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Dynamite Dynamite is an Intermediate Good. It is also consumed as a lifestyle need of Technicians Technicians. By default, it can be produced only in the Old World.

Usage[]

Intermediate Good[]

Dynamite Dynamite is an Intermediate good, and is used for the production of other goods. See the Production Chains section for more information.

Lifestyle need[]

Dynamite Dynamite fulfills a lifestyle need of Technicians Technicians.

Consumption Influx Income
Technicians Technicians 0.0001 3 -

Expeditions[]

Dynamite can be used during expeditions, it grants 10 bonus points to Force skill and 20 bonus morale per 50 tons.

Trade[]

Dynamite can be passively sold for 1616Credits or purchased for 4040Credits per ton. No neutral trader buys or sells Dynamite for a special price..

Production[]

Dynamite is produced in a Dynamite Factory Dynamite Factory from Tallow tallow and Saltpetre saltpetre. Dynamite is involved in the following production chains:

Advanced WeaponsAdvanced Weapons

Balance -17420Farmers -120Workers -660Engineers -2000Attractiveness -92

Credits 226000Timber 248Bricks 440Steel Beams 336Windows 180Reinforced Concrete 180

The Coal Mine Coal Mine may be replaced with two Charcoal Kiln Charcoal Kilns
for  Balance +10Workers +30Attractiveness -10Credits -400Timber -4Bricks +5

Items[]

The following items may mention Dynamite, or share a name with an item that does.

Mad Mary, Dynamite EnthusiastMad Mary, Dynamite Enthusiast
Rare
Probably shouldn't be allowed to handle explosives, but she gets the job done.
Trade Union Equipped in Trade Union

Affects All Old World Mines
Effects
Productivity: -35%
Workforce Needed: +50%
Maintenance Cost: +250%
Chance of Illness: +50%
Explosion Chance: +50%
New Input
The building now processes Dynamite Dynamite.
Extra Goods
Occasionally produces extra output every 2nd cycle
Expedition Bonus
ExpeditionCrafting Crafting: +25
ExpeditionForce Force: +15


Hervé Savonne, Suppressor of GrimeHervé Savonne, Suppressor of Grime
Legendary
His religious attention to detail in the world of soap makes him high priest of hygiene, causing occasional booms in glycerides...
Trade Union Equipped in Trade Union

Affects
Soap Factory Soap Factory
Effects
Productivity: +50%
Extra Goods
Occasionally produces extra Dynamite Dynamite every 3rd cycle
Workforce Needed: -50%
Expedition Bonus
ExpeditionCrafting Crafting: +50
ExpeditionMedicine Medicine: +30


Savvy Customs OfficerSavvy Customs Officer
Rare
Knows every boat that washes in and out of her jurisdiction.
Harbourmaster's Office Equipped in Harbourmaster's Office

Affects Trading Posts and Piers
Effects
Harbour Activity: +20%
Every time passive trade happens at the trading post, there is a chance of gaining 5t of Weapons Weapons, Dynamite Dynamite, Advanced Weapons Advanced Weapons, Sails Sails.
Expedition Bonus
ExpeditionDiplomacy Diplomacy: +30
ExpeditionForce Force: +10



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