Crafting is one of the sources of items, which is available in Sunken Treasures DLC and The Passage DLC. Using scrap and different goods you can create items designed by Old Nate. Both DLCs include a separate pool of craftable items. Besides crafting those items can be obtained only from Old Nate's quests.
Crafting each item requires a specific type of scrap and specific goods. You need to have all materials on board of a ship located near Old Nate's workshop in appropriate region. To create an item select the ship close to the workshop and filled with necessary materials, click on the crafting button, choose which item you want to make and confirm your choice.
In case of Sunken Treasures DLC the Old Nate's workshop is located on his island in Cape Trelawney. Three types of scrap are required to create items:
The better rarity of the item, the better scrap is required. Scrap can be obtained via diving in any region or passive trade in Cape Trelawney from Old Nate's ships arriving to your islands located in that region.
In case of The Passage DLC the Old Nate's workshop is located in The Arctic within his airship near one of the small non-habitable icebergs west of King William Island. Only one type of scrap is required to create his Arctic items: Lost Expedition Scrap. This type of scrap can be obtained by using airships to retrieve lost expedition cargo scattered on the glacier in the northern part of the Arctic.
Below you will find lists of all craftable items divided into two groups based on the region where they can be crafted.
Cape Trelawney - Sunken Treasures[]
Uncommon[]
Coastal Dredge Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
For scraping the bottom of the barrel. | ||
Equipped in Salvager |
On selection: Increased chance of finding machines +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Crafting Cost 10 Scrap 5 Steel 10 Copper |
Source: crafting at Old Nate's workshop in Cape Trelawney |
DeciN8r Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Blows up one in every ten passing ships (probably). | ||
Equipped in Ships |
On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus Naval Power: +20 Crafting Cost 10 Scrap 5 Dynamite 5 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Jar of Worms Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Attracts creatures of the not-too-deep. | ||
Equipped in Salvager |
On selection: Increased chance of finding animals +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Expedition Bonus Hunting: +10 Crafting Cost 5 Scrap 10 Fish 5 Glass |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Little MagN8 Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Dinky magnet that draws up dross. Demagnetizes over time. | ||
Equipped in Salvager |
On selection: Salvage Scrap Amount +10% Duration:01:00:00Destroyed after use |
Crafting Cost 5 Scrap 10 Wool 10 Iron |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Mechanical Panner Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Increases your prospects of striking gold. | ||
Equipped in Harbourmaster's Office Affects when activated Sand Mine |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost 10 Scrap 10 Steel 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Oily Sucker Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Ensures not a drop goes to waste. | ||
Equipped in Trade Union Affects Oil Wells when activated Oil Refinery |
When activated Duration:01:00:00 Destroyed after use |
Crafting Cost 10 Scrap 5 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Ore Extractor Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
A sideline in copper and zinc. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Copper every 5th cycle Occasionally produces extra Zinc every 5th cycle Chance of Fire +50% Destroyed after use |
Crafting Cost 10 Scrap 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Small Looting Net Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
Sifts the seabed for ancient artifacts. | ||
Equipped in Salvager |
On selection: Increased chance of finding artefacts +10% Duration:01:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. Destroyed after use |
Expedition Bonus Hunting: +10 Crafting Cost 20 Scrap 10 Timber 5 Wool |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Rare[]
AlterN8 Current Generator Rare DLC Required
Sunken Treasures | ||
---|---|---|
So the blue cable to the yellow pin... Oh wait... Or was it red? | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Clockmakers Gramophone Factory Heavy Weapons Factory Motor Assembly Line |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Steam Motors 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Ballast Cable Rare DLC Required
Sunken Treasures | ||
---|---|---|
A new standard in diving cables. | ||
Equipped in Salvager |
Effects Salvage Scrap Amount: +10% |
Expedition Bonus Navigation: +10 Crafting Cost 10 Scrap 10 Iron 5 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Ballasted Diving Bell Rare DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's basic prototype is the standard for exploratory diving. | ||
Equipped in Salvager |
Effects Diving bell rarity Increased chance of finding items of rarity Rare (+5%) while diving. |
Expedition Bonus Navigation: +10 Crafting Cost 10 Scrap 5 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Big MagN8 Rare DLC Required
Sunken Treasures | ||
---|---|---|
A big magnet that attracts the attention of some really great junk. Demagnetizes over time. | ||
Equipped in Salvager |
On selection: Salvage Scrap Amount +20% Duration:02:00:00Destroyed after use |
Crafting Cost 5 Nice Scrap 20 Wool 15 Iron |
Source: crafting at Old Nate's workshop in Cape Trelawney |
CarboN8r Rare DLC Required
Sunken Treasures | ||
---|---|---|
Bigger and prongier. Adds a bit of froth and fizz to the mix whenever its destructive services are called upon. | ||
Equipped in Ships |
On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus Naval Power: +30 Crafting Cost 10 Nice Scrap 10 Schnapps 5 Dynamite 5 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Echo Sounder Rare DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's first attempt at mapping the depths using sound. | ||
Equipped in Salvager |
When activated Echo-Location
Short-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus Navigation: +10 Crafting Cost 5 Steel 5 Quartz Sand |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Extra Ore Extractor Rare DLC Required
Sunken Treasures | ||
---|---|---|
A proper cropper of zinc and copper. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Copper every 4th cycle Occasionally produces extra Zinc every 4th cycle Chance of Fire +100% Destroyed after use |
Crafting Cost 10 Nice Scrap 10 Steel 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
---|---|---|
This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Grubby Hands Rare DLC Required
Sunken Treasures | ||
---|---|---|
Buckets of fun. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 20 Scrap 10 Timber 10 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Gyroscopic Gold Panner Rare DLC Required
Sunken Treasures | ||
---|---|---|
A bit of hip-wiggle in this iteration seems to attract even more gold. | ||
Equipped in Harbourmaster's Office Affects when activated Sand Mine |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost 10 Nice Scrap 5 Steel 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hydroelectric Wheel Rare DLC Required
Sunken Treasures | ||
---|---|---|
Clever use of water's potential energy to generate electricity. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Chassis 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
IndiscrimiN8r Rare DLC Required
Sunken Treasures | ||
---|---|---|
A double-barreled cannon that loads itself — and more worryingly, chooses targets itself... | ||
Equipped in Military Ships |
Effects Attack Speed: +10% Damage per shot: +10% |
Expedition Bonus Naval Power: +20 Crafting Cost 15 Scrap 10 Weapons 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Jet Propeller — "Squall" Rare DLC Required
Sunken Treasures | ||
---|---|---|
A lively auxilliary propeller that can be attached to any sea-going vessel. | ||
Equipped in Ships |
Effects Movement Speed: +10% |
Expedition Bonus Navigation: +10 Crafting Cost 20 Scrap 10 Steel 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Medium Looting Net Rare DLC Required
Sunken Treasures | ||
---|---|---|
Sifts a large area of the seabed for obscure and ancient artifacts. | ||
Equipped in Salvager |
On selection: Increased chance of finding artefacts +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Expedition Bonus Hunting: +20 Crafting Cost 20 Nice Scrap 15 Timber 10 Wool |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Mystery Vending Box Rare DLC Required
Sunken Treasures | ||
---|---|---|
Cruiikk... Tchin... Chikachak... Ping! | ||
Equipped in Town Hall Affects Residences |
Effects Income per house: +15% |
Crafting Cost 15 Scrap 10 Timber 10 Canned Food |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Nate's Experimental Illuminations Rare DLC Required
Sunken Treasures | ||
---|---|---|
These modified fireworks are certainly going to excite in one way or another... | ||
Equipped in Town Hall Affects Residences |
Effects Happiness: +5 Attractiveness: +1 |
Crafting Cost 10 Scrap 10 Wool 5 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Oceanic Dredge Rare DLC Required
Sunken Treasures | ||
---|---|---|
A slightly more ambitious dredge of Old Nate's, designed to plumb deeper water for sunken machinery. | ||
Equipped in Salvager |
On selection: Increased chance of finding machines +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Crafting Cost 10 Nice Scrap 10 Steel 5 Copper |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Oily Super-Sucker Rare DLC Required
Sunken Treasures | ||
---|---|---|
Gathers fossil goop the average sucker might miss. | ||
Equipped in Trade Union Affects Oil Wells when activated Oil Refinery |
When activated Duration:02:00:00 Destroyed after use |
Crafting Cost 10 Nice Scrap 5 Brass 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
TrepanN8r Rare DLC Required
Sunken Treasures | ||
---|---|---|
Makes holes in people so their souls may escape. | ||
Equipped in Harbourmaster's Office Affects Defense Turrets Anti-Armour Gun Big Betty Cannon Tower Flak Emplacement Flame Tower Mounted Guns |
Effects Attack Speed: +20% Damage per shot: +10% |
Expedition Bonus Naval Power: +20 Crafting Cost 10 Scrap 10 Weapons 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Tub of Tasty Tubeworms Rare DLC Required
Sunken Treasures | ||
---|---|---|
Brings scores of fascinating marine creatures to the surface. | ||
Equipped in Salvager |
On selection: Increased chance of finding animals +10% Duration:02:00:00Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. Destroyed after use |
Expedition Bonus Hunting: +20 Crafting Cost 15 Nice Scrap 5 Fish Oil 10 Fish |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Epic[]
AssassiN8r Epic DLC Required
Sunken Treasures | ||
---|---|---|
"Don't blame me, I just make 'em! I'm not the one pulling the trigger..." | ||
Equipped in Harbourmaster's Office Affects Defense Turrets Anti-Armour Gun Big Betty Cannon Tower Flak Emplacement Flame Tower Mounted Guns |
Effects Attack Speed: +30% Damage per shot: +15% |
Expedition Bonus Naval Power: +30 Crafting Cost 10 Nice Scrap 10 Weapons 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Caoutchouc Cable Epic DLC Required
Sunken Treasures | ||
---|---|---|
The elasticity of these cables allows for more flexibility in the bell's carry weight. | ||
Equipped in Salvager |
Effects Salvage Scrap Amount: +20% |
Expedition Bonus Navigation: +20 Crafting Cost 10 Nice Scrap 15 Iron 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Crate of Convulsing Bait Epic DLC Required
Sunken Treasures | ||
---|---|---|
Has the miraculous power to draw the most bizarre abyssal creatures in creation to the surface. | ||
Equipped in Salvager |
On selection: Increased chance of finding animals +10% Duration:04:00:00Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. Destroyed after use |
Expedition Bonus Hunting: +30 Crafting Cost 10 Special Scrap 10 Fish Oil 5 Beef 20 Fish |
Source: crafting at Old Nate's workshop in Cape Trelawney |
ExtermiN8r Epic DLC Required
Sunken Treasures | ||
---|---|---|
A self-loading, twin barrel cannon with added vim! Simply point in the approximate direction of the enemy, and let her rip! | ||
Equipped in Military Ships |
Effects Attack Speed: +20% Damage per shot: +15% |
Expedition Bonus Naval Power: +30 Crafting Cost 10 Nice Scrap 10 Weapons 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Extra Virgin Oily Sucker Epic DLC Required
Sunken Treasures | ||
---|---|---|
Only five star crude will pass this extractor's exacting selection process. | ||
Equipped in Trade Union Affects Oil Wells when activated Oil Refinery |
When activated Duration:04:00:00 Destroyed after use |
Crafting Cost 5 Special Scrap 10 Brass 10 Steel 5 Gold |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Extractor of Ore-someness Epic DLC Required
Sunken Treasures | ||
---|---|---|
One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:04:00:00Occasionally produces extra Copper every 2nd cycle Occasionally produces extra Zinc every 2nd cycle Chance of Fire +150% Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 5 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
---|---|---|
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Greedy Mitts Epic DLC Required
Sunken Treasures | ||
---|---|---|
Grab even more with each fell swoop. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Nice Scrap 10 Chassis 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Jet Propeller — "Cyclone" Epic DLC Required
Sunken Treasures | ||
---|---|---|
The 'Cyclone' has several advantages over the 'Squall', with an enlarged inlet cowl, and it's being made from better quality materials. | ||
Equipped in Ships |
Effects Cargo Slowdown: -50% Movement Speed: +15% |
Expedition Bonus Navigation: +20 Crafting Cost 20 Nice Scrap 20 Steel 5 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Kiosk of Flighty Fortunes Epic DLC Required
Sunken Treasures | ||
---|---|---|
Wheeeeeeeeeeeeeeeeeeeeee! Pafazz! Ping! | ||
Equipped in Town Hall Affects Residences |
Effects Income per house: +20% |
Crafting Cost 20 Nice Scrap 15 Timber 10 Beer 10 Sausages |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Large Looting Net Epic DLC Required
Sunken Treasures | ||
---|---|---|
Sifts a very large area of the seabed, revealing remarkable artifacts that incrustations have long kept concealed. | ||
Equipped in Salvager |
On selection: Increased chance of finding artefacts +10% Duration:04:00:00Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. Destroyed after use |
Expedition Bonus Hunting: +30 Crafting Cost 20 Special Scrap 25 Timber 20 Wool 20 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Massive MagN8 Epic DLC Required
Sunken Treasures | ||
---|---|---|
Nate stroked this monster magnet with his master magnet. Expect to find the ripest, rustiest junk going. Demagnetizes over time. | ||
Equipped in Salvager |
On selection: Salvage Scrap Amount +30% Duration:04:00:00Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 20 Iron |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Moon Pool Diving Bell Epic DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate quirkily affixed a moon pool to the base of this diving bell, enabling better access to the abyss. | ||
Equipped in Salvager |
Effects Diving bell rarity Increased chance of finding items of rarity Rare (+5%) and Epic (+5%) while diving. |
Expedition Bonus Navigation: +20 Crafting Cost 20 Nice Scrap 10 Brass 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Nate's Magically Morphomatic Rockets Epic DLC Required
Sunken Treasures | ||
---|---|---|
A highly experimental batch of fireworks, likely to cause pleasure and pain in equal measure. | ||
Equipped in Town Hall Affects Residences |
Effects Happiness: +7 Attractiveness: +1 |
Crafting Cost 10 Nice Scrap 15 Wool 5 Dynamite 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Prospector Of Auspiciousness Epic DLC Required
Sunken Treasures | ||
---|---|---|
This model is the gold standard. Simply pour black gold in and get gold gold out. | ||
Equipped in Harbourmaster's Office Affects when activated Sand Mine |
When activated Duration:04:00:00 Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 15 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Stainless Hydroelectric Wheel Epic DLC Required
Sunken Treasures | ||
---|---|---|
This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Submarine Oscillator Epic DLC Required
Sunken Treasures | ||
---|---|---|
An improved version of Old Nate's echo-ranger, with more bells and whistles. | ||
Equipped in Salvager |
When activated Echo-Location
Medium-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus Navigation: +20 Crafting Cost 15 Scrap 5 Steel 10 Quartz Sand |
Source: crafting at Old Nate's workshop in Cape Trelawney |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
The Mine-o-taur Epic DLC Required
Sunken Treasures | ||
---|---|---|
A mine of monstrous size and ferocity, whose horns really hertz. Look close, and you can see steam puffing from its wetted nostrils. | ||
Equipped in Ships |
On selection: Naval Mine Duration:00:01Places a mine below the surface that explodes on enemy proximity. Damage 1500 Destroyed after use |
Expedition Bonus Naval Power: +40 Crafting Cost 10 Special Scrap 5 Dynamite 5 Saltpetre 10 Rum |
Source: crafting at Old Nate's workshop in Cape Trelawney |
The TurbiN8r Epic DLC Required
Sunken Treasures | ||
---|---|---|
The persistent screech this extra-powerful contraption generates cannot be normal... | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Clockmakers Gramophone Factory Heavy Weapons Factory Motor Assembly Line |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Steam Motors 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Wild Abyssal Dredge Epic DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's most far-reaching scavenging dredge, designed to plumb the ocean's deepest trenches for sunken machinery. | ||
Equipped in Salvager |
On selection: Increased chance of finding machines +10% Duration:04:00:00Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. Destroyed after use |
Crafting Cost 10 Special Scrap 15 Steel 10 Zinc 10 Copper |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Legendary[]
"Spoondrift" — Nathaniel's Pressurised Diving Bell Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's proudest work. A controlled flow of gas sent via its umbilical cable enables this bell to dive deeper than ever before. | ||
Equipped in Salvager |
Effects Diving bell rarity Increased chance of finding items of rarity Epic (+5%) and Legendary (+5%) while diving. |
Expedition Bonus Navigation: +30 Crafting Cost 15 Special Scrap 15 Steel 10 Gold |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Advanced Umbilical Cable Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Nate's most cunning cabling: durable under heavy loads, while supporting a variety of systems between the diving bell and its parent. | ||
Equipped in Salvager |
Effects Salvage Scrap Amount: +30% |
Expedition Bonus Navigation: +30 Crafting Cost 10 Special Scrap 25 Timber 20 Iron 15 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
DomiN8r Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate has only just realised the destruction this double-barreled beast is capable of. A hint of regret? Naahh, can't be... | ||
Equipped in Military Ships |
Effects Attack Speed: +40% Damage per shot: +20% |
Expedition Bonus Naval Power: +40 Crafting Cost 10 Special Scrap 10 Advanced Weapons 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Evil ExsanguiN8r Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Even Old Nate seems to regret having begat a monster so mean and metallic. That's why he'll only give it to people he trusts. | ||
Equipped in Harbourmaster's Office Affects Defense Turrets Anti-Armour Gun Big Betty Cannon Tower Flak Emplacement Flame Tower Mounted Guns |
Effects Attack Speed: +50% Damage per shot: +25% |
Expedition Bonus Naval Power: +40 Crafting Cost 10 Special Scrap 10 Advanced Weapons 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Jet Propeller — "Hurricane" Legendary DLC Required
Sunken Treasures | ||
---|---|---|
It wasn't built for water, but having rescued the mighty propeller from a crashed zeppelin, Nate thought 'why not?' | ||
Equipped in Ships |
Effects Damage Slowdown: -100% Cargo Slowdown: -100% Movement Speed: +25% |
Expedition Bonus Navigation: +30 Crafting Cost 15 Special Scrap 20 Steel 10 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
N.8.D.A.R Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Sound out even the most sunken of sunken treasures with this subsurface detector — an innovation in sea surveying far ahead of its time. | ||
Equipped in Salvager |
When activated Echo-Location
Long-ranged echo-locator that reveals nearby quest objectives, treasures, and mines. |
Expedition Bonus Navigation: +30 Crafting Cost 20 Nice Scrap 10 Steel 15 Quartz Sand |
Source: crafting at Old Nate's workshop in Cape Trelawney |
RacioN8d Super Spinner Legendary DLC Required
Sunken Treasures | ||
---|---|---|
This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8" | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 20 Special Scrap 10 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Serendipitous Tombola of Inexplicable Curiosity Legendary DLC Required
Sunken Treasures | ||
---|---|---|
ScrimindolobaladolobaladoloBOOM-Bap-Scwizz-Schnarf...chug chug chug... chug chug chug... ...burp. | ||
Equipped in Town Hall Affects Residences |
Effects Income per house: +30% |
Crafting Cost 20 Special Scrap 10 Beer 15 Wood Veneers 10 Rum |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Sticky Shiny Claws Legendary DLC Required
Sunken Treasures | ||
---|---|---|
These tricky lobster nippers could sneak mice out from their slippers, or tip some salted kippers on some drippy tallship skippers. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Special Scrap 10 Chassis 10 Steel 10 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
The "Bish Bang Bibbly" Experimental Display Legendary DLC Required
Sunken Treasures | ||
---|---|---|
If they're anything like the batch Nate prepped for the late King's Golden Jubilee, this shall be a night to glow long in the memory. | ||
Equipped in Town Hall Affects Residences |
Effects Happiness: +10 Attractiveness: +1 |
Crafting Cost 10 Special Scrap 5 Dynamite 5 Copper 10 Saltpetre |
Source: crafting at Old Nate's workshop in Cape Trelawney |
UltiN8 Power Matrix Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The enthusiast's choice. Old Nate neglected to include an operating manual, meaning there's a chance of the odd accident. | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Clockmakers Gramophone Factory Heavy Weapons Factory Motor Assembly Line |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 15 Special Scrap 5 Steam Motors 10 Filaments 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
The Arctic - The Passage[]
Rare[]
Aspirin Machine Rare DLC Required
The Passage | ||
---|---|---|
It's no headache to operate. | ||
Equipped in Arctic Lodge Affects Ranger Station |
Effects Rangers: +1 Speed of Support: +50% |
Expedition Bonus Medicine: +35 Crafting Cost 10 Whale Oil 10 Lost Expedition Scrap |
Source: crafting at Old Nate's workshop in the Arctic |
Ice Maker Rare DLC Required
The Passage | ||
---|---|---|
Old N8 grew tired of having to go to an underground cave every time he needed rocks for his whiskey. | ||
Equipped in Town Hall Affects Residences |
Effects Bonus Happiness: +3 Residents gain bonus happiness from Beer, Schnapps, Champagne, Rum, Coffee. Bonus Income: +3 Residents gain bonus income from Beer, Schnapps, Champagne, Rum, Coffee. |
Expedition Bonus Medicine: +10 Crafting Cost 10 Lost Expedition Scrap 5 Glass |
Source: crafting at Old Nate's workshop in the Arctic |
Jukebox Rare DLC Required
The Passage | ||
---|---|---|
Flips and replaces shellac records automatically from a collection of popular music hall tunes. | ||
Equipped in Town Hall Affects All Old World Residences Farmer Residence Worker Residence Artisan Residence Engineer Residence Investor Residence Scholar Residence All Skyscrapers |
Effects Bonus Happiness: +4 Residents gain bonus happiness from Pub, Variety Theatre, Members Club. Bonus Income: +4 Residents gain bonus income from Pub, Variety Theatre, Members Club. |
Expedition Bonus Diplomacy: +25 Crafting Cost 10 Lost Expedition Scrap 5 Gramophones |
Source: crafting at Old Nate's workshop in the Arctic |
Music Box Rare DLC Required
The Passage | ||
---|---|---|
Irritate coworkers by cranking out the same tunes over and over and over again. | ||
Equipped in Arctic Lodge Affects All Arctic Production Buildings |
Effects Productivity: +20% |
Expedition Bonus Diplomacy: +25 Crafting Cost 10 Lost Expedition Scrap 10 Timber |
Source: crafting at Old Nate's workshop in the Arctic |
Radiator Rare DLC Required
The Passage | ||
---|---|---|
A lovely warm squiggle. | ||
Equipped in Arctic Lodge Affects Explorer Shelter Technician Shelter |
Effects Arctic Flu Chance: -30% Workforce: +15% |
Expedition Bonus Medicine: +15 Crafting Cost 10 Lost Expedition Scrap 10 Brass |
Source: crafting at Old Nate's workshop in the Arctic |
RefridgerN8r Rare DLC Required
The Passage | ||
---|---|---|
Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
Equipped in Town Hall Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bread, Fish, Beer, Canned Food, Schnapps, Sausages, Champagne, Rum, Chocolate, Coffee, Fried Plantains, Tortillas. Bonus Income: +2 Residents gain bonus income from Bread, Fish, Beer, Canned Food, Schnapps, Sausages, Champagne, Rum, Chocolate, Coffee, Fried Plantains, Tortillas. |
Expedition Bonus Crafting: +25 Crafting Cost 5 Gas 10 Lost Expedition Scrap |
Source: crafting at Old Nate's workshop in the Arctic |
Smoke Detector Rare DLC Required
The Passage | ||
---|---|---|
Old Nate tested the sensors by setting fire to his sleeve. | ||
Equipped in Trade Union Affects All Heavy Industries Aluminium Smelter Bomb Factory Brass Smeltery Cab Assembly Line Care Package Factory Charcoal Kiln Furnace Heavy Weapons Factory Industrial Oil Press Motor Assembly Line Motor Assembly Plant Oil Refinery Pamphlet Printer Scooter Factory Sea Mine Factory Steelworks Water Drop Factory Weapon Factory |
Effects Chance of Fire: -50% Explosion Chance: -50% |
Expedition Bonus Crafting: +25 Crafting Cost 5 Gas 25 Lost Expedition Scrap 10 Saltpetre |
Source: crafting at Old Nate's workshop in the Arctic |
Water Cooler Rare DLC Required
The Passage | ||
---|---|---|
A chance for employees to soak up all the latest gossip. | ||
Equipped in Trade Union Affects Advanced Coffee Roaster Advanced Rum Distillery Brewery Champagne Cellar Coffee Roaster Rum Distillery Schnapps Distillery Tea Spicer |
Effects Productivity: +30% Maintenance Cost: -25% |
Expedition Bonus Crafting: +25 Crafting Cost 10 Lost Expedition Scrap 5 Steel |
Source: crafting at Old Nate's workshop in the Arctic |
Epic[]
Automatic Souvenir Kiosk Epic DLC Required
The Passage | ||
---|---|---|
Old N8 was inspired to create one of these after one of his many trips to the Far East. | ||
Equipped in Town Hall Affects Cultural Buildings Botanical Garden Museum Zoo |
Effects Attractiveness: +5% Maintenance Cost: -25% |
Expedition Bonus Diplomacy: +15 Crafting Cost 10 Oil Lamps 25 Lost Expedition Scrap 10 Pocket Watches 10 Gramophones |
Source: crafting at Old Nate's workshop in the Arctic |
Craft Beer To Takeaway Epic DLC Required
The Passage | ||
---|---|---|
No time for the pub? Take a selection of sophisticated ales back to work with you in an artisanal carry-box. | ||
Equipped in Town Hall Affects Worker Residence Artisan Residence Obrero Residence |
Effects Reduced Needs: 30% Residents consume 30% less Beer Bonus Income: +5 Residents gain bonus income from Beer. |
Expedition Bonus Medicine: +15 Crafting Cost 5 Gas 25 Lost Expedition Scrap 10 Beer |
Source: crafting at Old Nate's workshop in the Arctic |
Dedicated Airship Hoist Epic DLC Required
The Passage | ||
---|---|---|
Offers accelerated cargo loading and improved weight distribution for your skybound pride and joy. | ||
Equipped in Airships |
Effects Cargo Slowdown: -100% Loading Speed: +50% |
Expedition Bonus Navigation: +15 Crafting Cost 5 Gas 25 Lost Expedition Scrap 10 Steel 5 Steam Motors |
Source: crafting at Old Nate's workshop in the Arctic |
Fat Chunk Candle Maker Epic DLC Required
The Passage | ||
---|---|---|
With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
Equipped in Arctic Lodge Affects Oil Lamp Factory |
Effects Productivity: +35% Replaced Input Instead of Brass, the building processes Copper. |
Expedition Bonus Crafting: +35 Crafting Cost 10 Whale Oil 25 Lost Expedition Scrap 15 Brass |
Source: crafting at Old Nate's workshop in the Arctic |
Fjordbuster Mk. VI Propulsion Array Epic DLC Required
The Passage | ||
---|---|---|
Old N8 was inspired to rejig his engines after Nordic salmon rained from the sky and beat up his airship. | ||
Equipped in Airships |
Effects Cargo Slowdown: -100% Movement Speed: +15% |
Expedition Bonus Crafting: +15 Crafting Cost 25 Lost Expedition Scrap 10 Fish 15 Steel 10 Caoutchouc |
Source: crafting at Old Nate's workshop in the Arctic |
Outdoorsy Grill Epic DLC Required
The Passage | ||
---|---|---|
Drop a thick walrus steak on the angry red bars, and watch the place sizzle up. | ||
Equipped in Arctic Lodge Affects Explorer Shelter Technician Shelter |
Effects Arctic Flu Chance: -40% Reduced Needs: 30% Residents consume 30% less Pemmican |
Expedition Bonus Crafting: +10 Crafting Cost 5 Caribou Meat 25 Lost Expedition Scrap 10 Coal |
Source: crafting at Old Nate's workshop in the Arctic |
Royal Airship Stamp Mimic Epic DLC Required
The Passage | ||
---|---|---|
The Royal Airship Service being relatively new meant Old N8 could get his hands on official stamp designs. | ||
Equipped in Airships |
Effects Maintenance Cost: -25% Loading Speed: +50% |
Expedition Bonus Crafting: +25 Crafting Cost 25 Lost Expedition Scrap 5 Timber 10 Red Peppers 5 Brass |
Source: crafting at Old Nate's workshop in the Arctic |
Sports Gondola Epic DLC Required
The Passage | ||
---|---|---|
Stripped to the bare essentials, this new type of airship gondola will grant your zeppelin that extra bit of zip. | ||
Equipped in Airships |
Effects Maintenance Cost: -25% Movement Speed: +15% |
Expedition Bonus Navigation: +10 Crafting Cost 25 Lost Expedition Scrap 10 Wood 15 Brass 5 Glass |
Source: crafting at Old Nate's workshop in the Arctic |
Viridescent Billiard Table Epic DLC Required
The Passage | ||
---|---|---|
Old Nate spends his free time playing billiards against a version of himself, commentating every play. | ||
Equipped in Town Hall Affects Members Club Pub Variety Theatre |
Effects Maintenance Cost: -50% Range: +35% Attractiveness: +5 |
Expedition Bonus Diplomacy: +35 Crafting Cost 25 Lost Expedition Scrap 5 Felt 5 Timber |
Source: crafting at Old Nate's workshop in the Arctic |
Zappy Battery #2205 Epic DLC Required
The Passage | ||
---|---|---|
Not only current, but futuristic too! Old N8's futuristic zapper carbonises logs so you don't have to. | ||
Equipped in Arctic Lodge Affects Heater |
Effects Replaced Input Instead of Coal, the building processes Wood. Range: +20% |
Expedition Bonus Crafting: +35 Crafting Cost 25 Lost Expedition Scrap 30 Coal |
Source: crafting at Old Nate's workshop in the Arctic |
Legendary[]
Cola Mola Wola Machine Legendary DLC Required
The Passage | ||
---|---|---|
Produces a whirligig of soda and vegetable extract, which may become a popular alternative to coffee someday. | ||
Equipped in Trade Union Affects when activated Advanced Rum Distillery Champagne Cellar Rum Distillery |
When activated Productivity: +25% Extra Goods Occasionally produces extra Coffee every 10th cycle |
Expedition Bonus Diplomacy: +15 Crafting Cost 10 Gas 50 Lost Expedition Scrap 20 Coffee 20 Sugar |
Source: crafting at Old Nate's workshop in the Arctic |
Gløgg Splurger Legendary DLC Required
The Passage | ||
---|---|---|
Spice, booze, a few twists of the handle, and winter no longer seems quite so cold. | ||
Equipped in Arctic Lodge Affects when activated Charcoal Kiln Lumberjack's Hut |
When activated Productivity: +50% Extra Goods Occasionally produces extra Schnapps every 5th cycle |
Expedition Bonus Force: +25 Crafting Cost 50 Lost Expedition Scrap 5 Grapes 5 Red Peppers 25 Schnapps |
Source: crafting at Old Nate's workshop in the Arctic |
Golden Harvester From The Future Legendary DLC Required
The Passage | ||
---|---|---|
Harvests gold and crops simultaneously. In the future we'll all be stupid rich, sitting on mountains of nuggets the size of potatoes! | ||
Equipped in Trade Union Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra Gold Ore every 25th cycle |
Expedition Bonus Crafting: +25 Crafting Cost 10 Huskies 5 Husky Sleds 50 Lost Expedition Scrap 10 Gold |
Source: crafting at Old Nate's workshop in the Arctic |
Gritty Gas Extractor Legendary DLC Required
The Passage | ||
---|---|---|
A mule so assiduous in its quest for gas, it is willing to pause only for copper and zinc. | ||
Equipped in Arctic Lodge Affects when activated Gas Mine |
When activated Productivity: +40% Extra Goods Occasionally produces extra Zinc every 2nd cycle Occasionally produces extra Copper every 2nd cycle |
Expedition Bonus Crafting: +25 Crafting Cost 20 Gas 50 Lost Expedition Scrap 10 Steel 5 Caoutchouc |
Source: crafting at Old Nate's workshop in the Arctic |
Heated Jacket Of Pouchiness Legendary DLC Required
The Passage | ||
---|---|---|
A crisp and comforting exterior that masks a complex heating system within. Also offers deep storage options. | ||
Equipped in Arctic Lodge Affects when activated Technician Shelter |
When activated Arctic Flu Chance: -50% Reduced Needs: 30% Residents consume 30% less Parkas Bonus Income: +8 Residents gain bonus income from Parkas. |
Expedition Bonus Medicine: +25 Crafting Cost 50 Lost Expedition Scrap 5 Iron 10 Saltpetre |
Source: crafting at Old Nate's workshop in the Arctic |
Hilarious Helium Party Balloon Pump Legendary DLC Required
The Passage | ||
---|---|---|
There are new ways to have fun now we have a better understanding of the noble gases. | ||
Equipped in Town Hall Affects Residences |
Effects Happiness: +10 Income per house: +10% Workforce: +20% |
Expedition Bonus Medicine: +25 Crafting Cost 20 Gas 50 Lost Expedition Scrap 5 Sugar 10 Caoutchouc |
Source: crafting at Old Nate's workshop in the Arctic |
Nate's Darling Kettle Legendary DLC Required
The Passage | ||
---|---|---|
Nate didn't have post office employees in mind when he came up with this scalding-hot coffee conveyor, yet they're lapping it up! | ||
Equipped in Arctic Lodge Affects when activated Technician Shelter |
When activated Arctic Flu Chance: -50% Reduced Needs: 30% Residents consume 30% less Coffee Bonus Income: +8 Residents gain bonus income from Coffee. |
Expedition Bonus Crafting: +15 Crafting Cost 50 Lost Expedition Scrap 15 Coffee Beans 10 Coal |
Source: crafting at Old Nate's workshop in the Arctic |
The "Country Bumpkin" Cigar Roller Legendary DLC Required
The Passage | ||
---|---|---|
Doesn't matter what you pile into your cigar: tobacco, hay, dog hair, the weeds around pumpkins... | ||
Equipped in Trade Union Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra Cigars every 25th cycle |
Expedition Bonus Crafting: +15 Crafting Cost 50 Lost Expedition Scrap 10 Timber 25 Tobacco |
Source: crafting at Old Nate's workshop in the Arctic |
The "Don't Leave It 'Til L8r!" EspressoN8r Legendary DLC Required
The Passage | ||
---|---|---|
A coffee machine that disgorges the most treacly, eye-opening thimblefuls of hot bean juice. | ||
Equipped in Town Hall Affects Engineer Residence Investor Residence Obrero Residence All Skyscrapers |
Effects Reduced Needs: 30% Residents consume 30% less Coffee |
Expedition Bonus Diplomacy: +15 Crafting Cost 50 Lost Expedition Scrap 30 Coffee Beans 10 Sugar 10 Chocolate |
Source: crafting at Old Nate's workshop in the Arctic |
The "Magnificone" Ice Cream Maker Legendary DLC Required
The Passage | ||
---|---|---|
The children don't care for chocolate now that they can eat scrummy ice cream every day... | ||
Equipped in Town Hall Affects Investor Residence All Investor Skyscrapers |
Effects Bonus Happiness: +3 Residents gain bonus happiness from Chocolate. Reduced Needs: 30% Residents consume 30% less Chocolate |
Expedition Bonus Diplomacy: +10 Crafting Cost 50 Lost Expedition Scrap 10 Grapes 10 Plantains 10 Chocolate |
Source: crafting at Old Nate's workshop in the Arctic |
The Bizarro-Balloono-Magn8 Legendary DLC Required
The Passage | ||
---|---|---|
Metals are sucked into the stratosphere, clinging to it, until finally it comes crashing back down to earth. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Occasionally produces extra Iron every cycle |
Expedition Bonus Navigation: +35 Crafting Cost 10 Gas 50 Lost Expedition Scrap 10 Sails 5 Zinc |
Source: crafting at Old Nate's workshop in the Arctic |
The Uncanny Pocket Cannery Legendary DLC Required
The Passage | ||
---|---|---|
The little machine that can. N8 once canned a batch of horse meat with it to sell it in bulk as beef. | ||
Equipped in Arctic Lodge Affects when activated Pemmican Cookhouse |
When activated Extra Goods Occasionally produces extra Canned Food every 5th cycle Workforce Needed: -50% |
Expedition Bonus Crafting: +25 Crafting Cost 10 Caribou Meat 5 Whale Oil 50 Lost Expedition Scrap 20 Canned Food |
Source: crafting at Old Nate's workshop in the Arctic |
|