Cattle Farm is a Production Building which produces
Beef from cattle pastures. It can be built both in the Old World (and Cape Trelawney) and New World, it does not require any fertility, only fields are needed to operate. With
New World Rising DLC, when the cattle farm in the New World has access to electricity, its modules also produce
Milk.
Productivity[]
The Old and New World versions of this building are significantly different:
- In the Old World it takes 120 seconds to produce 1 ton of beef so the production rate is 0.5 ton of beef per minute. To achieve 100% productivity the farm needs 4 pastures (size: 3x4).
- In the New World it takes 60 seconds to produce 1 ton of beef so the production rate is 1 ton of beef per minute. To achieve 100% productivity the farm needs 6 pastures (size: 3x4).
Productivity can be changed by adjusting working conditions and using items. In general, electricity has no effect on cattle farms. However, with
New World Rising DLC, when a cattle farm in the New World has access to electricity, its modules produce
Milk, in addition to the main building producing beef as usual. Each module takes 60 seconds to produce 1 ton of milk so the production rate is 1 ton of milk per minute. An electrified farm with all 6 pastures can therefore produce 6 tons of milk per minute.
Due to different production rates and number of pastures needed, the New World version of the cattle farm is more cost and space efficient - it produces more beef using less space overall. To achieve the same productivity 2 Old World farms are needed while in the New World only 1 farm. In the first case 8 pastures, 2 buildings are needed, in the second case only 6 pastures and 1 building. The maintenance cost is also lower in case of the New World (-25 vs -100). However, given how much space in the New World is needed, it is recommended to produce beef in the Old World, or to keep the production in the same region as it is needed.
Production Chains[]
All regular production chains involving the Cattle Farm are listed below.
Canned food[]
Canned Food
Supplies:
• 390
Artisans Residences (up to 11700
Artisans)
• or 195
Engineers Residences (up to 7800
Engineers)
• or 66,7
Scholars Residences (up to 8000
Scholars)
• or 333,3
Technicians Residences (up to 6666
Technicians)
Tortillas[]
Tortillas
Supplies:
• 70
Obreros Residences (up to 1400
Obreros)
Tourist Season DLC[]
Food & Drink Venues[]
Cattle Farms are also involved in the following Food & Drink Venues recipes:
Alternatives[]
Cattle Farms are also involved in the following production chains when particular items are equipped in a
Trade Union.
Sausages (Maxime Graves, Delicatesseur Extraordinaire)[]
Legendary | ||
|---|---|---|
| Grand-duc of the bouchon, Maxime has pursued a very different career than his brother Alonso. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Sausages
Maxime Graves, Delicatesseur Extraordinaire
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Sausages supply:
• 75 Worker Residences (up to 1500
Workers)
• or 37,5 Artisan Residences (up to 1125
Artisans)
Canned Food (Mrs. Mayson, The Very Good Housekeeper)[]
Legendary | ||
|---|---|---|
| A true domestic authority, Mrs Mayson was unfazed even by setting Mr. Wibblesock's chaotic household in order. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Canned Food
Mrs. Mayson, The Very Good Housekeeper
Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Canned Food supplies:
• 390 Artisan Residences (up to 11700
Artisans)
• or 195 Engineer Residences (up to 7800
Engineers)
• or 333,3 Technician Residences (up to 6666
Technicians)
Tortillas supply:
• 46,5 Obrero Residences (up to 930
Obreros)
Tortillas (Tlayolotl Savor, King of the Corn)[]
Legendary | ||
|---|---|---|
| Like a true son of the Earth goddess, Tlayolotl plants by the ancient calendar, and the corn grows like crazy. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus Trait: Polyglot |
Tortillas
Tlayolotl Savor, King of the Corn
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Tortillas supply:
• 105 Obrero Residences (up to 2100
Obreros)
Fried Plantains supply:
• 17,5 Obrero Residences (up to 350
Obreros)
Items[]
Some items when equipped in trade unions can have an impact on cattle farms.
Specific items[]
Common | ||
|---|---|---|
| She's a cheerful potwash. | ||
Affects |
Effects Productivity: +10% |
Expedition Bonus |
Common | ||
|---|---|---|
| He absolutely loves sheep. | ||
Affects Animal Farms |
Effects Productivity: +10% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Cram animals into a small space. | ||
Affects Animal Farms |
Effects Productivity: +70% Maintenance Cost: +50% |
|
Uncommon | ||
|---|---|---|
| Knows the alpaca's secret password. | ||
Affects Animal Farms |
Effects Workforce Needed: -40% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Lady of the larder. | ||
Affects |
Effects Productivity: +20% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Peps-up haggard-looking livestock. | ||
Affects All Animal Farms and All Powered Pastures |
Effects Productivity: +20% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Dirt, algae, microscopic mushrooms — all gone! | ||
Affects All Animal Farms |
Effects Productivity: +25% Workforce Needed: +20% |
|
Rare DLC Required
Seeds of Change | ||
|---|---|---|
| A dung devotee. | ||
Affects All Old World Animal Farms |
Effects Productivity: -15% Workforce Needed: +10% Maintenance Cost: +75% Extra Goods Occasionally produces extra |
Expedition Bonus |
Rare | ||
|---|---|---|
| Encourage animals to spend more time together. | ||
Affects Animal Farms |
Effects Productivity: +70% Maintenance Cost: +35% |
|
Rare | ||
|---|---|---|
| There's a lot of risk in farming, but she knows how to manage it. | ||
Affects Animal Farms |
Effects Productivity: +30% Workforce Needed: -60% |
Expedition Bonus |
Rare DLC Required
New World Rising | ||
|---|---|---|
| Valentina knows everything there is to know about cows - their habits, their diseases, and the almost absurd level of complexity that is their digestive tract. Her mother's always said, the day will come when she starts grazing, too. | ||
Affects |
Effects Productivity: +50% Workforce Needed: +125% Maintenance Cost: +100% Extra Goods Occasionally produces extra Occasionally produces extra |
Expedition Bonus |
Rare | ||
|---|---|---|
| Keeps livestock free from the threat of disease. | ||
Affects All Animal Farms and All Powered Pastures |
Effects Productivity: +30% |
Expedition Bonus |
Epic | ||
|---|---|---|
| Though it's held in an unspectacular flask, there is something terrifically odd about Margaret Hunt's cure. | ||
Affects Animal Farms |
Effects Productivity: +40% |
Expedition Bonus |
| Available from Lady Margaret Hunt quest: The Promise Trust 4 — The Finishing Touches | ||
Epic | ||
|---|---|---|
| Lost count of anthrax deaths on your farm? This vaccine will let you set your worries aside! | ||
Affects All Animal Farms and All Powered Pastures |
Effects Productivity: +40% |
Expedition Bonus |
Epic | ||
|---|---|---|
| If the little critters can't have free range, let them at least have their comfort. | ||
Affects Animal Farms |
Effects Productivity: +70% Maintenance Cost: +20% |
|
Epic | ||
|---|---|---|
| Rodrigo fires the barbacoa, its meaty scent bringing in customers from all corners. | ||
Affects Animal Farms |
Effects Extra Goods Occasionally produces extra Maintenance Cost: -80% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| Van der Mark breeds working dogs to a high standard, with the wits and wolfish looks that let them bring home the herd. | ||
Affects Animal Farms |
Effects Productivity: +100% Extra Goods Occasionally produces extra No. of Modules: +100% |
Expedition Bonus |
Items for all production buildings[]
Common | ||
|---|---|---|
| Free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Puts out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Lots of free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Makes it look like your premises are all above board. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
|
Uncommon | ||
|---|---|---|
| A volatile source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Uncommon | ||
|---|---|---|
| Fewer fires, for little cost. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
|
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
|
Uncommon | ||
|---|---|---|
| Reduces the risk of fire. | ||
Affects All Production Buildings |
Effects Chance of Fire: -30% |
|
Uncommon | ||
|---|---|---|
| The old toll of toil. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Uncommon | ||
|---|---|---|
| Puts out fires well. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% |
|
Rare | ||
|---|---|---|
| You can make everything on the cheap, and no-one has to know. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| Reduces the risk of fire, and looks nice. | ||
Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
|
Rare | ||
|---|---|---|
| An investment that provides your people with the ways and means to combat a blaze. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
|
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Very good at putting out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| Life-changing sums of free money! | ||
Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Some say there's a tiny boy inside pulling the levers... | ||
Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Once heard, cannot be unheard. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| A safe source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| A man with an infectious, impetuous and impassioned urge for action. | ||
Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus |
Epic | ||
|---|---|---|
| A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Trait: Hypnotist |
Epic | ||
|---|---|---|
| Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| Reduces the risk of fire, and looks divine. | ||
Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
|
Epic | ||
|---|---|---|
| Shirkers begone! The shrill cry of a new day has sounded! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| A highly-efficient and safe source of electrical power! | ||
Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic | ||
|---|---|---|
| Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
|
Legendary | ||
|---|---|---|
| Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Trait: Diver |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||