Chocolate is a consumer good consumed by two different population tiers: As a basic need of
Investors; and as a lifestyle need of
Engineers. By default, it can be produced only in the New World.
For a detailed look into the profitability of Chocolate as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Chocolate fulfills a basic need of
Investors.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.000888889 | 2 | +31/+28/+25 |
Lifestyle Needs[]
Chocolate fulfills a lifestyle need of
Engineers.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.00025 | 2 | +18/+16.2/+14.4 |
Expeditions[]
Chocolate can be used during expeditions, it can serve as extra rations, it grants 50 bonus morale per 50 tons.
Trade[]
Chocolate can be passively sold for 30
or purchased for 76
per ton. It can be actively bought from Madame Kahina for 76
coins. No neutral trader buys chocolate for a special price.
Passive trade[]
Chocolate can be also be obtained by trading passively with other goods, if any of the following items is equipped in appropriate Harbourmaster's Office:
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks! | ||
Affects Harbour Buildings |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Loading Speed: +100% |
Expedition Bonus |
| Available from The Queen quest: Tribute to a Legend Unique: you can have only one such item in the game | ||
Legendary | ||
|---|---|---|
| The ultimate defender of national self-interest, Lady Banes makes sure what comes in, doesn't go out. | ||
Affects All Trading Posts |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Will of Steel Residences no longer lose happiness as a result of morale loss during island wars. Share Lockdown Locks the shares of your island, preventing another party from purchasing them. |
Expedition Bonus |
Regular Production[]
Chocolate is produced in a
Chocolate Factory from
Sugar and
Cocoa. The basic production chain for chocolate is shown below:
Chocolate[]
Chocolate
Supplies:
• 37,5
Investors Residences (up to 1875
Investors)
Tourist Season DLC[]
Food & Drink Venues[]
Chocolate is also used at Food & Drink Venues in the following recipes:
Production with Items[]
When particular items are equipped in a
Trade Union or an
Arctic Lodge, Chocolate is involved in specific modified production chains, or can be obtained as an extra good alongside the production of other goods.
Using Coffee Beans instead of Sugar[]
Rare | ||
|---|---|---|
| His pralines have snap on the outside, but pillowy centres. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Chocolate
Quality Chocolatier
Chocolate supplies:
• 37,5 Investor Residences (up to 1875
Investors)
Coffee supplies:
• 56,7 Obrero Residences (up to 1133
Obreros)
• or 14,17 Engineer Residences (up to 566
Engineers)
• or 7,08 Investor Residences (up to 354
Investors)
• or 27,77 Technician Residences (up to 555
Technicians)
Extra Chocolate[]
Rare | ||
|---|---|---|
| He'll dip anything in chocolate to keep the customers happy. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Rare | ||
|---|---|---|
| You'll never believe what she can do with a piping bag. | ||
Affects |
Effects Productivity: +30% Extra Goods Occasionally produces extra |
Expedition Bonus |
Epic | ||
|---|---|---|
| Cecilia believes coffee and chocolate are the perfect combination. | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra |
Expedition Bonus |
Epic DLC Required
New World Rising | ||
|---|---|---|
| Words can win wars - or change wages. Salvador has won the trust of his fellow workers by continuously promoting their welfare, and it's starting to show. | ||
Affects |
Effects Productivity: +100% Workforce Needed: +25% Maintenance Cost: +185% Substitute Workforce Instead of its usual workforce, the building employs Artista Workforce. Extra Goods Occasionally produces extra output every 3rd cycle |
Expedition Bonus |
Legendary | ||
|---|---|---|
| "It was like taking a bite out of heaven," wept Sir Archibald, when Antoine left the royal kitchens behind. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra |
Expedition Bonus |
| Affected Building | Item | Productivity | Production Rate | Chocolate Production Rate |
|---|---|---|---|---|
| 140% ( |
2.8 |
0.7 | ||
| 240% ( |
2.4 |
0.6 | ||
| 100% | 2 |
0.667 | ||
| 150% ( |
1.5 |
0.3 | ||
| 130% ( |
1.3 |
0.26 | ||
| 200% ( |
4 |
1.33 |
Town Hall items[]
There are several Town Hall items which supply chocolate to residents, reduce consumption of chocolate or provide some benefits from supplying chocolate to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| An eighth child? How wonderful. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: -2 |
|
Rare | ||
|---|---|---|
| All should be free to have as many bouncing babies as they wish, or indeed, as they don't wish. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Happiness: -3 |
|
Rare | ||
|---|---|---|
| That'll stop them foaming at the mouth! | ||
Affects Old and New World residences, excluding scholars when activated |
When activated Bonus Residents +2 Duration:02:00:00Residences gain bonus residents from Chance of Illness -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
The Passage | ||
|---|---|---|
| Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +2 Residents gain bonus income from |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Epic | ||
|---|---|---|
| Preventing the natural course is the gravest sin, rules religious leader, and fourteenth child of his family. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +3 Residences gain bonus residents from Happiness: -4 |
|
Legendary | ||
|---|---|---|
| Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan. | ||
Affects Old and New World residences, excluding scholars |
Effects Happiness: +10 Chance of Fire: -50% Bonus Residents: +1 Residences gain bonus residents from |
Expedition Bonus |
Legendary | ||
|---|---|---|
| No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Income per house: +2% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: +10 Chance of Illness: -50% |
Expedition Bonus Trait: Anthropologist |
Legendary DLC Required
The Anarchist | ||
|---|---|---|
| Famous for his paradoxes that baffle the conscience of the privileged and empower the poor. | ||
Affects |
Effects Bonus Income: +1 Residents gain bonus income from Bonus Residents: +1 Residences gain bonus residents from Bonus Supply Residences with the |
Expedition Bonus |
Legendary | ||
|---|---|---|
| D'Artois appeared as a vision to a poor beggar man, entrusting him with spreading her illuminating wisdom. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Chance of Illness: -50% Chance of Riots: -50% |
Expedition Bonus Trait: Hypnotist |
Legendary DLC Required
The Passage | ||
|---|---|---|
| The children don't care for chocolate now that they can eat scrummy ice cream every day... | ||
Affects |
Effects Bonus Happiness: +3 Residents gain bonus happiness from Reduced Needs: 30% Residents consume 30% less |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||