 Hibiscus Farm Produces 1t of hibiscus petals in 01:00.

Requires hibiscus fertility.

Requires fertile soil.

1250Credits
6Wanza Timber
−15Balance
−15Shepherds
3x4

(f: 144)

Icon hibiscus tea 0 Tea Spicer Produces 1t of hibiscus tea in 01:30. 2500Credits
10Wanza Timber
−60Balance
−35Shepherds
3x4
Icon 2x2 01 Enbesan Ornaments Bring forth the wild beauty of Enbesa, so all may see that this land is indeed blessed!
Icon fence01 gate 01 Enbesan Fences Bring forth the wild beauty of Enbesa, so all may see that this land is indeed blessed!

Elders Buildings[]

Icon resident elder 0 Elders Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street Paved Street Improves street connections and allows for faster transportation of goods. 13Credits
1Mud Bricks
Clay Clay Collector

Produces 1t of clay in 00:15.

Requires a river slot.

2500Credits
6Wanza Timber
−20Balance
−35Shepherds
Icon teff grass 0 Teff Farm Produces 1t of teff in 01:00.

Requires teff fertility.

Requires fertile soil.

1500Credits
5Wanza Timber
−20Balance
−20Shepherds
3x4

(f: 168)

Icon mud bricks 0 Brick Dry-House

Produces 1t of Mud Bricks in 01:00.

2500Credits
8Wanza Timber
−40Balance
−100Elders
5x5
Icon indigo 0 Indigo Farm Produces 1t of indigo dye in 01:00.

Requires indigo fertility.

Requires fertile soil.

2000Credits
5Wanza Timber
−25Balance
−20Shepherds
4x4

(f: 144)

Icon ceramics 0 Ceramics Workshop

Produces 1t of ceramics in 00:30.

4000Credits
12Wanza Timber
3Mud Bricks
−100Balance
−100Elders
5x5
Icon tapestries 0 Tapestry Looms

Produces 1t of tapestries in 00:30.

5000Credits
10Wanza Timber
7Mud Bricks
−190Balance
−90Elders
4x5
Police Station Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2000Credits
8Wanza Timber
−50Balance 4x5
Silo Silo

Improves animal farm's productivity by +100%.

Consumes 1t of teff every 5 minutes.

Bright Harvest DLC is required.

1000Credits
20Wanza Timber
10Mud Bricks
2x3
300 Elders
Icon spices 0 Spice Farm Produces 1t of spices in 01:00.

Requires spice fertility.

Requires fertile soil.

2500Credits
10Wanza Timber
−25Balance
−15Shepherds
4x4

(f: 128)

Icon teff flour 0 Teff Mill

Produces 1t of spiced flour in 00:30.

2500Credits
10Wanza Timber
5Mud Bricks
−75Balance
−50Elders
3x4
Icon seafood 0 Lobster Fishery

Produces 1t of lobsters in 01:00.

Requires free coastline.

3000Credits
12Wanza Timber
8Mud Bricks
−40Balance
−35Shepherds
5x10
Icon wat stew 0 Wat Kitchen

Produces 1t of seafood stew in 01:00.

4500Credits
15Wanza Timber
10Mud Bricks
−150Balance
−70Elders
6x6
Icon tobacco pipes 0 Pipe Maker

Produces 1t of clay pipes in 01:30.

9000Credits
10Wanza Timber
15Mud Bricks
−180Balance
−75Elders
4x7
Town Hall Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits
25Wanza Timber
25Mud Bricks
−50Balance
−20 Influence

4x4

(r: 13)

600 Elders
Hospital Hospital

Fights illness in its influence radius. Can mobilise additional special units if required.

500Credits
15Wanza Timber
20Mud Bricks
−100Balance 5x6
Icon paper 0 Paper Mill

Produces 1t of paper in 00:15.

Requires a river slot.

6500Credits
10Wanza Timber
15Mud Bricks
−55Balance
−85Elders
Icon scriptures 0 Luminer

Produces 1t of illuminated script in 01:00.

12000Credits
15Wanza Timber
20Mud Bricks
−250Balance
−100Elders
5x6
Railway Railway Allows for transportation of oil by trains. 50Credits
1Wanza Timber
1Steel Beams
1x1
Oil Harbour Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits
20Wanza Timber
25Mud Bricks
−100Balance 7x8
Oil Storage Oil Store

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits
8Wanza Timber
15Mud Bricks
−50Balance 4x8
Fuel Fuel Station Produces 1t of fuel in 00:15.

Bright Harvest DLC is required.

25000Credits
30Wanza Timber
50Mud Bricks
40Steel Beams
10Windows
10Reinforced Concrete
−350Balance
−75Elders
5x5
TractorBarn Tractor Barn

Improves crop farm's productivity by +200%.

Reduces workforce required by the crop farm by 50%.

Increases the number of fields the farm needs by 50%.

Consumes 1t of fuel every 5 minutes.

Bright Harvest DLC is required.

5000Credits
20Steel Beams
10Steam Motors
2x3
1000 Elders
Pier Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits
30Wanza Timber
30Mud Bricks
−50Balance 6x7
Cannon Tower Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

10000Credits
35Wanza Timber
25Mud Bricks
10Weapons
−30Balance
−7Influence
4x4
Flame Tower Flame Tower Ejects a stream of flaming chemicals at high velocity. Devastating against wooden ships.

Requires free harbour area.
6000Credits
10Wanza Timber
30Mud Bricks
25Weapons
−120Balance
−9Influence
4x4
Anti-Armour Gun Anti-Armour Gun Fires armour-piercing rounds at high speed to penetrate metal-hulled ships. Less effective against wooden hulls.

Requires free harbour area.
7500Credits
45Mud Bricks
15Steel beams
20Advanced Weapons
−320Balance
−11Influence
4x4
Icon beeswax 0 Apiary Produces 1t of beeswax in 00:30.

Requires beeswax fertility.

Requires fertile soil.

9000Credits
15Wanza Timber
−70Balance
−30Shepherds
3x3

(f: 192)

Icon candles 0 Chandler

Produces 1t of ornate candles in 00:30.

7000Credits
15Wanza Timber
10Mud Bricks
−120Balance
−30Elders
4x5
Icon lanterns 0 Lanternsmith

Produces 1t of lanterns in 01:00.

18000Credits
20Wanza Timber
20Mud Bricks
−300Balance
−75Elders
5x6
Icon monastery 0 Monastery Provides a public service for your residents. 10000Credits
30Wanza Timber
30Mud Bricks
−140Balance 6x7
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