Calamari Fishery is a Harbour and Production Building which produces Calamari. It is available in New World Rising DLC and can be built only in the New World, it requires free harbour area, no fertility or resource deposit is needed. It must be connected to a warehouse or a trading post by a road to enable goods transportation; adjacency to the trading post is not sufficient.
Productivity[]
It takes 60 seconds to produce 1 ton of calamari so the production rate is 1 ton of calamari per minute. Productivity can be changed by adjusting working conditions and using items.
Production Chains[]
All regular production chains involving the Calamari Fishery are listed below.
Jalea[]
Supplies:
• 60.6 Artistas Residences (up to 2424 Artistas)
Items[]
Some items when equipped in trade unions or harbourmaster's offices can have an impact on calamari fisheries.
Trade union items for all production buildings[]
Bag of Money Common | ||
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Free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus Diplomacy: +4 |
Hand-Blown Grenade Common | ||
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Puts out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus Force: +4 |
Big Bag of Money Uncommon | ||
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Lots of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Diplomacy: +5 |
Certificate of Inspection Uncommon | ||
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Makes it look like your premises are all above board. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
Dynamo Uncommon | ||
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A volatile source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus Crafting: +30 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Fire Safety Poster Uncommon | ||
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Fewer fires, for little cost. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
Hall of Collective Property Uncommon DLC Required
The Anarchist | ||
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The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
Iron Grillwork Uncommon | ||
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Reduces the risk of fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Chance of Fire: -30% |
Old Factory Bell Uncommon | ||
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The old toll of toil. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Suspended Frosted Glass Grenade Uncommon | ||
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Puts out fires well. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus Force: +5 |
Writing Machine Uncommon DLC Required
The Anarchist | ||
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Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
Bureau of Worker-Owned Cooperatives Rare DLC Required
The Anarchist | ||
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The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% |
Certificate of Industrial Standard Rare | ||
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You can make everything on the cheap, and no-one has to know. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
Copperplate Printer Rare DLC Required
The Anarchist | ||
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A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Double Iron Grillwork Rare | ||
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Reduces the risk of fire, and looks nice. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
Fire Prevention Directive Rare | ||
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An investment that provides your people with the ways and means to combat a blaze. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
ForkTuN8 Mk.1 Rare DLC Required
Sunken Treasures | ||
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This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 10 Scrap 15 Wood 3 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Heat Activated CTC Grenade Rare | ||
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Very good at putting out fires. | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus Force: +6 |
Huge Bag of Money Rare | ||
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Life-changing sums of free money! | ||
Equipped in Trade Union Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus Diplomacy: +6 |
ImpersoN8r Nr. 531 Rare DLC Required
Sunken Treasures | ||
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Some say there's a tiny boy inside pulling the levers... | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost 15 Scrap 3 Light Bulbs 10 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Iron Factory Bell Rare | ||
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Once heard, cannot be unheard. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Steam Turbine Rare | ||
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A safe source of electric power. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus Crafting: +45 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Bekonin, Spirit of Liberty Epic DLC Required
The Anarchist | ||
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A man with an infectious, impetuous and impassioned urge for action. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus Diplomacy: +50 |
Extremely Loud Bell Epic | ||
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A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
Feras Alsarami, the Persuader Epic | ||
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Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Diplomacy: +20 Trait: Hypnotist |
Fizgig's Fabulous Fireproofing Failsafe Epic | ||
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Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
ForkTuN8 Mk.2 Epic DLC Required
Sunken Treasures | ||
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A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Scrap 10 Wood 5 Chassis 10 Caoutchouc |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hall of Mutualist Ideologies Epic DLC Required
The Anarchist | ||
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An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
Iron and Glass Grillwork Epic | ||
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Reduces the risk of fire, and looks divine. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
Oxford Electrical Bell Epic | ||
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Shirkers begone! The shrill cry of a new day has sounded! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
Pertwee's Turbo Generator Epic | ||
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A highly-efficient and safe source of electrical power! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus Crafting: +60 |
This item can provide electricity only to buildings that can normally be affected by power plants |
Printing Press Epic DLC Required
The Anarchist | ||
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The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
SubordiN8 Nr. 360 Epic DLC Required
Sunken Treasures | ||
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Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost 15 Nice Scrap 5 Light Bulbs 5 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Von Malching's Labour Law Proposal Epic | ||
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Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
Angela "Meg" Iver, The Polyvalent Legendary | ||
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Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Crafting: +55 Medicine: +25 Trait: Diver |
This item can provide electricity only to buildings that can normally be affected by power plants |
ForkTuN8 Mk.3 - Very ForktuN8 Indeed Legendary DLC Required
Sunken Treasures | ||
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Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Nice Scrap 20 Timber 10 Chassis 3 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Human IncarN8 Nr. 9 Legendary DLC Required
Sunken Treasures | ||
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The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Equipped in Trade Union Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost 15 Special Scrap 5 Light Bulbs 10 Work Clothes 15 Filaments |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Specific harbourmaster's office items[]
Angler Common | ||
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She's an early riser. | ||
Equipped in Harbourmaster's Office Affects Fisheries Calamari Fishery Fish Oil Factory Fishery Lobster Fishery |
Effects Productivity: +10% |
Expedition Bonus Hunting: +10 |
Fine Fishing Net Uncommon | ||
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Nothing slips past the net. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +25% |
Expedition Bonus Hunting: +15 |
Line Fisherman Uncommon | ||
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Knows his nightcrawlers from his lobworms. | ||
Equipped in Harbourmaster's Office Affects Fisheries Calamari Fishery Fish Oil Factory Fishery Lobster Fishery |
Effects Maintenance Cost: -75% |
Expedition Bonus Hunting: +20 |
Drift Net Rare | ||
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Originating on the "crab coast," this whopper of a net is a treat for fishermen. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +35% |
Expedition Bonus Hunting: +25 |
Grubby Hands Rare DLC Required
Sunken Treasures | ||
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Buckets of fun. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +15% |
Expedition Bonus Force: +10 Crafting Cost 20 Scrap 10 Timber 10 Chassis |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Hydroelectric Wheel Rare DLC Required
Sunken Treasures | ||
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Clever use of water's potential energy to generate electricity. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost 15 Scrap 5 Chassis 10 Filaments |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Veteran Whaler Rare | ||
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You'll never see this old dog blubbing in the cold. | ||
Equipped in Harbourmaster's Office Affects Fisheries Calamari Fishery Fish Oil Factory Fishery Lobster Fishery |
Effects Extra Goods Occasionally produces extra Tallow every 5th cycle Maintenance Cost: -25% |
Expedition Bonus Hunting: +30 Navigation: +10 Trait: Diver |
Greedy Mitts Epic DLC Required
Sunken Treasures | ||
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Grab even more with each fell swoop. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +25% |
Expedition Bonus Force: +20 Crafting Cost 20 Nice Scrap 10 Chassis 10 Steel |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Long Range Bottom Trawl Epic | ||
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Drifts about looking for extra fish. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +40% Workforce Needed: -50% |
Expedition Bonus Hunting: +35 |
Mother of Pearls Epic | ||
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Her fellow sailors swear once she's underwater, she grows gills. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +40% Extra Goods Occasionally produces extra Tallow every 4th cycle |
Expedition Bonus Crafting: +20 Hunting: +40 Trait: Diver |
Stainless Hydroelectric Wheel Epic DLC Required
Sunken Treasures | ||
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This advanced hydroelectric paddlewheel is immune to rust and corrosion, if not the odd explosion. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost 15 Nice Scrap 5 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Captain Moby, Old Dog of the Sea Legendary | ||
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A man who will pursue his underwater prey to the ends of the earth, even if it costs him his own life. | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm |
Effects Productivity: +50% Extra Goods Occasionally produces extra Tallow every 5th cycle Occasionally produces extra Gold every 7th cycle |
Expedition Bonus Hunting: +50 Naval Power: +10 Navigation: +30 Trait: Zoologist |
Pedro, Captain of the "Panama" Legendary DLC Required
New World Rising | ||
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Pedro is a leading expert at avoiding swerving seagulls, and serves some of the best fried squid this side of the sea. You might say he's quite the catch. | ||
Equipped in Harbourmaster's Office Affects All Fisheries Calamari Fishery Fishery Fish Oil Factory Lobster Fishery |
Effects Workforce Needed: -20% Maintenance Cost: +75% Extra Goods Occasionally produces extra Fish Oil every 4th cycle Occasionally produces extra Fish every 5th cycle Occasionally produces extra Calamari every 7th cycle |
Expedition Bonus Navigation: +20 |
RacioN8d Super Spinner Legendary DLC Required
Sunken Treasures | ||
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This unique hydroelectric generator has a gold plaque inscribed with its inventor's motto: "Consequences be dammed! Ha! — N8" | ||
Equipped in Harbourmaster's Office Affects Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Sailing Shipyard Salt Works Saltpetre Works Sand Mine Steam Shipyard |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost 20 Special Scrap 10 Chassis 10 Filaments 10 Caoutchouc |
This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney |
Sticky Shiny Claws Legendary DLC Required
Sunken Treasures | ||
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These tricky lobster nippers could sneak mice out from their slippers, or tip some salted kippers on some drippy tallship skippers. | ||
Equipped in Harbourmaster's Office Affects All Coastal Production Buildings Calamari Fishery Fish Oil Factory Fishery Lobster Fishery Pearl Farm Salt Works Saltpetre Works Sand Mine |
Effects Productivity: +35% |
Expedition Bonus Force: +30 Crafting Cost 20 Special Scrap 10 Chassis 10 Steel 10 Steam Motors |
Source: crafting at Old Nate's workshop in Cape Trelawney |
Harbourmaster's office items for all harbour buildings[]
Carpenter's Tools Common | ||
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Good for repairing buildings. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings when activated |
When activated Self-Repair +200% Duration:00:45Active Healing Your buildings constantly repair themselves, even during combat. Destroyed after use |
Expedition Bonus Crafting: +6 |
Builder's Tools Uncommon | ||
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Excellent for repairing buildings. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings when activated |
When activated Self-Repair +300% Duration:01:00Active Healing Your ship constantly repairs itself, even during combat. Destroyed after use |
Expedition Bonus Crafting: +8 |
Dockyard Toolbox Uncommon | ||
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Helps your harbour recover fast! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Maintenance Cost: +15% Self-Repair: +50% |
Expedition Bonus Crafting: +20 |
Dockyard Toolchest Rare | ||
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Helps your harbour recover even faster! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Self-Repair: +75% |
Expedition Bonus Crafting: +30 |
Dockyard Tool System Epic | ||
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Wow, there's actually a system for keeping the dockyard running smooth now. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Self-Repair: +100% Active Healing Your buildings constantly repair themselves, even during combat. |
Expedition Bonus Crafting: +40 |
Deke's Indispensible Dockyard Crate Legendary | ||
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A chest any salty sailor would be proud of, filled with things to keep your dockyard running whatever the weather. | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Maintenance Cost: -25% Self-Repair: +150% Active Healing Your buildings constantly repair themselves, even during combat. |
Expedition Bonus Crafting: +50 |
Hogarth the Harbourmaster, Veteran Of Trelawney Legendary DLC Required
Sunken Treasures | ||
---|---|---|
Joined after you helped the Queen at Trelawney. Was in charge of logistics during the war, so expect military efficiency at the docks! | ||
Equipped in Harbourmaster's Office Affects Harbour Buildings |
Effects Harbour Activity: +30% Every time passive trade happens at the trading post, there is a chance of gaining 5t of Coffee, Gold, Cotton Fabric, Rum, Chocolate. Loading Speed: +100% |
Expedition Bonus Diplomacy: +50 |
Available from The Queen quest: Tribute to a Legend Unique: you can have only one such item in the game |