Canned Food is a consumer good consumed by five different population tiers: As a basic need of
Artisans,
Engineers,
Technicians, and
Scholars; and as a lifestyle need of
Shepherds. By default, it can be produced only in the Old World.
For a detailed look into the profitability of Canned Food as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Canned Food fulfills a basic need of
Artisans,
Engineers,
Technicians, and
Scholars.
| Consumption | Influx | Income | Research Points | |
|---|---|---|---|---|
| 0.00017094 | 4 | +7.5/+6.75/+6 | - | |
| 0.00034188 | 12 | +20/+18/+16 | - | |
| 0.0002 | 3 | +12.5/+11.25/+10 | - | |
| 0.001 | 19 | - | +1.2 |
Lifestyle need[]
Canned Food fulfills a basic need of
Shepherds.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0001666667 | 3 | +0.25/+0.225/+0.2 |
Expeditions[]
Canned food can be used during expeditions as extra rations, it grants 40 bonus morale per 50 tons.
Trade[]
Canned food can be passively sold for 450 coins or purchased for 1126 coins per ton. Neutral traders or pirates offer no special deals involving canned food.
Regular Production[]
Canned food is produced in
Cannery from
Iron and
Goulash. The basic production chain for canned food is shown below:
Canned Food[]
Canned Food
Supplies:
• 390
Artisans Residences (up to 11700
Artisans)
• or 195
Engineers Residences (up to 7800
Engineers)
• or 66,7
Scholars Residences (up to 8000
Scholars)
• or 333,3
Technicians Residences (up to 6666
Technicians)
Production with Items[]
When particular items are equipped in a
Trade Union or an
Arctic Lodge, Canned Food is involved in specific modified production chains, or can be obtained as an extra good alongside the production of other goods.
Using Pigs instead of Beef[]
Legendary | ||
|---|---|---|
| M. Forcas' larger-than-life personality draws captive audiences to his cookery demonstrations. | ||
Affects |
Effects Productivity: +100% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Rare | ||
|---|---|---|
| Trawls the history books for cooking's best kept secrets. | ||
Affects |
Effects Productivity: +30% Replaced Input Instead of |
Expedition Bonus |
Canned Food
Recipe Archivist
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Canned Food supplies:
• 507 Artisan Residences (up to 15210
Artisans)
• or 253,5 Engineer Residences (up to 10140
Engineers)
• or 86,7 Scholar Residences (up to 10404
Scholars)
• or 433,3 Technician Residences (up to 8666
Technicians)
Using Pigs instead of Goulash[]
Epic | ||
|---|---|---|
| Michel believes in seasonal ingredients, and traditional cooking methods. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Canned Food
Chef Michel
Canned Food supplies:
• 390 Artisan Residences (up to 11700
Artisans)
• or 195 Engineer Residences (up to 7800
Engineers)
• or 333,3 Technician Residences (up to 6666
Technicians)
Sausages supply:
• 100 Worker Residences (up to 2000
Workers)
• or 50 Artisan Residences (up to 1500
Artisans)
Using Flour instead of Iron[]
Legendary | ||
|---|---|---|
| A true domestic authority, Mrs Mayson was unfazed even by setting Mr. Wibblesock's chaotic household in order. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Canned Food
Mrs. Mayson, The Very Good Housekeeper
Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, IF you want to prevent under- or overproduction.
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.
Canned Food supplies:
• 390 Artisan Residences (up to 11700
Artisans)
• or 195 Engineer Residences (up to 7800
Engineers)
• or 333,3 Technician Residences (up to 6666
Technicians)
Tortillas supply:
• 46,5 Obrero Residences (up to 930
Obreros)
Extra Canned Food with 2 Items[]
Legendary DLC Required
The Passage | ||
|---|---|---|
| The little machine that can. N8 once canned a batch of horse meat with it to sell it in bulk as beef. | ||
Affects when activated |
When activated Extra Goods Occasionally produces extra Workforce Needed: -50% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Epic DLC Required
Tourist Season | ||
|---|---|---|
| As ruler of the kitchen kingdom, she knows there’s much more to fine cooking than good taste alone. | ||
Affects All Restaurants (Non-Monument) |
Effects Extra Goods Occasionally produces extra Attractiveness: +30 Workforce Needed: +75% |
Expedition Bonus |
| Affected Building | Item | Productivity | Production Rate | Canned Food Production Rate |
|---|---|---|---|---|
| 100% | 1/min | 0.5 | ||
| 100% | 1 |
0.2 |
Town Hall items[]
There are several Town Hall items which supply canned food to residents, reduce consumption of canned food or provide some benefits from supplying canned food to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| Comes with all the trimmings. | ||
Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Extra rations Extra rations will help keep your crew happy during long expeditions. |
Uncommon | ||
|---|---|---|
| An eighth child? How wonderful. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: -2 |
|
Uncommon | ||
|---|---|---|
| Food bank. | ||
Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Extra rations Extra rations will help keep your crew happy during long expeditions. |
Rare | ||
|---|---|---|
| Walks the boards to full houses up and down the country. | ||
Affects All Old World Residences |
Effects Happiness: +3 Bonus Supply Residences with the |
Expedition Bonus |
Rare | ||
|---|---|---|
| All should be free to have as many bouncing babies as they wish, or indeed, as they don't wish. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Happiness: -3 |
|
Rare | ||
|---|---|---|
| That'll stop them foaming at the mouth! | ||
Affects Old and New World residences, excluding scholars when activated |
When activated Bonus Residents +2 Duration:02:00:00Residences gain bonus residents from Chance of Illness -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
The Passage | ||
|---|---|---|
| Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +2 Residents gain bonus income from |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Epic | ||
|---|---|---|
| Preventing the natural course is the gravest sin, rules religious leader, and fourteenth child of his family. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +3 Residences gain bonus residents from Happiness: -4 |
|
Legendary | ||
|---|---|---|
| D'Artois appeared as a vision to a poor beggar man, entrusting him with spreading her illuminating wisdom. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Chance of Illness: -50% Chance of Riots: -50% |
Expedition Bonus Trait: Hypnotist |
Arctic Lodge[]
There are no Arctic Lodge items which supply or reduce consumption of canned food in The Arctic