Copper is a Raw Material. By default, it can be produced only in the Old World.
Usage[]
Raw Material[]
Copper is a Raw Material, and is used for the production of other goods.See the Production Chains section for more information.
Expeditions[]
Copper can be used during expeditions, it grants 15 bonus points to Crafting skill and 30 bonus morale per 50 tons.
Trade[]
Copper can be passively sold for 100
or purchased for 250
per ton. It can be actively bought from Eli Bleakworth for 250
coins. No neutral trader sells Copper for a special price.
Production[]
Copper is produced in a
Copper Mine. All regular production chains involving Copper are listed below.
Glasses[]
Glasses
Supplies:
• 225
Engineers Residences (up to 9000
Engineers)
• or 112,5
Investors Residences (up to 5625
Investors)
• or 277,8
Elders Residences (up to 5555
Elders)
Steam Motors[]
Steam Motors
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Gramophones[]
Gramophones
Supplies:
• 760
Investors Residences (up to 38000
Investors)
• or 95,2
Scholars Residences (up to 11428
Scholars)
Steam Carriages[]
Steam Carriages
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 600 Investor Residences (up to 30000
Investors)
The Passage DLC[]
Oil Lamps[]
Supplies:
• 333,3
Explorers Residences (up to 3333
Explorers)
• or 166,7
Technicians Residences (up to 3333
Technicians)
The High Life DLC[]
Elevators[]
Typewriters[]
Shopping Arcades[]
Copper is also used at Shopping Arcades in the following patents:
New World Rising DLC[]
Fans[]
Supplies:
• 3846.15
Artistas Residences (up to 153846
Artistas)
Scooter[]
Supplies:
• 2300
Artistas Residences (up to 92000
Artistas)
Alternatives[]
Copper can be also used in the following production chains when particular items are equipped in a
Trade Union.
Pocket Watches (Chronometrist Chiara)[]
Epic | ||
|---|---|---|
| She will not rest until every cog is whirring in perfect agreement. | ||
Affects |
Effects Replaced Input Instead of Maintenance Cost: -40% |
Expedition Bonus |
Pocket Watches
Chronometrist Chiara
Supplies:
• 510
Engineers Residences (up to 20400
Engineers)
• or 255
Investors Residences (up to 12750
Investors)
Gramophones (Johan the Inventor)[]
Epic | ||
|---|---|---|
| Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Affects |
Effects Productivity: +40% Replaced Input Instead of |
Expedition Bonus |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600
Investors)
• or 114,2 Scholar Residences (up to 13704
Scholars)
Oil Lamps (Fat Chunk Candle Maker)[]
Epic DLC Required
The Passage | ||
|---|---|---|
| With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
Affects |
Effects Productivity: +35% Replaced Input Instead of |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Oil Lamps
Fat Chunk Candle Maker![]()
Notice that the red custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Oil Lamps supply:
• 450 Explorer Residences (up to 4500
Explorers)
• or 225 Technician Residences (up to 4500
Technicians)
Items[]
The following items may mention Copper, or share a name with an item that does.
Legendary DLC Required
The Passage | ||
|---|---|---|
| A mule so assiduous in its quest for gas, it is willing to pause only for copper and zinc. | ||
Affects when activated |
When activated Productivity: +40% Extra Goods Occasionally produces extra Occasionally produces extra |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Uncommon DLC Required
Sunken Treasures | ||
|---|---|---|
| A sideline in copper and zinc. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +50% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| A proper cropper of zinc and copper. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +100% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
Affects All Mountain Mines when activated |
When activated Extra Goods Duration:04:00:00Occasionally produces extra Occasionally produces extra Chance of Fire +150% Destroyed after use |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
The Passage | ||
|---|---|---|
| With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
Affects |
Effects Productivity: +35% Replaced Input Instead of |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||