Expeditions are an important part of Anno 1800's gameplay, used for acquiring items: exotic animals and artifacts for zoos and museums, or various specialists. After reaching the third tier, artisans, you can send your ships on expeditions. Each expedition can be very risky so first you should prepare the ship according to your captain’s recommendations. During the journey your ship’s crew will encounter many events which can lead either to a safe outcome (and maybe even a reward) or to loss of one of your crew’s members or even the whole ship.
Types of expeditions
Each expedition has a difficulty level, harder ones are longer and more dangerous. There are also a few types of expeditions with different rewards types:
- Archeological Expedition – Artifacts for Museums
- Zoological Expedition – Animals for Zoos
- Rescue Missions – Specialists
- Pirate Hunt – Various Rewards
During expeditions, morale serves as your ship's hitpoints. Morale points consist of basic morale of the ship and morale boost from goods and items taken for the expedition. Your ship can encounter various events, the outcome of which can raise or lower a crew's morale. Upon reaching 0 morale the ship is lost, ending the expedition and destroying the ship and all cargo.
The combined morale value is defined by the products base morale and skill bonus. If a good provides both values the skill bonus will be doubled and added to its base morale.
Note: Only Extra Rations goods have a base morale (excluding Flour).
|Crafting Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
|Diplomacy Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
|Faith Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
|Hunting Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
|Medicine Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
|Might Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
|Navigation Goods||Base Morale||Bonus per 50t||Combined Morale per 50t|
PreparationsBefore starting an expedition you should make preparations. The captain gives you advise about what can be expected during the journey. Then you need to choose a ship and equip it with goods and items you want to take - all. Many goods and items can be useful during expeditions boosting your chances when encountering specific events, for example weapons or a cannoneer can help against hostile ships. There are always four things your crew has to be prepared for, chosen from several possibilities:
While on a journey your ship can encounter various events with multiple possible outcomes. During each event you have to decide what to do: you can take some action which success is based on your skill rating in a particular category or you can avoid the event losing morale but potentially less than if your decision wouldn’t lead to a positive ending. After an event you can:
- continue journey – expedition goes on and you lose 10% morale
- feed your crew and continue journey – you lose less morale for the exchange of some rations and you continue your expedition
- return home – your expedition ends and your ship comes back with no reward