Clockmakers is a Production Building which turns Gold and Glass into Pocket Watches. It can be built only in the Old World (and Cape Trelawney), it requires electricity to operate.
Productivity[]
It takes 45 seconds to produce 1 ton of pocket watches from 1 ton of gold and 1 ton of glass so the production rate is 1.33 tons of pocket watches per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.
Production Chains[]
All regular production chains involving the Clockmakers are listed below.
Pocket Watches[]
Pocket Watches
★ The Coal Mine may be replaced with two Charcoal Kilns
for +10 +30 -10 -400 -4 +5
Supplies:
• 510 Engineers Residences (up to 20400 Engineers)
• or 255 Investors Residences (up to 12750 Investors)
Alternatives[]
Clockmakers are also involved in the following production chains when particular items are equipped in a Trade Union.
Using Brass instead of Gold[]
Chronometrist Chiara Epic | ||
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She will not rest until every cog is whirring in perfect agreement. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Replaced Input Instead of Gold, the building processes Brass. Maintenance Cost: -40% |
Expedition Bonus Crafting: +40 |
Pocket Watches
Chronometrist Chiara
Supplies:
• 510 Engineers Residences (up to 20400 Engineers)
• or 255 Investors Residences (up to 12750 Investors)
Items[]
Some items when equipped in trade unions can have an impact on clockmakers.
Specific items[]
Watchmaker Common | ||
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Has a nervous tic. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Workforce Needed: -10% |
Expedition Bonus Crafting: +10 |
Clockmaker Uncommon | ||
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Makes timely interventions. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Maintenance Cost: -20% |
Expedition Bonus Crafting: +20 |
Magnifying Glasses Uncommon | ||
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Lose sight of tiny cogs and sparklers no more. | ||
Equipped in Trade Union Affects Bomb Factory Clockmakers Jewellers Sea Mine Factory Spectacle Factory |
Effects Productivity: +25% |
Expedition Bonus Crafting: +10 |
AlterN8 Current Generator Rare DLC Required
Sunken Treasures | ||
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So the blue cable to the yellow pin... Oh wait... Or was it red? | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Clockmakers Gramophone Factory Heavy Weapons Factory Motor Assembly Line |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Steam Motors 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Magnifying Glass Rare | ||
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Allows your precision craftsman to examine the fine details. | ||
Equipped in Trade Union Affects Bomb Factory Clockmakers Jewellers Sea Mine Factory Spectacle Factory |
Effects Productivity: +35% |
Expedition Bonus Crafting: +15 |
Precision Horologist Rare | ||
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Keeps a portable chronometer with her at all times. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Productivity: +30% Maintenance Cost: -30% |
Expedition Bonus Crafting: +30 |
Chronometrist Chiara Epic | ||
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She will not rest until every cog is whirring in perfect agreement. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Replaced Input Instead of Gold, the building processes Brass. Maintenance Cost: -40% |
Expedition Bonus Crafting: +40 |
The TurbiN8r Epic DLC Required
Sunken Treasures | ||
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The persistent screech this extra-powerful contraption generates cannot be normal... | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Clockmakers Gramophone Factory Heavy Weapons Factory Motor Assembly Line |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Steam Motors 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
The Watchmaker's Loupe Epic | ||
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Designed by the very artisans who use them, this magnifier guarantees quality. | ||
Equipped in Trade Union Affects Bomb Factory Clockmakers Jewellers Sea Mine Factory Spectacle Factory |
Effects Productivity: +40% Maintenance Cost: -10% |
Expedition Bonus Crafting: +20 |
Hans Klein, Old Grandfather Time Legendary | ||
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Lady Hunt insists the great Klein service her house clocks every third Tuesday, just as her late husband had it. | ||
Equipped in Trade Union Affects Clockmakers |
Effects Productivity: +50% Extra Goods Occasionally produces extra Jewellery every 3rd cycle Substitute Workforce Instead of its usual workforce, the building employs Worker Workforce. |
Expedition Bonus Crafting: +50 Trait: Hypnotist |
Susannah Brightwoman, A Glimmer In The Darkness Legendary DLC Required
Sunken Treasures | ||
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Joined after you helped the Queen at Trelawney. Formerly of the Royal Mint, the Queen sent Susannah to make your gold go further. | ||
Equipped in Trade Union Affects Clockmakers Jewellers |
Effects Extra Goods Occasionally produces extra Gold every 5th cycle Attractiveness: +8 |
Expedition Bonus Crafting: +50 |
Available from The Queen quest: The Great Exhibition Unique: you can have only one such item in the game |
UltiN8 Power Matrix Legendary DLC Required
Sunken Treasures | ||
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The enthusiast's choice. Old Nate neglected to include an operating manual, meaning there's a chance of the odd accident. | ||
Equipped in Trade Union Affects Bicycle Factory Cab Assembly Line Clockmakers Gramophone Factory Heavy Weapons Factory Motor Assembly Line |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 15 Special Scrap 5 Steam Motors 10 Filaments 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Items for all production buildings[]
Bag of Money Common | ||
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Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
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Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
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Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
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Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
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A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
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Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
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The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
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Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
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The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
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Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
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Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
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The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
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You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
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A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
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Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
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An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
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This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
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Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
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Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
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Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
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Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
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A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
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A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
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A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
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Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
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Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
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A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
---|---|---|
An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
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Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
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Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
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A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
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The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
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Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
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Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
---|---|---|
Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
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Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
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The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |