Fights illness in its influence radius. Can mobilise additional special units if required.
City Hospital is an Emergency Service building, which is an upgraded version of the Hospital. It is available with New World Rising DLC, can be built in the Old World (and Cape Trelawney) and the New World. It serves the same purpose as a hospital, fighting illness in its influence range, while also lowering the chance of illness within a small area around it.
City hospital has a higher street range than the hospital, and its effect of reducing incident chances is stronger. When provided with Medicine, which is consumed at the rate of 1 ton per 6 minutes, the city hospital automatically mobilises all available units whenever an emergency occurs.
City hospital has a limited range which is based on the street distance between the affected building and the city hospital. Its range is 74 tiles for dirt roads and 111 for paved streets.
After constructing a city hospital it takes exactly one minute to train doctors, only after this time the city hospital will be able to send out units to fight illness. Every time a city hospital is built, relocated, or downgraded, one minute has to pass before the building is operational.
Items[]
Some items when equipped in town halls can have an impact on city hospitals.
Items specific for city hospitals[]
House Doctor Uncommon | ||
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Unafraid to ask embarrassing questions. | ||
Equipped in Town Hall Affects Hospitals Hospital City Hospital |
Effects Maintenance Cost: -100% |
Expedition Bonus Medicine: +25 |
Punctilious Physician Rare | ||
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Does not flinch at the sight of the lepers. | ||
Equipped in Town Hall Affects Hospitals Hospital City Hospital |
Effects Healing Speed: +50% Unit Movement Speed: +10% |
Expedition Bonus Diplomacy: +10 Medicine: +35 |
Dr. Salvador Epic | ||
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Whistling while he works, Dr. Salvador always puts his patients at ease. | ||
Equipped in Town Hall Affects Hospitals Hospital City Hospital |
Effects Doctors: +1 Unit Movement Speed: +15% |
Expedition Bonus Crafting: +20 Medicine: +45 Trait: Hypnotist |
Dr. Maurice Slim, Former Head of Promise Trust Legendary | ||
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He will not say why he left the Promise Trust, but Slim's status as a world-renowned surgeon was never in doubt. | ||
Equipped in Town Hall Affects Hospitals Hospital City Hospital |
Effects Doctors: +1 Healing Speed: +70% Mobilise Requirement: -10 Reduces the happiness required to call the Volunteer Nurses |
Expedition Bonus Force: +30 Medicine: +55 Trait: Hypnotist |
Items that affect all buildings[]
Antiseptics Common | ||
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Keeps the doctor away. | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Illness -40% Duration:50:00Destroyed after use |
Expedition Bonus Medicine: +4 |
Foam Extinguisher Common | ||
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Foam party! | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +1 |
Penicillin Uncommon | ||
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Its secret was a mouldy petri dish! | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Illness -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Medicine: +6 |
Soda-Acid Extinguisher Uncommon | ||
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A cocktail from your kitchen cupboard. | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +2 |
CTC Extinguisher Rare | ||
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A marvellous and most modern vapouriser! | ||
Equipped in Town Hall Affects All Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +3 |