Enbesa is the fifth playable region of Anno 1800, inspired by the Horn of Africa region and the expansion of european interests in east Africa in the 19th century. The region and associated content is unlocked by purchasing the Land of Lions DLC and then completing an expedition which becomes available shortly after reaching 100 Artisans Artisans. Islands in the Enbesa region can be built up with a population of Shepherds Shepherds and Elders Elders.
Land of Lions DLC adds a new singleplayer main storyline quest campaign. It starts shortly after reaching 100 Artisans in the The Old World region. Upon reaching the new Enbesa region the player is introduced to Emperor Ketema who continues the main story quest campaign for the region, during which they are introduced to the residents of three story islands, each of which has their own quest chain. The following pages contain lists of quests that can be offered and decisions that must be made as part of those quest chains:
Making certain decisions within each island's story quest chain can provide the player with permanent region-wide buffs (see individual storyline pages for full story walkthroughs and rewards).
The story campaign does not occur in multiplayer games, but the players can still trade with Emperor Ketema's harbor.
Canals and Irrigation
Much of the land of Enbesa is dry, and needs to be irrigated using Canals before farms can be built, creating a unique challenge for the layout of your islands. Canals also deliver water required by Fire Stations, and irrigated land improves the yield of animal pastures built upon it.
Taborime and Story Islands
The central island in Enbesa, Taborime, is shared with the player by Emperor Ketema and his palace and trading harbour. The player's relationship with Emperor Ketema is central to the main story quest chain of the region, The Rise of Emperor Ketema.
In addition to islands that the player can settle and build on, there are an additional three small islands in Enbesa that cannot be settled. These three islands and their representatives are involved in the region's story quest chain. The islands are:
- Waha Desher - A once prosperous but now struggling oasis village.
- Kidusi Anitoni - An island temple, home to traditional priestesses who ask that you respect their faith.
- Angereb - A fortress island run and defended by Prince Caleb.
The population of Enbesa is divided into two tiers:
Relation with other regions
Some production chains in Enbesa require goods from other regions:
- Clay for Mud Bricks, Ceramics and Clay Pipes can be produced in Enbesa, but doing so requires available river slots which would otherwise be useful for irrigation. Players may find it useful to import clay from the The Old World or the The New World instead.
- Clay Pipes require Tobacco imported from the The New World.
- As part of the production chain for Illuminated Script, the Paper Mill requires Wood imported from the The Old World or the The New World.
- Lanterns require Glass imported from the The Old World, and Cotton imported from the The New World.
Scholars in the Old World will demand various goods from Enbesa:
- Scholars require Seafood Stew as a Basic Need
- Scholars require Hibiscus Tea, Tapestries and Clay Pipes and Luxury Needs
- Bootmakers require Sanga Cows to produce Leather Boots
- Tailor's Shops need Linen to create Tailored Suits
Progress in the story campaign quests in Enbesa will unlock the Research Institute for construction in the Old World. In multiplayer games, this is unlocked after players reach a population of 300 Elders.
Doing quests or diving using the Salvager can reward Animals to be displayed in the Zoo or Artifacts to be displayed in the Museum in the Old World or New World. The majority of these can also be bought directly from Emperor Ketema's trading harbour.