Anno 1800 Wiki
Anno 1800 Wiki
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Tag: Visual edit
(Reworded some phrases, cosmetic changes, prepared a table for force skill goods)
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[[File:World Map-0.png|thumb|184x184px|A view of the World's Map, dotted with Golden Pins that hold icons, seen to the North and South of the Town, signifying the availability of Expedition opportunities.]]
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[[File:World Map-0.png|thumb|184x184px|A view of the [[Game World#World Map|world map]], dotted with golden pins, seen to the north and south of the region, signifying the availability of expeditions.]]
'''Expeditions''' are an integral part of Anno 1800's gameplay and are unlocked by reaching the Artisan population tier. The first of these leads to the crucial discovery of [[New World]] and more become available afterwards. The majority of expeditions are meant to acquire useful items - such as exotic an​​​​​imals for zoos, artifacts for museums and various specialists.
+
'''Expeditions''' are an integral part of Anno 1800's gameplay and are unlocked by reaching the {{Infoicon Artisans}} population tier. The first of these leads to the crucial discovery of [[New World]] and more become available afterwards. The majority of expeditions are meant to acquire useful [[items]] - such as exotic an​​​​​imals for zoos, artifacts for museums and various specialists.
   
Expeditions are launched by sending a single one of your ships on an unseen journey to distant lands. Expeditions are dangerous and to ensure the ship survives, a careful selection of additional goods and specialists of your own should be brought aboard to grant the expedition a certain amount of '''skill'''. The danger involved comes in the form of '''challenges'''.
+
Expeditions are launched by sending one of your ships on an unseen journey to distant lands. Expeditions are dangerous and to ensure the ship survives, a careful selection of additional goods and specialists of your own should be brought aboard to grant the expedition a certain amount of '''skill'''. The danger involved comes in the form of '''random events'''.
  +
 
When an event crops up, the player will be informed by a text-adventure menu and will need to make a '''choice''' on how the expedition should proceed. Events require certain '''skills''' to be overcome and '''rations''' to maintain '''morale'''. When successful, events are positively resolved and might even yield rewards of their own, and the expedition is free to continue towards the destination. Failure on the other hand, can lead to the loss of morale, ship's cargo and items, even the entire ship can be lost and the expedition with it.
   
When a challenge crops up, the player will be informed by ways of a text-adventure menu and will need to make a '''choice''' on how the expedition should proceed. Challenges require '''skill''' to overcome and '''rations''' to maintain '''morale'''. When successful, challenges are resolved, might even yield rewards of their own, and the expedition is free to continue towards the destination's award. Failure on the other hand, can lead to the loss of additional morale, passengers, items or even the entire ship and expedition with it.
 
 
==Types of expeditions==
 
==Types of expeditions==
[[File:Current Expedition Menu.png|thumb|249x249px|The Expedition Menu, showing the Expedition Type, Rewards and the recommended skills that the Expedition should bring along.]]
+
[[File:Current Expedition Menu.png|thumb|249x249px|The expedition menu, showing the expedition type, rewards and the recommended skills that the expedition should possess.]]
Each expedition is associated with a different award type. Their difficulty is designated by the amount of stars. Harder expeditions last longer, have more challenges and carry greater rewards.
+
Each expedition is associated with a different award type. Their difficulty is designated by the amount of stars - more stars mean higher difficulty. Harder expeditions last longer, have more events but also carry greater rewards.
*Region ExpeditionUnlock a [[Game World|new Region]] to develop
+
*Discovery expeditionUnlocks a [[Game World|new region]]
*Archeological Expedition – Artifacts for Museums
+
*Archeological expedition – Artifacts for museums
*Zoological Expedition – Animals for Zoos
+
*Zoological expedition – Animals for zoos
*Rescue Missions – Specialists
+
*Rescue missions – Specialists
*Pirate Hunt – Various Rewards
+
*Pirate hunt – Various rewards
   
== Preparation, Skills and Challenge Choice ==
+
== Preparation, Skills and Event Choice ==
When the expedition encounters a '''challenge''', players are given a '''choice''' on how to surmount it. These choices are usually associated with a specific '''skill'''. Skills are granted to the expedition by sending along cargo and passengers.
+
When the expedition encounters an '''event''', players are given a '''choice''' on how to surmount it. These choices are usually associated with a specific '''skill'''. Skills are granted to the expedition by sending along specific types of cargo and passengers.
   
As an example: A violent storm may challenge your expedition. You are then given a choice between using[[File:ExpeditionFaith.png|24x24px]]Faith to weather the storm, or using [[File:ExpeditionNavigation.png|24x24px]]Navigation to sail through it. Both Faith and Navigation are '''skills'''.
+
As an example: A violent storm may challenge your expedition. You are then given a choice between using[[File:ExpeditionFaith.png|24x24px]] faith to weather the storm, or using [[File:ExpeditionNavigation.png|24x24px]] navigation to sail through it. Both faith and navigation are '''skills'''.
   
At the start of the expedition, The Captain will hand you his best estimation of the most important skills required to overcome the majority of the expedition's challenges. Aside from [[File:Rum.png|24x24px]]Extra Rations, which are nearly always recommended on long journeys, the categories of skill are as follows:
+
At the start of the expedition, the captain will hand you his best estimation of the most important skills required to overcome the majority of the expedition's challenges. Aside from [[File:Rum.png|24x24px]] extra rations, which are always recommended on long journeys, the categories of skills are as follows:
[[File:ExpChoice2-0.png|thumb|324x324px|In this example, a '''challenge''' offers the player a '''choice''' between using the expedition's Faith or Navigation '''skills''' to overcome it. The Bosun Specialist in this example, adds additional chance to beat the challenge through Navigation.]]
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[[File:ExpChoice2-0.png|thumb|324x324px|In this example, an '''event''' offers the player a '''choice''' between using the expedition's faith or navigation '''skills''' to overcome it. In this example, Bosun specialist and ship's base skill both add additional chance to beat the challenge through navigation.]]
 
*[[File:ExpeditionCrafting.png|24x24px]]Crafting
 
*[[File:ExpeditionCrafting.png|24x24px]]Crafting
 
*[[File:ExpeditionDiplomacy.png|24x24px]]Diplomacy
 
*[[File:ExpeditionDiplomacy.png|24x24px]]Diplomacy
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*[[File:ExpeditionNavigation.png|24x24px]]Navigation
 
*[[File:ExpeditionNavigation.png|24x24px]]Navigation
 
*[[File:ExpeditionNavalPower.png|24x24px]]Naval Power
 
*[[File:ExpeditionNavalPower.png|24x24px]]Naval Power
To supply the expedition with these skills, nearly all of Anno 1800's items, specialists and goods come with a skill rating. Brought along, these give your expedition a bonus % chance to overcome challenges. Skill bonuses are additive and with proper preparation and some luck, most challenges should offer at least one choice that plays on the expedition's pool of talents.
+
To supply the expedition with these skills, nearly all items and goods come with a skill rating. Brought along, these give your expedition a bonus percent chance to overcome challenges. Skill bonuses are additive and with proper preparation and some luck, most events should offer at least one choice that plays on the expedition's pool of talents.
   
As examples: A distiller specialist who would usually be slotted into your Trade Union to enhance liquor production, will give a +10 bonus to the [[File:ExpeditionDiplomacy.png|24x24px]]Diplomacy skill when put onto your expedition's ship. Wood and Cannon, used mostly in construction and ship building, give bonuses to [[File:ExpeditionCrafting.png|24x24px]]Crafting and [[File:ExpeditionNavalPower.png|24x24px]]Naval Power when sent along. The sword displayed in your museum or the bear in your zoo, might give [[File:ExpeditionForce.png|24x24px]]Force. It is worth experimenting.
+
An example: a distiller specialist, who would usually be slotted into your [[Trade Union|trade union]] to enhance liquor production, will give a +10 bonus to the [[File:ExpeditionDiplomacy.png|24x24px]] diplomacy skill when put onto your expedition's ship. [[Lumberjack's Hut|Wood]] and [[Weapon Factory|weapons]], used mostly in construction and ship building, give bonuses to [[File:ExpeditionCrafting.png|24x24px]] crafting and [[File:ExpeditionNavalPower.png|24x24px]] naval power when sent along. The sword displayed in your museum or the bear in your zoo, might give bonus to [[File:ExpeditionForce.png|24x24px]] force. It is worth experimenting.
   
Also worth noting, is that since all ships have a finite amount of cargo space, bigger ships and careful curation of what is loaded on board, is important for expeditions.
+
Also worth noting, is that since all ships have a finite amount of cargo space, bigger ships and careful planning of what is loaded on board, is important for expeditions.
  +
 
For a complete list of what common goods can do for your expedition when taken along as supplies, see the table below in the [[Expeditions#Expedition Supplies|Expedition Supplies]] section of this page. For a comprehensive list of what items and specialists can bring to an expedition, refer to the [[Items#Lists of items|items page]] and its links to various subpages.
   
For a complete list of what common goods can do for your expedition when taken along as supplies, see the table below the "Expedition Supplies" section of this page. For a comprehensive list of what items and specialists can bring to an expedition, refer to the [[Items#Lists of items|Items Page]] and its links to various sub-sections.
 
 
==Morale and Supplies==
 
==Morale and Supplies==
 
During expeditions, '''morale''' serves as your ship's hitpoints and ranges from 0 morale to 100. The amount of starting morale can be raised by giving the crew a quality ship and loading it with additional passengers and cargo.
 
During expeditions, '''morale''' serves as your ship's hitpoints and ranges from 0 morale to 100. The amount of starting morale can be raised by giving the crew a quality ship and loading it with additional passengers and cargo.
   
Failing a challenge when the expedition is underway might lead to extra morale losses, but even when successfully overcome there is a standard -10 moral decrease after all challenges, likely because of the crew's homesickness. Upon reaching 0 morale, the expedition fails and the ship - including everything on board - is lost.
+
Failing an event when the expedition is underway might lead to extra morale losses, but even when successfully overcome there is a standard -10 moral decrease after all events, likely because of the crew's homesickness. Upon reaching 0 morale, the expedition fails and the ship - including everything on board - is lost.
   
To mitigate the standard morale loss, the player is given a choice at the end of every challenge. These choices are:
+
To mitigate the standard morale loss, the player is given a choice at the end of every event. These choices are:
   
.[[File:Choice 2.png|thumb|220x220px|After every challenge, the player decides how to deal with the normal loss of moral, or if it's better to return the ship home and abandon the mission.]]
+
[[File:Choice 2.png|thumb|220x220px|After every event, the player decides how to deal with the normal loss of morale, or if it's better to return the ship home and abandon the mission.]]
 
* '''Provide Extra Rations and Continue''' (At the cost of [[File:Rum.png|24x24px]] extra rations, decreases morale drop)
 
* '''Continue '''(-10 morale)
 
* '''Continue '''(-10 morale)
* '''Provide Extra Rations and Continue''' (At the cost of [[File:Rum.png|24x24px]]Extra Rations, decreases moral drop)
 
 
* '''Return Home '''(Ship returns safely with everything that was on board at the time of the decision to return home)
 
* '''Return Home '''(Ship returns safely with everything that was on board at the time of the decision to return home)
.
 
   
While all goods add to the ship's pool of supplies, only supplies that are labeled as "[[File:Rum.png|24x24px]]Extra Rations" in the "Expedition Supplies" table further below this page, can be used to mitigate the loss of morale. Extra Rations can bring incidental bonuses to your expedition's skills to meet challenges, but they all share the unique trait of being edible. After all, while both [[File:Work_clothes.png|24px]] Worker Clothes and [[File:Schnapps-0.png|24px]] Schnapps are listed as "Medicine Goods" and award [[File:ExpeditionMedicine.png|24x24px]]Medicine skill to your expedition, your crew can only drink one of these and only Schnapps is also considered an "[[File:Rum.png|24x24px]]Extra Ration".
 
   
 
While all goods add to the ship's pool of supplies, only supplies that are labeled as [[File:Rum.png|24x24px]] extra rations in the [[Expeditions#Expedition Supplies|Expedition Supplies]] table further down this page, can be used to mitigate the loss of morale. Extra rations can bring incidental bonuses to your expedition's skills to meet challenges, but they all share the unique trait of being edible (besides cigars, which for some reason count as rations). After all, while both [[File:Work_clothes.png|24px]] work clothes and [[File:Schnapps-0.png|24px]] schnapps are listed as "Medicine Goods" and award [[File:ExpeditionMedicine.png|24x24px]] medicine skill to your expedition, your crew can only drink one of these and only schnapps is also considered an [[File:Rum.png|24x24px]] extra ration.
When loading additional supplies and passengers, the extra morale awarded is flatly proportionate to the amount of '''Base Morale''' and '''Skills '''they add to the expedition. Where supplies are concerned, these statistics can be seen in the "Expedition Supplies" table below. Only [[File:Rum.png|24x24px]]Extra Rations have a '''base morale''' value, but when they also possess a '''skill bonus '''alongside it, additional morale is awarded. This makes extra rations with bonus skills particularly useful.
 
  +
 
When loading additional supplies and passengers, the extra morale awarded is flatly proportionate to the amount of '''base morale''' and '''skills''' they add to the expedition. Where supplies are concerned, these statistics can be seen in the [[Expeditions#Expedition Supplies|Expedition Supplies]] table below. Only [[File:Rum.png|24x24px]] extra rations have a '''base morale''' value, but when they also possess a '''skill bonus''' alongside it, additional morale is awarded (it is a double value of the skill bonus). This makes extra rations with bonus skills particularly useful.
   
 
== Expedition Supplies ==
 
== Expedition Supplies ==
   
====[[File:Rum.png|42x42px]]Extra Rations ====
+
===[[File:Rum.png|42x42px]]Extra Rations ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|15
 
|15
 
|}
 
|}
  +
====[[File:ExpeditionCrafting.png|42x42px]]Crafting Goods ====
+
===[[File:ExpeditionCrafting.png|42x42px]]Crafting Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|10
 
|10
 
|}
 
|}
  +
====[[File:ExpeditionDiplomacy.png|42x42px]]Diplomacy Goods ====
+
===[[File:ExpeditionDiplomacy.png|42x42px]]Diplomacy Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|-
 
|-
 
|[[File:Phonographs_0.png|40x40px]]
 
|[[File:Phonographs_0.png|40x40px]]
  +
|Gramophones
|Phonographs
 
 
|0
 
|0
 
|20
 
|20
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|-
 
|-
 
|[[File:Jewelry_0.png|40x40px]]
 
|[[File:Jewelry_0.png|40x40px]]
  +
|Jewellery
|Jewelry
 
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|25
 
|25
 
|25
 
|25
 
|}
 
|}
  +
====[[File:ExpeditionFaith.png|42x42px]]Faith Goods ====
+
===[[File:ExpeditionFaith.png|42x42px]]Faith Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|}
 
|}
   
====[[File:ExpeditionHunting.png|42x42px]]Hunting Goods ====
+
===[[File:ExpeditionForce.png|42x42px]]Force Goods ===
  +
{| class="article-table sortable" style="text-align:center; width:100%;"
  +
! class="unsortable" |
  +
! style="text-align:center" |Force Goods
  +
!Base Morale
  +
! class="unsortable" |Skill Bonus per 50t
  +
!Combined Morale per 50t
  +
|-
  +
|[[File:Beef.png|40x40px]]
  +
|Beef
  +
| ?
  +
| ?
  +
| ?
  +
|-
  +
|[[File:Coffee.png|40x40px]]
  +
|Coffee
  +
| ?
  +
| ?
  +
| ?
  +
|-
  +
|[[File:Steam carriages.png|40x40px]]
  +
|Steam carriages
  +
| ?
  +
| ?
  +
| ?
  +
|}
  +
 
===[[File:ExpeditionHunting.png|42x42px]]Hunting Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|-
 
|-
 
|[[File:Furs.png|40x40px]]
 
|[[File:Furs.png|40x40px]]
  +
|Furs
|Fur
 
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|5
 
|5
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|10
 
|10
 
|}
 
|}
  +
====[[File:ExpeditionMedicine.png|42x42px]]Medicine Goods ====
 
  +
===[[File:ExpeditionMedicine.png|42x42px]]Medicine Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|}
 
|}
   
====[[File:ExpeditionNavalPower.png|42x42px]]Naval Power Goods ====
+
===[[File:ExpeditionNavalPower.png|42x42px]]Naval Power Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |
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|}
 
|}
   
====[[File:ExpeditionNavigation.png|42x42px]]Navigation Goods ====
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===[[File:ExpeditionNavigation.png|42x42px]]Navigation Goods ===
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
{| class="article-table sortable" style="text-align:center; width:100%;"
 
! class="unsortable" |
 
! class="unsortable" |

Revision as of 17:49, 12 August 2019

World Map-0

A view of the world map, dotted with golden pins, seen to the north and south of the region, signifying the availability of expeditions.

Expeditions are an integral part of Anno 1800's gameplay and are unlocked by reaching the Artisans Artisans population tier. The first of these leads to the crucial discovery of New World and more become available afterwards. The majority of expeditions are meant to acquire useful items - such as exotic an​​​​​imals for zoos, artifacts for museums and various specialists.

Expeditions are launched by sending one of your ships on an unseen journey to distant lands. Expeditions are dangerous and to ensure the ship survives, a careful selection of additional goods and specialists of your own should be brought aboard to grant the expedition a certain amount of skill. The danger involved comes in the form of random events.

When an event crops up, the player will be informed by a text-adventure menu and will need to make a choice on how the expedition should proceed. Events require certain skills to be overcome and rations to maintain morale. When successful, events are positively resolved and might even yield rewards of their own, and the expedition is free to continue towards the destination. Failure on the other hand, can lead to the loss of morale, ship's cargo and items, even the entire ship can be lost and the expedition with it.

Types of expeditions

Current Expedition Menu

The expedition menu, showing the expedition type, rewards and the recommended skills that the expedition should possess.

Each expedition is associated with a different award type. Their difficulty is designated by the amount of stars - more stars mean higher difficulty. Harder expeditions last longer, have more events but also carry greater rewards.

  • Discovery expedition – Unlocks a new region
  • Archeological expedition – Artifacts for museums
  • Zoological expedition – Animals for zoos
  • Rescue missions – Specialists
  • Pirate hunt – Various rewards

Preparation, Skills and Event Choice

When the expedition encounters an event, players are given a choice on how to surmount it. These choices are usually associated with a specific skill. Skills are granted to the expedition by sending along specific types of cargo and passengers.

As an example: A violent storm may challenge your expedition. You are then given a choice between usingExpeditionFaith faith to weather the storm, or using ExpeditionNavigation navigation to sail through it. Both faith and navigation are skills.

At the start of the expedition, the captain will hand you his best estimation of the most important skills required to overcome the majority of the expedition's challenges. Aside from Rum extra rations, which are always recommended on long journeys, the categories of skills are as follows:

ExpChoice2-0

In this example, an event offers the player a choice between using the expedition's faith or navigation skills to overcome it. In this example, Bosun specialist and ship's base skill both add additional chance to beat the challenge through navigation.

  • ExpeditionCraftingCrafting
  • ExpeditionDiplomacyDiplomacy
  • ExpeditionFaithFaith
  • ExpeditionForceForce
  • ExpeditionHuntingHunting
  • ExpeditionMedicineMedicine
  • ExpeditionNavigationNavigation
  • ExpeditionNavalPowerNaval Power

To supply the expedition with these skills, nearly all items and goods come with a skill rating. Brought along, these give your expedition a bonus percent chance to overcome challenges. Skill bonuses are additive and with proper preparation and some luck, most events should offer at least one choice that plays on the expedition's pool of talents.

An example: a distiller specialist, who would usually be slotted into your trade union to enhance liquor production, will give a +10 bonus to the ExpeditionDiplomacy diplomacy skill when put onto your expedition's ship. Wood and weapons, used mostly in construction and ship building, give bonuses to ExpeditionCrafting crafting and ExpeditionNavalPower naval power when sent along. The sword displayed in your museum or the bear in your zoo, might give bonus to ExpeditionForce force. It is worth experimenting.

Also worth noting, is that since all ships have a finite amount of cargo space, bigger ships and careful planning of what is loaded on board, is important for expeditions.

For a complete list of what common goods can do for your expedition when taken along as supplies, see the table below in the Expedition Supplies section of this page. For a comprehensive list of what items and specialists can bring to an expedition, refer to the items page and its links to various subpages.

Morale and Supplies

During expeditions, morale serves as your ship's hitpoints and ranges from 0 morale to 100. The amount of starting morale can be raised by giving the crew a quality ship and loading it with additional passengers and cargo.

Failing an event when the expedition is underway might lead to extra morale losses, but even when successfully overcome there is a standard -10 moral decrease after all events, likely because of the crew's homesickness. Upon reaching 0 morale, the expedition fails and the ship - including everything on board - is lost.

To mitigate the standard morale loss, the player is given a choice at the end of every event. These choices are:

Choice 2

After every event, the player decides how to deal with the normal loss of morale, or if it's better to return the ship home and abandon the mission.

  • Provide Extra Rations and Continue (At the cost of Rum extra rations, decreases morale drop)
  • Continue (-10 morale)
  • Return Home (Ship returns safely with everything that was on board at the time of the decision to return home)


While all goods add to the ship's pool of supplies, only supplies that are labeled as Rum extra rations in the Expedition Supplies table further down this page, can be used to mitigate the loss of morale. Extra rations can bring incidental bonuses to your expedition's skills to meet challenges, but they all share the unique trait of being edible (besides cigars, which for some reason count as rations). After all, while both Work clothes work clothes and Schnapps-0 schnapps are listed as "Medicine Goods" and award ExpeditionMedicine medicine skill to your expedition, your crew can only drink one of these and only schnapps is also considered an Rum extra ration.

When loading additional supplies and passengers, the extra morale awarded is flatly proportionate to the amount of base morale and skills they add to the expedition. Where supplies are concerned, these statistics can be seen in the Expedition Supplies table below. Only Rum extra rations have a base morale value, but when they also possess a skill bonus alongside it, additional morale is awarded (it is a double value of the skill bonus). This makes extra rations with bonus skills particularly useful.

Expedition Supplies

RumExtra Rations

Extra Rations Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Beef Beef 20 - 20
Beer Beer 20 +10 Diplomacy 40
Canned food Canned Food 40 - 40
Champagne Champagne 20 +30 Diplomacy 80
Chocolate Chocolate 50 - 50
Cigars Cigars 10 +15 Diplomacy 40
Corn Corn 15 - 15
Fish-0 Fish 15 - 15
Flour-0 Flour 0 +5 Hunting 0
Fried plantains Fried Plantains 10 - 10
Goulash Goulash 25 - 25
Grain-0 Grain 5 - 5
Grapes 0 Grapes 10 - 10
Pigs Pigs 15 - 15
Plantains Plantains 10 - 10
Potato Potatoes 10 - 10
Red peppers Red Peppers 10 - 10
Rum Rum 30 +15 Medicine 60
Sausages-0 Sausages 20 - 20
Schnapps-0 Schnapps 15 +20 Medicine 55
Tortilla Tortillas 15 - 15

ExpeditionCraftingCrafting Goods

Crafting Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Alpaca wool-0 Alpaca Wool - 10 10
Brass 0 Brass - 15 15
Caoutchouc Caoutchouc - 30 30
Cement 0 Cement - 20 20
Copper 0 Copper - 15 15
Sails Sails - 20 20
Sewing machines Sewing Machines - 30 30
Steel beams-0 Steel Beams - 15 15
Timber-0 Timber - 20 20
Wood-0 Wood - 10 10
Wool-0 Wool - 10 10

ExpeditionDiplomacyDiplomacy Goods

Diplomacy Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Beer Beer 20 10 40
Champagne Champagne 20 30 80
Cigars Cigars 10 15 40
Phonographs 0 Gramophones 0 20 20
Jewelry 0 Jewellery - 25 25

ExpeditionFaithFaith Goods

Faith Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Bread-0 Bread 10 5 20
Light bulb 0 Light Bulbs - 5 5

ExpeditionForceForce Goods

Force Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Beef Beef ? ? ?
Coffee Coffee ? ? ?
Steam carriages Steam carriages ? ? ?

ExpeditionHuntingHunting Goods

Hunting Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Clay-0 Clay - 10 10
Coal Coal - 15 15
Flour-0 Flour - 5 5
Furs Furs - 5 5
Fur Coats Fur Coats - 20 20
Glass Glass - 10 10

ExpeditionMedicineMedicine Goods

Medicine Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Cocoa 0 Cocoa - 10 10
Cotton Cotton - 10 10
Cotton fabric Cotton Fabric - 15 15
Fish Oil Fish Oil - 10 10
Potato Potatoes 10 5 20
Rum Rum 30 15 60
Schnapps-0 Schnapps 15 20 55
Soap-0 Soap - 15 15
Sugar Sugar - 5 5
Tobacco Tobacco - 10 10
Work clothes Work Clothes - 20 20

ExpeditionNavalPowerNaval Power Goods

Might Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Advanced weaponry 0 Advanced Weapons - 30 30
Dynamite 0 Dynamite - 20 20
Weapons-0 Weapons - 15 15

ExpeditionNavigationNavigation Goods

Navigation Goods Base Morale Skill Bonus per 50t Combined Morale per 50t
Pocket watch 0 Pocket Watches - 10 10
Steam machine 0 Steam Motors - 30 30