Copper is a Raw Material. By default, it can be produced only in the Old World.
Usage[]
Raw Material[]
Copper is a Raw Material, and is used for the production of other goods.See the Production Chains section for more information.
Expeditions[]
Copper can be used during expeditions, it grants 15 bonus points to Crafting skill and 30 bonus morale per 50 tons.
Trade[]
Copper can be passively sold for 100 or purchased for 250 per ton. It can be actively bought from Eli Bleakworth for 250 coins. No neutral trader sells Copper for a special price.
Production[]
Copper is produced in a Copper Mine. All regular production chains involving Copper are listed below.
Glasses[]
Glasses
Supplies:
• 225 Engineers Residences (up to 9000 Engineers)
• or 112,5 Investors Residences (up to 5625 Investors)
• or 277,8 Elders Residences (up to 5555 Elders)
Steam Motors[]
Steam Motors
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Gramophones[]
Gramophones
Supplies:
• 760 Investors Residences (up to 38000 Investors)
• or 95,2 Scholars Residences (up to 11428 Scholars)
Steam Carriages[]
Steam Carriages
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 600 Investor Residences (up to 30000 Investors)
The Passage DLC[]
Oil Lamps[]
Supplies:
• 333,3 Explorers Residences (up to 3333 Explorers)
• or 166,7 Technicians Residences (up to 3333 Technicians)
The High Life DLC[]
Elevators[]
Typewriters[]
Shopping Arcades[]
Copper is also used at Shopping Arcades in the following patents:
New World Rising DLC[]
Fans[]
Supplies:
• 3846.15 Artistas Residences (up to 153846 Artistas)
Scooter[]
Supplies:
• 2300 Artistas Residences (up to 92000 Artistas)
Alternatives[]
Copper can be also used in the following production chains when particular items are equipped in a Trade Union.
Pocket Watches (Chronometrist Chiara)[]
Chronometrist Chiara Epic | ||
---|---|---|
She will not rest until every cog is whirring in perfect agreement. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Replaced Input Instead of Gold, the building processes Brass. Maintenance Cost: -40% |
Expedition Bonus Crafting: +40 |
Pocket Watches
Chronometrist Chiara
Supplies:
• 510 Engineers Residences (up to 20400 Engineers)
• or 255 Investors Residences (up to 12750 Investors)
Gramophones (Johan the Inventor)[]
Johan the Inventor Epic | ||
---|---|---|
Johan famously gathers anything he can find, glues it all together, and hey presto! | ||
Equipped in Trade Union Affects Gramophone Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Diplomacy: +20 |
Gramophones
Johan the Inventor
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Gramophones supply:
• 912 Investor Residences (up to 45600 Investors)
• or 114,2 Scholar Residences (up to 13704 Scholars)
Oil Lamps (Fat Chunk Candle Maker)[]
Fat Chunk Candle Maker Epic DLC Required
The Passage | ||
---|---|---|
With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
Equipped in Arctic Lodge Affects Oil Lamp Factory |
Effects Productivity: +35% Replaced Input Instead of Brass, the building processes Copper. |
Expedition Bonus Crafting: +35 Crafting Cost 10 Whale Oil 25 Lost Expedition Scrap 15 Brass |
Source: crafting at Old Nate's workshop in the Arctic |
Oil Lamps
Fat Chunk Candle Maker
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Oil Lamps supply:
• 450 Explorer Residences (up to 4500 Explorers)
• or 225 Technician Residences (up to 4500 Technicians)
Items[]
The following items may mention Copper, or share a name with an item that does.
Gritty Gas Extractor Legendary DLC Required
The Passage | ||
---|---|---|
A mule so assiduous in its quest for gas, it is willing to pause only for copper and zinc. | ||
Equipped in Arctic Lodge Affects when activated Gas Mine |
When activated Productivity: +40% Extra Goods Occasionally produces extra Zinc every 2nd cycle Occasionally produces extra Copper every 2nd cycle |
Expedition Bonus Crafting: +25 Crafting Cost 20 Gas 50 Lost Expedition Scrap 10 Steel 5 Caoutchouc |
Source: crafting at Old Nate's workshop in the Arctic |
Ore Extractor Uncommon DLC Required
Sunken Treasures | ||
---|---|---|
A sideline in copper and zinc. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:01:00:00Occasionally produces extra Copper every 5th cycle Occasionally produces extra Zinc every 5th cycle Chance of Fire +50% Destroyed after use |
Crafting Cost 10 Scrap 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Extra Ore Extractor Rare DLC Required
Sunken Treasures | ||
---|---|---|
A proper cropper of zinc and copper. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:02:00:00Occasionally produces extra Copper every 4th cycle Occasionally produces extra Zinc every 4th cycle Chance of Fire +100% Destroyed after use |
Crafting Cost 10 Nice Scrap 10 Steel 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Extractor of Ore-someness Epic DLC Required
Sunken Treasures | ||
---|---|---|
One of Old Nate's more down-to-earth inventions. Gathers precious metals at a remarkable rate. | ||
Equipped in Trade Union Affects All Mountain Mines when activated Bauxite Mine Coal Mine Copper Mine Gold Mine Helium Extractor Iron Mine Mineral Mine Zinc Mine |
When activated Extra Goods Duration:04:00:00Occasionally produces extra Copper every 2nd cycle Occasionally produces extra Zinc every 2nd cycle Chance of Fire +150% Destroyed after use |
Crafting Cost 5 Special Scrap 15 Steel 5 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Fat Chunk Candle Maker Epic DLC Required
The Passage | ||
---|---|---|
With such squat and portly candles stomping off the production line, your lamps can go without brass. | ||
Equipped in Arctic Lodge Affects Oil Lamp Factory |
Effects Productivity: +35% Replaced Input Instead of Brass, the building processes Copper. |
Expedition Bonus Crafting: +35 Crafting Cost 10 Whale Oil 25 Lost Expedition Scrap 15 Brass |
Source: crafting at Old Nate's workshop in the Arctic |