Cigars are a consumer good consumed by three different population tiers: As a basic need of Investors; and as a luxury need of Obreros and Artistas. By default, they can be produced only in the New World.
For a detailed look into the profitability of Cigars as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Cigars fulfill a basic need of Investors.
Consumption | Influx | Income | |
---|---|---|---|
Investors | 0.000370370 | 2 | +31.25/+28.125/+25 |
Luxury need[]
Cigars fulfill a luxury need of Obreros and Artistas.
Consumption | Happiness | Income | |
---|---|---|---|
Obreros | 0.000185185 | 2 | +8.75/+7.875/+7 |
Artistas | 0.000185185 | 3 | +17.5/+15.75/+14 |
Expeditions[]
Cigars can be used during expeditions, they can serve as extra rations, they grant 15 bonus points to diplomacy skill and 40 bonus morale per 50 tons.
Trade[]
Cigars can be passively sold for 864 or purchased for 2160 per ton. They can be actively bought from Madame Kahina for 2160 coins. No neutral trader buys cigars for a special price.
Production[]
Cigars are produced in a Cigar Factory from Wood Veneers and Tobacco. The basic production chain for cigars is shown below:
Cigars[]
Cigars
Supplies:
• 360 Obreros Residences (up to 7200 Obreros)
• or 180 Investors Residences (up to 9000 Investors)
Alternatives[]
Cigars can be also obtained in the following production chains when particular items are equipped in a Trade Union.
Using Timber instead of Wood Veneers[]
Torcedor Lucia Epic | ||
---|---|---|
Lucia's exquisite hand-rolled cigars have ended lifelong rivalries. | ||
Equipped in Trade Union Affects Cigar Factory |
Effects Productivity: +40% Replaced Input Instead of Wood Veneers, the building processes Timber. |
Expedition Bonus Crafting: +40 Medicine: +10 |
Cigars
Torcedor Lucia
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Cigars supply:
• 504 Obrero Residences (up to 10080 Obreros)
• or 252 Investor Residences (up to 12600 Investors)
Crop farms[]
The "Country Bumpkin" Cigar Roller Legendary DLC Required
The Passage | ||
---|---|---|
Doesn't matter what you pile into your cigar: tobacco, hay, dog hair, the weeds around pumpkins... | ||
Equipped in Trade Union Affects Crop Farms when activated |
When activated Productivity: +25% Extra Goods Occasionally produces extra Cigars every 25th cycle |
Expedition Bonus Crafting: +15 Crafting Cost 50 Lost Expedition Scrap 10 Timber 25 Tobacco |
Source: crafting at Old Nate's workshop in the Arctic |
Town Hall items[]
There is a Town Hall item which supplies cigars to residents:
Joseph Beaumont, Historic Society Founder Legendary | ||
---|---|---|
Beaumont famously declined to invite Carl von Malching to his newly-established member's club for socialites. | ||
Equipped in Town Hall Affects Residences |
Effects Bonus Income: +5 Residents gain bonus income from Members Club. Bonus Supply Residences with the Members Club need fulfilled, are provided with Cigars |
Expedition Bonus Force: +25 Medicine: +25 |