Anno 1800 Wiki
Anno 1800 Wiki
(Adding icons of the gas power plant, palace and local department)
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m (Correcting the maintenance cost of the commuter pier)
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|Enables the transfer of workforce between two or more islands.
 
|Enables the transfer of workforce between two or more islands.
 
|25000[[File:Credits.png|22px]]<br />50[[File:Steel beams.png|22px]]<br />40[[File:Windows.png|22px]]<br />30{{Infoicon Reinforced Concrete}}
 
|25000[[File:Credits.png|22px]]<br />50[[File:Steel beams.png|22px]]<br />40[[File:Windows.png|22px]]<br />30{{Infoicon Reinforced Concrete}}
|−200[[File:Balance.png|20px]]<br />−15[[File:Influence.png|22px]]
+
|−1000[[File:Balance.png|20px]]<br />−15[[File:Influence.png|22px]]
 
|5x4
 
|5x4
 
|-
 
|-

Revision as of 11:22, 1 April 2020

Buildings are the main element of Anno 1800. It's the base of every empire, constructing them is the main task of the player.

You can select a building from the construction menu at the bottom of your screen.

Old World Buildings

Farmers Buildings

Farmers Farmers Buildings
Icon Name Description Construction cost Maintenance cost Size
Dirt road Dirt Road Connects buildings and allows for transportation of goods. 3Credits
Marketplace Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits
10Timber
−20Balance 5x6
Residence Farmer Residence Your residents live here. Residents provide income and workforce. 2Timber 3x3
Warehouse Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits
10Timber
−20Balance 5x5
Wood Lumberjack's Hut

Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

100Credits −10Balance
−5Farmers
4x4

(r:7)

Timber Sawmill

Produces 1t of timber in 00:15.

Can be improved byElectricityelectricity.

100Credits −10Balance
−10Farmers
3x4
50 Farmers
Fish Fishery

Produces 1t of fish in 00:30.

Requires free coastline.

100Credits
2Timber
−40Balance
−25Farmers
5x11

(5x16)

100 Farmers
Potato Potato Farm

Produces 1t of potatoes in 00:30.

Requires potato fertility.

100Credits
2Timber
−20Balance
−20Farmers
3x3

(f:72)

Schnapps Schnapps Distillery

Produces 1t of schnapps in 00:30.

Can be improved byElectricityelectricity.

100Credits
2Timber
−40Balance
−50Farmers
3x4
Wool Sheep Farm Produces 1t of wool in 00:30. 100Credits
2Timber
−20Balance
−10Farmers
3x3

(f:3 of 3x3)

Work clothes Framework Knitters

Produces 1t of work clothes in 00:30.

Can be improved byElectricityelectricity.

400Credits
2Timber
−50Balance
−50Farmers
4x4
150 Farmers
Fire station Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500Credits
4Timber
−25Balance 3x5
Pub Pub Provides a public service for your residents. 500Credits
10Timber
−20Balance 4x6
Grass Grass Ornaments generate a small amount of attractiveness for the city. 15Credits 1x1
Bush Shrubbery Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
MatureShrubbery Mature Shrubbery Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Fully Grown Tree Mature Tree Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
AppleTree Apple Tree Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Well Well Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
1602Memorial 1602 Memorial Ornaments generate a small amount of attractiveness for the city.

Available for pre-order versions of the game.

200Credits 2x2
FountainSquare Fountain Square Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits 2x3
BronzeLion Bronze Lion Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits 1x2
ChessTables Chess Tables Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits 2x2

Workers Buildings

Workers Workers Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street Paved Street Improves street connections and allows for faster transportation of goods. 13Credits
1Bricks
Clay Clay Pit

Produces 1t of clay in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

500Credits
4Timber
−10Balance
−50Workers
5x5
Bricks Brick Factory

Produces 1t of bricks in 01:00.

Can be improved byElectricityelectricity.

500Credits
8Timber
−20Balance
−25Workers
5x5
Pigs Pig Farm Produces 1t of pigs in 01:00. 500Credits
4Timber
−40Balance
−30Farmers
−3Attractiveness
3x4

(f:5 of 2x3)

Sausages Slaughterhouse

Produces 1t of sausages in 01:00.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−80Balance
−50Workers
−5Attractiveness
3x4
Trade Union Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits
25Timber
5Bricks
−50Balance
−20 Influence

4x4

(r: 13)

150 Workers
Grain Grain Farm

Produces 1t of grain in 01:00.

Requires grain fertility.

500Credits
4Timber
−20Balance
−20Farmers
3x4

(f:144)

Flour Flour Mill

Produces 1t of flour in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−50Balance
−10Farmers
3x4
Bread Bakery

Produces 1t of bread in 01:00.

Can be improved byElectricityelectricity.

1000Credits
4Timber
5Bricks
−60Balance
−50Workers
3x4
Church Church Provides a public service for your residents. 2500Credits
20Timber
25Bricks
−50Balance 6x8
Sails Sailmakers

Produces 1t of sails in 00:30.

Can be improved byElectricityelectricity.

500Credits
8Timber
10Bricks
−75Balance
−50Workers
5x5
Quay Quay

Beautifies your harbour area.

Requires free harbour area.

5Credits
1Bricks
Sailing shipyard Sailing Shipyard

Builds ships.

Requires free coastline.

Can be improved byElectricityelectricity.

10000Credits
20Timber
25Bricks
−100Balance
−100Workers
6x17
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits
10Timber
10Bricks
−20Balance 4x10
Harbourmaster's Office Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits
20Timber
10Bricks
−50Balance
−20Influence

4x4

(r: 18)

Mounted guns Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

2000Credits
10Timber
10Bricks
5Weapons
−10Balance
−3Influence
4x4
Cannon Tower Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

4000Credits
10Timber
10Bricks
8Steel Beams
10Weapons
−30Balance
−7Influence
4x4
300 Workers
Iron Iron Mine

Produces 1t of iron in 00:15.

Requires resource deposit.

Can be improved byElectricityelectricity.

800Credits
4Timber
5Bricks
−50Balance
−50 Workers
3x3
Charcoal kiln Charcoal Kiln

Produces 1t of coal in 00:30.

Requires undeveloped tiles within its radius.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−20Balance
−10Workers
−5Attractiveness
5x5

(r:9)

Steel Furnace

Produces 1t of steel in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
−100Balance
−100Workers
−5Attractiveness
4x7
Steel beams Steelworks

Produces 1t of steel beams in 00:45.

Can be improved byElectricityelectricity.

1000Credits
8Timber
10Bricks
−200Balance
−200Workers
−10Attractiveness
5x10
Tallow Rendering Works

Produces 1t of tallow in 01:00.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
4Steel Beams
−40Balance
−40Workers
−5Attractiveness
3x3
Soap Soap Factory

Produces 1t of soap in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
4Steel Beams
−50Balance
−50Workers
−5Attractiveness
4x4
Weapons Weapon Factory

Produces 1t of weapons in 01:30.

Can be improved byElectricityelectricity.

700Credits
8Timber
10Bricks
8Steel Beams
−150Balance
−50Workers
−5Attractiveness
5x7
500 Workers
Malt Malthouse

Produces 1t of malt in 00:30.

Can be improved byElectricityelectricity.

500Credits
4Timber
5Bricks
4Steel Beams
−150Balance
−25Workers
4x5
Hops Hop Farm

Produces 1t of hops in 01:30.

Requires hops fertility.

500Credits
4Timber
−20Balance
−20Farmers
3x4

(f:96)

Beer Brewery

Produces 1t of beer in 01:00.

Can be improved byElectricityelectricity.

1600Credits
4Timber
5Bricks
4Steel Beams
−200Balance
−75Workers
4x5
Police Station Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500Credits
8Timber
10Bricks
−50Balance 4x6
750 Workers
School icon School Provides a public service for your residents. 2500Credits
20Timber
25Bricks
20Steel Beams
−50Balance 5x6
TemperateGrove Temperate Grove Ornaments generate a small amount of attractiveness for the city. 60Credits 1x1
Small Tree Small Tree Ornaments generate a small amount of attractiveness for the city. 30Credits 1x1
Poplar Poplar Grove Ornaments generate a small amount of attractiveness for the city. 60Credits 1x1
Poplar2 Poplar Ornaments generate a small amount of attractiveness for the city. 60Credits 1x1
FlowerBed Flower Bed Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
WateringHole Watering Hole Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
TremblingAspen Trembling Aspen Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
ElmTree Elm Tree Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1

Artisans Buildings

Artisans Artisans Buildings
Icon Name Description Construction cost Maintenance cost Size
Quartz sand Sand Mine

Produces 1t of quartz sand in 00:30.

Requires free coastline.

Can be improved byElectricityelectricity.

2000Credits
6Timber
5Bricks
−120Balance
−25Workers

6x7

(6x17)

Glass Glassmakers

Produces 1t of glass in 00:30.

Can be improved byElectricityelectricity.

5400Credits
6Timber
10Bricks
8Steel Beams
−100Balance
−100Artisans
4x6
Windows Window Makers

Produces 1t of windows in 01:00.

Can be improved byElectricityelectricity.

6500Credits
12Timber
20Bricks
16Steel Beams
−200Balance
−100Artisans
5x5
Beef Cattle Farm Produces 1t of beef in 02:00. 2000Credits
6Timber
−50Balance
−20Farmers
4x5

(f:4 of 3x4)

Red peppers Red Pepper Farm

Produces 1t of red peppers in 02:00.

Requires red pepper fertility.

2000Credits
6Timber
−100Balance
−10Farmers
3x3

(f:108)

Goulash Artisanal Kitchen

Produces 1t of goulash in 02:00.

Can be improved byElectricityelectricity.

7000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−100Balance
−75Artisans
5x5
Canned food Cannery

Produces 1t of canned food in 01:30.

Can be improved byElectricityelectricity.

15000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−100Balance
−75Artisans
6x7
Town Hall Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits
20Timber
25Bricks
20Steel Beams
5Windows
−50Balance
−20 Influence
4x4
250 Artisans
Coal Coal Mine

Produces 1t of coal in 00:15.

Requires resource deposit.

Can be improved byElectricityelectricity.

600Credits
4Timber
5Bricks
−50Balance
−50Workers
3x3
Sewing machines Sewing Machine Factory

Produces 1t of sewing machines in 00:30.

Can be improved byElectricityelectricity.

12000Credits
6Timber
10Bricks
8Steel Beams
8Windows
−500Balance
−150Artisans
6x9
Variety theatre Variety Theatre Provides a public service for your residents. 10000Credits
30Timber
50Bricks
40Steel Beams
40Windows
−100Balance 4x5
Public mooring Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline.

Limited to one per island.

25000Credits
20Timber
20Bricks
10Steel Beams
8Windows
−400Balance 8x25
Repair crane Repair Crane

Repairs nearby ships and buildings.

Requires free harbour area.

2500Credits
15Timber
15Bricks
25Steel Beams
−50Balance
−3Influence
5x5
Pier Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits
30Timber
50Bricks
40Steel Beams
40Windows
−50Balance 7x6
500 Artisans
Sugar cane Sugar Cane Plantation

Produces 1t of sugar cane in 00:30.

Requires sugar cane fertility.

Construction only in The New World.

500Credits
6Timber
−5Balance
−10Jornaleros
3x4

(f:128)

Rum Rum Distillery

Produces 1t of rum in 00:30.

Construction only in The New World.

2500Credits
6Timber
−50Balance
−30Jornaleros
6x7
Zoo Zoo The finest selection of animals will make your city far more attractive. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 4x7

(c:4x6)

Path1 Straight Path Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path2 Path End Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path3 Path Angle Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path4 Path Crossing Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path5 Path Junction Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Hedge1 Straight Hedge Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Hedge 1-0 Hedge End Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Hedge 1 Hedge Angle Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Hedge 1 Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Hedge 1 Hedge Junction Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
EntranceHedge Entrance Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Garden benches Garden Benches Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Memorial statue Memorial Statue Ornaments generate a small amount of attractiveness for the city. 150Credits 1x1
Newsstand Newsstand Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Fountain garden Fountain Garden Ornaments generate a small amount of attractiveness for the city. 150Credits 2x2
Garden Garden Ornaments generate a small amount of attractiveness for the city. 125Credits 2x2
Gazebo garden Gazebo Garden Ornaments generate a small amount of attractiveness for the city. 250Credits 2x2
Hedge 2. Straight Hedge Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge End Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge Angle Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge Junction Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
WideEntranceHedge Wide Entrance Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
Piazza benches Piazza Benches Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Newsstand cult Newsstand Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
Memorial statue cult Memorial Statue Ornaments generate a small amount of attractiveness for the city. 175Credits 1x1
900 Artisans
Furs Hunting Cabin

Produces 1t of furs in 01:00.

Requires furs fertility.

Requires undeveloped tiles within its radius.

2000Credits
6Timber
−50Balance
−10Farmers
5x5

(r:9)

Cotton Cotton Plantation

Produces 1t of cotton in 01:00.

Requires cotton fertility. Construction only in The New World.

500Credits
6Timber
−5Balance
−10Jornaleros
4x4

(f:144)

Cotton fabric Cotton Mill

Produces 1t of cotton fabric in 00:30.

Construction only in The New World.

500Credits
6Timber
−10Balance
−10Jornaleros
4x4
Fur Coats Fur Dealer

Produces 1t of fur coats in 00:30.

Can be improved byElectricityelectricity.

2000Credits
6Timber
10Bricks
8Steel Beams
5Windows
−500Balance
−200Artisans
4x6
Hospital Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000Credits
12Timber
20Bricks
16Steel Beams
40Windows
−100Balance 6x6
1500 Artisans
University University Provides a public service for your residents. 15000Credits
30Timber
50Bricks
40Steel Beams
40Windows
−400Balance 6x9
Museum Museum Artefacts from the past can be exposed here to attract curious travellers. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 5x8

(e:4x5)

Engineers Buildings

Engineers Engineers Buildings
Icon Name Description Construction cost Maintenance cost Size
Cement Limestone Quarry

Produces 1t of cement in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

6000Credits
8Timber
15Bricks
12Steel Beams
10Windows
−250Balance
−25Workers
3x3
Reinforced concrete Concrete Factory

Produces 1t of reinforced concrete in 01:00.

Can be improved byElectricityelectricity.

15000Credits
20Timber
30Bricks
24Steel Beams
25Windows
−400Balance
−75Engineers
5x6
Oil Oil Refinery

Produces 1t of oil in 00:15.

Requires oil fields in its influence radius.

25000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−100Workers
−20Attractiveness
5x5

(r:?)

OilWell Oil Well

Extracts raw oil from oil fields.

Requires resource deposit.

4000Credits
6Timber
10Bricks
8Steel Beams
3x3
Railway Railway Allows for transportation of oil by trains. 50Credits
1Timber
1Steel Beams
Oil Harbour Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits
20Timber
25Bricks
20Steel Beams
15Windows
15Reinforced Concrete
−100Balance 7x8
Oil Storage Oil Storage

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−50Balance 4x8

Oil Power Plant

Oil Power Plant Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. 25000Credits
30Timber
50Bricks
40Steel Beams
30Windows
25Reinforced Concrete
−400Balance
−150Engineers
−15Attractiveness
5x5
Zinc Zinc Mine

Produces 1t of zinc in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

5000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−25Workers
3x3
Copper Copper Mine

Produces 1t of copper in 00:30.

Requires resource deposit.

Can be improved byElectricityelectricity.

5000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−25Workers
3x3
Brass Brass Smeltery

Produces 1t of brass in 01:00.

Can be improved byElectricityelectricity.

17000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance
−25Workers
−10Attractiveness
5x5
Glasses Spectacle Factory

Produces 1t of glasses in 01:30.

Can be improved byElectricityelectricity.

17000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1000Balance
−100Engineers
4x6
StraightFence Straight Fence Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceEnd Fence End Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceAngle Fence Angle Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceCrossing Fence Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceJunction Fence Junction Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Archway Archway Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Garden Memorial Garden Ornaments generate a small amount of attractiveness for the city. 200Credits 2x2
EquestrianStatueGarden Equestrian Statue Garden Ornaments generate a small amount of attractiveness for the city. 250Credits 2x2
Cypress Cypress Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
TallCypress Tall Cypress Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Commuter pier Commuter Pier Enables the transfer of workforce between two or more islands. 25000Credits
50Steel beams
40Windows
30Reinforced Concrete
−1000Balance
−15Influence
5x4
500 Engineers
Steam shipyard Steam Shipyard

Produces steam-powered ships.

Requires free coastline.

Requires Electricityelectricity.

90000Credits
50Timber
100Bricks
80Steel Beams
75Windows
75Reinforced Concrete
−400Balance
−200Engineers
7x17
Big Betty Big Betty

Deals huge area damage to enemies over a very long range, at the cost of long reload times.

Requires free coastline.

22000Credits
40Timber
75Bricks
60Steel beams
60Windows
50Reinforced Concrete
20Advanced Weapons
−350Balance
−14Influence
4x6
Saltpeter Saltpeter Works

Produces 1t of saltpeter in 02:00.

Requires saltpeter fertility.

Requires free coastline.

Can be improved byElectricityelectricity.

12500Credits
10Timber
20Bricks
16Steel Beams
−500Balance
−25Workers
4x6
Dynamite Dynamite Factory

Produces 1t of dynamite in 01:00.

Can be improved byElectricityelectricity.

54000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1000Balance
−250Engineers
5x6
Advanced weapons Heavy Weapons Factory

Produces 1t of advanced weapons in 01:00. RequiresElectricityelectricity.

85000Credits
20Timber
40Bricks
32Steel Beams
30Windows
30Reinforced Concrete
−2200Balance
−250Engineers
−15Attractiveness
9x10
Caoutchouc Caoutchouc Plantation

Produces 1t of caoutchouc in 01:00.

Requires caoutchouc fertility.

Construction only in The New World.

2500Credits
8Timber
−25Balance
−10Jornaleros
3x3

(fields: 144)

High wheeler Bicycle Factory

Produces 1t of penny farthings in 00:15.

RequiresElectricityelectricity.

42000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1200Balance
−150Engineers
6x6
Steam motors Motor Assembly Line

Produces 1t of steam motors in 00:45.

RequiresElectricityelectricity.

75000Credits
16Timber
30Bricks
24Steel Beams
20Windows
20Reinforced Concrete
−1800Balance
−250Engineers
−10Attractiveness
6x9
1000 Engineers
Coffee beans Coffee Plantation

Produces 1t of coffee beans in 01:00.

Requires coffee fertility.

Construction only in The New World.

2500Credits
5Timber
−25Balance
−10Jornaleros
3x4

(f:168)

Coffee Coffee Roaster

Produces 1t of coffee in 00:30.

Construction only in The New World.

9000Credits
5Timber
3Bricks
−150Balance
−150Obreros
5x6
Gold Ore Gold Mine

Produces 1t of gold ore in 02:30.

Requires resource deposit.

Construction only in The New World.

2500Credits
8Timber
15Bricks
−250Balance
−100Obreros
3x3
Gold Goldsmiths

Produces 1t of gold in 01:00.

Can be improved byElectricityelectricity.

27000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−750Balance
−125Engineers
4x5
Pocket watch Clockmakers

Produces 1t of pocket watches in 00:45.

RequiresElectricityelectricity.

48000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1400Balance
−150Engineers
5x7
1750 Engineers
Carbon filament Filament Factory

Produces 1t of filaments in 01:00.

Can be improved byElectricityelectricity.

30000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−725Balance
−150Engineers
6x7
Light bulb Light Bulb Factory

Produces 1t of light bulbs in 01:00.

Can be improved byElectricityelectricity.

45000Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1000Balance
−150Engineers
6x6
StraightFence Straight Fence Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceEnd2 Fence End Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceAngle Fence Angle Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceCrossing2 Fence Crossing Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceJunction2 Fence Junction Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
Archway2 Archway Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
3000 Engineers
Bank Bank Provides a public service for your residents. 100000Credits
40Timber
75Bricks
60Steel Beams
60Windows
50Reinforced Concrete
−1000Balance 12x10

Investors Buildings

Investors Investors Buildings
Icon Name Description Construction cost Maintenance cost Size
Worlds fair World's Fair: Foundations

The World's Fair is an exhibition space. Constructed in multiple phases, it can host sumptuous events that reward good organisation with unique items.

Limited to one per island.

300000Credits
100Timber
200Bricks
160Steel Beams
150Windows
150Reinforced Concrete

−500Farmers 18x22
Icon palace Palace

The palace is not only a unique symbol of your empire's grandeur, but a place to improve and elevate your favourite city.

Limited to one per savegame.

Seat of Power DLC is required.

1000000Credits
100Timber
150Bricks
150Steel Beams
120Windows
200Reinforced Concrete

−5000Balance+150Attractiveness 9x9
Icon local department Local Department

Local departments allow you to issue the policies and effects of the palace in your other cities.

Limited to one per island.

Seat of Power DLC is required.

150000Credits
40Timber
60Bricks
40Steel Beams
35Windows
60Reinforced Concrete

−1000Balance 5x8
Icon electric works gas 0 Gas Power Plant

Burns gas to provide electricity to surrounding buildings. Requires 1t of gas every 45 seconds.

The Passage DLC is required.

75000Credits
40Timber
60Bricks
60Steel Beams
40Windows
40Reinforced Concrete

−1200Balance
−250Engineers
5x6
Grapes Vineyard

Produces 1t of grapes in 02:00.

Requires grape fertility.

8000Credits
10Timber
−200Balance
−10Farmers
3x4
(f:128)
Champagne Champagne Cellar

Produces 1t of champagne in 00:30.

Can be improved byElectricityelectricity.

35000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1000Balance
−150Artisans
5x6
FountainPlaza Fountain Plaza Ornaments generate a small amount of attractiveness for the city. 400Credits 3x3
GazeboPlaza Gazebo Plaza Ornaments generate a small amount of attractiveness for the city. 500Credits 3x3
750 Investors
Tobacco Tobacco Plantation

Produces 1t of tobacco in 02:00.

Requires tobacco fertility.

Construction only in The New World.

2500Credits
10Timber
−25Balance
−10Jornaleros
3x4

(f:192)

Wood veneers Marquetry Workshop

Produces 1t of wood veneers in 01:00.

Can be improved byElectricityelectricity.

22000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−750Balance
−150Engineers
5x5
Cigars Cigar Factory

Produces 1t of cigars in 00:30.

Construction only in The New World.

2500Credits
10Timber
20Bricks
−250Balance
−175Obreros
7x7
Members club Members Club Provides a public service for your residents. 50000Credits
50Timber
100Bricks
80Steel Beams
75Windows
75Reinforced Concrete
−350Balance 6x6
1750 Investors
Pearls Pearl Farm

Produces 1t of pearls in 01:30.

Requires pearls fertility.

Requires free coastline.

Construction only in The New World.

8500Credits
10Timber
−25Balance
−50Jornaleros
6x14
Jewelry Jewellers

Produces 1t of jewellery in 00:30.

Can be improved byElectricityelectricity.

33000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−2500Balance
−150Artisans
5x5
3000 Investors
Gramophone Gramophone Factory

Produces 1t of gramophones in 01:00.

Requires Electricityelectricity.

60000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1600Balance
−150Engineers
7x7
5000 Investors
Chassis Coachmakers

Produces 1t of chassis in 02:00.

Can be improved byElectricityelectricity.

55000Credits
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1200Balance
−150Engineers
6x9
Steam carriages Cab Assembly Line

Produces 1t of steam carriages in 00:30.

Requires Electricityelectricity.

115000Credits
20Timber
40Bricks
32Steel Beams
30Windows
30Reinforced Concrete
−3000Balance
−500Engineers
−10Attractiveness
8x12

New World Buildings

Jornaleros Buildings

Jornaleros Jornaleros Buildings
Icon Name Description Construction cost Maintenance cost Size
Dirt road Dirt Road Connects buildings and allows for transportation of goods. 3Credits
Marketplace Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits
10Timber
−20Balance 5x6
Residence Jornalero Residence Your residents live here. Residents provide income and workforce. 1Timber 3x3
Warehouse Small Warehouse Accepts and distributes goods from and to your production buildings. 500Credits
10Timber
−10Balance 5x5
Wood Lumberjack's Hut

Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

500Credits −10Balance
−10Jornaleros
4x4

(r:7)

Timber Sawmill Produces 1t of timber in 00:15. 500Credits −10Balance
−20Jornaleros
3x4
50 Jornaleros
Fish Oil Fish Oil Factory

Produces 1t of fish oil in 00:30.

Requires free coastline.

500Credits
6Timber
−5Balance
−15Jornaleros
−5Attractiveness
5x8

(5x16)

Plantains Plantain Plantation

Produces 1t of plantains in 00:30.

Requires plantain fertility.

500Credits
6Timber
−5Balance
−10Jornaleros
3x3

(f:128)

Fried plantains Fried Plantain Kitchen Produces 1t of fried plantains in 00:30. 500Credits
2Timber
−15Balance
−25Jornaleros
3x4
Trade Union Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits
25Timber
5Bricks
−50Balance
−20Influence
4x4
100 Jornaleros
Sugar cane Sugar Cane Plantation

Produces 1t of sugar cane in 00:30.

Requires sugar cane fertility.

500Credits
6Timber
−5Balance
−10Jornaleros
3x4

(f:128)

Rum Rum Distillery Produces 1t of rum in 00:30. 2500Credits
6Timber
−50Balance
−30Jornaleros
6x7
Cotton Cotton Plantation

Produces 1t of cotton in 01:00.

Requires cotton fertility.

500Credits
6Timber
−5Balance
−10Jornaleros
4x4

(f:144)

Cotton fabric Cotton Mill Produces 1t of cotton fabric in 00:30. 500Credits
6Timber
−10Balance
−10Jornaleros
4x4
Sails Sailmakers Produces 1t of sails in 00:30. 500Credits
8Timber
−15Balance
−20Jornaleros
5x5
Quay Quay

Beautifies your harbour area.

Requires free harbour area.

20Credits
Sailing shipyard Sailing Shipyard

Builds ships.

Requires free coastline.

10000Credits
20Timber
−100Balance
−100Jornaleros
6x17
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits
10Timber
10Bricks
−20Balance 4x10
Harbourmaster's Office Harbourmaster's Office

Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits
20Timber
10Bricks
−50Balance
−20Influence
4x4
200 Jornaleros
Repair crane Repair Crane

Repairs nearby ships and buildings.

Requires free harbour area.

500Credits
50Timber
75Bricks
−50Balance
−3Influence
5x5
Mounted guns Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

5000Credits
20Timber
10Bricks
5Weapons
−10Balance
−3Influence
4x4
Alpaca wool Alpaca Farm Produces 1t of alpaca wool in 00:30. 500Credits
6Timber
−5Balance
−10Jornaleros
3x3

(f:4 of 3x3)

Poncho Poncho Darner Produces 1t of ponchos in 00:30. 500Credits
6Timber
−15Balance
−30Jornaleros
4x5
Caoutchouc Caoutchouc Plantation

Produces 1t of caoutchouc in 01:00.

Requires caoutchouc fertility.

2500Credits
8Timber
−25Balance
−10Jornaleros
3x3

(f:144)

Fire station Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500Credits
4Timber
−25Balance 3x5
300 Jornaleros
Pearls Pearl Farm

Produces 1t of pearls in 01:30.

Requires pearl fertility.

Requires free coastline.

8500Credits
10Timber
−25Balance
−50Jornaleros
6x14
Church Chapel Provides a public service for your residents. 500Credits
10Timber
−10Balance 3x4
Police Station Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500Credits
6Timber
−50Balance 4x5
Path1 Straight Path Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Path2 Path End Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path3 Path Angle Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path4 Path Crossing Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Path5 Path Wall Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
StraightHedgeNW Straight Hedge Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
HedgeEndNW Hedge End Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
HedgeAngleNW Hedge Angle Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
HedgeCrossingNW Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
HedgeWallNW Hedge Wall Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
EntranceHedge Entrance Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Grass Grass Ornaments generate a small amount of attractiveness for the city. 15Credits 1x1
Philodendron Philodendron Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
SmallTreeNW Small Tree Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
Ferns Ferns Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
BushNW Bush Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
ShrubNW Shrub Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
SmallPalmTree Small Palm Tree Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
PalmTree Palm Tree Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Well Well Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
1602Memorial 1602 Memorial Ornaments generate a small amount of attractiveness for the city.

Available for pre-order versions of the game.

200Credits 2x2
FountainSquare Fountain Square Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits 2x3
BronzeLion Bronze Lion Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits 1x2
ChessTables Chess Tables Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits 2x2

Obreros Buildings

Obreros Obreros Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street Paved Street Improves street connections and allows for faster transportation of goods. 13Credits
1Bricks
Clay Clay Pit

Produces 1t of clay in 00:30.

Requires resource deposit.

2500Credits
4Timber
−10Balance
−100Obreros
5x5
Bricks Brick Factory Produces 1t of bricks in 01:00. 2500Credits
8Timber
−20Balance
−50Obreros
5x5
Beef Cattle Farm Produces 1t of beef in 01:00. 2500Credits
6Timber
−25Balance
−20Jornaleros
4x5

(f:6 of 3x4)

Corn Corn Farm

Produces 1t of corn in 01:00.

Requires corn fertility.

2500Credits
3Timber
−25Balance
−10Jornaleros
3x3

(f:168)

Tortilla Tortilla Maker Produces 1t of tortillas in 00:30. 4500Credits
3Timber
2Bricks
−100Balance
−100Obreros
3x5
Town Hall Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits
25Timber
25Bricks
−50Balance
−20Influence
4x4
300 Obreros
Coffee beans Coffee Plantation

Produces 1t of coffee beans in 01:00.

Requires coffee fertility.

2500Credits
5Timber
−25Balance
−10Jornaleros
3x4

(f:168)

Coffee Coffee Roaster Produces 1t of coffee in 00:30. 9000Credits
5Timber
3Bricks
−150Balance
−150Obreros
5x6
Boxing Arena Boxing Arena Provides a public service for your residents. 2500Credits
20Timber
25Bricks
−20Balance 5x6
Gold Ore Gold Mine

Produces 1t of gold ore in 02:30.

Requires resource deposit.

2500Credits
8Timber
15Bricks
−250Balance
−100Obreros
3x3
Public mooring Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline. Limited to one per island.

2500Credits
20Timber
10Bricks
−250Balance 8x25
Pier Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits
30Timber
50Bricks
−50Balance 6x7
Cannon Tower Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

10000Credits
40Timber
40Bricks
10Weapons
−30Balance 4x4
600 Obreros
Oil Harbour Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits
20Timber
25Bricks
−100Balance 7x8
Oil Storage Oil Storage

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits
8Timber
15Bricks
−50Balance 4x8
Felt Felt Producer Produces 1t of felt in 00:30. 2500Credits
3Timber
2Bricks
−10Balance
−10Jornaleros
4x4
Bowler hats Bombín Weaver Produces 1t of bowler hats in 00:30. 9000Credits
3Timber
2Bricks
−50Balance
−20Obreros
4x6
Hospital Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000Credits
12Timber
20Bricks
−100Balance 5x6
Oil Oil Refinery

Produces 1t of oil in 00:15.

Requires oil fields in its influence radius.

2500Credits
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced concrete
−250Balance
−75Obreros
−20Attractiveness
5x5

(r:9)

OilWell Oil Well

Extracts raw oil from oil fields.

Requires resource deposit.

4000Credits
6Timber
10Bricks
8Steel Beams
3x3
Railway Railway Allows for transportation of oil by trains. 50Credits
1Timber
1Steel Beams
1000 Obreros
Tobacco Tobacco Plantation

Produces 1t of tobacco in 02:00.

Requires tobacco fertility.

7000Credits
10Timber
−25Balance
−10Jornaleros
3x4

(f:192)

Wood veneers Marquetry Workshop Produces 1t of wood veneers in 01:00. 2500Credits
10Timber
20Bricks
−100Balance
−100Obreros
5x5
Cigars Cigar Factory Produces 1t of cigars in 00:30. 2500Credits
10Timber
20Bricks
−250Balance
−175Obreros
7x7
Zoo Zoo The finest selection of animals will make your city far more attractive. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 4x7

(c:4x6)

1500 Obreros
Cocoa Cocoa Plantation

Produces 1t of cocoa in 01:00. Requires cocoa fertility.

7600Credits
6Timber
−5Balance
−10Jornaleros
4x5

(f:128)

Sugar Sugar Refinery Produces 1t of sugar in 00:30. 500Credits
6Timber
−10Balance
−50Obreros
4x6
Chocolate Chocolate Factory Produces 1t of chocolate in 00:30. 24000Credits
6Timber
−50Balance
−100Obreros
5x7
Museum Museum Artefacts from the past can be exposed here to attract curious travellers. 10000Credits
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance 5x8

(e:4x5)

StraightFenceNW Straight Fence Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceEnd Fence End Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceAngle Fence Angle Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceCrossingNW Fence Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
FenceWallNW Fence Wall Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Archway Archway Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Garden benches Garden Benches Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Memorial statue Memorial Statue Ornaments generate a small amount of attractiveness for the city. 150Credits 1x1
Newsstand Newsstand Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
TropicalForest Tropical Forest Ornaments generate a small amount of attractiveness for the city. 60Credits 1x1
FloweringShrub Flowering Shrub Ornaments generate a small amount of attractiveness for the city. 25Credits 1x1
EquestrianStatueGarden Equestrian Statue Garden Ornaments generate a small amount of attractiveness for the city. 250Credits 2x2
WateringHole Watering Hole Ornaments generate a small amount of attractiveness for the city. 50Credits 1x1
Garden Memorial Garden Ornaments generate a small amount of attractiveness for the city. 200Credits 2x2
Fountain garden Fountain Garden Ornaments generate a small amount of attractiveness for the city. 150Credits 2x2
GardenNW Garden Ornaments generate a small amount of attractiveness for the city. 125Credits 2x2
Gazebo garden Gazebo Garden Ornaments generate a small amount of attractiveness for the city. 250Credits 2x2
FountainPlazaNW Fountain Plaza Ornaments generate a small amount of attractiveness for the city. 400Credits 3x3
GazeboPlazaNW Gazebo Plaza Ornaments generate a small amount of attractiveness for the city. 500Credits 3x3
Hedge 2. Straight Hedge Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge End Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge Angle Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Hedge 2 Hedge Wall Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
WideEntranceHedge Wide Entrance Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
StraightFence Fence Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceEnd2 Fence Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceAngle Fence Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceCrossing2 Fence Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
FenceJunction2 Fence Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
Archway2 Archway Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
Piazza benches Piazza Benches Ornaments generate a small amount of attractiveness for the city. 75Credits 1x1
Newsstand cult Newsstand Ornaments generate a small amount of attractiveness for the city. 100Credits 1x1
Memorial statue cult Memorial Statue Ornaments generate a small amount of attractiveness for the city. 175Credits 1x1

The Arctic Buildings

Explorers Buildings

Explorers Explorers Buildings
Icon Name Description Construction cost Maintenance cost Size
Road Arctic Road Connects buildings and allows for transportation of goods. 5Credits
Canteen Canteen

Provides a public service for your residents.

1000Credits
5Timber
−100Balance 5x6
Residence Explorer Shelter Your residents live here. Residents provide income and workforce. 2Timber 3x3
Warehouse Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits
5Timber
−20Balance 5x5
Charcoal kiln Charcoal Kiln

Produces 1t of coal in 00:30.

Requires forest fertility.

500Credits
2Timber
−20Balance
−10Explorers
5x5

(r:9)

Heater Heater Burns coal (1t every 30 seconds) to provide heating to other buildings in its influence radius. 1000Credits
5Timber
−50Balance 3x4
Wood Lumberjack's Hut Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

Requires heating.

100Credits −20Balance
−10Explorers
4x4

(r:7)

Timber Sawmill

Produces 1t of timber in 00:15.

Requires heating.

100Credits −20Balance
−10Explorers
3x4
100 Explorers
Whaling Station Whaling Station Produces 1t of whale oil in 01:00.

Requires whale fertility. Requires free coastline.

Requires heating.

200Credits
5Timber
−40Balance
−30Explorers
6x17
Caribou Hunting Cabin Caribou Hunting Cabin Produces 1t of caribou meat in 01:00.

Requires undeveloped tiles within its radius.

Requires caribou fertility.

Requires heating.

200Credits
2Timber
−40Balance
−25Explorers
5x5

(r:9)

Pemmican Cookhouse Pemmican Cookhouse Produces 1t of pemmican in 01:00.

Requires heating.

1000Credits
5Timber
−60Balance
−30Explorers
4x5
250 Explorers
Ranger Station Ranger Station Fights fire and arctic flu in its influence radius.

Requires heating.

4000Credits
10Timber
5Steel Beams
−75Balance 4x4
Seal Hunting Docks Seal Hunting Docks Produces 1t of seal skin in 00:30.

Requires seal fertility.

Requires free coastline.

Requires heating.

200Credits
5Timber
−50Balance
−20Explorers
5x7
Goose Farm Goose Farm Produces 1t of goose feathers in 02:00.

Requires heating.

200Credits
10Timber
−70Balance
−35Explorers
3x3

(f:5 of 2x3)

Sleeping Bag Factory Sleeping Bag Factory Produces 1t of sleeping bags in 01:00.

Requires heating.

1500Credits
15Timber
−120Balance
−50Explorers
4x4
500 Explorers
Oil Lamp Factory Oil Lamp Factory Produces 1t of oil lamps in 01:00.

Requires heating.

2000Credits
15Timber
−200Balance
−70Explorers
4x4

Technicians Buildings

Technicians Technicians Buildings
Icon Name Description Construction cost Maintenance cost Size
Airship Hangar Airship Hangar: Foundations ?Credits
30Timber
10Steel Beams
−150Explorers 12x16
Depot Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

4000Credits
10Timber
5Steel Beams
−?Balance ?x?
Cannon Tower Cannon Tower Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

4000Credits
10Timber
10Bricks
8Steel Beams
10Weapons
−30Balance
−7Influence
4x4
Pier Pier Provides additional space for ships to load and unload goods.

Requires free harbour area.

4000Credits
10Timber
5Steel Beams
−?Balance 6x7
100 Technicians
Post Office Post Office

Provides a public service for your residents.

4000Credits
10Timber
5Steel Beams
−?Balance 3x4
Arctic Lodge Arctic Lodge Only useful if equipped with items. Attach items here to provide bonuses to production and residences. 4000Credits
10Timber
5Steel Beams
−30Balance
−20Influence
4x4

(r:?)

300 Technicians
Bear Hunting Cabin Bear Hunting Cabin Produces 1t of bear furs in 01:30.

Requires undeveloped tiles within its radius.

Requires heating.

4000Credits
10Timber
5Steel Beams
−20Balance
−10Explorers
5x5

(r:9)

Parka Factory Parka Factory

Produces 1t of parkas in 01:30.

Requires heating.

4000Credits
10Timber
5Steel Beams
−70Balance
−35Technicians
4x4
Prime Hunting Cabin Pristine Hunting Cabin Produces 1t of furs in 00:15.

Requires furs fertility.

Requires undeveloped tiles within radius.

Requires heating.

4000Credits
10Timber
5Steel Beams
−40Balance
−30Explorers
5x5

(r:9)

750 Technicians
Husky Farm Husky Farm Produces 1t of huskies in 02:00.

Requires heating.

4000Credits
10Timber
5Steel Beams
−70Balance
−35Technicians
3x3

(f:5 of 2x3)

Sled Frame Factory Sled Frame Factory Produces 1t of sleds in 01:00.

Requires heating.

4000Credits
10Timber
5Steel Beams
−70Balance
−35Technicians
4x5
Husky Sled Factory Husky Sled Factory Produces 1t of husky sleds in 01:00.

Requires heating.

4000Credits
10Timber
5Steel Beams
−70Balance
−35Technicians
4x4
Deep Gold Mine Deep Gold Mine Produces 1t of gold ore in 01:00.

Requires gold deposits.

Requires heating.

5000Credits
20Timber
5Steel Beams
−400Balance
−100Technicians
3x3
Gas Mine Gas Mine Produces 1t of gas in 04:30.

Requires gas deposits in its influence radius.

Requires heating.

8000Credits
20Timber
5Steel Beams
−1000Balance
−250Technicians
4x4

(r:8)