Dynamite is an Intermediate Good. It is also consumed as a lifestyle need of Technicians. By default, it can be produced only in the Old World.
Usage[]
Intermediate Good[]
Dynamite is an Intermediate good, and is used for the production of other goods. See the Production Chains section for more information.
Lifestyle need[]
Dynamite fulfills a lifestyle need of Technicians.
Consumption | Influx | Income | |
---|---|---|---|
Technicians | 0.0001 | 3 | - |
Expeditions[]
Dynamite can be used during expeditions, it grants 10 bonus points to Force skill and 20 bonus morale per 50 tons.
Trade[]
Dynamite can be passively sold for 1616 or purchased for 4040 per ton. No neutral trader buys or sells Dynamite for a special price..
Production[]
Dynamite is produced in a Dynamite Factory from tallow and saltpetre. Dynamite is involved in the following production chains:
Advanced Weapons
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Items[]
The following items may mention Dynamite, or share a name with an item that does.
Mad Mary, Dynamite Enthusiast Rare | ||
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Probably shouldn't be allowed to handle explosives, but she gets the job done. | ||
Equipped in Trade Union Affects All Old World Mines |
Effects Productivity: -35% Workforce Needed: +50% Maintenance Cost: +250% Chance of Illness: +50% Explosion Chance: +50% New Input The building now processes Dynamite. Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus Crafting: +25 Force: +15 |
Hervé Savonne, Suppressor of Grime Legendary | ||
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His religious attention to detail in the world of soap makes him high priest of hygiene, causing occasional booms in glycerides... | ||
Equipped in Trade Union Affects Soap Factory |
Effects Productivity: +50% Extra Goods Occasionally produces extra Dynamite every 3rd cycle Workforce Needed: -50% |
Expedition Bonus Crafting: +50 Medicine: +30 |
Savvy Customs Officer Rare | ||
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Knows every boat that washes in and out of her jurisdiction. | ||
Equipped in Harbourmaster's Office Affects Trading Posts and Piers |
Effects Harbour Activity: +20% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Weapons, Dynamite, Advanced Weapons, Sails. |
Expedition Bonus Diplomacy: +30 Force: +10 |