Dynamite is an Intermediate Good. It is also consumed as a lifestyle need of
Technicians. By default, it can be produced only in the Old World.
Usage[]
Intermediate Good[]
Dynamite is an Intermediate good, and is used for the production of other goods. See the Production Chains section for more information.
Lifestyle need[]
Dynamite fulfills a lifestyle need of
Technicians.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0001 | 3 | - |
Expeditions[]
Dynamite can be used during expeditions, it grants 10 bonus points to Force skill and 20 bonus morale per 50 tons.
Trade[]
Dynamite can be passively sold for 1616
or purchased for 4040
per ton. No neutral trader buys or sells Dynamite for a special price..
Production[]
Dynamite is produced in a
Dynamite Factory from
tallow and
saltpetre. Dynamite is involved in the following production chains:
Advanced Weapons
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Items[]
The following items may mention Dynamite, or share a name with an item that does.
Rare | ||
|---|---|---|
| Probably shouldn't be allowed to handle explosives, but she gets the job done. | ||
Affects All Old World Mines |
Effects Productivity: -35% Workforce Needed: +50% Maintenance Cost: +250% Chance of Illness: +50% Explosion Chance: +50% New Input The building now processes Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus |
Legendary | ||
|---|---|---|
| His religious attention to detail in the world of soap makes him high priest of hygiene, causing occasional booms in glycerides... | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Workforce Needed: -50% |
Expedition Bonus |
Rare | ||
|---|---|---|
| Knows every boat that washes in and out of her jurisdiction. | ||
Affects Trading Posts and Piers |
Effects Harbour Activity: +20% Every time passive trade happens at the trading post, there is a chance of gaining 5t of |
Expedition Bonus |