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The palace is not only a unique symbol of your empire's grandeur, but a place to improve and elevate your favourite city.

Palace is a modular Administration Building which affects and boosts buildings built within its street range, which can be greatly increased by constructing many palace wings. The palace contains five different departments, each with a particular passive effect, which can be amplified by prestige levels obtained for reaching extremely high attractiveness on the island with the palace. It is possible to also select one of the five policies available within every department, each policy has a specific effect. The palace requires the Seat of Power DLC icon Seat of Power DLC, it can be built only in the Old World (and Cape Trelawney), only one palace can be built per profile. Constructing the palace unlocks the option to build a Local Department Local Department on other islands.

Wings and street range[]

WingsScreenshot

Three wings elegantly connected to the palace

Wings are the modules of the palace which can be built in order to increase its street range and to increase island's attractiveness. Wings have to be attached to the palace, either directly or indirectly via other already connected wings. The wings have several visual variants but each wing has the same size, effects and construction cost:

  • Construction cost: Credits50000 • Timber10 • Bricks20 • Steel Beams20 • Windows15 • Reinforced Concrete10
  • Attractiveness: Attractiveness+15
  • Size: 3x3
  • Street range increase: Dirt Road +2; Paved Street +3

Street range of the palace depends on the number of wings built, and like in case of all buildings, the range is increased when paved streets are used. The available number of wings is limited and dependent on the profile level and the global population amount. There is no maximum limit of wings.

The street range of the palace also determines the range of local departments. Local department's range is equal to half of the range of the palace.

Profile Level Population Wing Limit Max Range

(dirt roads)

Max Range

(paved streets)

1 0 6 60 89
34 13200 6 60 89
35 13600 10 68 101
36 14000 12 72 107
37 14400 14 76 113
38 14800 16 80 119
39 15200 18 84 125
40 15600 20 88 131
41 16000 22 92 137
42 16460 24 96 143
43 17610 26 100 149
44 19280 28 104 155
45 21470 30 108 161
46 24210 32 112 167
47 27510 34 116 173
48 31360 36 120 179
49 35780 38 124 185
50 40780 40 128 191
51 46360 42 132 197
52 52520 44 136 203
53 59280 46 140 209
54 66640 48 144 215
55 74600 50 148 221
56 83160 52 152 227
57 92330 54 156 233
58 102120 56 160 239
59 112520 58 164 245
60 123540 60 168 251
61 135190 62 172 257
62 147460 64 176 263
63 160360 66 180 269
64 173900 68 184 275
65 188070 70 188 281
66 202870 72 192 287
67 218320 74 196 293
68 234410 76 200 299
69 251140 78 204 305
70 268520 80 208 311
71 286550 82 212 317
72 305230 84 216 323
73 324560 86 220 329
74 344550 88 224 335
75 365200 90 228 341
76 386510 92 232 347
77 408470 94 236 353
78 431100 96 240 359
79 454400 98 244 365
80 478360 100 248 371
81 502990 102 252 377
82 528290 104 256 383
83 554260 106 260 389
84 580900 108 264 395
85 608220 110 268 401
86 636210 112 272 407
87 664890 114 276 413
88 694240 116 280 419
89 724270 118 284 425
90 754980 120 288 431
91 786370 122 292 437
92 818450 124 296 443
93 851220 126 300 449
94 884670 128 304 455
95 918820 130 308 461
96 953650 132 312 467
97 989170 134 316 473
98 1025380 136 320 479
99 1062290 138 324 485
100 1099900 140 328 491

Departments[]

Icon Department Passive Effect Prestige Bonus Unlock Condition
Icon department civic affairs Administration +50 island workforce per Town Hall +10 0 Attractiveness
Icon department culture tourism Culture +20% chance of receiving visiting Specialists at the Public Mooring +4% 450 Attractiveness
Icon department industry technology Labour +10% productivity for production buildings and multifactories within range of a Trade Union +2% 700 Attractiveness
Icon department domestic affairs Welfare +10 area of influence for all Public Buildings +2 1000 Attractiveness
Icon department maritime affairs Trade +200t of island storage per Harbourmaster's Office and Docklands Main Wharf +40 1350 Attractiveness

Policies[]

Department of Administration[]

Policies of the Department of Administration affect town halls or residences within the range of town halls.

Icon Policy Effect Unlock Condition
Icon municipal repository Cellar Repurposing Act +200t island storage per town hall 700 Attractiveness
Icon sustainable eating Creative Cuisine Act 30% reduced need for all foods

(Residents consume 30% less fish, sausages, bread, canned food, chocolate, seafood stew, chewing gum and biscuits)

700 Attractiveness
Icon age of reason Science Fairs Act +1 influence for engineer residences 2700 Attractiveness
Icon town hall extension Open Minds Act +1 item slot for town halls 3850 Attractiveness
Icon city beautification Gildhall' Act +200 attractiveness for town halls 5950 Attractiveness

Department of Culture[]

Policies of the Department of Culture affect the World's Fair, culture buildings (zoos, museums and botanical gardens) or public moorings.

Icon Policy Effect Unlock Condition
Icon expo promotion Cultural Outreach Act +1 reward from World's Fair Events 1000 Attractiveness
Icon cultural heritage Heritage Act +10 influence per museum module 1000 Attractiveness
Icon zoological evolution Conservation Act +10 influence per zoo module 3250 Attractiveness
Icon national collection Estate Collections Act +250 attractiveness per completed cultural set

(affects zoological gardens, museums and botanical gardens)

4500 Attractiveness
Icon permanent visa Right To Remain Act Improves specialists visiting public mooring

(superior specialists replace the regular ones visiting your city - click here to see the list)

6750 Attractiveness

Department of Labour[]

Policies of the Department of Labour affect particular or all production buildings and multifactories within the range of trade unions, or affect trade unions themselves.

Icon Policy Effect Unlock Condition
Icon agricultural subsidy Land Reform Act Extra goods from farms

(extra output of the produced good: 1 extra per 2 cycles)

1350 Attractiveness
Icon manufacturing reform Skilled Labour Act Extra goods from heavy factories

(extra output of the produced good: 1 extra per 3 cycles)

1350 Attractiveness
Icon efficiency program Galvanic Grants Act +50% productivity from electricity 3850 Attractiveness
Icon professional development Factory Inspections Act -50% workforce needed 5200 Attractiveness
Icon union impulse Union Subsidies Act +1 item slot for trade unions 6750 Attractiveness

Department of Welfare[]

Policies of the Department of Welfare affect residences in range of certain connected public buildings, or power plants

Icon Policy Effect Unlock Condition
Icon publicly endorsed amenities Aspirational Finance Act +50 bonus income

(affects artisan residences and engineer residences in range of connected universities, variety theatres, power plants, and banks;

residents provide bonus income from university, variety theatre, electricity and bank)

1750 Attractiveness
Icon patronage of romantics Arts Patronage Act +3 attractiveness for artisan and engineer residences

(affects artisan residences and engineer residences in range of connected variety theatres)

1750 Attractiveness
Icon power reform City Wide Web Act +15 / +22 (dirt road / paved street) area of influence for power plants 2700 Attractiveness
Icon welfare state Social Welfare Act +5 happiness from all public services

(residents gain bonus happiness from market, pub, church, school, variety theatre, university, electricity, bank, members club and radio tower)

4500 Attractiveness
Icon common spirits act Late Licence Act 20% reduced need for all drinks

(affects residences in range of connected pubs, variety theatres, members clubs and radio towers;

residents consume 20% less schnapps, beer, rum, coffee, champagne, hibiscus tea and cognac)

5950 Attractiveness

Department of Trade[]

Policies of the Department of Trade affect harbour buildings in range of connected harbourmaster's offices and docklands main wharfs, or harbourmaster's offices and docklands themselves.

Icon Policy Effect Unlock Condition
Icon maritime exploitation program Coastal Reforms Act +300% productivity for all coastal production buildings 2200 Attractiveness
Icon depot annex reform Shipyard Stock Act +50t island storage per depot 2200 Attractiveness
Icon tank capacity extension Fuel Reserves Act +200t island oil storage per oil harbour and oil store 3250 Attractiveness
Icon restructuring of harbourmasters Harbour Stewardship Act +1 item slot for harbourmaster's offices 5200 Attractiveness
Icon vessel traffic service Naval Logistics Act -50% loading times for ships at trading posts and piers 7600 Attractiveness

Prestige[]

Prestige is a value that determines the strength of passive effects of all departments. First prestige level is obtained with 9000 Attractiveness, each next level requires 1000 Attractiveness more. Each prestige level increases the base effect of the department by 20% of the base value, up to a maximum of 600% of the base value at prestige level 25. The table below lists all prestige level and exact strengths of departments' passive effects. Passive bonus from Welfare Department (+range) refers to dirt road, the same bonus on paved street is 1.5x the amount (max. bonus is +90).

Prestige Level Requirement Administration

(workforce)

Culture

(visitor chance)

Labour

(productivity)

Welfare

(range)

Trade

(storage)

0

(base)

+50 +20% +10% +10 +200t
1 9000 Attractiveness +60 +24% +12% +12 +240t
2 10000 Attractiveness +70 +28% +14% +14 +280t
3 11000 Attractiveness +80 +32% +16% +16 +320t
4 12000 Attractiveness +90 +36% +18% +18 +360t
5 13000 Attractiveness +100 +40% +20% +20 +400t
6 14000 Attractiveness +110 +44% +22% +22 +440t
7 15000 Attractiveness +120 +48% +24% +24 +480t
8 16000 Attractiveness +130 +52% +26% +26 +520t
9 17000 Attractiveness +140 +56% +28% +28 +560t
10 18000 Attractiveness +150 +60% +30% +30 +600t
11 19000 Attractiveness +160 +64% +32% +32 +640t
12 20000 Attractiveness +170 +68% +34% +34 +680t
13 21000 Attractiveness +180 +72% +36% +36 +720t
14 22000 Attractiveness +190 +76% +38% +38 +760t
15 23000 Attractiveness +200 +80% +40% +40 +800t
16 24000 Attractiveness +210 +84% +42% +42 +840t
17 25000 Attractiveness +220 +88% +44% +44 +880t
18 26000 Attractiveness +230 +92% +46% +46 +920t
19 27000 Attractiveness +240 +96% +48% +48 +960t
20 28000 Attractiveness +250 +100% +50% +50 +1000t
21 29000 Attractiveness +260 +104% +52% +52 +1040t
22 30000 Attractiveness +270 +108% +54% +54 +1080t
23 31000 Attractiveness +280 +112% +56% +56 +1120t
24 32000 Attractiveness +290 +116% +58% +58 +1160t
25

(max)

33000 Attractiveness +300 +120% +60% +60 +1200t

Tourists' hot spot need[]

When Seat of Power DLC icon Seat of Power DLC is active, Tourists Tourists have an additional optional hot spot need for the Palace. Like other hot spot needs it can be satisfied only via the bus network. Both the palace and a hotel have to be in the circular range of bus stops. The fulfilment level of the need is not determined by the distance between the bus stops, the palace and hotels can be located anywhere on the island as long as they are connected to the bus network.

When Hotel Hotels are connected to the Palace, each hotel gains 3 happiness and generates more income depending on game settings:

  • high income: +468.75 coins per minute per hotel
  • medium income: +421.875 coins per minute per hotel
  • low income: +375 coins per minute per hotel


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