Cab Assembly Line is a Production Building which turns
Steam Motors and
Chassis into
Steam Carriages. It can be built only in the Old World (and Cape Trelawney), it requires
electricity to operate.
Productivity[]
It takes 30 seconds to produce 1 ton of steam carriages from 1 ton of steam motors and 1 ton of chassis so the production rate is 2 tons of steam carriages per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.
Production Chains[]
All regular production chains involving the Cab Assembly Line are listed below.
Steam Carriages[]
Steam Carriages
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Supplies:
• 600 Investor Residences (up to 30000
Investors)
Alternatives[]
Cab Assembly Lines are also involved in the following production chains when particular items are equipped in a
Trade Union.
Using Filaments instead of Steam Motors[]
Epic | ||
|---|---|---|
| Susannah's success can be condensed down to her hybridised steam cylinders. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Steam Carriages
Susannah the Steam Engineer
★ The
Coal Mine may be replaced with two
Charcoal Kilns
for
+10
+30
-10
-400
-4
+5
Steam Carriages supply:
• 600 Investor Residences (up to 30000
Investors)
Light Bulbs supply:
• 80 Engineer Residences (up to 3200
Engineers)
• or 40 Investor Residences (up to 2000
Investors)
Items[]
Some items when equipped in trade unions can have an impact on cab assembly lines.
Specific items[]
Common | ||
|---|---|---|
| Like a cheesewright, but with wheels. | ||
Affects |
Effects Workforce Needed: -15% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Smelts the candle at both ends. | ||
Affects All Ironworks and Foundries |
Effects Productivity: +40% Attractiveness: -3 Chance of Fire: +50% |
|
Uncommon | ||
|---|---|---|
| The world runs on money, not oxygen! | ||
Affects All Ironworks and Foundries |
Effects Productivity: +25% Attractiveness: +20% |
|
Uncommon | ||
|---|---|---|
| Gets everything into line. | ||
Affects |
Effects Productivity: +40% Chance of Fire: +70% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Puts the pedal to the metal. | ||
Affects |
Effects Productivity: +20% |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Makes the city air cleaner at night. | ||
Affects All Ironworks and Foundries |
Effects Productivity: -10% Attractiveness: -40% |
|
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| So the blue cable to the yellow pin... Oh wait... Or was it red? | ||
Affects |
Effects Chance of Fire: +150% Explosion Chance: +70% Provides electricity |
Crafting Cost |
| This item can provide electricity only to buildings that can normally be affected by power plants Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Gets everything nicely into line. | ||
Affects |
Effects Productivity: +50% Chance of Fire: +50% |
Expedition Bonus |
Rare DLC Required
The High Life | ||
|---|---|---|
| A certificate issued by the Galeria Baderette rewarding the avoidance of complete failure. It might inspire your workers to strive for similar recognition. | ||
Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops |
Effects Productivity: +25% |
|
Rare DLC Required
The High Life | ||
|---|---|---|
| "Business at night runs as smooth as passing ships," — Val Goldfall, a man with the midas touch. | ||
Affects All Assembly Lines |
Effects Productivity: +120% Attractiveness: -35 Maintenance Cost: +100% Workforce Needed: +100% Fire Chance: +25% Illness Chance: +35% Riot Chance: +10% |
|
Rare DLC Required
The High Life | ||
|---|---|---|
| In his final book, published posthumously, Dr. Goldfall imagines a world in which people are paid not by the hour, but by results. | ||
Affects All Assembly Lines, All Artisan's Workshops |
Effects Productivity: +75% Maintenance Cost: +125% Workforce Needed: -10% Fire Chance: +10% Illness Chance: +35% Riot Chance: +5% |
|
Rare | ||
|---|---|---|
| Don't let anybody stop you burning coal, even if it looks gruesome! | ||
Affects All Ironworks and Foundries |
Effects Productivity: +40% Attractiveness: +40% |
|
Rare DLC Required
New World Rising | ||
|---|---|---|
| If the motor's overheating, or some rodent's been eating the cables, better call Maria. If you've blown a fuse or the screws are loose, call Maria. | ||
Affects |
Effects Productivity: +15% Workforce Needed: +50% Maintenance Cost: +60% New Input Instead of Extra Goods Occasionally produces extra Occasionally produces extra |
Expedition Bonus |
Rare | ||
|---|---|---|
| The difference in the city air is like night and day. | ||
Affects All Ironworks and Foundries |
Effects Productivity: -20% Attractiveness: -60% |
|
Rare | ||
|---|---|---|
| Saves time, but not the environment. | ||
Affects All Ironworks and Foundries |
Effects Productivity: +50% Attractiveness: -2 Chance of Fire: +30% |
|
Rare DLC Required
The Passage | ||
|---|---|---|
| Old Nate tested the sensors by setting fire to his sleeve. | ||
Affects All Heavy Industries |
Effects Chance of Fire: -50% Explosion Chance: -50% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Rare | ||
|---|---|---|
| His anecdotes help release all the tension. | ||
Affects |
Effects Extra Goods Occasionally produces extra Maintenance Cost: -20% |
Expedition Bonus Trait: Pirate |
Epic | ||
|---|---|---|
| A smelting innovation that saves both time and effort! | ||
Affects All Ironworks and Foundries |
Effects Productivity: +60% Attractiveness: -1 Workforce Needed: -50% |
|
Epic DLC Required
The High Life | ||
|---|---|---|
| In the seventh volume of his acclaimed business series, Dr. Val Goldfall argues that all humans can essentially be fed code. | ||
Affects All Assembly Lines |
Effects Productivity: +80% Maintenance Cost: +130% Workforce Needed: -80% Substitute Workforce Instead of its usual workforce, the building employs Engineer Workforce. |
|
Epic | ||
|---|---|---|
| Miss Green's clever measures to reduce smog can save our species from extinction! | ||
Affects All Ironworks and Foundries |
Effects Productivity: -30% Attractiveness: -80% |
|
Epic | ||
|---|---|---|
| "This is the era of industrialisation! To hell with the tree-hugging leaf-lickers!", declares Lord Footprint. | ||
Affects All Ironworks and Foundries |
Effects Productivity: +55% Attractiveness: +60% |
|
Epic | ||
|---|---|---|
| An all-metal assembly line that permits your employees to simply stand back and watch! | ||
Affects |
Effects Productivity: +60% Workforce Needed: -20% Chance of Fire: +30% |
Expedition Bonus |
Epic DLC Required
The High Life | ||
|---|---|---|
| An honorary certificate issued by the Galeria Baderette rewarding endeavour in finishing a task on time. It may inspire your workers to strive for similar recognition. | ||
Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops |
Effects Productivity: +50% |
|
Epic | ||
|---|---|---|
| Susannah's success can be condensed down to her hybridised steam cylinders. | ||
Affects |
Effects Extra Goods Occasionally produces extra Replaced Input Instead of |
Expedition Bonus |
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| The persistent screech this extra-powerful contraption generates cannot be normal... | ||
Affects |
Effects Chance of Fire: +100% Explosion Chance: +50% Provides electricity |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary | ||
|---|---|---|
| Only Ironbright's contributions to modern engineering can be said to have been utterly groundbreaking. | ||
Affects |
Effects Productivity: +50% Extra Goods Occasionally produces extra Occasionally produces extra |
Expedition Bonus |
Legendary DLC Required
The High Life | ||
|---|---|---|
| Years of experience drip from Dr. Val Goldfall's latest volume, in which he pins down the perfect production schedule. | ||
Affects All Assembly Lines, All Artisan's Workshops |
Effects Productivity: +55% Maintenance Cost: -15% |
|
Legendary DLC Required
The High Life | ||
|---|---|---|
| A special certificate issued by the Galeria Baderette rewarding outstanding commitment to finishing a task faster than demanded. It may inspire your workers to strive for similar recognition. | ||
Affects All Orchards, All Chemical Plants, All Assembly Lines, All Artisan Workshops |
Effects Productivity: +75% |
|
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| The enthusiast's choice. Old Nate neglected to include an operating manual, meaning there's a chance of the odd accident. | ||
Affects |
Effects Chance of Fire: +50% Explosion Chance: +30% Provides electricity |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Items for all production buildings[]
Common | ||
|---|---|---|
| Free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Common | ||
|---|---|---|
| Puts out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -40% Duration:50:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Lots of free money! | ||
Affects All Production Buildings when activated |
When activated Chance of Riots -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon | ||
|---|---|---|
| Makes it look like your premises are all above board. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -10% Chance of Fire: +20% |
|
Uncommon | ||
|---|---|---|
| A volatile source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +100% Explosion Chance: +70% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Uncommon | ||
|---|---|---|
| Fewer fires, for little cost. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +5% Chance of Fire: -30% |
|
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| The people own what they produce! They should be free to join a great queue to collect their quota! | ||
Affects All Production Buildings |
Effects Productivity: -10% Maintenance Cost: -15% |
|
Uncommon | ||
|---|---|---|
| Reduces the risk of fire. | ||
Affects All Production Buildings |
Effects Chance of Fire: -30% |
|
Uncommon | ||
|---|---|---|
| The old toll of toil. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Uncommon | ||
|---|---|---|
| Puts out fires well. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -60% Duration:01:20:00Destroyed after use |
Expedition Bonus |
Uncommon DLC Required
The Anarchist | ||
|---|---|---|
| Workers are enthused by the new system of written labour notes to reward their efforts. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Workforce Needed: -20% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| The people need somewhere they feel comfortable sharing ideas to help economise during production! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% |
|
Rare | ||
|---|---|---|
| You can make everything on the cheap, and no-one has to know. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Chance of Fire: +30% |
|
Rare DLC Required
The Anarchist | ||
|---|---|---|
| A new and better printing machine helps distribute labour notes to workers at no maintenance cost! | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| Reduces the risk of fire, and looks nice. | ||
Affects All Production Buildings |
Effects Attractiveness: +2 Chance of Fire: -40% |
|
Rare | ||
|---|---|---|
| An investment that provides your people with the ways and means to combat a blaze. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +10% Chance of Fire: -50% |
|
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| This unpredictable prototype was originally built to gain an unfair advantage at steam car races. | ||
Affects All Production Buildings |
Effects Productivity: +15% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Very good at putting out fires. | ||
Affects All Production Buildings when activated |
When activated Chance of Fire -90% Duration:02:00:00Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| Life-changing sums of free money! | ||
Affects All Production Buildings when activated |
When activated Workforce Needed -15% Duration:02:00:00Chance of Riots -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
Sunken Treasures | ||
|---|---|---|
| Some say there's a tiny boy inside pulling the levers... | ||
Affects All Production Buildings |
Effects Workforce Needed: -15% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Rare | ||
|---|---|---|
| Once heard, cannot be unheard. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
|
Rare | ||
|---|---|---|
| A safe source of electric power. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +75% Explosion Chance: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| A man with an infectious, impetuous and impassioned urge for action. | ||
Affects All Production Buildings |
Effects Productivity: +25% Maintenance Cost: -20% Workforce Needed: -25% |
Expedition Bonus |
Epic | ||
|---|---|---|
| A worker's gift. "Just in case you have to wake us up, boss. We can be bunch of sleepyheads sometimes..." | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -50% |
|
Epic | ||
|---|---|---|
| Feras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives. | ||
Affects All Production Buildings |
Effects Productivity: +50% Maintenance Cost: -10% Workforce Needed: -10% Chance of Riots: -20% |
Expedition Bonus Trait: Hypnotist |
Epic | ||
|---|---|---|
| Better factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig. | ||
Affects All Production Buildings |
Effects Maintenance Cost: +15% Chance of Fire: -70% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| A reinforced variant, which in spite of the minor combustion risk, takes all the labour out of warehouse work. | ||
Affects All Production Buildings |
Effects Productivity: +25% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| An airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency; over-abundance! Those are the topics for discussion at this venue's very functional table. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -25% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| Reduces the risk of fire, and looks divine. | ||
Affects All Production Buildings |
Effects Attractiveness: +3 Chance of Fire: -50% |
|
Epic | ||
|---|---|---|
| Shirkers begone! The shrill cry of a new day has sounded! | ||
Affects All Production Buildings |
Effects Maintenance Cost: -20% Workforce Needed: -40% |
|
Epic | ||
|---|---|---|
| A highly-efficient and safe source of electrical power! | ||
Affects All Production Buildings |
Effects Maintenance Cost: +50% Provides electricity |
Expedition Bonus |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Epic DLC Required
The Anarchist | ||
|---|---|---|
| The labour notes are now so beautifully typeset and presented, they really look like they're worth something! A sign of the wonders of anarchy to come! | ||
Affects All Production Buildings |
Effects Productivity: +25% Workforce Needed: -40% |
|
Epic DLC Required
Sunken Treasures | ||
|---|---|---|
| Compensates for its faithfulness in performing simple human tasks by being wilfully blind. | ||
Affects All Production Buildings |
Effects Workforce Needed: -30% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Epic | ||
|---|---|---|
| Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories. | ||
Affects All Production Buildings |
Effects Maintenance Cost: -50% Chance of Fire: +40% |
|
Legendary | ||
|---|---|---|
| Angela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle. | ||
Affects All Production Buildings |
Effects Workforce Needed: -20% Provides electricity |
Expedition Bonus Trait: Diver |
| This item can provide electricity only to buildings that can normally be affected by power plants | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| Old Nate's baby. Prone to the odd tantrum, but provides the lift everyone needs in times of logistical disconsolation. | ||
Affects All Production Buildings |
Effects Productivity: +35% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Legendary DLC Required
Sunken Treasures | ||
|---|---|---|
| The nearest thing Nate has to a companion. Unlike a human servant, it won't complain when he kicks it for setting things on fire. | ||
Affects All Production Buildings |
Effects Workforce Needed: -50% |
Crafting Cost |
| Source: crafting at Old Nate's workshop in Cape Trelawney | ||
Trivia[]
- The production chain of steam carriages is the most complex chain in Anno 1800 (excluding DLCs), featuring 11 buildings. One of them has to be built in the New World (Caoutchouc Plantation), two of them require electricity to operate (Motor Assembly Line and Cab Assembly Line).