Crafting is one of the sources of items, which is available in Sunken Treasures DLC and The Passage DLC. Using scrap and different goods you can create items designed by Old Nate. Both DLCs include a separate pool of craftable items. Besides crafting those items can be obtained only from Old Nate's quests.
Crafting each item requires a specific type of scrap and specific goods. You need to have all materials on board of a ship located near Old Nate's workshop in appropriate region. To create an item select the ship close to the workshop and filled with necessary materials, click on the crafting button, choose which item you want to make and confirm your choice.
In case of Sunken Treasures DLC the Old Nate's workshop is located on his island in Cape Trelawney. Three types of scrap are required to create items:
The better rarity of the item, the better scrap is required. Scrap can be obtained via diving in any region or passive trade in Cape Trelawney from Old Nate's ships arriving to your islands located in that region.
In case of The Passage DLC the Old Nate's workshop is located in The Arctic within his airship near one of the small non-habitable icebergs west of King William Island. Only one type of scrap is required to create his Arctic items: Lost Expedition Scrap. This type of scrap can be obtained by using airships to retrieve lost expedition cargo scattered on the glacier in the northern part of the Arctic.
Below you will find lists of all craftable items divided into two groups based on the region where they can be crafted.
Cape Trelawney - Sunken Treasures[]
Uncommon[]
![]() Uncommon DLC Required
Sunken Treasures | ||
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For scraping the bottom of the barrel. | ||
![]() |
On selection: Increased chance of finding machines +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
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Blows up one in every ten passing ships (probably). | ||
![]() |
On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
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Attracts creatures of the not-too-deep. | ||
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On selection: Increased chance of finding animals +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Dinky magnet that draws up dross. Demagnetizes over time. | ||
![]() |
On selection: Salvage Scrap Amount +10% Duration:01:00:00Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Increases your prospects of striking gold. | ||
![]() Affects when activated ![]() |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Ensures not a drop goes to waste. | ||
![]() Affects Oil Wells when activated ![]() |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
A sideline in copper and zinc. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Duration:01:00:00Occasionally produces extra ![]() Occasionally produces extra ![]() Chance of Fire +50% Destroyed after use |
Crafting Cost![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Sifts the seabed for ancient artifacts. | ||
![]() |
On selection: Increased chance of finding artefacts +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Rare[]
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
So the blue cable to the yellow pin... Oh wait... Or was it red? | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost![]() ![]() ![]() |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
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A new standard in diving cables. | ||
![]() |
Effects Salvage Scrap Amount: +10% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's basic prototype is the standard for exploratory diving. | ||
![]() |
Effects Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A big magnet that attracts the attention of some really great junk. Demagnetizes over time. | ||
![]() |
On selection: Salvage Scrap Amount +20% Duration:02:00:00Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Bigger and prongier. Adds a bit of froth and fizz to the mix whenever its destructive services are called upon. | ||
![]() |
On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's first attempt at mapping the depths using sound. | ||
![]() |
When activated Echo-Location
Short-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A proper cropper of zinc and copper. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Duration:02:00:00Occasionally produces extra ![]() Occasionally produces extra ![]() Chance of Fire +100% Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
![]() Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Buckets of fun. | ||
![]() Affects All Coastal Production Buildings ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A bit of hip-wiggle in this iteration seems to attract even more gold. | ||
![]() Affects when activated ![]() |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Clever use of water's potential energy to generate electricity. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost![]() ![]() ![]() |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A double-barreled cannon that loads itself — and more worryingly, chooses targets itself... | ||
![]() |
Effects Attack Speed: +10% Damage per shot: +10% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A lively auxilliary propeller that can be attached to any sea-going vessel. | ||
![]() |
Effects Movement Speed: +10% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Sifts a large area of the seabed for obscure and ancient artifacts. | ||
![]() |
On selection: Increased chance of finding artefacts +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Cruiikk... Tchin... Chikachak... Ping! | ||
![]() Affects Residences |
Effects Income per house: +15% |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
These modified fireworks are certainly going to excite in one way or another... | ||
![]() Affects Residences |
Effects Happiness: +5 Attractiveness: +1 |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A slightly more ambitious dredge of Old Nate's, designed to plumb deeper water for sunken machinery. | ||
![]() |
On selection: Increased chance of finding machines +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Gathers fossil goop the average sucker might miss. | ||
![]() Affects Oil Wells when activated ![]() |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Makes holes in people so their souls may escape. | ||
![]() Affects Defense Turrets ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Attack Speed: +20% Damage per shot: +10% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Brings scores of fascinating marine creatures to the surface. | ||
![]() |
On selection: Increased chance of finding animals +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Epic[]
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
"Don't blame me, I just make 'em! I'm not the one pulling the trigger..." | ||
![]() Affects Defense Turrets ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Attack Speed: +30% Damage per shot: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
The elasticity of these cables allows for more flexibility in the bell's carry weight. | ||
![]() |
Effects Salvage Scrap Amount: +20% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Has the miraculous power to draw the most bizarre abyssal creatures in creation to the surface. | ||
![]() |
On selection: Increased chance of finding animals +10% Duration:04:00:00Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
A self-loading, twin barrel cannon with added vim! Simply point in the approximate direction of the enemy, and let her rip! | ||
![]() |
Effects Attack Speed: +20% Damage per shot: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Only five star crude will pass this extractor's exacting selection process. | ||
![]() Affects Oil Wells when activated ![]() |
When activated Duration:04:00:00 Destroyed after use |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Duration:04:00:00Occasionally produces extra ![]() Occasionally produces extra ![]() Chance of Fire +150% Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
![]() Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Grab even more with each fell swoop. | ||
![]() Affects All Coastal Production Buildings ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
The 'Cyclone' has several advantages over the 'Squall', with an enlarged inlet cowl, and it's being made from better quality materials. | ||
![]() |
Effects Cargo Slowdown: -50% Movement Speed: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Wheeeeeeeeeeeeeeeeeeeeee! Pafazz! Ping! | ||
![]() Affects Residences |
Effects Income per house: +20% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Sifts a very large area of the seabed, revealing remarkable artifacts that incrustations have long kept concealed. | ||
![]() |
On selection: Increased chance of finding artefacts +10% Duration:04:00:00Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Nate stroked this monster magnet with his master magnet. Expect to find the ripest, rustiest junk going. Demagnetizes over time. | ||
![]() |
On selection: Salvage Scrap Amount +30% Duration:04:00:00Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate quirkily affixed a moon pool to the base of this diving bell, enabling better access to the abyss. | ||
![]() |
Effects Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
A highly experimental batch of fireworks, likely to cause pleasure and pain in equal measure. | ||
![]() Affects Residences |
Effects Happiness: +7 Attractiveness: +1 |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
This model is the gold standard. Simply pour black gold in and get gold gold out. | ||
![]() Affects when activated ![]() |
When activated Duration:04:00:00 Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost![]() ![]() ![]() ![]() |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
An improved version of Old Nate's echo-ranger, with more bells and whistles. | ||
![]() |
When activated Echo-Location
Medium-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
A mine of monstrous size and ferocity, whose horns really hertz. Look close, and you can see steam puffing from its wetted nostrils. | ||
![]() |
On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
The persistent screech this extra-powerful contraption generates cannot be normal... | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's most far-reaching scavenging dredge, designed to plumb the ocean's deepest trenches for sunken machinery. | ||
![]() |
On selection: Increased chance of finding machines +10% Duration:04:00:00Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. Destroyed after use |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Legendary[]
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's proudest work. A controlled flow of gas sent via its umbilical cable enables this bell to dive deeper than ever before. | ||
![]() |
Effects Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Nate's most cunning cabling: durable under heavy loads, while supporting a variety of systems between the diving bell and its parent. | ||
![]() |
Effects Salvage Scrap Amount: +30% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate has only just realised the destruction this double-barreled beast is capable of. A hint of regret? Naahh, can't be... | ||
![]() |
Effects Attack Speed: +40% Damage per shot: +20% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Even Old Nate seems to regret having begat a monster so mean and metallic. That's why he'll only give it to people he trusts. | ||
![]() Affects Defense Turrets ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Attack Speed: +50% Damage per shot: +25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
![]() Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
It wasn't built for water, but having rescued the mighty propeller from a crashed zeppelin, Nate thought 'why not?' | ||
![]() |
Effects Damage Slowdown: -100% Cargo Slowdown: -100% Movement Speed: +25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Sound out even the most sunken of sunken treasures with this subsurface detector — an innovation in sea surveying far ahead of its time. | ||
![]() |
When activated Echo-Location
Long-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8" | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost![]() ![]() ![]() ![]() |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
ScrimindolobaladolobaladoloBOOM-Bap-Scwizz-Schnarf...chug chug chug... chug chug chug... ...burp. | ||
![]() Affects Residences |
Effects Income per house: +30% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
These tricky lobster nippers could sneak mice out from their slippers, or tip some salted kippers on some drippy tallship skippers. | ||
![]() Affects All Coastal Production Buildings ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +35% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
If they're anything like the batch Nate prepped for the late King's Golden Jubilee, this shall be a night to glow long in the memory. | ||
![]() Affects Residences |
Effects Happiness: +10 Attractiveness: +1 |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The enthusiast's choice. Old Nate neglected to include an operating manual, meaning there's a chance of the odd accident. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
The Arctic - The Passage[]
Rare[]
![]() Rare DLC Required
The Passage | ||
---|---|---|
It's no headache to operate. | ||
![]() Affects ![]() |
Effects Rangers: +1 Speed of Support: +50% |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Old N8 grew tired of having to go to an underground cave every time he needed rocks for his whiskey. | ||
![]() Affects Residences |
Effects Bonus Happiness: +3 Residents gain bonus happiness from ![]() ![]() ![]() ![]() ![]() Bonus Income: +3 Residents gain bonus income from ![]() ![]() ![]() ![]() ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Flips and replaces shellac records automatically from a collection of popular music hall tunes. | ||
![]() Affects All Old World Residences ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Bonus Happiness: +4 Residents gain bonus happiness from ![]() ![]() ![]() Bonus Income: +4 Residents gain bonus income from ![]() ![]() ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Irritate coworkers by cranking out the same tunes over and over and over again. | ||
![]() Affects All Arctic Production Buildings |
Effects Productivity: +20% |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
A lovely warm squiggle. | ||
![]() Affects ![]() ![]() |
Effects Arctic Flu Chance: -30% Workforce: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
![]() Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bonus Income: +2 Residents gain bonus income from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
Old Nate tested the sensors by setting fire to his sleeve. | ||
![]() Affects All Heavy Industries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Chance of Fire: -50% Explosion Chance: -50% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Rare DLC Required
The Passage | ||
---|---|---|
A chance for employees to soak up all the latest gossip. | ||
![]() Affects ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +30% Maintenance Cost: -25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
Epic[]
![]() Epic DLC Required
The Passage | ||
---|---|---|
Old N8 was inspired to create one of these after one of his many trips to the Far East. | ||
![]() Affects Cultural Buildings ![]() ![]() ![]() |
Effects Attractiveness: +5% Maintenance Cost: -25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
No time for the pub? Take a selection of sophisticated ales back to work with you in an artisanal carry-box. | ||
![]() Affects ![]() ![]() ![]() |
Effects Reduced Needs: 30% Residents consume 30% less ![]() Bonus Income: +5 Residents gain bonus income from ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
Offers accelerated cargo loading and improved weight distribution for your skybound pride and joy. | ||
![]() |
Effects Cargo Slowdown: -100% Loading Speed: +50% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
![]() Affects ![]() |
Effects Productivity: +35% Replaced Input Instead of ![]() ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
Old N8 was inspired to rejig his engines after Nordic salmon rained from the sky and beat up his airship. | ||
![]() |
Effects Cargo Slowdown: -100% Movement Speed: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
Drop a thick walrus steak on the angry red bars, and watch the place sizzle up. | ||
![]() Affects ![]() ![]() |
Effects Arctic Flu Chance: -40% Reduced Needs: 30% Residents consume 30% less ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
The Royal Airship Service being relatively new meant Old N8 could get his hands on official stamp designs. | ||
![]() |
Effects Maintenance Cost: -25% Loading Speed: +50% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
Stripped to the bare essentials, this new type of airship gondola will grant your zeppelin that extra bit of zip. | ||
![]() |
Effects Maintenance Cost: -25% Movement Speed: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
Old Nate spends his free time playing billiards against a version of himself, commentating every play. | ||
![]() Affects ![]() ![]() ![]() |
Effects Maintenance Cost: -50% Range: +35% Attractiveness: +5 |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Epic DLC Required
The Passage | ||
---|---|---|
Not only current, but futuristic too! Old N8's futuristic zapper carbonises logs so you don't have to. | ||
![]() Affects ![]() |
Effects Replaced Input Instead of ![]() ![]() Range: +20% |
Expedition Bonus![]() Crafting Cost ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
Legendary[]
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Produces a whirligig of soda and vegetable extract, which may become a popular alternative to coffee someday. | ||
![]() Affects when activated ![]() ![]() ![]() |
When activated Productivity: +25% Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Spice, booze, a few twists of the handle, and winter no longer seems quite so cold. | ||
![]() Affects when activated ![]() ![]() |
When activated Productivity: +50% Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Harvests gold and crops simultaneously. In the future we'll all be stupid rich, sitting on mountains of nuggets the size of potatoes! | ||
![]() Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
A mule so assiduous in its quest for gas, it is willing to pause only for copper and zinc. | ||
![]() Affects when activated ![]() |
When activated Productivity: +40% Extra Goods Occasionally produces extra ![]() Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
A crisp and comforting exterior that masks a complex heating system within. Also offers deep storage options. | ||
![]() Affects when activated ![]() |
When activated Arctic Flu Chance: -50% Reduced Needs: 30% Residents consume 30% less ![]() Bonus Income: +8 Residents gain bonus income from ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
There are new ways to have fun now we have a better understanding of the noble gases. | ||
![]() Affects Residences |
Effects Happiness: +10 Income per house: +10% Workforce: +20% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Nate didn't have post office employees in mind when he came up with this scalding-hot coffee conveyor, yet they're lapping it up! | ||
![]() Affects when activated ![]() |
When activated Arctic Flu Chance: -50% Reduced Needs: 30% Residents consume 30% less ![]() Bonus Income: +8 Residents gain bonus income from ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Doesn't matter what you pile into your cigar: tobacco, hay, dog hair, the weeds around pumpkins... | ||
![]() Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
A coffee machine that disgorges the most treacly, eye-opening thimblefuls of hot bean juice. | ||
![]() Affects ![]() ![]() ![]() ![]() |
Effects Reduced Needs: 30% Residents consume 30% less ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
The children don't care for chocolate now that they can eat scrummy ice cream every day... | ||
![]() Affects ![]() ![]() |
Effects Bonus Happiness: +3 Residents gain bonus happiness from ![]() Reduced Needs: 30% Residents consume 30% less ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Metals are sucked into the stratosphere, clinging to it, until finally it comes crashing back down to earth. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
The little machine that can. N8 once canned a batch of horse meat with it to sell it in bulk as beef. | ||
![]() Affects when activated ![]() |
When activated Extra Goods Occasionally produces extra ![]() Workforce Needed: -50% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
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