Cocoa Plantation is a Production Building which produces
Cocoa from cocoa fields. It can be built only in the New World, it requires cocoa fertility and fields to operate.
Productivity[]
It takes 60 seconds to produce 1 ton of cocoa so the production rate is 1 ton of cocoa per minute. To achieve 100% productivity the farm needs 128 cocoa fields. Productivity can be changed by adjusting working conditions and using items.
Production Chains[]
All regular production chains involving the Cocoa Plantation are listed below.
Chocolate[]
Chocolate
Supplies:
• 37,5
Investors Residences (up to 1875
Investors)
Tourist Season DLC[]
Food & Drink Venues[]
Cocoa Plantations are also involved in the following Food & Drink Venues recipes:
Alternatives[]
Cocoa Plantations are also involved in the following production chains when particular items are equipped in a
Trade Union.
Chocolate (Quality Chocolatier)[]
Rare | ||
|---|---|---|
| His pralines have snap on the outside, but pillowy centres. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Chocolate
Quality Chocolatier
Chocolate supplies:
• 37,5 Investor Residences (up to 1875
Investors)
Coffee supplies:
• 56,7 Obrero Residences (up to 1133
Obreros)
• or 14,17 Engineer Residences (up to 566
Engineers)
• or 7,08 Investor Residences (up to 354
Investors)
• or 27,77 Technician Residences (up to 555
Technicians)
Fried Plantains (Master Confectioner)[]
Rare | ||
|---|---|---|
| He'll dip anything in chocolate to keep the customers happy. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Fried Plantains
Master Confectioner
Fried Plantains supply:
• 70 Jornalero Residences (up to 700
Jornaleros)
• or 35 Obrero Residences (up to 700
Obreros)
Chocolate supplies:
• 12,5 Investor Residences (up to 625
Investors)
Items[]
Some items when equipped in trade unions can have an impact on cocoa plantations.
Specific items[]
Common | ||
|---|---|---|
| Has a sweet tooth. | ||
Affects |
Effects Productivity: +10% |
Expedition Bonus |
Common | ||
|---|---|---|
| Carries it all on her head. | ||
Affects |
Effects Productivity: +7% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| These beans can help you grow a few cocoa groves in alien soil. | ||
Affects |
Effects Productivity: -15% |
|
Uncommon | ||
|---|---|---|
| An agricultural revolution! | ||
Affects Crop Farms |
Effects Productivity: +25% |
|
Uncommon | ||
|---|---|---|
| For the discerning farmer. | ||
Affects Crop Farms |
Effects Productivity: +15% |
|
Uncommon | ||
|---|---|---|
| His calves are like the trunks of his trees. | ||
Affects |
Effects Productivity: +12% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| A foul-smelling fertiliser. | ||
Affects Crop Farms |
Effects Productivity: +30% No. of Modules: +15% |
|
Rare | ||
|---|---|---|
| Gradually climbed the ladder, and now has a good overview. | ||
Affects |
Effects Productivity: +15% Extra Goods Occasionally produces extra No. of Modules: -10% |
Expedition Bonus |
Rare | ||
|---|---|---|
| An extremely balanced approach to agriculture! | ||
Affects Crop Farms |
Effects Productivity: +35% |
|
Rare | ||
|---|---|---|
| An acrid-smelling fertiliser. | ||
Affects Crop Farms |
Effects Productivity: +50% No. of Modules: +25% |
|
Rare | ||
|---|---|---|
| These beans can help you grow plentiful cocoa groves in alien soil. | ||
Affects |
Effects |
|
Epic | ||
|---|---|---|
| Hermann's favourite tree is the Black Locust, whose long, dark pods fall in autumn. | ||
Affects |
Effects Productivity: +20% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra No. of Modules: -20% |
Expedition Bonus |
Epic | ||
|---|---|---|
| These beans have been adapted to grow in a very wide range of soils, and with an increased yield of cocoa! | ||
Affects |
Effects Productivity: +25% |
|
Epic | ||
|---|---|---|
| A farmer's gift. "This beauty was vital for many a harvest. I hope it will serve your busyness just as well!" | ||
Affects Crop Farms |
Effects Productivity: +50% Maintenance Cost: -50% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Precisely contoured modern materials make this seed drill a farmer's fantasy. | ||
Affects Crop Farms |
Effects Productivity: +40% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| A synthetic fertiliser of remarkable fecundity, and, ah... potency! | ||
Affects Crop Farms |
Effects Productivity: +70% No. of Modules: +35% |
|
Legendary | ||
|---|---|---|
| Fruit-bearing or otherwise, Dr Al-Zahir's trees are living sculptures, each with distinct personalities. | ||
Affects All New World Crop Farms |
Effects Productivity: +30% Extra Goods Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Occasionally produces extra Attractiveness: +7 |
Expedition Bonus |
Legendary DLC Required
The Passage | ||
|---|---|---|
| Harvests gold and crops simultaneously. In the future we'll all be stupid rich, sitting on mountains of nuggets the size of potatoes! | ||
Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Legendary DLC Required
The Passage | ||
|---|---|---|
| Doesn't matter what you pile into your cigar: tobacco, hay, dog hair, the weeds around pumpkins... | ||
Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Items for all production buildings[]
Common | ||
|---|---|---|
| Free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Puts out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Lots of free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Makes it look like your premises are all above board. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
|
Uncommon | ||
|---|---|---|
| A volatile source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Uncommon | ||
|---|---|---|
| Fewer fires, for little cost. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
|
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
|
Uncommon | ||
|---|---|---|
| Reduces the risk of fire. | ||
Affects All Production Buildings |
Effects Chance of Fire: -30% |
|
Uncommon | ||
|---|---|---|
| The old toll of toil. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Uncommon | ||
|---|---|---|
| Puts out fires well. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% |
|
Rare | ||
|---|---|---|
| You can make everything on the cheap, and no-one has to know. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| Reduces the risk of fire, and looks nice. | ||
Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
|
Rare | ||
|---|---|---|
| An investment that provides your people with the ways and means to combat a blaze. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
|
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Very good at putting out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| Life-changing sums of free money! | ||
Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Some say there's a tiny boy inside pulling the levers... | ||
Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Once heard, cannot be unheard. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| A safe source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| A man with an infectious, impetuous and impassioned urge for action. | ||
Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus |
Epic | ||
|---|---|---|
| A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Trait: Hypnotist |
Epic | ||
|---|---|---|
| Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| Reduces the risk of fire, and looks divine. | ||
Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
|
Epic | ||
|---|---|---|
| Shirkers begone! The shrill cry of a new day has sounded! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| A highly-efficient and safe source of electrical power! | ||
Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic | ||
|---|---|---|
| Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
|
Legendary | ||
|---|---|---|
| Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Trait: Diver |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||