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ZooExpedition1

Expedition interface presenting the expedition type and captain's recommendations

Expeditions are an important part of Anno 1800's gameplay, used for acquiring items: exotic an​​​​​imals and artifacts for zoos and museums, or various specialists.  After reaching the third tier, artisans, you can send your ships on expeditions. Each expedition can be very risky so first you should prepare the ship according to your captain’s recommendations. During the journey your ship’s crew will encounter many events which can lead either to a safe outcome (and maybe even a reward) or to loss of one of your crew’s members or even the whole ship.

Types of expeditions

Each expedition has a difficulty level, harder ones are longer and more dangerous. There are also a few types of expeditions with different rewards types:

  • Archeological Expedition – Artifacts for Museums
  • Zoological Expedition – Animals for Zoos
  • Rescue Missions – Specialists
  • Pirate Hunt – Various Rewards

Morale

During expeditions, morale serves as your ship's hitpoints. Morale points consist of basic morale of the ship and morale boost from goods and items taken for the expedition. Your ship can encounter various events, the outcome of which can raise or lower a crew's morale. Upon reaching 0 morale the ship is lost, ending the expedition and destroying the ship and all cargo.

The combined morale value is defined by the products base morale and skill bonus. If a good provides both values the skill bonus will be doubled and added to its base morale.

Note: Only Extra Rations goods have a base morale (excluding Flour).

RumExtra Rations

Extra Rations Goods Base Morale Bonus per 50t Combined Morale per 50t
Beef Beef 20 - 20
Beer Beer 20 +10 Diplomacy 40
Canned food Canned Food 40 - 40
Champagne Champagne 20 +30 Diplomacy 80
Chocolate Chocolate 50 - 50
Cigars Cigars 10 +15 Diplomacy 40
Corn Corn 15 - 15
Fish Fish 15 - 15
Flour Flour 0 +5 Hunting 0
Fried plantains Fried Plantains 10 - 10
Goulash Goulash 25 - 25
Grain Grain 5 - 5
Grapes Grapes 10 - 10
Pigs Pigs 15 - 15
Plantains Plantains 10 - 10
Potato Potatoes 10 - 10
Red peppers Red Peppers 10 - 10
Rum Rum 30 +15 Medicine 60
Sausages Sausages 20 - 20
Schnapps Schnapps 15 +20 Medicine 55
Tortilla Tortillas 15 - 15

ExpeditionCraftingCrafting Goods

Crafting Goods Base Morale Bonus per 50t Combined Morale per 50t
Alpaca wool Alpaca Wool - 10 10
Brass Brass - 15 15
Caoutchouc Caoutchouc - 30 30
Cement Cement - 20 20
Copper Copper - 15 15
Sails Sails - 20 20
Sewing machines Sewing Machines - 30 30
Steel beams Steel Beams - 15 15
Timber Timber - 20 20
Wood Wood - 10 10
Wool Wool - 10 10

ExpeditionDiplomacyDiplomacy Goods

Diplomacy Goods Base Morale Bonus per 50t Combined Morale per 50t
Beer Beer 20 10 40
Champagne Champagne 20 30 80
Cigars Cigars 10 15 40
Gramophone Phonographs 0 20 20
Jewelry Jewelry - 25 25

ExpeditionFaithFaith Goods

Faith Goods Base Morale Bonus per 50t Combined Morale per 50t
Bread Bread 10 5 20
Light bulb Light Bulbs - 5 5

ExpeditionHuntingHunting Goods

Hunting Goods Base Morale Bonus per 50t Combined Morale per 50t
Clay Clay - 10 10
Coal Coal - 15 15
Flour Flour - 5 5
Furs Fur - 5 5
Fur Coats Fur Coats - 20 20
Glass Glass - 10 10

ExpeditionMedicineMedicine Goods

Medicine Goods Base Morale Bonus per 50t Combined Morale per 50t
Cocoa Cocoa - 10 10
Cotton Cotton - 10 10
Cotton fabric Cotton Fabric - 15 15
Fish Oil Fish Oil - 10 10
Potato Potatoes 10 5 20
Rum Rum 30 15 60
Schnapps Schnapps 15 20 55
Soap Soap - 15 15
Sugar Sugar - 5 5
Tobacco Tobacco - 10 10
Work clothes Work Clothes - 20 20

ExpeditionNavalPowerNaval Power Goods

Might Goods Base Morale Bonus per 50t Combined Morale per 50t
Advanced weapons Advanced Weapons - 30 30
Dynamite Dynamite - 20 20
Weapons Weapons - 15 15

ExpeditionNavigationNavigation Goods

Navigation Goods Base Morale Bonus per 50t Combined Morale per 50t
Pocket watch Pocket Watches - 10 10
Steam motors Steam Motors - 30 30

Preparations

Before starting an expedition you should make preparations. The captain gives you advise about what can be expected during the journey. Then you need to choose a ship and equip it with goods and items you want to take - all. Many goods and items can be useful during expeditions boosting your chances when encountering specific events, for example weapons or a cannoneer can help against hostile ships. There are always four things your crew has to be prepared for, chosen from several possibilities:
04 expedition preparation

Expedition preparations interface

  • RumExtra Rations
  • ExpeditionCraftingCrafting
  • ExpeditionDiplomacyDiplomacy
  • ExpeditionFaithFaith
  • ExpeditionForceForce
  • ExpeditionHuntingHunting
  • ExpeditionMedicineMedicine
  • ExpeditionNavigationNavigation
  • ExpeditionNavalPowerNaval Power

Events

While on a journey your ship can encounter various events with multiple possible outcomes. During each event you have to decide what to do: you can take some action which success is based on your skill rating in a particular category or you can avoid the event losing morale but potentially less than if your decision wouldn’t lead to a positive ending. After an event you can:

  • continue journey – expedition goes on and you lose 10% morale
  • feed your crew and continue journey – you lose less morale for the exchange of some rations and you continue your expedition
  • return home – your expedition ends and your ship comes back with no reward


  • An example of decision-based event
  • Decision about continuing the expedition after the event
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