Copper Mine is a Production Building which produces Copper from a copper deposit in the mountain. It can be built only in the Old World (and Cape Trelawney), it requires a copper deposit.
Productivity[]
It takes 30 seconds to produce 1 ton of copper so the production rate is 2 tons of copper per minute. Productivity can be changed by adjusting working conditions and using items and electricity.
Production Chains[]
All regular production chains involving the Copper Mine are listed below.
Glasses[]
Glasses
Supplies:
• 225 Engineers Residences (up to 9000
Engineers)
• or 112,5 Investors Residences (up to 5625
Investors)
• or 277,8 Elders Residences (up to 5555
Elders)
Steam Motors[]
Steam Motors
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Gramophones[]
Gramophones
Supplies:
• 760 Investors Residences (up to 38000
Investors)
• or 95,2 Scholars Residences (up to 11428
Scholars)
Steam Carriages[]
Steam Carriages
★ The Coal Mine may be replaced with two
Charcoal Kilns
for +10
+30
-10
-400
-4
+5
Supplies:
• 600 Investor Residences (up to 30000 Investors)
The Passage DLC[]
Oil Lamps[]
Supplies:
• 333,3 Explorers Residences (up to 3333
Explorers)
• or 166,7 Technicians Residences (up to 3333
Technicians)
The High Life DLC[]
Elevators[]
Typewriters[]
Shopping Arcades[]
Copper Mines are also involved in the following Shopping Arcades patents:
New World Rising DLC[]
Fans[]
Supplies:
• 3846.15 Artistas Residences (up to 153846
Artistas)
Scooter[]
Supplies:
• 2300 Artistas Residences (up to 92000
Artistas)
Alternatives[]
Copper Mines are also involved in the following production chains when particular items are equipped in a Trade Union.
Pocket Watches (Chronometrist Chiara)[]
![]() Epic | ||
---|---|---|
She will not rest until every cog is whirring in perfect agreement. | ||
![]() Affects ![]() |
Effects Replaced Input Instead of ![]() ![]() Maintenance Cost: -40% |
Expedition Bonus![]() |
Pocket Watches
Chronometrist Chiara
Supplies:
• 510 Engineers Residences (up to 20400
Engineers)
• or 255 Investors Residences (up to 12750
Investors)
Gramophones (Johan the Inventor)[]
![]() Epic | ||
---|---|---|
Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
![]() Affects ![]() |
Effects Productivity: +40% Replaced Input Instead of ![]() ![]() |
Expedition Bonus![]() ![]() |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600 Investors)
• or 114,2 Scholar Residences (up to 13704 Scholars)
Oil Lamps (Fat Chunk Candle Maker)[]
![]() Epic DLC Required
The Passage | ||
---|---|---|
With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
![]() Affects ![]() |
Effects Productivity: +35% Replaced Input Instead of ![]() ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
Oil Lamps
Fat Chunk Candle Maker
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Oil Lamps supply:
• 450 Explorer Residences (up to 4500 Explorers)
• or 225 Technician Residences (up to 4500 Technicians)
Items[]
Some items when equipped in trade unions can have an impact on copper mines.
Specific items[]
![]() Common | ||
---|---|---|
Boom! | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus![]() ![]() |
![]() Common DLC Required
The Anarchist | ||
---|---|---|
Working conditions will be volatile! | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Productivity +100% Duration:02:00:00Explosion Chance +50% Destroyed after use |
Expedition Bonus![]() |
![]() Common | ||
---|---|---|
Certified claustrophobia free. | ||
![]() Affects All Mines and Quarries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +20% |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Boooooooom! | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus![]() ![]() |
![]() Uncommon | ||
---|---|---|
Something to lift your miner's spirits. | ||
![]() Affects All Mountain Mines ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +25% Maintenance Cost: -15% Explosion Chance: +50% |
![]() Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
A sideline in copper and zinc. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Duration:01:00:00Occasionally produces extra ![]() Occasionally produces extra ![]() Chance of Fire +50% Destroyed after use |
Crafting Cost![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Uncommon DLC Required
The Anarchist | ||
---|---|---|
This could be a (very) sudden solution to all the problems of capitalism. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Productivity +200% Duration:02:00:00Explosion Chance +100% Destroyed after use |
Expedition Bonus![]() ![]() |
![]() Uncommon | ||
---|---|---|
One of the toughest men on earth - or under it! | ||
![]() Affects All Mines and Quarries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Workforce Needed: -50% |
Expedition Bonus![]() |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
A proper cropper of zinc and copper. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Duration:02:00:00Occasionally produces extra ![]() Occasionally produces extra ![]() Chance of Fire +100% Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare | ||
---|---|---|
Detonates his charges only when all precautions have been taken. | ||
![]() Affects All Mines and Quarries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +50% Workforce Needed: -75% |
Expedition Bonus![]() ![]() |
![]() Rare | ||
---|---|---|
Probably shouldn't be allowed to handle explosives, but she gets the job done. | ||
![]() Affects All Old World Mines |
Effects Productivity: -35% Workforce Needed: +50% Maintenance Cost: +250% Chance of Illness: +50% Explosion Chance: +50% New Input The building now processes ![]() Extra Goods Occasionally produces extra output every 2nd cycle |
Expedition Bonus![]() ![]() |
![]() Rare | ||
---|---|---|
A steam-geared elevator that can lift ten tonnes in one go. | ||
![]() Affects All Mountain Mines ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +35% Maintenance Cost: -25% Explosion Chance: +30% |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Duration:04:00:00Occasionally produces extra ![]() Occasionally produces extra ![]() Chance of Fire +150% Destroyed after use |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic | ||
---|---|---|
Micaela's ambition is really just to save a few lives down there. | ||
![]() Affects All Mines and Quarries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Maintenance Cost: -100% Workforce Needed: -100% |
Expedition Bonus![]() ![]() |
![]() Epic | ||
---|---|---|
Operating solely on the power of electricity, the Simmons has no rival in ferrying things up and down at break-neck speed! | ||
![]() Affects All Mountain Mines ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +40% Maintenance Cost: -35% |
![]() Legendary | ||
---|---|---|
Jörg always seems to be first on the scene before the gold rush begins in earnest. Has the heart of cousin Carl. | ||
![]() Affects All Mines and Quarries ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects Productivity: +70% Extra Goods Occasionally produces extra ![]() Occasionally produces extra ![]() |
Expedition Bonus![]() ![]() |
![]() Legendary DLC Required
The Passage | ||
---|---|---|
Metals are sucked into the stratosphere, clinging to it, until finally it comes crashing back down to earth. | ||
![]() Affects All Mountain Mines when activated ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When activated Extra Goods Occasionally produces extra ![]() |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in the Arctic |
Items for all production buildings[]
![]() Common | ||
---|---|---|
Free money! | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus![]() |
![]() Common | ||
---|---|---|
Puts out fires. | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Lots of free money! | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon | ||
---|---|---|
Makes it look like your premises are all above board. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
![]() Uncommon | ||
---|---|---|
A volatile source of electric power. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus![]() |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Uncommon | ||
---|---|---|
Fewer fires, for little cost. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
![]() Uncommon DLC Required
The Anarchist | ||
---|---|---|
The people own what they produce! They should be free to join a great queue to collect their quota! | ||
![]() Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
![]() Uncommon | ||
---|---|---|
Reduces the risk of fire. | ||
![]() Affects All Production Buildings |
Effects Chance of Fire: -30% |
![]() Uncommon | ||
---|---|---|
The old toll of toil. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
![]() Uncommon | ||
---|---|---|
Puts out fires well. | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus![]() |
![]() Uncommon DLC Required
The Anarchist | ||
---|---|---|
Workers are enthused by the new system of written labour notes to reward their efforts. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
![]() Rare DLC Required
The Anarchist | ||
---|---|---|
The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -20% |
![]() Rare | ||
---|---|---|
You can make everything on the cheap, and no-one has to know. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
![]() Rare DLC Required
The Anarchist | ||
---|---|---|
A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
![]() Rare | ||
---|---|---|
Reduces the risk of fire, and looks nice. | ||
![]() Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
![]() Rare | ||
---|---|---|
An investment that provides your people with the ways and means to combat a blaze. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
![]() Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare | ||
---|---|---|
Very good at putting out fires. | ||
![]() Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus![]() |
![]() Rare | ||
---|---|---|
Life-changing sums of free money! | ||
![]() Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus![]() |
![]() Rare DLC Required
Sunken Treasures | ||
---|---|---|
Some say there's a tiny boy inside pulling the levers... | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Rare | ||
---|---|---|
Once heard, cannot be unheard. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
![]() Rare | ||
---|---|---|
A safe source of electric power. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus![]() |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Epic DLC Required
The Anarchist | ||
---|---|---|
A man with an infectious, impetuous and impassioned urge for action. | ||
![]() Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus![]() |
![]() Epic | ||
---|---|---|
A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
![]() Epic | ||
---|---|---|
Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
![]() Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus![]() Trait: Hypnotist |
![]() Epic | ||
---|---|---|
Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
![]() Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic DLC Required
The Anarchist | ||
---|---|---|
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
![]() Epic | ||
---|---|---|
Reduces the risk of fire, and looks divine. | ||
![]() Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
![]() Epic | ||
---|---|---|
Shirkers begone! The shrill cry of a new day has sounded! | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
![]() Epic | ||
---|---|---|
A highly-efficient and safe source of electrical power! | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus![]() |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Epic DLC Required
The Anarchist | ||
---|---|---|
The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
![]() Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
![]() Epic DLC Required
Sunken Treasures | ||
---|---|---|
Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Epic | ||
---|---|---|
Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
![]() Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
![]() Legendary | ||
---|---|---|
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus![]() ![]() Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
![]() Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus![]() Crafting Cost ![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |
![]() Legendary DLC Required
Sunken Treasures | ||
---|---|---|
The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
![]() Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost![]() ![]() ![]() ![]() |
Source: crafting at Old Nate's workshop in Cape Trelawney |