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Old World

Residence   World Exhibition Metropolis [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
World Exhibition Metropolis
762 Residence
8 Marketplace
16 Fire station
6 Police Station
8 Hospital
4 Town Hall
8 Pub
4 Members club
4 Church
4 School
4 University
4 Variety theatre
2 Oil Power Plant
2 Bank
1 Worlds fair
929500 Credits
2842 Timber
1920 Bricks
1408 Steel beams
1070 Windows
700 Reinforced concrete
-8680 Balance
-500 Workforce - farmers
-300 Workforce - engineers
-30 Attractiveness
-80 Influence
A Tier V layout which which contains 762 houses and is completely self-sustaining and modular with nearly full coverage of services.
 Author: Xeroera Size: 161x81 TileMax total population: 29604 PopulationTiles: 13041Tile Source: -


Residence   Monotypes [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
BojanglesFixed
260-326 Residence
4 Fire station
4 Police Station
3 Hospital
3 Marketplace
3 Members club
3 Pub
2 Church
2 School
2 University
2 Variety theatre
1 Bank
8374 Timber
3150 Bricks
2408 Steel beams
1915 Windows
1800 Reinforced concrete
Values given may be off a bit
3,260 Workforce - farmers
5,760 Workforce - workers
9,360 Workforce - artisans
12,400 Workforce - engineers
Designed to be internally modular to fit desired class. Excellent coverage of all public buildings save for the fire houses, mind the gap. Squared to stack next to other cities, total pops. descend in class. I>E>A>W>F. Build along the outside edges then move to replace old public buildings for max pops. Made for medium to large islands.
 Author: NotBogan Size: 4,806 TileMax total population: 15,800/12,400//9,360/5,760/3,260 PopulationTiles: 89x54Tile Source: -
Space Efficiency: 70%-69%
Residence   Easy Engineers [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
EasyEngis
886 Residence
4 Fire station
4 Marketplace
2 Hospital
2 Church
2 School
2 Police Station
1 University
1 Variety theatre
1 Town Hall
1 Pub
So this city is a variant of the one Madaahk posted, it's a hybrid (Nature/Efficient) build mainly focused on reaching Engineers as soon as possible.

The city has full coverage of every service, it's not the most space effcient one (70%).

You should start by building the left half of the city, sustain it with the correct amount of farms (2). After you reached Workers on the inner square, you can start building the second half and upgrade them to Artisans.

This city won't make you alot of money.

 Author: Losu Klipposu Size: 105x57 TileMax total population:Tiles: 4044Tile Source: -


Residence   Superb City [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
SuperbCity
518 (550) Residence
4 (0) Marketplace
6 Fire station
4 (0) Police Station
6 Hospital
4 (0) Pub
3 Members club
2 Church
4 School
2 University
2 Variety theatre
3 Oil Power Plant
1 Bank
0 (1) Worlds fair
398780 (498780) Credits
1794 (12630) Timber
1085 (4221) Bricks
796 (3332) Steel beams
805 (2241) Windows
375 (1083) Reinforced concrete
Roads and Rails not included
-6060 (6200) Balance
-450 Workforce - engineers
-45 Attractiveness
0 (+236) Influence
A Tier V City layout which should fit on almost every big Island and is meant to be upgraded to 5940 Artisans (orange), 5120 Engineers (blue) and 11800 Investors (green) to be able to do the biggest Events in World's Fair. It has nearly complete coverage of all Services and Production Buildings can be placed next to the City-Streets to claim Power.

Note, that Marketplaces, (Police) and Pubs are no longer needed after upgrade and they should be replaced with Engineers.

(i) Numbers in Brackets are after complete Upgrade

 Author: YeeeehNo Size: 111x74 TileMax total population: 5180 (22860) PopulationTiles: 8214Tile Source: -


Residence   Diamond City T5 with Worlds Fair [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Diamond City T5 with WE
790 Residence
4 Marketplace
12 Fire station
4 Police Station
6 Hospital
1 Town Hall
4 Pub
2 Members club
2 Church
4 School
2 University
4 Variety theatre
2 Oil Power Plant
1 Bank
1 Worlds fair
422500 Credits
792 (21472) Timber
1060 (6070) Bricks
736 (4748) Steel beams
755 (3187) Windows
250 (1558) Reinforced concrete
costs for roads and rails are not included
-5410 Balance
-300 Workforce - engineers
-30 Attractiveness
A symmetrical (to y-axis) T5 City Layout with complete coverage of all services for the different residents. It is possible to fit 6840 Artisans (yellow), 5040 Ingenieurs (purple) and 21800 Investors (green) in this city. The numbers in brackets are after complete upgrade (thx to YeeeehNo) of all buildings. If wanted, the Worlds Fair can be replaced by more Investors.
 Author: Modikin Size: 140x85 TileMax total population: 33680 PopulationTiles: 8576Tile Source: -


Residence   Veranika [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Veranika
346/418 Residence
4 Marketplace
12 Fire station
8 Police Station
10 Hospital
8 Pub
4 Members club
4 Church
4 School
2 University
4 Variety theatre
2 Oil Power Plant
4 Bank
1 Worlds fair
1.262.000 Credits
1904 Timber
1780 Bricks
1280 Steel beams
2110 Windows
700 Reinforced concrete
-9440 Balance
-500 Workforce - farmers
-300 Workforce - engineers
-30 Attractiveness
A Tier V layout which which contains 346 houses and 2 Huge Parks. Without the Parks the city can fit 418 houses. I post Pictures of the City in the Comments. No Missunderstanding this time.
 Author: Xeroera Size: 114x91 TileMax total population: 20440 PopulationTiles: 10374Tile Source: -


Residence   Tier 5 City with Worlds Fair [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Tier 5 City with World Fair
334 Residence
4 Marketplace
4 Fire station
4 Police Station
4 Hospital
4 Pub
2 Warehouse
2 Church
2 School
2 Town Hall
2 Variety theatre
2 University
2 Oil Power Plant
2 Bank
2 Members club
472000 Credits
1344 Timber
920 Bricks
664 Steel beams
660 Windows
300 Reinforced concrete
-5700 Balance
-300 Workforce - engineers
-30 Attractiveness
-40 Influence
A Tier 5 city layout with World's Fair. All houses are covered with full public services including electricity if all roads are upgraded to paved roads, although houses in the middle north and south has a slightly lower coverage of Fire Station. This layout is appliable on most big flat islands and technically expandable in the middle towards north and south if the shape of the island allows. Free spaces in four corners are designed for beautifying use but can also be utilized as spare residence area and can be upgraded to tier 3 due to the lack of electricity coverage. The cost of paved roads, railway tiles, residences upgrade and World's Fair construction is not included in construction cost.
 Author: CraneH Size: 124x55 TileMax total population: - PopulationTiles: 6820Tile Source: -


Residence   Farmers and Workers layout [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Farmers+work
 Author: Teddy Size: TileMax total population:Tiles: Tile Source: League of Ungentlemanly Warfare(youtube)


Residence   Bright Sands original design [Expand/Collapse]
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cost
Maintenance
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Description
Bright Sands
Each residence in this layout is near enough to all dependent buildings to get maximum inhabitants.
 Author: Hentheden Size: TileMax total population:Tiles: Tile Source: -


Residence   City 01 [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Auipga lv2 city rev2
272 Residence
1 Marketplace
1 Hospital
1 Pub
1 Church
1 School
2 Police Station
2 Fire station
22000 Credits
640 Timber
90 Bricks
36 Steel beams
40 Windows
-390 Balance
Each residence in this layout is near enough to all dependent buildings to get maximum inhabitants.
 Author: Auipga Size: 70x76 TileMax total population: 5440 PopulationTiles: 2724Tile Source: -


Residence   City 02 [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Tier 3 01
96 Residence
1 Marketplace
1 Hospital
1 Pub
1 School
2 Police Station
1 Fire station
1 University
1 Church
1 Variety theatre
19500 Credits
76 Timber
65 Bricks
36 Steel beams
40 Windows
-340 Balance
A Tier III layout which is completely self-sustaining and modular with nearly full coverage of services.
Max total population assumes all residences are upgraded to tier 3.
 Author: Madaahk Size: 41x41 TileMax total population: 2880 PopulationTiles: 1681Tile Source: Reddit


Residence   City 03 [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
City Layout 03
478 Residence
2 Marketplace
2 Hospital
2 Town Hall
2 School
4 Police Station
8 Fire station
1 University
1 Church
1 Variety theatre
47500 Credits
1200 Timber
265 Bricks
160 Steel beams
170 Windows
-1190 Balance
-50 Influence
A Tier III layout which contains 478 houses (or 486, with 4 less fire stations). It requires 99x62 tiles in space.
 Author: MercuryLOL Size: 62x99 TileMax total population: 14340 PopulationTiles: 6138Tile Source: Reddit


Residence   Jubilee | Diamond Shaped Artisan Town [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Jubilee-0
290 Residence
1 School
1 University
1 Police Station
1 Fire station
1 Hospital
1 Variety theatre
1 Church
4 Town Hall
1 Timber
1 Bricks
8700 Workforce - artisans
A town made purely far Artisans, braided by parks and walkways. The yellow roads are pedestrian paths that run all around the town.

All buildings have Basic Needs and Luxury Needs fulfilled by the public buildings in the Town Centre, with good overlap from the 4 Town Halls.

The parks or the 3x3 residential blocks in the middle, can be replaced by more parks, or more residential blocks.

 Author: Skirlasvoud Size: 98x85 TileMax total population: 8700 PopulationTiles: Tile Source: -


New World

Residence   Obrero Jornalero Layout [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
COMBO
148 Residence
154 Residence
2 Marketplace
4 Fire station
4 Police Station
2 Church
1 Hospital
508/210 Timber
45/20 Bricks
-300/-180 Balance
2960 Workforce - jornaleros
1540 Workforce - obreros
Amounts given follow Obrero/Jonalero
 Author: NotBogan Size: 42x50 TileMax total population: 4500 PopulationTiles: 2100Tile Source: -
Space Efficiency: 72%/71%


Residence   New World 01 [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
New world
108 Residence
2 Fire station
1 Marketplace
1 Church
1 Police Station
1 Hospital
1 Boxing Arena
1 Town Hall
22400 Credits
199 Timber
70 Bricks
-380 Balance
-20 Influence
A simple variation of the corresponding Old World layout.
 Author: CraneH Size: 41x41 TileMax total population: - PopulationTiles: 1681Tile Source: -


The Arctic

Residence   Snowdin [Expand/Collapse]
Image Buildings Construction
cost
Maintenance
cost
Description
Arctica
76 - 78 Residence
2 Ranger Station
2 Arctic Lodge
1 Canteen
1 Heater
1 Post Office
252 Timber
40 Steel beams
-40 Influence
-475
Shown are two variations upon the same design.

Upper design is suitable for Explorers. The lower design has a post office added, making the entire design suitable for Technicians.

Player can choose whether to use the upper or lower placement of Arctic Lodges, regardless of population class. Placement of the twin Arctic Lodges on the lower design covers the most houses (54 out of 76, each covering 27), but the upper design places more house within the singular Arctic Lodge's Radius (41 out of 76).

Either way, the author doesn't consider the placement of Arctic Lodges as too crucial within this region's residential areas.

 Author: Skirlasvoud Size: TileMax total population: 1520 PopulationTiles: Tile Source: -
Space Efficiency: Maximum for public services, 54 out of 76 houses fall within Arctic Lodge Influence
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