Iron Mine is a production building that produces Iron from an iron deposit in the mountains. It can be built in the Old World (and Cape Trelawney). With New World Rising DLC it can also be built in the New World.
In the Campaign mode the iron mines can be built only after completing the "Moving Mountains" quest in the chapter 2.
Productivity[]
It takes 15 seconds to produce 1 ton of iron so the production rate is 4 tons of iron per minute. Productivity can be changed by adjusting working conditions and using items and electricity.
Production Chains[]
All regular production chains involving the Iron Mine are listed below.
Steel Beams[]
Steel Beams
★ The Charcoal Kilns may be replaced with a Coal Mine
for -10 -30 +10 +400 +4 -5
Weapons[]
Weapons
★ The Charcoal Kilns may be replaced with a Coal Mine
for -10 -30 +10 +400 +4 -5
Canned Food[]
Canned Food
Supplies:
• 390 Artisans Residences (up to 11700 Artisans)
• or 195 Engineers Residences (up to 7800 Engineers)
• or 66,7 Scholars Residences (up to 8000 Scholars)
• or 333,3 Technicians Residences (up to 6666 Technicians)
Sewing Machines[]
Sewing Machines
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 140 Artisans Residences (up to 4200 Artisans)
• or 70 Engineers Residences (up to 2800 Engineers)
• or 160 Obreros Residences (up to 3200 Obreros)
Reinforced Concrete[]
Reinforced Concrete
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Penny Farthings[]
Penny Farthings
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 160 Engineers Residences (up to 6400 Engineers)
• or 80 Investors Residences (up to 4000 Investors)
Steam Motors[]
Steam Motors
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Advanced Weapons[]
Advanced Weapons
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Steam Carriages[]
Steam Carriages
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 600 Investor Residences (up to 30000 Investors)
The High Life DLC[]
Elevators[]
Typewriters[]
Violins[]
Shopping Arcades[]
Iron is also used at Shopping Arcades in the following patents:
Empire of the Skies DLC[]
Bombs[]
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Sea Mines[]
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Care Packages[]
New World Rising DLC[]
Fire Department[]
Police Headquarters[]
Fans[]
Supplies:
• 3846.15 Artistas Residences (up to 153846 Artistas)
Scooter[]
Supplies:
• 2300 Artistas Residences (up to 92000 Artistas)
Alternatives[]
The Iron Mine is also involved in the following production chains when particular items are equipped in a Trade Union.
Reinforced Concrete (Cementer)[]
Cementer Uncommon | ||
---|---|---|
Lays down extra-solid foundations. | ||
Equipped in Trade Union Affects Concrete Factory |
Effects Replaced Input Instead of Cement, the building processes Clay. |
Expedition Bonus Crafting: +20 |
Reinforced Concrete
Cementer
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Canned Food (Recipe Archivist)[]
Marcel Forcas, Celebrity Chef Legendary | ||
---|---|---|
M. Forcas' larger-than-life personality draws captive audiences to his cookery demonstrations. | ||
Equipped in Trade Union Affects Artisanal Kitchen |
Effects Productivity: +100% Extra Goods Occasionally produces extra Sausages every 5th cycle Replaced Input Instead of Beef, the building processes Pigs. |
Expedition Bonus Crafting: +25 Diplomacy: +25 Medicine: +25 |
Recipe Archivist Rare | ||
---|---|---|
Trawls the history books for cooking's best kept secrets. | ||
Equipped in Trade Union Affects Artisanal Kitchen |
Effects Productivity: +30% Replaced Input Instead of Beef, the building processes Pigs. |
Expedition Bonus Crafting: +15 Medicine: +15 |
Canned Food
Recipe Archivist
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Canned Food supplies:
• 507 Artisan Residences (up to 15210 Artisans)
• or 253,5 Engineer Residences (up to 10140 Engineers)
• or 86,7 Scholar Residences (up to 10404 Scholars)
• or 433,3 Technician Residences (up to 8666 Technicians)
Canned Food (Chef Michel)[]
Chef Michel Epic | ||
---|---|---|
Michel believes in seasonal ingredients, and traditional cooking methods. | ||
Equipped in Trade Union Affects Cannery |
Effects Extra Goods Occasionally produces extra Sausages every 2nd cycle Replaced Input Instead of Goulash, the building processes Pigs. |
Expedition Bonus Crafting: +20 Force: +20 |
Canned Food
Chef Michel
Canned Food supplies:
• 390 Artisan Residences (up to 11700 Artisans)
• or 195 Engineer Residences (up to 7800 Engineers)
• or 333,3 Technician Residences (up to 6666 Technicians)
Sausages supply:
• 100 Worker Residences (up to 2000 Workers)
• or 50 Artisan Residences (up to 1500 Artisans)
Fur Coats (Master Craftsman Franke)[]
Master Craftsman Franke Epic | ||
---|---|---|
Franke is an alchemist of textiles, with dedication, skilled artistry and years of experience in turning fur to cotton and back again! | ||
Equipped in Trade Union Affects Fur Dealer |
Effects Productivity: +40% Extra Goods Occasionally produces extra Ponchos every 12th cycle Occasionally produces extra Work Clothes every 12th cycle Occasionally produces extra Bowler Hats every 12th cycle Replaced Input Instead of Furs and Cotton Fabric, the building processes Iron and Wool. |
Expedition Bonus Crafting: +45 Navigation: +20 |
Available from Artisan quest: Beyond The Horizon 3 — Come Together |
Fur Coats
Master Craftsman Franke
Notice that the green and red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Fur Coats supply:
• 48,79 Artisan Residences (up to 1463 Artisans)
• or 24,4 Engineer Residences (up to 976 Engineers)
Work Clothes supply:
• 7,55 Farmer Residences (up to 75 Farmers)
• or 3,77 Worker Residences (up to 75 Workers)
Ponchos supply:
• 9,29 Jornalero Residences (up to 93 Jornaleros)
• or 4,65 Obrero Residences (up to 93 Obreros)
Bowler Hats supply:
• 8,71 Obrero Residences (up to 174 Obreros)
Penny Farthings (Dario the Mechanical Engineer)[]
Dario the Mechanical Engineer Epic | ||
---|---|---|
Dario is an octopus, with eight different tools in his eight different hands. | ||
Equipped in Trade Union Affects Bicycle Factory Sewing Machine Factory |
Effects Extra Goods Occasionally produces extra Pocket Watches every 8th cycle Occasionally produces extra Gramophones every 8th cycle Replaced Input Instead of Steel, the building processes Iron. |
Expedition Bonus Crafting: +45 |
Penny Farthings
Dario the Mechanical Engineer
Penny Farthings supply:
• 160 Engineer Residences (up to 6400 Engineers)
• or 80 Investor Residences (up to 4000 Investors)
Pocket Watches supply:
• 63,75 Engineer Residences (up to 2550 Engineers)
• or 31,875 Investor Residences (up to 1593,75 Investors)
Gramophones supply:
• 95 Investor Residences (up to 4750 Investors)
• or 95,2 Scholar Residences (up to 11428 Scholars)
Items[]
Some items when equipped in trade unions can have an impact on iron mines.
Specific trade union items[]
Dynamite Common | ||
---|---|---|
Boom! | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus Force: +3 Naval Power: +2 |
Inflammable Concoction Common DLC Required
The Anarchist | ||
---|---|---|
Working conditions will be volatile! | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus Crafting: +5 |
Miner Common | ||
---|---|---|
Certified claustrophobia free. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Productivity: +20% |
Expedition Bonus Crafting: +10 |
Big Box of Dynamite Uncommon | ||
---|---|---|
Boooooooom! | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus Force: +5 Naval Power: +4 |
Freight Elevator Uncommon | ||
---|---|---|
Something to lift your miner's spirits. | ||
Equipped in Trade Union Affects All Mountain Mines Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
Effects Productivity: +25% Maintenance Cost: -15% Explosion Chance: +50% |
Iron Founder Uncommon | ||
---|---|---|
Possesses the ardent heart of a stoker. | ||
Equipped in Trade Union Affects Charcoal Kiln Coal Mine Furnace Iron Mine Steelworks |
Effects Productivity: +20% |
Expedition Bonus Crafting: +20 |
Ore Extractor Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
A sideline in copper and zinc. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Copper every 5th cycle Occasionally produces extra Zinc every 5th cycle Chance of Fire +50% Destroyed after use |
Crafting Cost 10 Scrap 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Pantry Maid Uncommon | ||
---|---|---|
Lady of the larder. | ||
Equipped in Trade Union Affects Artisanal Kitchen Cannery Cattle Farm Iron Mine Red Pepper Farm |
Effects Productivity: +20% |
Expedition Bonus Crafting: +10 |
Phosphorus Dissipation Recipe Uncommon DLC Required
The Anarchist | ||
---|---|---|
This could be a (very) sudden solution to all the problems of capitalism. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus Crafting: +10 Force: +5 |
Ventilator Uncommon | ||
---|---|---|
One of the toughest men on earth - or under it! | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Workforce Needed: -50% |
Expedition Bonus Crafting: +20 |
Extra Ore Extractor Rare DLC Required
Sunken Treasures | ||
---|---|---|
A proper cropper of zinc and copper. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Copper every 4th cycle Occasionally produces extra Zinc every 4th cycle Chance of Fire +100% Destroyed after use |
Crafting Cost 10 Nice Scrap 10 Steel 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
First-Rate Sapper Rare | ||
---|---|---|
Detonates his charges only when all precautions have been taken. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Productivity: +50% Workforce Needed: -75% |
Expedition Bonus Crafting: +30 Force: +10 |
Mad Mary, Dynamite Enthusiast Rare | ||
---|---|---|
Probably shouldn't be allowed to handle explosives, but she gets the job done. | ||
Equipped in Trade Union Affects All Old World Mines |
Effects Productivity: -35% Workforce Needed: +50% Maintenance Cost: +250% Chance of Illness: +50% Explosion Chance: +50% New Input The building now processes Dynamite. Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus Crafting: +25 Force: +15 |
Safety Elevator Rare | ||
---|---|---|
A steam-geared elevator that can lift ten tonnes in one go. | ||
Equipped in Trade Union Affects All Mountain Mines Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
Effects Productivity: +35% Maintenance Cost: -25% Explosion Chance: +30% |
Extractor of Ore-someness Epic DLC Required
Sunken Treasures | ||
---|---|---|
One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:04:00:00Occasionally produces extra Copper every 2nd cycle Occasionally produces extra Zinc every 2nd cycle Chance of Fire +150% Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 5 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Micaela the Mining Engineer Epic | ||
---|---|---|
Micaela's ambition is really just to save a few lives down there. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Maintenance Cost: -100% Workforce Needed: -100% |
Expedition Bonus Crafting: +40 Force: +20 |
Simmons Electrifying Elevator Epic | ||
---|---|---|
Operating solely on the power of electricity, the Simmons has no rival in ferrying things up and down at break-neck speed! | ||
Equipped in Trade Union Affects All Mountain Mines Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
Effects Productivity: +40% Maintenance Cost: -35% |
Jörg von Malching, Augur of the Auric Legendary | ||
---|---|---|
Jörg always seems to be first on the scene before the gold rush begins in earnest. Has the heart of cousin Carl. | ||
Equipped in Trade Union Affects All Mines and Quarries Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Limestone Quarry Mineral Mine Zinc Mine |
Effects Productivity: +70% Extra Goods Occasionally produces extra Gold Ore every 6th cycle Occasionally produces extra Oil every cycle |
Expedition Bonus Crafting: +50 Force: +30 |
The Bizarro-Balloono-Magn8 Legendary DLC Required
The Passage | ||
---|---|---|
Metals are sucked into the stratosphere, clinging to it, until finally it comes crashing back down to earth. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Occasionally produces extra Iron every cycle |
Expedition Bonus Navigation: +35 Crafting Cost 10 Gas 50 Lost Expedition Scrap 10 Sails 5 Zinc |
Source: crafting at Old Nate's workshop in the Arctic |
Trade union items for all production buildings[]
Bag of Money Common | ||
---|---|---|
Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
---|---|---|
Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
---|---|---|
Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
---|---|---|
Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
---|---|---|
A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
---|---|---|
Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
---|---|---|
The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
---|---|---|
Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
---|---|---|
The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
---|---|---|
Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
---|---|---|
Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
---|---|---|
The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
---|---|---|
You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
---|---|---|
A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
---|---|---|
Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
---|---|---|
An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
---|---|---|
This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
---|---|---|
Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
---|---|---|
Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
---|---|---|
Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
---|---|---|
A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
---|---|---|
A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
---|---|---|
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
---|---|---|
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
---|---|---|
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
---|---|---|
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
---|---|---|
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
---|---|---|
Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
---|---|---|
Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
---|---|---|
A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
---|---|---|
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
---|---|---|
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
---|---|---|
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |