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{{Infobox Buildings |
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|Title = Docklands Main Wharf |
|Title = Docklands Main Wharf |
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|Credits = 25000 |
|Credits = 25000 |
Revision as of 19:30, 12 June 2021
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Template:Infobox Buildings Docklands is a modular building added in the Docklands DLC, it allows you to optimise trade and harbour logistics. The main part is called Docklands Main Wharf, six types of modules can be built nearby it, to improve various aspects of your harbour and to allow you to have more Export/Import contracts. Docklands can be built in Old World and Cape Trelawney, only one docklands can be built per island.
Modules
You can build additional modules to increase docklands efficiency. There are six types of modules, each of them has a different function and cost. Modules have to be build in the same harbour area as the Main Wharf, but do not have to be in its radius. Modules also do not have to be connected to the Main Wharf. When they are connected, however, each module provides +15 attractiveness.
The table below presents information about each type of module, their effects, costs and size.
Modules limit
Only a certain number of docklands modules can be built on an island. Initially you can build just a few modules of each type. To increase the limit you need to export many tons of the same good to upgrade it to the next exporter level. Upgrading 10 goods to enough level and thus unlocking and filling whole specialty exports pyramid allows to reach the maximum limit of modules you can build.
The modules limit is increased globally and valid separately for every docklands you build on any island. For example, if your depot modules limit is 25, you can build up to 25 depot modules on one island. If you build another docklands on a second island, you can also build 25 depot modules on that island - you are able to build 25 depot modules per each Docklands Main Wharf you construct.
The table below provides detailed information on modules limit for each type of module.
Harbourmaster's Office
Docklands Main Wharf can act as a Harbourmaster's Office. It has a bigger radius, initially you can equip 3 items inside. You can equip more items by building more harbourmaster modules, each module adds 1 more item slot. With maximum amount of harbourmaster modules, you can equip up to 12 items in your Main Wharf.
Similar to harbourmaster's offices, Docklands Main Wharf can be connected via a road to the Palace to benefit from its policies. Effects of the palace can be applied to any building within the radius of the Main Wharf. All policies work in the same way as in case of regular harbourmaster's offices, except for Harbour Stewardship Act - it doesn't grant additional item slots for the Main Wharf. It is worth to note that Shipyard Stock Act affects both regular depots and docklands depot modules.
Export/Import
For more details, see: Export/Import.
Export/Import feature is a key part of Docklands DLC. It allows to export goods in exchange for importing other goods. Each export/import contract allows to export one type of good and import one type of good, the ratio between the amounts of goods exchanged is called an exchange ratio and depends on the value of both traded goods. At first you can establish only one contract. Building more exports office modules unlocks more contracts, one contract per each module, allowing to have up to 14 contracts per each docklands on each island.
Exporting many tons of goods increases their exporter level, increasing their value for export (allowing to import more goods for the same amount of exported goods), and increasing the docklands module limit, according to the rarity of the unlocked specialty slot.