Buildings are the main element of Anno 1800. It's the base of every empire, constructing them is the main task of the player.

You can select a building from the construction menu at the bottom of your screen.

Old World Buildings

Farmers Buildings

Farmers.png Farmers Buildings
Icon Name Description Construction cost Maintenance cost Size
Dirt road.png Dirt Road Connects buildings and allows for transportation of goods. 3Credits.png
Marketplace.png Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits.png
10Timber
−20Balance.png 5x6
Residence.png Farmer Residence Your residents live here. Residents provide income and workforce. 2Timber 3x3
Warehouse.png Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits.png
10Timber
−20Balance.png 5x5
Wood.png Lumberjack's Hut

Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

100Credits.png −10Balance.png
−5Farmers
4x4

(r:7)

Timber.png Sawmill

Produces 1t of timber in 00:15.

Can be improved byElectricity.pngelectricity.

100Credits.png −10Balance.png
−10Farmers
3x4
50 Farmers
Fish.png Fishery

Produces 1t of fish in 00:30.

Requires free coastline.

100Credits.png
2Timber
−40Balance.png
−25Farmers
5x11

(5x16)

100 Farmers
Potato.png Potato Farm

Produces 1t of potatoes in 00:30.

Requires potato fertility.

100Credits.png
2Timber
−20Balance.png
−20Farmers
3x3

(f:72)

Schnapps.png Schnapps Distillery

Produces 1t of schnapps in 00:30.

Can be improved byElectricity.pngelectricity.

100Credits.png
2Timber
−40Balance.png
−50Farmers
3x4
Wool.png Sheep Farm Produces 1t of wool in 00:30. 100Credits.png
2Timber
−20Balance.png
−10Farmers
3x3

(f:3 of 3x3)

Work clothes.png Framework Knitters

Produces 1t of work clothes in 00:30.

Can be improved byElectricity.pngelectricity.

400Credits.png
2Timber
−50Balance.png
−50Farmers
4x4
150 Farmers
Fire station.png Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500Credits.png
4Timber
−25Balance.png 3x5
Pub.png Pub Provides a public service for your residents. 500Credits.png
10Timber
−20Balance.png 4x6
Grass.png Grass Ornaments generate a small amount of attractiveness for the city. 15Credits.png 1x1
Bush.png Shrubbery Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
MatureShrubbery.png Mature Shrubbery Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Fully Grown Tree.png Mature Tree Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
AppleTree.png Apple Tree Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Well.png Well Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
1602Memorial.png 1602 Memorial Ornaments generate a small amount of attractiveness for the city.

Available for pre-order versions of the game.

200Credits.png 2x2
FountainSquare.png Fountain Square Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits.png 2x3
BronzeLion.png Bronze Lion Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits.png 1x2
ChessTables.png Chess Tables Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits.png 2x2

Workers Buildings

Workers.png Workers Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street.png Paved Street Improves street connections and allows for faster transportation of goods. 13Credits.png
1Bricks
Clay.png Clay Pit

Produces 1t of clay in 00:30.

Requires resource deposit.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
−10Balance.png
−50Workers
5x5
Bricks.png Brick Factory

Produces 1t of bricks in 01:00.

Can be improved byElectricity.pngelectricity.

500Credits.png
8Timber
−20Balance.png
−25Workers
5x5
Pigs.png Pig Farm Produces 1t of pigs in 01:00. 500Credits.png
4Timber
−40Balance.png
−30Farmers
−3Attractiveness.png
3x4

(f:5 of 2x3)

Sausages.png Slaughterhouse

Produces 1t of sausages in 01:00.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
−80Balance.png
−50Workers
−5Attractiveness.png
3x4
Trade Union.png Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits.png
25Timber
5Bricks
−50Balance.png
−20 Influence.png

4x4

(r: 13)

150 Workers
Grain.png Grain Farm

Produces 1t of grain in 01:00.

Requires grain fertility.

500Credits.png
4Timber
−20Balance.png
−20Farmers
3x4

(f:144)

Flour.png Flour Mill

Produces 1t of flour in 00:30.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
−50Balance.png
−10Farmers
3x4
Bread.png Bakery

Produces 1t of bread in 01:00.

Can be improved byElectricity.pngelectricity.

1000Credits.png
4Timber
5Bricks
−60Balance.png
−50Workers
3x4
Church.png Church Provides a public service for your residents. 2500Credits.png
20Timber
25Bricks
−50Balance.png 6x8
Sails.png Sailmakers

Produces 1t of sails in 00:30.

Can be improved byElectricity.pngelectricity.

500Credits.png
8Timber
10Bricks
−75Balance.png
−50Workers
5x5
Quay.png Quay

Beautifies your harbour area.

Requires free harbour area.

5Credits.png
1Bricks
Sailing shipyard.png Sailing Shipyard

Builds ships.

Requires free coastline.

Can be improved byElectricity.pngelectricity.

10000Credits.png
20Timber
25Bricks
−100Balance.png
−100Workers
6x17
Depot.png Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits.png
10Timber
10Bricks
−20Balance.png 4x10
Harbourmaster's Office.png Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits.png
20Timber
10Bricks
−50Balance.png
−20Influence.png

4x4

(r: 18)

Mounted guns.png Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

2000Credits.png
10Timber
10Bricks
5Weapons
−10Balance.png
−3Influence.png
4x4
Cannon Tower.png Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

4000Credits.png
10Timber
10Bricks
8Steel Beams
10Weapons
−30Balance.png
−7Influence.png
4x4
300 Workers
Iron.png Iron Mine

Produces 1t of iron in 00:15.

Requires resource deposit.

Can be improved byElectricity.pngelectricity.

800Credits.png
4Timber
5Bricks
−50Balance.png
−50 Workers
3x3
Charcoal kiln.png Charcoal Kiln

Produces 1t of coal in 00:30.

Requires undeveloped tiles within its radius.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
−20Balance.png
−10Workers
−5Attractiveness.png
5x5

(r:9)

Steel.png Furnace

Produces 1t of steel in 00:30.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
−100Balance.png
−100Workers
−5Attractiveness.png
4x7
Steel beams.png Steelworks

Produces 1t of steel beams in 00:45.

Can be improved byElectricity.pngelectricity.

1000Credits.png
8Timber
10Bricks
−200Balance.png
−200Workers
−10Attractiveness.png
5x10
Tallow.png Rendering Works

Produces 1t of tallow in 01:00.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
4Steel Beams
−40Balance.png
−40Workers
−5Attractiveness.png
3x3
Soap.png Soap Factory

Produces 1t of soap in 00:30.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
4Steel Beams
−50Balance.png
−50Workers
−5Attractiveness.png
4x4
Weapons.png Weapon Factory

Produces 1t of weapons in 01:30.

Can be improved byElectricity.pngelectricity.

700Credits.png
8Timber
10Bricks
8Steel Beams
−150Balance.png
−50Workers
−5Attractiveness.png
5x7
Silo.png Silo

Improves animal farm's productivity by +100%.

Consumes 1t of grain every 5 minutes.

Bright Harvest DLC is required.

1000Credits.png
20Timber
10Bricks
2x3
500 Workers
Malt.png Malthouse

Produces 1t of malt in 00:30.

Can be improved byElectricity.pngelectricity.

500Credits.png
4Timber
5Bricks
4Steel Beams
−150Balance.png
−25Workers
4x5
Hops.png Hop Farm

Produces 1t of hops in 01:30.

Requires hops fertility.

500Credits.png
4Timber
−20Balance.png
−20Farmers
3x4

(f:96)

Beer.png Brewery

Produces 1t of beer in 01:00.

Can be improved byElectricity.pngelectricity.

1600Credits.png
4Timber
5Bricks
4Steel Beams
−200Balance.png
−75Workers
4x5
Police Station.png Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500Credits.png
8Timber
10Bricks
−50Balance.png 4x6
750 Workers
School.png School Provides a public service for your residents. 2500Credits.png
20Timber
25Bricks
20Steel Beams
−50Balance.png 5x6
TemperateGrove.png Temperate Grove Ornaments generate a small amount of attractiveness for the city. 60Credits.png 1x1
Small Tree.png Small Tree Ornaments generate a small amount of attractiveness for the city. 30Credits.png 1x1
Poplar.png Poplar Grove Ornaments generate a small amount of attractiveness for the city. 60Credits.png 1x1
Poplar2.png Poplar Ornaments generate a small amount of attractiveness for the city. 60Credits.png 1x1
FlowerBed.png Flower Bed Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
WateringHole.png Watering Hole Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
TremblingAspen.png Trembling Aspen Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
ElmTree.png Elm Tree Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1

Artisans Buildings

Artisans.png Artisans Buildings
Icon Name Description Construction cost Maintenance cost Size
Quartz sand.png Sand Mine

Produces 1t of quartz sand in 00:30.

Requires free coastline.

Can be improved byElectricity.pngelectricity.

2000Credits.png
6Timber
5Bricks
−120Balance.png
−25Workers

6x7

(6x17)

Glass.png Glassmakers

Produces 1t of glass in 00:30.

Can be improved byElectricity.pngelectricity.

5400Credits.png
6Timber
10Bricks
8Steel Beams
−100Balance.png
−100Artisans
4x6
Windows.png Window Makers

Produces 1t of windows in 01:00.

Can be improved byElectricity.pngelectricity.

6500Credits.png
12Timber
20Bricks
16Steel Beams
−200Balance.png
−100Artisans
5x5
Beef.png Cattle Farm Produces 1t of beef in 02:00. 2000Credits.png
6Timber
−50Balance.png
−20Farmers
4x5

(f:4 of 3x4)

Red peppers.png Red Pepper Farm

Produces 1t of red peppers in 02:00.

Requires red pepper fertility.

2000Credits.png
6Timber
−100Balance.png
−10Farmers
3x3

(f:108)

Goulash.png Artisanal Kitchen

Produces 1t of goulash in 02:00.

Can be improved byElectricity.pngelectricity.

7000Credits.png
6Timber
10Bricks
8Steel Beams
8Windows
−100Balance.png
−75Artisans
5x5
Canned food.png Cannery

Produces 1t of canned food in 01:30.

Can be improved byElectricity.pngelectricity.

15000Credits.png
6Timber
10Bricks
8Steel Beams
8Windows
−100Balance.png
−75Artisans
6x7
Town Hall.png Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits.png
20Timber
25Bricks
20Steel Beams
5Windows
−50Balance.png
−20 Influence.png
4x4
250 Artisans
Coal.png Coal Mine

Produces 1t of coal in 00:15.

Requires resource deposit.

Can be improved byElectricity.pngelectricity.

600Credits.png
4Timber
5Bricks
−50Balance.png
−50Workers
3x3
Sewing machines.png Sewing Machine Factory

Produces 1t of sewing machines in 00:30.

Can be improved byElectricity.pngelectricity.

12000Credits.png
6Timber
10Bricks
8Steel Beams
8Windows
−500Balance.png
−150Artisans
6x9
Variety theatre.png Variety Theatre Provides a public service for your residents. 10000Credits.png
30Timber
50Bricks
40Steel Beams
40Windows
−100Balance.png 4x5
Public mooring.png Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline.

Limited to one per island.

25000Credits.png
20Timber
20Bricks
10Steel Beams
8Windows
−400Balance.png 8x25
Repair crane.png Repair Crane

Repairs nearby ships and buildings.

Requires free harbour area.

2500Credits.png
15Timber
15Bricks
25Steel Beams
−50Balance.png
−3Influence.png
5x5
Pier.png Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits.png
30Timber
50Bricks
40Steel Beams
40Windows
−50Balance.png 7x6
500 Artisans
Sugar cane.png Sugar Cane Plantation

Produces 1t of sugar cane in 00:30.

Requires sugar cane fertility.

Construction only in The New World.

500Credits.png
6Timber
−5Balance.png
−10Jornaleros
3x4

(f:128)

Rum.png Rum Distillery

Produces 1t of rum in 00:30.

Construction only in The New World.

2500Credits.png
6Timber
−50Balance.png
−30Jornaleros
6x7
Zoo.png Zoo The finest selection of animals will make your city far more attractive. 10000Credits.png
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance.png 4x7

(c:4x6)

Path1.png Straight Path Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path2.png Path End Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path3.png Path Angle Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path4.png Path Crossing Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path5.png Path Junction Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Hedge1.1 Straight Hedge Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Hedge 1-0.2 Hedge End Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Hedge 1.3 Hedge Angle Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Hedge 1.4 Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Hedge 1.5 Hedge Junction Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
EntranceHedge.png Entrance Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Garden benches.png Garden Benches Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Memorial statue.png Memorial Statue Ornaments generate a small amount of attractiveness for the city. 150Credits.png 1x1
Newsstand.png Newsstand Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Fountain garden.png Fountain Garden Ornaments generate a small amount of attractiveness for the city. 150Credits.png 2x2
Garden.png Garden Ornaments generate a small amount of attractiveness for the city. 125Credits.png 2x2
Gazebo garden.png Gazebo Garden Ornaments generate a small amount of attractiveness for the city. 250Credits.png 2x2
Hedge 2. Straight Hedge Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.1 Hedge End Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.2 Hedge Angle Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.4 Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.5 Hedge Junction Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
WideEntranceHedge.png Wide Entrance Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
Piazza benches.png Piazza Benches Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Newsstand cult.png Newsstand Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
Memorial statue cult.png Memorial Statue Ornaments generate a small amount of attractiveness for the city. 175Credits.png 1x1
900 Artisans
Furs.png Hunting Cabin

Produces 1t of furs in 01:00.

Requires furs fertility.

Requires undeveloped tiles within its radius.

2000Credits.png
6Timber
−50Balance.png
−10Farmers
5x5

(r:9)

Cotton.png Cotton Plantation

Produces 1t of cotton in 01:00.

Requires cotton fertility. Construction only in The New World.

500Credits.png
6Timber
−5Balance.png
−10Jornaleros
4x4

(f:144)

Cotton fabric.png Cotton Mill

Produces 1t of cotton fabric in 00:30.

Construction only in The New World.

500Credits.png
6Timber
−10Balance.png
−10Jornaleros
4x4
Fur Coats.png Fur Dealer

Produces 1t of fur coats in 00:30.

Can be improved byElectricity.pngelectricity.

2000Credits.png
6Timber
10Bricks
8Steel Beams
5Windows
−500Balance.png
−200Artisans
4x6
Hospital.png Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000Credits.png
12Timber
20Bricks
16Steel Beams
40Windows
−100Balance.png 6x6
1500 Artisans
University.png University Provides a public service for your residents. 15000Credits.png
30Timber
50Bricks
40Steel Beams
40Windows
−400Balance.png 6x9
Museum.png Museum Artefacts from the past can be exposed here to attract curious travellers. 10000Credits.png
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance.png 5x8

(e:4x5)

Engineers Buildings

Engineers.png Engineers Buildings
Icon Name Description Construction cost Maintenance cost Size
Cement.png Limestone Quarry

Produces 1t of cement in 00:30.

Requires resource deposit.

Can be improved byElectricity.pngelectricity.

6000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
−250Balance.png
−25Workers
3x3
Reinforced concrete.png Concrete Factory

Produces 1t of reinforced concrete in 01:00.

Can be improved byElectricity.pngelectricity.

15000Credits.png
20Timber
30Bricks
24Steel Beams
25Windows
−400Balance.png
−75Engineers
5x6
Oil.png Oil Refinery

Produces 1t of oil in 00:15.

Requires oil fields in its influence radius.

25000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance.png
−100Workers
−20Attractiveness.png
5x5

(r:?)

OilWell.png Oil Well

Extracts raw oil from oil fields.

Requires resource deposit.

4000Credits.png
6Timber
10Bricks
8Steel Beams
3x3
Railway.png Railway Allows for transportation of oil by trains. 50Credits.png
1Timber
1Steel Beams
Oil Harbour.png Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits.png
20Timber
25Bricks
20Steel Beams
15Windows
15Reinforced Concrete
−100Balance.png 7x8
Oil Storage.png Oil Storage

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−50Balance.png 4x8

Oil Power Plant.png

Oil Power Plant Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. 25000Credits.png
30Timber
50Bricks
40Steel Beams
30Windows
25Reinforced Concrete
−400Balance.png
−150Engineers
−15Attractiveness.png
5x5
Zinc.png Zinc Mine

Produces 1t of zinc in 00:30.

Requires resource deposit.

Can be improved byElectricity.pngelectricity.

5000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance.png
−25Workers
3x3
Copper.png Copper Mine

Produces 1t of copper in 00:30.

Requires resource deposit.

Can be improved byElectricity.pngelectricity.

5000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance.png
−25Workers
3x3
Brass.png Brass Smeltery

Produces 1t of brass in 01:00.

Can be improved byElectricity.pngelectricity.

17000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−250Balance.png
−25Workers
−10Attractiveness.png
5x5
Glasses.png Spectacle Factory

Produces 1t of glasses in 01:30.

Can be improved byElectricity.pngelectricity.

17000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1000Balance.png
−100Engineers
4x6
StraightFence.png Straight Fence Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceEnd.png Fence End Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceAngle.png Fence Angle Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceCrossing.png Fence Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceJunction.png Fence Junction Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Archway.png Archway Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Garden.png Memorial Garden Ornaments generate a small amount of attractiveness for the city. 200Credits.png 2x2
EquestrianStatueGarden.png Equestrian Statue Garden Ornaments generate a small amount of attractiveness for the city. 250Credits.png 2x2
Cypress.png Cypress Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
TallCypress.png Tall Cypress Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Commuter pier.png Commuter Pier Enables the transfer of workforce between two or more islands. 25000Credits.png
50Steel beams.png
40Windows.png
30Reinforced Concrete
−1000Balance.png
−15Influence.png
5x4
500 Engineers
Steam shipyard.png Steam Shipyard

Produces steam-powered ships.

Requires free coastline.

Requires Electricity.pngelectricity.

90000Credits.png
50Timber
100Bricks
80Steel Beams
75Windows
75Reinforced Concrete
−400Balance.png
−200Engineers
7x17
Big Betty.png Big Betty

Deals huge area damage to enemies over a very long range, at the cost of long reload times.

Requires free coastline.

22000Credits.png
40Timber.png
75Bricks.png
60Steel beams.png
60Windows.png
50Reinforced Concrete
20Advanced Weapons
−350Balance.png
−14Influence.png
4x6
Saltpeter.png Saltpeter Works

Produces 1t of saltpeter in 02:00.

Requires saltpeter fertility.

Requires free coastline.

Can be improved byElectricity.pngelectricity.

12500Credits.png
10Timber
20Bricks
16Steel Beams
−500Balance.png
−25Workers
4x6
Dynamite.png Dynamite Factory

Produces 1t of dynamite in 01:00.

Can be improved byElectricity.pngelectricity.

54000Credits.png
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1000Balance.png
−250Engineers
5x6
Advanced weapons.png Heavy Weapons Factory

Produces 1t of advanced weapons in 01:00. RequiresElectricity.pngelectricity.

85000Credits.png
20Timber
40Bricks
32Steel Beams
30Windows
30Reinforced Concrete
−2200Balance.png
−250Engineers
−15Attractiveness.png
9x10
Caoutchouc.png Caoutchouc Plantation

Produces 1t of caoutchouc in 01:00.

Requires caoutchouc fertility.

Construction only in The New World.

2500Credits.png
8Timber
−25Balance.png
−10Jornaleros
3x3

(fields: 144)

High wheeler.png Bicycle Factory

Produces 1t of penny farthings in 00:15.

RequiresElectricity.pngelectricity.

42000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1200Balance.png
−150Engineers
6x6
Steam motors.png Motor Assembly Line

Produces 1t of steam motors in 00:45.

RequiresElectricity.pngelectricity.

75000Credits.png
16Timber
30Bricks
24Steel Beams
20Windows
20Reinforced Concrete
−1800Balance.png
−250Engineers
−10Attractiveness.png
6x9
Fuel.png Fuel Station Produces 1t of fuel in 00:15.

Bright Harvest DLC is required.

25000Credits.png
30Timber
50Bricks
40Steel Beams
10Windows
10Reinforced Concrete
−350Balance.png
−75Workers
5x5
TractorBarn.png Tractor Barn

Improves crop farm's productivity by +200%.

Reduces workforce required by the crop farm by 50%.

Increases the number of fields the farm needs by 50%.

Consumes 1t of fuel every 5 minutes.

Bright Harvest DLC is required.

5000Credits.png
20Steel Beams
10Steam Motors
2x3
1000 Engineers
Coffee beans.png Coffee Plantation

Produces 1t of coffee beans in 01:00.

Requires coffee fertility.

Construction only in The New World.

2500Credits.png
5Timber
−25Balance.png
−10Jornaleros
3x4

(f:168)

Coffee.png Coffee Roaster

Produces 1t of coffee in 00:30.

Construction only in The New World.

9000Credits.png
5Timber
3Bricks
−150Balance.png
−150Obreros
5x6
Gold Ore.png Gold Mine

Produces 1t of gold ore in 02:30.

Requires resource deposit.

Construction only in The New World.

2500Credits.png
8Timber
15Bricks
−250Balance.png
−100Obreros
3x3
Gold.png Goldsmiths

Produces 1t of gold in 01:00.

Can be improved byElectricity.pngelectricity.

27000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−750Balance.png
−125Engineers
4x5
Pocket watch.png Clockmakers

Produces 1t of pocket watches in 00:45.

RequiresElectricity.pngelectricity.

48000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1400Balance.png
−150Engineers
5x7
1750 Engineers
Carbon filament.png Filament Factory

Produces 1t of filaments in 01:00.

Can be improved byElectricity.pngelectricity.

30000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−725Balance.png
−150Engineers
6x7
Light bulb.png Light Bulb Factory

Produces 1t of light bulbs in 01:00.

Can be improved byElectricity.pngelectricity.

45000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1000Balance.png
−150Engineers
6x6
StraightFence.png Straight Fence Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceEnd2.png Fence End Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceAngle.png Fence Angle Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceCrossing2.png Fence Crossing Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceJunction2.png Fence Junction Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
Archway2.png Archway Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
3000 Engineers
Bank.png Bank Provides a public service for your residents. 100000Credits.png
40Timber
75Bricks
60Steel Beams
60Windows
50Reinforced Concrete
−1000Balance.png 12x10

Investors Buildings

Investors.png Investors Buildings
Icon Name Description Construction cost Maintenance cost Size
Worlds fair.png World's Fair: Foundations

The World's Fair is an exhibition space. Constructed in multiple phases, it can host sumptuous events that reward good organisation with unique items.

Limited to one per island.

300000Credits.png
100Timber
200Bricks
160Steel Beams
150Windows
150Reinforced Concrete
−500Farmers 18x22
Icon palace.png Palace

The palace is not only a unique symbol of your empire's grandeur, but a place to improve and elevate your favourite city.

Limited to one per savegame.

Seat of Power DLC is required.

1000000Credits.png
100Timber
150Bricks
150Steel Beams
120Windows
200Reinforced Concrete
−5000Balance.png+150Attractiveness.png 9x9
Icon local department.png Local Department

Local departments allow you to issue the policies and effects of the palace in your other cities.

Limited to one per island.

Seat of Power DLC is required.

150000Credits.png
40Timber
60Bricks
40Steel Beams
35Windows
60Reinforced Concrete
−1000Balance.png 5x8
Icon electric works gas 0.png Gas Power Plant

Burns gas to provide electricity to surrounding buildings. Requires 1t of gas every 45 seconds.

The Passage DLC is required.

75000Credits.png
40Timber
60Bricks
60Steel Beams
40Windows
40Reinforced Concrete
−1200Balance.png
−250Engineers
5x6
Grapes.png Vineyard

Produces 1t of grapes in 02:00.

Requires grape fertility.

8000Credits.png
10Timber
−200Balance.png
−10Farmers
3x4
(f:128)
Champagne.png Champagne Cellar

Produces 1t of champagne in 00:30.

Can be improved byElectricity.pngelectricity.

35000Credits.png
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1000Balance.png
−150Artisans
5x6
FountainPlaza.png Fountain Plaza Ornaments generate a small amount of attractiveness for the city. 400Credits.png 3x3
GazeboPlaza.png Gazebo Plaza Ornaments generate a small amount of attractiveness for the city. 500Credits.png 3x3
750 Investors
Tobacco.png Tobacco Plantation

Produces 1t of tobacco in 02:00.

Requires tobacco fertility.

Construction only in The New World.

2500Credits.png
10Timber
−25Balance.png
−10Jornaleros
3x4

(f:192)

Wood veneers.png Marquetry Workshop

Produces 1t of wood veneers in 01:00.

Can be improved byElectricity.pngelectricity.

22000Credits.png
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−750Balance.png
−150Engineers
5x5
Cigars.png Cigar Factory

Produces 1t of cigars in 00:30.

Construction only in The New World.

2500Credits.png
10Timber
20Bricks
−250Balance.png
−175Obreros
7x7
Members club.png Members Club Provides a public service for your residents. 50000Credits.png
50Timber
100Bricks
80Steel Beams
75Windows
75Reinforced Concrete
−350Balance.png 6x6
1750 Investors
Pearls.png Pearl Farm

Produces 1t of pearls in 01:30.

Requires pearls fertility.

Requires free coastline.

Construction only in The New World.

8500Credits.png
10Timber
−25Balance.png
−50Jornaleros
6x14
Jewelry.png Jewellers

Produces 1t of jewellery in 00:30.

Can be improved byElectricity.pngelectricity.

33000Credits.png
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−2500Balance.png
−150Artisans
5x5
3000 Investors
Gramophone.png Gramophone Factory

Produces 1t of gramophones in 01:00.

Requires Electricity.pngelectricity.

60000Credits.png
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1600Balance.png
−150Engineers
7x7
5000 Investors
Chassis.png Coachmakers

Produces 1t of chassis in 02:00.

Can be improved byElectricity.pngelectricity.

55000Credits.png
10Timber
20Bricks
16Steel Beams
15Windows
15Reinforced Concrete
−1200Balance.png
−150Engineers
6x9
Steam carriages.png Cab Assembly Line

Produces 1t of steam carriages in 00:30.

Requires Electricity.pngelectricity.

115000Credits.png
20Timber
40Bricks
32Steel Beams
30Windows
30Reinforced Concrete
−3000Balance.png
−500Engineers
−10Attractiveness.png
8x12

Scholars Buildings

Icon resident scholars 0.png Scholars Buildings
Icon Name Description Construction cost Maintenance cost Size
Icon research center 0.png Research Institute: Foundations

The Research Institute is a place where the combination of knowledge from the Scholars and Engineers makes miracles happen.

Limited to one per profile.

120000Credits.png
100Timber
150Bricks
125Steel Beams
75Windows
75Reinforced Concrete
−500Workers 11x15
Icon residence scholars 0.png Scholar Residence Your Scholar residents live here. Scholar residents provide Research Points. 10Timber
15Bricks
12Steel Beams
10Windows
4x4
Icon leather shoes 0.png Bootmakers

Produces 1t of leather boots in 01:00.

Improved by Electricity.pngelectricity.

4000Credits.png
6Timber
10Bricks
8Steel Beams
5Windows
−350Balance.png
−150Artisans
6x8
300 Scholars
Icon suits 0.png Tailor’s Shop

Produces 1t of tailored suits in 01:00.

Improved by Electricity.pngelectricity.

9000Credits.png
6Timber
10Bricks
8Steel Beams
8Windows
−450Balance.png
−200Artisans
6x7
4000 Scholars
Icon telephones 0.png Telephone Manufacturer

Produces 1t of telephones in 00:45.

Requires Electricity.pngelectricity.

38000Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced Concrete
−1200Balance.png
−150Engineers
8x10
7000 Scholars
Icon radio station 0.png Radio Tower

Provides a public service for your residents.

50000Credits.png
40Timber
70Bricks
60Steel Beams
50Windows
40Reinforced Concrete
−400Balance.png 5x5
Requiring permits
Coffee.png Advanced Coffee Roaster

Produces 1t of coffee in 00:30.

Requires Electricity.pngelectricity.

12000Credits.png
20Timber
10Bricks
20Steel Beams
5Windows
10Reinforced Concrete
−3500Balance.png
−150Engineers
6x7
Rum.png Advanced Rum Distillery

Produces 1t of rum in 00:30.

Requires Electricity.pngelectricity.

12000Credits.png
30Timber
10Bricks
30Steel Beams
10Reinforced Concrete
−3000Balance.png
−130Engineers
5x6
Cotton fabric.png Advanced Cotton Mill

Produces 1t of cotton fabric in 00:30.

Requires Electricity.pngelectricity.

12000Credits.png
45Timber
30Bricks
10Steel Beams
10Windows
5Reinforced Concrete
−3300Balance.png
−140Engineers
4x4

New World Buildings

Jornaleros Buildings

Jornaleros.png Jornaleros Buildings
Icon Name Description Construction cost Maintenance cost Size
Dirt road.png Dirt Road Connects buildings and allows for transportation of goods. 3Credits.png
Marketplace.png Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits.png
10Timber
−20Balance.png 5x6
Residence.png Jornalero Residence Your residents live here. Residents provide income and workforce. 1Timber 3x3
Warehouse.png Small Warehouse Accepts and distributes goods from and to your production buildings. 500Credits.png
10Timber
−10Balance.png 5x5
Wood.png Lumberjack's Hut

Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

500Credits.png −10Balance.png
−10Jornaleros
4x4

(r:7)

Timber.png Sawmill Produces 1t of timber in 00:15. 500Credits.png −10Balance.png
−20Jornaleros
3x4
50 Jornaleros
Fish Oil.png Fish Oil Factory

Produces 1t of fish oil in 00:30.

Requires free coastline.

500Credits.png
6Timber
−5Balance.png
−15Jornaleros
−5Attractiveness.png
5x8

(5x16)

Plantains.png Plantain Plantation

Produces 1t of plantains in 00:30.

Requires plantain fertility.

500Credits.png
6Timber
−5Balance.png
−10Jornaleros
3x3

(f:128)

Fried plantains.png Fried Plantain Kitchen Produces 1t of fried plantains in 00:30. 500Credits.png
2Timber
−15Balance.png
−25Jornaleros
3x4
Trade Union.png Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits.png
25Timber
5Bricks
−50Balance.png
−20Influence.png
4x4
100 Jornaleros
Sugar cane.png Sugar Cane Plantation

Produces 1t of sugar cane in 00:30.

Requires sugar cane fertility.

500Credits.png
6Timber
−5Balance.png
−10Jornaleros
3x4

(f:128)

Rum.png Rum Distillery Produces 1t of rum in 00:30. 2500Credits.png
6Timber
−50Balance.png
−30Jornaleros
6x7
Cotton.png Cotton Plantation

Produces 1t of cotton in 01:00.

Requires cotton fertility.

500Credits.png
6Timber
−5Balance.png
−10Jornaleros
4x4

(f:144)

Cotton fabric.png Cotton Mill Produces 1t of cotton fabric in 00:30. 500Credits.png
6Timber
−10Balance.png
−10Jornaleros
4x4
Sails.png Sailmakers Produces 1t of sails in 00:30. 500Credits.png
8Timber
−15Balance.png
−20Jornaleros
5x5
Quay.png Quay

Beautifies your harbour area.

Requires free harbour area.

20Credits.png
Sailing shipyard.png Sailing Shipyard

Builds ships.

Requires free coastline.

10000Credits.png
20Timber
−100Balance.png
−100Jornaleros
6x17
Depot.png Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits.png
10Timber
10Bricks
−20Balance.png 4x10
Harbourmaster's Office.png Harbourmaster's Office

Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits.png
20Timber
10Bricks
−50Balance.png
−20Influence.png
4x4
200 Jornaleros
Repair crane.png Repair Crane

Repairs nearby ships and buildings.

Requires free harbour area.

500Credits.png
50Timber
75Bricks
−50Balance.png
−3Influence.png
5x5
Mounted guns.png Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

5000Credits.png
20Timber
10Bricks
5Weapons
−10Balance.png
−3Influence.png
4x4
Alpaca wool.png Alpaca Farm Produces 1t of alpaca wool in 00:30. 500Credits.png
6Timber
−5Balance.png
−10Jornaleros
3x3

(f:4 of 3x3)

Poncho.png Poncho Darner Produces 1t of ponchos in 00:30. 500Credits.png
6Timber
−15Balance.png
−30Jornaleros
4x5
Caoutchouc.png Caoutchouc Plantation

Produces 1t of caoutchouc in 01:00.

Requires caoutchouc fertility.

2500Credits.png
8Timber
−25Balance.png
−10Jornaleros
3x3

(f:144)

Fire station.png Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500Credits.png
4Timber
−25Balance.png 3x5
300 Jornaleros
Pearls.png Pearl Farm

Produces 1t of pearls in 01:30.

Requires pearl fertility.

Requires free coastline.

8500Credits.png
10Timber
−25Balance.png
−50Jornaleros
6x14
Church.png Chapel Provides a public service for your residents. 500Credits.png
10Timber
−10Balance.png 3x4
Police Station.png Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500Credits.png
6Timber
−50Balance.png 4x5
Path1.png Straight Path Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Path2.png Path End Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path3.png Path Angle Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path4.png Path Crossing Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Path5.png Path Wall Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
StraightHedgeNW.png Straight Hedge Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
HedgeEndNW.png Hedge End Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
HedgeAngleNW.png Hedge Angle Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
HedgeCrossingNW.png Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
HedgeWallNW.png Hedge Wall Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
EntranceHedge.png Entrance Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Grass.png Grass Ornaments generate a small amount of attractiveness for the city. 15Credits.png 1x1
Philodendron.png Philodendron Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
SmallTreeNW.png Small Tree Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
Ferns.png Ferns Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
BushNW.png Bush Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
ShrubNW.png Shrub Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
SmallPalmTree.png Small Palm Tree Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
PalmTree.png Palm Tree Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Well.png Well Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
1602Memorial.png 1602 Memorial Ornaments generate a small amount of attractiveness for the city.

Available for pre-order versions of the game.

200Credits.png 2x2
FountainSquare.png Fountain Square Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits.png 2x3
BronzeLion.png Bronze Lion Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits.png 1x2
ChessTables.png Chess Tables Ornaments generate a small amount of attractiveness for the city.

Available as Ubisoft Club reward.

200Credits.png 2x2

Obreros Buildings

Obreros.png Obreros Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street.png Paved Street Improves street connections and allows for faster transportation of goods. 13Credits.png
1Bricks
Clay.png Clay Pit

Produces 1t of clay in 00:30.

Requires resource deposit.

2500Credits.png
4Timber
−10Balance.png
−100Obreros
5x5
Bricks.png Brick Factory Produces 1t of bricks in 01:00. 2500Credits.png
8Timber
−20Balance.png
−50Obreros
5x5
Beef.png Cattle Farm Produces 1t of beef in 01:00. 2500Credits.png
6Timber
−25Balance.png
−20Jornaleros
4x5

(f:6 of 3x4)

Corn.png Corn Farm

Produces 1t of corn in 01:00.

Requires corn fertility.

2500Credits.png
3Timber
−25Balance.png
−10Jornaleros
3x3

(f:168)

Tortilla.png Tortilla Maker Produces 1t of tortillas in 00:30. 4500Credits.png
3Timber
2Bricks
−100Balance.png
−100Obreros
3x5
Town Hall.png Town Hall Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. 2500Credits.png
25Timber
25Bricks
−50Balance.png
−20Influence.png
4x4
Silo.png Silo

Improves animal farm's productivity by +100%.

Consumes 1t of corn every 5 minutes.

Bright Harvest DLC is required.

1000Credits.png
20Timber
10Bricks
2x3
300 Obreros
Coffee beans.png Coffee Plantation

Produces 1t of coffee beans in 01:00.

Requires coffee fertility.

2500Credits.png
5Timber
−25Balance.png
−10Jornaleros
3x4

(f:168)

Coffee.png Coffee Roaster Produces 1t of coffee in 00:30. 9000Credits.png
5Timber
3Bricks
−150Balance.png
−150Obreros
5x6
Boxing Arena.png Boxing Arena Provides a public service for your residents. 2500Credits.png
20Timber
25Bricks
−20Balance.png 5x6
Gold Ore.png Gold Mine

Produces 1t of gold ore in 02:30.

Requires resource deposit.

2500Credits.png
8Timber
15Bricks
−250Balance.png
−100Obreros
3x3
Public mooring.png Public Mooring

Enables visitors to make a stopover on your island.

Requires free coastline. Limited to one per island.

2500Credits.png
20Timber
10Bricks
−250Balance.png 8x25
Pier.png Pier

Provides additional space for ships to load and unload goods.

Requires free harbour area.

2500Credits.png
30Timber
50Bricks
−50Balance.png 6x7
Cannon Tower.png Cannon Tower

Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

10000Credits.png
40Timber
40Bricks
10Weapons
−30Balance.png 4x4
600 Obreros
Oil Harbour.png Small Oil Harbour

Provides trains for transportation and allows you to store and trade oil (+500 oil storage).

Requires free coastline.

Limited to one per island.

10000Credits.png
20Timber
25Bricks
−100Balance.png 7x8
Oil Storage.png Oil Storage

Increases island storage for oil by 200.

Requires free harbour area.

8000Credits.png
8Timber
15Bricks
−50Balance.png 4x8
Felt.png Felt Producer Produces 1t of felt in 00:30. 2500Credits.png
3Timber
2Bricks
−10Balance.png
−10Jornaleros
4x4
Bowler hats.png Bombín Weaver Produces 1t of bowler hats in 00:30. 9000Credits.png
3Timber
2Bricks
−50Balance.png
−20Obreros
4x6
Hospital.png Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000Credits.png
12Timber
20Bricks
−100Balance.png 5x6
Oil.png Oil Refinery

Produces 1t of oil in 00:15.

Requires oil fields in its influence radius.

2500Credits.png
8Timber
15Bricks
12Steel Beams
10Windows
10Reinforced concrete.png
−250Balance.png
−75Obreros
−20Attractiveness.png
5x5

(r:9)

OilWell.png Oil Well

Extracts raw oil from oil fields.

Requires resource deposit.

4000Credits.png
6Timber
10Bricks
8Steel Beams
3x3
Railway.png Railway Allows for transportation of oil by trains. 50Credits.png
1Timber
1Steel Beams
Fuel.png Fuel Station Produces 1t of fuel in 00:15.

Bright Harvest DLC is required.

25000Credits.png
30Timber
50Bricks
40Steel Beams
10Windows
10Reinforced Concrete
−350Balance.png
−75Obreros
5x5
TractorBarn.png Tractor Barn

Improves crop farm's productivity by +200%.

Reduces workforce required by the crop farm by 50%.

Increases the number of fields the farm needs by 50%.

Consumes 1t of fuel every 5 minutes.

Bright Harvest DLC is required.

5000Credits.png
20Steel Beams
10Steam Motors
2x3
1000 Obreros
Tobacco.png Tobacco Plantation

Produces 1t of tobacco in 02:00.

Requires tobacco fertility.

7000Credits.png
10Timber
−25Balance.png
−10Jornaleros
3x4

(f:192)

Wood veneers.png Marquetry Workshop Produces 1t of wood veneers in 01:00. 2500Credits.png
10Timber
20Bricks
−100Balance.png
−100Obreros
5x5
Cigars.png Cigar Factory Produces 1t of cigars in 00:30. 2500Credits.png
10Timber
20Bricks
−250Balance.png
−175Obreros
7x7
Zoo.png Zoo The finest selection of animals will make your city far more attractive. 10000Credits.png
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance.png 4x7

(c:4x6)

1500 Obreros
Cocoa.png Cocoa Plantation

Produces 1t of cocoa in 01:00. Requires cocoa fertility.

7600Credits.png
6Timber
−5Balance.png
−10Jornaleros
4x5

(f:128)

Sugar.png Sugar Refinery Produces 1t of sugar in 00:30. 500Credits.png
6Timber
−10Balance.png
−50Obreros
4x6
Chocolate.png Chocolate Factory Produces 1t of chocolate in 00:30. 24000Credits.png
6Timber
−50Balance.png
−100Obreros
5x7
Museum.png Museum Artefacts from the past can be exposed here to attract curious travellers. 10000Credits.png
30Timber
30Bricks
10Steel Beams
5Windows
−100Balance.png 5x8

(e:4x5)

StraightFenceNW.png Straight Fence Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceEnd.png Fence End Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceAngle.png Fence Angle Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceCrossingNW.png Fence Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
FenceWallNW.png Fence Wall Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Archway.png Archway Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Garden benches.png Garden Benches Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Memorial statue.png Memorial Statue Ornaments generate a small amount of attractiveness for the city. 150Credits.png 1x1
Newsstand.png Newsstand Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
TropicalForest.png Tropical Forest Ornaments generate a small amount of attractiveness for the city. 60Credits.png 1x1
FloweringShrub.png Flowering Shrub Ornaments generate a small amount of attractiveness for the city. 25Credits.png 1x1
EquestrianStatueGarden.png Equestrian Statue Garden Ornaments generate a small amount of attractiveness for the city. 250Credits.png 2x2
WateringHole.png Watering Hole Ornaments generate a small amount of attractiveness for the city. 50Credits.png 1x1
Garden.png Memorial Garden Ornaments generate a small amount of attractiveness for the city. 200Credits.png 2x2
Fountain garden.png Fountain Garden Ornaments generate a small amount of attractiveness for the city. 150Credits.png 2x2
GardenNW.png Garden Ornaments generate a small amount of attractiveness for the city. 125Credits.png 2x2
Gazebo garden.png Gazebo Garden Ornaments generate a small amount of attractiveness for the city. 250Credits.png 2x2
FountainPlazaNW.png Fountain Plaza Ornaments generate a small amount of attractiveness for the city. 400Credits.png 3x3
GazeboPlazaNW.png Gazebo Plaza Ornaments generate a small amount of attractiveness for the city. 500Credits.png 3x3
Hedge 2. Straight Hedge Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.1 Hedge End Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.2 Hedge Angle Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.4 Hedge Crossing Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Hedge 2.5 Hedge Wall Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
WideEntranceHedge.png Wide Entrance Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
StraightFence.png Fence Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceEnd2.png Fence Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceAngle.png Fence Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceCrossing2.png Fence Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
FenceJunction2.png Fence Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
Archway2.png Archway Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
Piazza benches.png Piazza Benches Ornaments generate a small amount of attractiveness for the city. 75Credits.png 1x1
Newsstand cult.png Newsstand Ornaments generate a small amount of attractiveness for the city. 100Credits.png 1x1
Memorial statue cult.png Memorial Statue Ornaments generate a small amount of attractiveness for the city. 175Credits.png 1x1

The Arctic Buildings

Explorers Buildings

Explorers.png Explorers Buildings
Icon Name Description Construction cost Maintenance cost Size
Road Arctic.png Road Connects buildings and allows for transportation of goods. 5Credits.png
Canteen.png Canteen

Provides a public service for your residents.

1000Credits.png
5Timber
−100Balance.png 5x6
Residence.png Explorer Shelter Your residents live here. Residents provide income and workforce. 2Timber 3x3
Warehouse.png Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits.png
5Timber
−20Balance.png 5x5
Charcoal kiln.png Charcoal Kiln

Produces 1t of coal in 00:30.

Requires forest fertility.

500Credits.png
2Timber
−20Balance.png
−10Explorers
5x5

(r:9)

Heater.png Heater Burns coal (1t every 30 seconds) to provide heating to other buildings in its influence radius. 1000Credits.png
5Timber
−50Balance.png 3x4
Wood.png Lumberjack's Hut Produces 1t of wood in 00:15.

Requires undeveloped tiles within its radius.

Requires heating.

100Credits.png −20Balance.png
−10Explorers
4x4

(r:7)

Timber.png Sawmill

Produces 1t of timber in 00:15.

Requires heating.

100Credits.png −20Balance.png
−10Explorers
3x4
100 Explorers
Whaling Station.png Whaling Station Produces 1t of whale oil in 01:00.

Requires whale fertility. Requires free coastline.

Requires heating.

200Credits.png
5Timber
−40Balance.png
−30Explorers
6x17
Caribou Hunting Cabin.png Caribou Hunting Cabin Produces 1t of caribou meat in 01:00.

Requires undeveloped tiles within its radius.

Requires caribou fertility.

Requires heating.

200Credits.png
2Timber
−40Balance.png
−25Explorers
5x5

(r:9)

Pemmican Cookhouse.png Pemmican Cookhouse Produces 1t of pemmican in 01:00.

Requires heating.

1000Credits.png
5Timber
−60Balance.png
−30Explorers
4x5
250 Explorers
Ranger Station.png Ranger Station Fights fire and arctic flu in its influence radius.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−75Balance.png 4x4
Seal Hunting Docks.png Seal Hunting Docks Produces 1t of seal skin in 00:30.

Requires seal fertility.

Requires free coastline.

Requires heating.

200Credits.png
5Timber
−50Balance.png
−20Explorers
5x7
Goose Farm.png Goose Farm Produces 1t of goose feathers in 02:00.

Requires heating.

200Credits.png
10Timber
−70Balance.png
−35Explorers
3x3

(f:5 of 2x3)

Sleeping Bag Factory.png Sleeping Bag Factory Produces 1t of sleeping bags in 01:00.

Requires heating.

1500Credits.png
15Timber
−120Balance.png
−50Explorers
4x4
500 Explorers
Oil Lamp Factory.png Oil Lamp Factory Produces 1t of oil lamps in 01:00.

Requires heating.

2000Credits.png
15Timber
−200Balance.png
−70Explorers
4x4

Technicians Buildings

Technicians.png Technicians Buildings
Icon Name Description Construction cost Maintenance cost Size
Airship Hangar.png Airship Hangar: Foundations ?Credits.png
30Timber
10Steel Beams
−150Explorers 12x16
Depot.png Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

4000Credits.png
10Timber
5Steel Beams
−?Balance.png ?x?
Cannon Tower.png Cannon Tower Does solid damage to enemies at long range, with good all-round defense.

Requires free harbour area.

4000Credits.png
10Timber
10Bricks
8Steel Beams
10Weapons
−30Balance.png
−7Influence.png
4x4
Pier.png Pier Provides additional space for ships to load and unload goods.

Requires free harbour area.

4000Credits.png
10Timber
5Steel Beams
−?Balance.png 6x7
100 Technicians
Post Office.png Post Office

Provides a public service for your residents.

4000Credits.png
10Timber
5Steel Beams
−?Balance.png 3x4
Arctic Lodge.png Arctic Lodge Only useful if equipped with items. Attach items here to provide bonuses to production and residences. 4000Credits.png
10Timber
5Steel Beams
−30Balance.png
−20Influence.png
4x4

(r:?)

300 Technicians
Bear Hunting Cabin.png Bear Hunting Cabin Produces 1t of bear furs in 01:30.

Requires undeveloped tiles within its radius.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−20Balance.png
−10Explorers
5x5

(r:9)

Parka Factory.png Parka Factory

Produces 1t of parkas in 01:30.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−70Balance.png
−35Technicians
4x4
Furs.png Pristine Hunting Cabin Produces 1t of furs in 00:15.

Requires furs fertility.

Requires undeveloped tiles within radius.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−40Balance.png
−30Explorers
5x5

(r:9)

750 Technicians
Husky Farm.png Husky Farm Produces 1t of huskies in 02:00.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−70Balance.png
−35Technicians
3x3

(f:5 of 2x3)

Sled Frame Factory.png Sled Frame Factory Produces 1t of sleds in 01:00.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−70Balance.png
−35Technicians
4x5
Husky Sled Factory.png Husky Sled Factory Produces 1t of husky sleds in 01:00.

Requires heating.

4000Credits.png
10Timber
5Steel Beams
−70Balance.png
−35Technicians
4x4
Gold Ore.png Deep Gold Mine Produces 1t of gold ore in 01:00.

Requires gold deposits.

Requires heating.

5000Credits.png
20Timber
5Steel Beams
−400Balance.png
−100Technicians
3x3
Gas Mine.png Gas Mine Produces 1t of gas in 04:30.

Requires gas deposits in its influence radius.

Requires heating.

8000Credits.png
20Timber
5Steel Beams
−1000Balance.png
−250Technicians
4x4

(r:8)


Enbesa buildings

Shepherds Buildings

Icon resident sheperd 0.png Shepherds Buildings
Icon Name Description Construction cost Maintenance cost Size
Desert Road.png Desert Road Connects buildings and allows for transportation of goods. 3Credits.png
Marketplace.png Marketplace A place that provides your inhabitants with all the necessities of daily life. 500Credits.png
8Wanza Timber
−20Balance.png 5x6
Residence.png Shepherd Residence Your residents live here. Residents provide income and workforce. 1Wanza Timber 3x3
Warehouse.png Small Warehouse Accepts and distributes goods from, and to your production buildings. 500Credits.png
5Wanza Timber
−10Balance.png 5x5
Icon canal 0.png Canal Creates fertile soil in a range of 4 tiles from each side of the canal tile when filled with water. 5Credits.png 1x1
Icon water pump 0.png Water Pump Fills connected canals with water to create fertile soil. 1000Credits.png
5Wanza Timber
−25Balance.png
Icon wansa wood 0.png Wanza Woodcutter

Produces 1t of wanza Wanza Timber in 00:15.

Requires undeveloped tiles within its radius.

500Credits.png −15Balance.png
−15Shepherds
4x4

(r:7)

50 Shepherds
Icon goat milk 0.png Goat Farm

Produces 1t of goat milk in 01:00.

Fertile soil increases production by 100%.

500Credits.png
5Wanza Timber
−5Balance.png
−30Shepherds
3x4

(f:4 of 3x4)

150 Shepherds
Quay.png Quay

Beautifies your harbour area.

Requires free harbour area.

5Credits.png
1Wanza Timber
Depot.png Depot

Increases overall storage capacity by 50 tons.

Requires free harbour area.

2500Credits.png
10Wanza Timber
−20Balance.png 4x10
Harbourmaster's Office.png Harbourmaster's Office Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.

Requires free harbour area.

2500Credits.png
25Wanza Timber
−50Balance.png
−20Influence.png

4x4

(r: 18)

Repair crane.png Repair Crane

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

2000Credits.png
30Wanza Timber
40Mud Bricks
−50Balance.png
−3Influence.png
5x5

(r: 18)

Mounted guns.png Mounted Guns

Attacks and slows enemies over a medium range. More accurate up close.

Requires free harbour area.

5000Credits.png
25Wanza Timber
10Mud Bricks
5Weapons
−10Balance.png
−3Influence.png
4x4
Icon linen farm 0.png Linseed Farm

Produces 1t of linseed in 01:00.

Requires linseed fertility.

Requires fertile soil

500Credits.png
2Wanza Timber
−10Balance.png
−5Shepherds
3x3

(f:96)

Icon linen fabric 0.png Linen Mill

Produces 1t of linen in 00:30.

500Credits.png
6Wanza Timber
−20Balance.png
−25Shepherds
4x4
Icon traditional clothing 0.png Embroiderer Produces 1t of finery in 01:00. 1250Credits.png
8Wanza Timber
−20Balance.png
−40Shepherds
5x6
Icon music plaza 0.png Musicians’ Court Provides a public service for your residents. 3000Credits.png
20Wanza Timber
−50Balance.png 4x4
Trade Union.png Trade Union Only useful if equipped with items. Attach items here to provide bonuses to production. 2500Credits.png
25Wanza Timber
−50Balance.png
−20 Influence.png

4x4

(r: 13)

Fire station.png Fire Station Fights fire in its influence radius. Can mobilise additional special units if required.

Requires canal connection.

1000Credits.png
6Wanza Timber
−50Balance.png 3x5
300 Shepherds
Icon watusi 0.png Sanga Farm Produces 1t of sanga cows in 01:00.

Fertile soil increases production by 100%.

750Credits.png
4Wanza Timber
−10Balance.png
−20Shepherds
3x3

(f:5 of 4x4)

Salt.png Salt Works Produces 1t of salt in 00:30.

Requires free coastline.

750Credits.png
8Wanza Timber
−15Balance.png
−15Shepherds
6x12
Icon dried meat 0.png Dry-House Produces 1t of dried meat in 00:30.

Requires free coastline.

750Credits.png
6Wanza Timber
−25Balance.png
−50Shepherds
4x4
Icon hibiscus farm 0.png Hibiscus Farm Produces 1t of hibiscus petals in 01:00.

Requires hibiscus fertility.

Requires fertile soil.

1250Credits.png
6Wanza Timber
−15Balance.png
−15Shepherds
3x4

(f: 144)

Icon hibiscus tea 0.png Tea Spicer Produces 1t of hibiscus tea in 01:30. 2500Credits.png
10Wanza Timber
−60Balance.png
−35Shepherds
3x4

Elders Buildings

Icon resident elder 0.png Elders Buildings
Icon Name Description Construction cost Maintenance cost Size
Paved street.png Paved Street Improves street connections and allows for faster transportation of goods. 13Credits.png
1Mud Bricks
Clay.png Clay Harvester

Produces 1t of clay in 00:15.

Requires a river slot.

2500Credits.png
6Wanza Timber
−20Balance.png
−35Shepherds
Icon teff grass 0.png Teff Farm Produces 1t of teff in 01:00.

Requires teff fertility.

Requires fertile soil.

1500Credits.png
5Wanza Timber
−20Balance.png
−20Shepherds
3x4

(f: 168)

Icon mud bricks 0.png Brick Dry-House

Produces 1t of mud Mud Bricks in 01:00.

2500Credits.png
8Wanza Timber
−40Balance.png
−100Elders
5x5
Icon indigo 0.png Indigo Farm Produces 1t of indigo in 01:00.

Requires indigo fertility.

Requires fertile soil.

2000Credits.png
5Wanza Timber
−25Balance.png
−20Shepherds
4x4

(f: 144)

Icon ceramics 0.png Ceramics Workshop

Produces 1t of ceramics in 00:30.

4000Credits.png
12Wanza Timber
3Mud Bricks
−100Balance.png
−100Elders
5x5
Icon tapestries 0.png Tapestry Looms

Produces 1t of tapestries in 00:30.

5000Credits.png
10Wanza Timber
7Mud Bricks
−190Balance.png
−90Elders
4x5
Police Station.png Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2000Credits.png
8Wanza Timber
−50Balance.png 4x5
Silo.png Silo

Improves animal farm's productivity by +100%.

Consumes 1t of teff every 5 minutes.

Bright Harvest DLC is required.

1000Credits.png
20Wanza Timber
10Mud Bricks
2x3
300 Elders
Icon spices 0.png Spice Farm Produces 1t of spices in 01:00.

Requires spice fertility.

Requires fertile soil.

2500Credits.png
10Wanza Timber
−25Balance.png
−15Shepherds
4x4

(f: 128)

Icon teff flour 0.png Teff Mill

Produces 1t of spiced flour in 00:30.

2500Credits.png
10Wanza Timber
5Mud Bricks
−75Balance.png
−50Elders
3x4
Icon seafood 0.png Lobster Fishery

Produces 1t of lobsters in 01:00.

Requires free coastline.

3000Credits.png
12Wanza Timber
8Mud Bricks
−40Balance.png
−35Shepherds
5x10
Icon wat stew 0.png Wat Kitchen

Produces 1t of seafood stew in 01:00.

4500Credits.png
15Wanza Timber
10Mud Bricks
−150Balance.png
−70Elders
6x6
Icon tobacco pipes 0.png Pipe Maker

Produces 1t of clay pipes in 01:30.

9000Credits.png
10Wanza Timber
15Mud Bricks
−180Balance.png
−75Elders
4x7