Buildings are the main element of Anno 1800. It's the base of every empire, constructing them is the main task of the player.
You can select a building from the construction menu at the bottom of your screen.
Old World Buildings[]
Farmers Buildings[]
Farmers Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Dirt Road | Connects buildings and allows for transportation of goods. | 3 | N/A | 1x1 | |
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500 10 |
−20 | 5x6 | |
Farmer Residence | Your residents live here. Residents provide income and workforce. | 2 | N/A | 3x3 | |
Small Warehouse | Accepts and distributes goods from, and to your production buildings. | 500 10 |
−20 | 5x5 | |
Lumberjack's Hut |
Produces 1t of wood in 00:15. Requires undeveloped tiles within its radius. |
100 | −10 −5 |
4x4
(r:7) | |
Sawmill |
Produces 1t of timber in 00:15. Can be improved byelectricity. |
100 | −10 −10 |
3x4 | |
50 Farmers | |||||
Fishery |
Produces 1t of fish in 00:30. Requires free coastline. |
100 2 |
−40 −25 |
5x11
(5x16) | |
100 Farmers | |||||
Potato Farm |
Produces 1t of potatoes in 00:30. Requires potato fertility. |
100 2 |
−20 −20 |
3x3
(f:72) | |
Schnapps Distillery |
Produces 1t of schnapps in 00:30. Can be improved byelectricity. |
100 2 |
−40 −50 |
3x4 | |
Sheep Farm | Produces 1t of wool in 00:30. | 100 2 |
−20 −10 |
3x3
(f:3 of 3x3) | |
Framework Knitters |
Produces 1t of work clothes in 00:30. Can be improved byelectricity. |
400 2 |
−50 −50 |
4x4 | |
150 Farmers | |||||
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500 4 |
−25 | 3x5 | |
Pub | Provides a public service for your residents. | 500 10 |
−20 | 4x6 | |
Modest Park | Ornaments generate a small amount of attractiveness for the city. | ||||
Ubisoft Club Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
Special Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
Agricultural Ornaments | Ornaments generate a small amount of attractiveness for the city. Bright Harvest DLC is required. |
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Christmas Decoration | Ornaments generate a small amount of attractiveness for the city. Holiday Pack DLC is required. |
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Amusements Park | Ornaments generate a small amount of attractiveness for the city. Amusements Pack DLC is required. |
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City Lights Pack | Ornaments generate a small amount of attractiveness for the city. City Lights Pack DLC is required. |
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Pedestrian Zone Pack | Ornaments generate a small amount of attractiveness for the city. Pedestrian Zone Pack DLC is required. |
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Twitch Drop Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
Seasonal Decorations Ornaments | Ornaments generate a small amount of attractiveness for the city. Seasonal Decorations Pack DLC is required. |
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Industrial Zone Ornaments | Ornaments generate a small amount of attractiveness for the city. Industrial Zone Pack DLC is required. |
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Old Town Ornaments | Ornaments generate a small amount of attractiveness for the city. Old Town Pack DLC is required. |
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Dragon Garden Ornaments | Ornaments generate a small amount of attractiveness for the city. Dragon Garden Pack DLC is required. |
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Fiesta Ornaments | Ornaments generate a small amount of attractiveness for the city. Fiesta Pack DLC is required. |
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National Park Ornaments | Ornaments generate a small amount of attractiveness for the city. National Park Pack DLC is required. |
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Eldritch Ornaments | Ornaments generate a small amount of attractiveness for the city. Eldritch Pack DLC is required. |
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Steampunk Ornaments | Ornaments generate a small amount of attractiveness for the city. Steampunk Pack DLC is required. |
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Grand Gallery Ornaments | Ornaments generate a small amount of attractiveness for the city. |
Workers Buildings[]
Workers Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Paved Street | Improves street connections and allows for faster transportation of goods. | 13 1 |
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Clay Pit |
Produces 1t of clay in 00:30. Requires resource deposit. Can be improved byelectricity. |
500 4 |
−10 −50 |
5x5 | |
Brick Factory |
Produces 1t of bricks in 01:00. Can be improved byelectricity. |
500 8 |
−20 −25 |
5x5 | |
Pig Farm | Produces 1t of pigs in 01:00. | 500 4 |
−40 −30 −3 |
3x4
(f:5 of 2x3) | |
Slaughterhouse |
Produces 1t of sausages in 01:00. Can be improved byelectricity. |
500 4 5 |
−80 −50 −5 |
3x4 | |
Trade Union | Only useful if equipped with items. Attach items here to provide bonuses to production. | 2500 25 5 |
−50 −20 |
4x4 (r: 15) | |
150 Workers | |||||
Grain Farm |
Produces 1t of grain in 01:00. Requires grain fertility. |
500 4 |
−20 −20 |
3x4
(f:144) | |
Flour Mill |
Produces 1t of flour in 00:30. Can be improved byelectricity. |
500 4 5 |
−50 −10 |
3x4 | |
Bakery |
Produces 1t of bread in 01:00. Can be improved byelectricity. |
1000 4 5 |
−60 −50 |
3x4 | |
Church | Provides a public service for your residents. | 2500 20 25 |
−50 | 6x8 | |
Sailmakers |
Produces 1t of sails in 00:30. Can be improved byelectricity. |
500 8 10 |
−75 −50 |
5x5 | |
Quay |
Beautifies your harbour area. Requires free harbour area. |
5 1 |
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Sailing Shipyard |
Builds ships. Requires free coastline. Can be improved byelectricity. |
10000 20 25 |
−100 −100 |
6x17 | |
Depot |
Increases overall storage capacity by 50 tons. Requires free harbour area. |
2500 10 10 |
−20 | 4x10 | |
Harbourmaster's Office | Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.
Requires free harbour area. |
2500 20 10 |
−50 −20 |
4x4 (r: 18) | |
Mounted Guns |
Attacks and slows enemies over a medium range. More accurate up close. Requires free harbour area. |
2000 10 10 5 |
−10 −3 |
4x4 | |
Cannon Tower |
Does solid damage to enemies at long range, with good all-round defense. Requires free harbour area. |
4000 10 10 8 10 |
−30 −7 |
4x4 | |
300 Workers | |||||
Flak Emplacement | These mounted guns use specialised ammunition to target airships. Useless against most ship hulls, but deadly against airborne foes. Requires free harbour area. Empire of the Skies DLC is required. |
4500 20 15 10 |
−60 −5 |
4x4 | |
Iron Mine |
Produces 1t of iron in 00:15. Requires resource deposit. Can be improved byelectricity. |
800 4 5 |
−50 −50 |
3x3 | |
Charcoal Kiln |
Produces 1t of coal in 00:30. Requires undeveloped tiles within its radius. Can be improved byelectricity. |
500 4 5 |
−20 −10 −5 |
5x5
(r:11) | |
Furnace |
Produces 1t of steel in 00:30. Can be improved byelectricity. |
500 4 5 |
−100 −100 −5 |
4x7 | |
Steelworks |
Produces 1t of steel beams in 00:45. Can be improved byelectricity. |
1000 8 10 |
−200 −200 −10 |
5x10 | |
Rendering Works |
Produces 1t of tallow in 01:00. Can be improved byelectricity. |
500 4 5 4 |
−40 −40 −5 |
3x3 | |
Soap Factory |
Produces 1t of soap in 00:30. Can be improved byelectricity. |
500 4 5 4 |
−50 −50 −5 |
4x4 | |
Weapon Factory |
Produces 1t of weapons in 01:30. Can be improved byelectricity. |
700 8 10 8 |
−150 −50 −5 |
5x7 | |
Silo |
Improves animal farm's productivity by +100%. Consumes 1t of grain every 5 minutes. Bright Harvest DLC is required. |
1000 20 10 |
2x3 | ||
Industrial Ornaments | Ornaments generate a small amount of attractiveness for the city. Bright Harvest DLC is required. |
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500 Workers | |||||
Malthouse |
Produces 1t of malt in 00:30. Can be improved byelectricity. |
500 4 5 4 |
−150 −25 |
4x5 | |
Hop Farm |
Produces 1t of hops in 01:30. Requires hops fertility. |
500 4 |
−20 −20 |
3x4
(f:96) | |
Brewery |
Produces 1t of beer in 01:00. Can be improved byelectricity. |
1600 4 5 4 |
−200 −75 |
4x5 | |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500 8 10 |
−50 | 4x6 | |
750 Workers | |||||
School | Provides a public service for your residents. | 2500 20 25 20 |
−50 | 5x6 | |
Quaint Park | Ornaments generate a small amount of attractiveness for the city. |
Artisans Buildings[]
Artisans Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Sand Mine |
Produces 1t of quartz sand in 00:30. Requires free coastline. Can be improved byelectricity. |
2000 6 5 |
−120 −25 |
6x7 (6x17) | |
Glassmakers |
Produces 1t of glass in 00:30. Can be improved byelectricity. |
5400 6 10 8 |
−100 −100 |
4x6 | |
Window Makers |
Produces 1t of windows in 01:00. Can be improved byelectricity. |
6500 12 20 16 |
−200 −100 |
5x5 | |
Cattle Farm | Produces 1t of beef in 02:00. | 2000 6 |
−50 −20 |
4x5
(f:4 of 3x4) | |
Red Pepper Farm |
Produces 1t of red peppers in 02:00. Requires red pepper fertility. |
2000 6 |
−100 −10 |
3x3
(f:108) | |
Artisanal Kitchen |
Produces 1t of goulash in 02:00. Can be improved byelectricity. |
7000 6 10 8 8 |
−100 −75 |
5x5 | |
Cannery |
Produces 1t of canned food in 01:30. Can be improved byelectricity. |
15000 6 10 8 8 |
−100 −75 |
6x7 | |
Town Hall | Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. | 2500 20 25 20 5 |
−50 −20 |
4x4
(r: 20) | |
Flame Tower | Ejects a stream of flaming chemicals at high velocity. Devastating against wooden ships. Requires free harbour area. |
6000 5 20 15 25 |
−120 −9 |
4x4 | |
250 Artisans | |||||
Coal Mine |
Produces 1t of coal in 00:15. Requires resource deposit. Can be improved byelectricity. |
600 4 5 |
−50 −50 |
3x3 | |
Sewing Machine Factory |
Produces 1t of sewing machines in 00:30. Can be improved byelectricity. |
12000 6 10 8 8 |
−500 −150 |
6x9 | |
Variety Theatre | Provides a public service for your residents. | 10000 30 50 40 40 |
−100 | 4x5 | |
Public Mooring |
Enables visitors to make a stopover on your island. Requires free coastline. Limited to one per island. |
25000 20 20 10 8 |
−400 | 8x25 | |
Repair Crane |
Repairs nearby ships and buildings. Requires free harbour area. |
2500 15 15 25 |
−50 −3 |
5x5 | |
Pier |
Provides additional space for ships to load and unload goods. Requires free harbour area. |
2500 30 50 40 40 |
−50 | 7x6 | |
Docklands |
The docklands are designed to optimise trade and harbour logistics. Requires free harbour area. Limited to one per island. Docklands DLC is required. |
25000 20 60 50 30 |
+150 | 7x6 | |
Docklands Ornaments | Ornaments generate a small amount of attractiveness for the city. Docklands DLC is required. |
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500 Artisans | |||||
Sugar Cane Plantation |
Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. Construction only in The New World. |
500 6 |
−5 −10 |
3x4
(f:128) | |
Rum Distillery |
Produces 1t of rum in 00:30. Construction only in The New World. |
2500 6 |
−50 −30 |
6x7 | |
Zoo | The finest selection of animals will make your city far more attractive. | 10000 30 30 10 5 |
−100 | 4x7
(c:4x6) | |
Pleasant Park | Ornaments generate a small amount of attractiveness for the city. | ||||
Pleasant Esplanade | Ornaments generate a small amount of attractiveness for the city. | ||||
Botanical Ornaments | Ornaments generate a small amount of attractiveness for the city. Botanica DLC is required. |
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Post Office | Produces 1t of local mail in 00:45. Empire of the Skies DLC is required. |
10000 40 30 15 |
−400 −50 |
4x6
(r:24) | |
Post Box | Produces 1t of local mail in 00:45. Empire of the Skies DLC is required. |
1000 5 5 5 |
−120 −15 |
1x1
(r:12) | |
900 Artisans | |||||
Hunting Cabin |
Produces 1t of furs in 01:00. Requires furs fertility. Requires undeveloped tiles within its radius. |
2000 6 |
−50 −10 |
5x5
(r:9) | |
Cotton Plantation |
Produces 1t of cotton in 01:00. Requires cotton fertility. Construction only in The New World. |
500 6 |
−5 −10 |
4x4
(f:144) | |
Cotton Mill |
Produces 1t of cotton fabric in 00:30. Construction only in The New World. |
500 6 |
−10 −10 |
4x4 | |
Fur Dealer |
Produces 1t of fur coats in 00:30. Can be improved byelectricity. |
2000 6 10 8 5 |
−500 −200 |
4x6 | |
Hospital | Fights illness in its influence radius. Can mobilise additional special units if required. | 10000 12 20 16 40 |
−100 | 6x6 | |
1500 Artisans | |||||
University | Provides a public service for your residents. | 15000 30 50 40 40 |
−400 | 6x9 | |
Museum | Artefacts from the past can be exposed here to attract curious travellers. | 10000 30 30 10 5 |
−100 | 5x8
(e:4x5) | |
600 Obreros | |||||
Rigid Airship Hangar: Foundations | The rigid airship hangar is built in phases. Once complete, it can produce rigid airships. Empire of the Skies DLC is required. |
50000 30 10 10 |
−450 | 10x15 | |
Airship Platform | The island's first warehouse. Accepts and distributes goods from, and to your production buildings. Provides space for ships to load and unload goods. Empire of the Skies DLC is required. |
20000 60 60 45 |
−450 | 10x15 | |
Airship Platform Ornaments | Ornaments generate a small amount of attractiveness for the city. Empire of the Skies DLC is required. |
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Bomb Factory | Produces 1t of bombs in 01:00. Can be improved byelectricity. Empire of the Skies DLC is required. |
42000 10 20 16 35 |
−600 −550 −10 |
6x10 | |
Sea Mine Factory | Produces 1t of sea mines in 01:00. Can be improved byelectricity. Empire of the Skies DLC is required. |
42000 10 20 16 35 |
−600 −550 −10 |
6x10 | |
Pamphlet Printer | Produces 1t of pamphlets in 01:00. Can be improved byelectricity. Empire of the Skies DLC is required. |
42000 10 20 16 35 |
−600 −550 −10 |
6x10 | |
Care Package Factory | Produces 1t of care packages in 01:00. Can be improved byelectricity. Empire of the Skies DLC is required. |
42000 10 20 16 35 |
−600 −550 −10 |
6x10 | |
Water Drop Factory | Produces 1t of water drop in 01:00. Can be improved byelectricity. Empire of the Skies DLC is required. |
42000 10 20 16 35 |
−600 −550 −10 |
6x10 |
Engineers Buildings[]
Engineers Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Limestone Quarry |
Produces 1t of cement in 00:30. Requires resource deposit. Can be improved byelectricity. |
6000 8 15 12 10 |
−250 −25 |
3x3 | |
Concrete Factory |
Produces 1t of reinforced concrete in 01:00. Can be improved byelectricity. |
15000 20 30 24 25 |
−400 −75 |
5x6 | |
Oil Refinery |
Produces 1t of oil in 00:15. Requires oil fields in its influence radius. |
25000 8 15 12 10 10 |
−250 −100 −20 |
5x5
(r:?) | |
Oil Well |
Extracts raw oil from oil fields. Requires resource deposit. |
4000 6 10 8 |
3x3 | ||
Railway | Allows for transportation of oil by trains. | 50 1 1 |
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Small Oil Harbour |
Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. Limited to one per island. |
10000 20 25 20 15 15 |
−100 | 7x8 | |
Oil Store |
Increases island storage for oil by 200. Requires free harbour area. |
8000 8 15 12 10 10 |
−50 | 4x8 | |
Oil Power Plant | Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. | 25000 30 50 40 30 25 |
−400 −150 |
5x5 | |
Zinc Mine |
Produces 1t of zinc in 00:30. Requires resource deposit. Can be improved byelectricity. |
5000 8 15 12 10 10 |
−250 −25 |
3x3 | |
Copper Mine |
Produces 1t of copper in 00:30. Requires resource deposit. Can be improved byelectricity. |
5000 8 15 12 10 10 |
−250 −25 |
3x3 | |
Brass Smeltery |
Produces 1t of brass in 01:00. Can be improved byelectricity. |
17000 8 15 12 10 10 |
−250 −25 −10 |
5x5 | |
Spectacle Factory |
Produces 1t of glasses in 01:30. Can be improved byelectricity. |
17000 8 15 12 10 10 |
−1000 −100 |
4x6 | |
Elaborate Park | Ornaments generate a small amount of attractiveness for the city. | ||||
Commuter Pier | Enables the transfer of workforce between two or more islands. | 25000 50 40 30 |
−1000 −15 |
5x4 | |
500 Engineers | |||||
Steam Shipyard |
Produces steam-powered ships. Requires free coastline. Requires electricity. |
90000 50 100 80 75 75 |
−400 −200 |
7x17 | |
Anti-Armour Gun | Fires armour-piercing rounds at high speed to penetrate metal-hulled ships. Less effective against wooden hulls. Requires free harbour area. |
7500 5 15 45 20 |
−320 −11 |
4x4 | |
Big Betty |
Deals huge area damage to enemies over a very long range, at the cost of long reload times. Requires free coastline. |
22000 40 75 60 60 50 20 |
−350 −14 |
4x6 | |
Saltpeter Works |
Produces 1t of saltpeter in 02:00. Requires saltpeter fertility. Requires free coastline. Can be improved byelectricity. |
12500 10 20 16 |
−500 −25 |
4x6 | |
Dynamite Factory |
Produces 1t of dynamite in 01:00. Can be improved byelectricity. |
54000 10 20 16 15 15 |
−1000 −250 |
5x6 | |
Heavy Weapons Factory |
Produces 1t of advanced weapons in 01:00. Requireselectricity. |
85000 20 40 32 30 30 |
−2200 −250 −15 |
9x10 | |
Caoutchouc Plantation |
Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. Construction only in The New World. |
2500 8 |
−25 −10 |
3x3
(fields: 144) | |
Bicycle Factory |
Produces 1t of penny farthings in 00:15. Requireselectricity. |
42000 8 15 12 10 10 |
−1200 −150 |
6x6 | |
Motor Assembly Line |
Produces 1t of steam motors in 00:45. Requireselectricity. |
75000 16 30 24 20 20 |
−1800 −250 −10 |
6x9 | |
Fuel Station | Produces 1t of fuel in 00:15.
Bright Harvest DLC is required. |
25000 30 50 40 10 10 |
−350 −75 |
5x5 | |
Tractor Barn |
Improves crop farm's productivity by +200%. Reduces workforce required by the crop farm by 50%. Increases the number of fields the farm needs by 50%. Consumes 1t of fuel every 5 minutes. Bright Harvest DLC is required. |
5000 20 10 |
2x3 | ||
1000 Engineers | |||||
Coffee Plantation |
Produces 1t of coffee beans in 01:00. Requires coffee fertility. Construction only in The New World. |
2500 5 |
−25 −10 |
3x4
(f:168) | |
Coffee Roaster |
Produces 1t of coffee in 00:30. Construction only in The New World. |
9000 5 3 |
−150 −150 |
5x6 | |
Gold Mine |
Produces 1t of gold ore in 02:30. Requires resource deposit. Construction only in The New World. |
2500 8 15 |
−250 −100 |
3x3 | |
Goldsmiths |
Produces 1t of gold in 01:00. Can be improved byelectricity. |
27000 8 15 12 10 10 |
−750 −125 |
4x5 | |
Clockmakers |
Produces 1t of pocket watches in 00:45. Requireselectricity. |
48000 8 15 12 10 10 |
−1400 −150 |
5x7 | |
Botanical Garden | A splendid haven for flora from every corner of the world.
Botanica DLC is required. |
10000 30 30 10 5 |
−100 | 5x8
(m:4x5) | |
1750 Engineers | |||||
Filament Factory |
Produces 1t of filaments in 01:00. Can be improved byelectricity. |
30000 8 15 12 10 10 |
−725 −150 |
6x7 | |
Light Bulb Factory |
Produces 1t of light bulbs in 01:00. Can be improved byelectricity. |
45000 8 15 12 10 10 |
−1000 −150 |
6x6 | |
Elaborate Esplanade | Ornaments generate a small amount of attractiveness for the city. | ||||
3000 Engineers | |||||
Bank | Provides a public service for your residents. | 100000 40 75 60 60 50 |
−1000 | 12x10 |
Tourists Buildings[]
Tourists buildings require Tourist Season DLC.
Tourists Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Public Mooring |
Enables visitors to make a stopover on your island. Requires free coastline. Limited to one per island. |
25000 20 20 10 8 |
−400 | 8x25 | |
Tourist Mooring | |||||
Bus Stop | Connects your Tourists to their Destinations | 100 5 |
−120 | 2x3 (r:14) | |
Hotel | Lodges Tourists temporarily, providing Customers | 30000 120 95 80 55 |
7x9 | ||
Tourist Season Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
250 Tourists | |||||
Restaurant | Uses recipes to satisfy Tourists' needs. | 1000 40 35 |
−500 −120 |
4x6 (r:45) | |
300 Tourists | |||||
Orchard: Jam | Produces 1t of jam in 00:30.
Requires undeveloped tiles within its radius. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
550 Tourists | |||||
Café | Uses recipes to satisfy Tourists' needs. | 1000 40 35 |
−500 −120 |
4x6 (r:45) | |
850 Tourists | |||||
Orchard: Coconut Oil | Produces 1t of coconut oil in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Orchard: Cinnamon | Produces 1t of cinnamon in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Chemical Plant: Shampoo | Produces 1t of shampoo in 00:30. Can be improved byelectricity. |
54000 10 20 16 15 15 |
−800 −100 −10 |
8x8 | |
The Iron Tower: Foundations | The acme of modern architecture. On top, its restaurant is said to be the finest in the land! | 100000 50 40 30 30 |
−300 | 14x14 | |
1250 Tourists | |||||
Orchard: Citrus | Produces 1t of citrus in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Chemical Plant: Lemonade | Produces 1t of lemonade in 00:30. Can be improved byelectricity. |
54000 10 20 16 15 15 |
−800 −100 −10 |
8x8 | |
1500 Tourists | |||||
Bar | Uses recipes to satisfy Tourists' needs. | 1000 40 35 |
−500 −120 |
4x6 (r:45) | |
2000 Tourists | |||||
Orchard: Camphor Wax | Produces 1t of camphor wax in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Chemical Plant: Souvenirs | Produces 1t of souvenirs in 00:30. Can be improved byelectricity. |
54000 10 20 16 15 15 |
−800 −100 −10 |
8x8 |
Investors Buildings[]
Investors Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
World's Fair: Foundations |
The World's Fair is an exhibition space. Constructed in multiple phases, it can host sumptuous events that reward good organisation with unique items. Limited to one per island. |
300000 100 200 160 150 150 |
−500 | 18x22 | |
Palace |
The palace is not only a unique symbol of your empire's grandeur, but a place to improve and elevate your favourite city. Limited to one per savegame. Seat of Power DLC is required. |
1000000 100 150 150 120 200 |
−5000+150 | 9x9 | |
Local Department |
Local departments allow you to issue the policies and effects of the palace in your other cities. Limited to one per island. Seat of Power DLC is required. |
150000 40 60 40 35 60 |
−1000 | 5x8 | |
Gas-Fired Power Plant |
Burns arctic gas to provide electricity to surrounding buildings. Requires 1t of arctic gas every 45 seconds. The Passage DLC is required. |
75000 40 60 60 40 40 |
−1200 −250 |
5x6 | |
Vineyard |
Produces 1t of grapes in 02:00. Requires grape fertility. |
8000 10 |
−200 −10 |
3x4 (f:128) | |
Champagne Cellar |
Produces 1t of champagne in 00:30. Can be improved byelectricity. |
35000 10 20 16 15 15 |
−1000 −150 |
5x6 | |
Luxurious Park | Ornaments generate a small amount of attractiveness for the city. | ||||
750 Investors | |||||
Tobacco Plantation |
Produces 1t of tobacco in 02:00. Requires tobacco fertility. Construction only in The New World. |
2500 10 |
−25 −10 |
3x4
(f:192) | |
Marquetry Workshop |
Produces 1t of wood veneers in 01:00. Can be improved byelectricity. |
22000 10 20 16 15 15 |
−750 −150 |
5x5 | |
Cigar Factory |
Produces 1t of cigars in 00:30. Construction only in The New World. |
2500 10 20 |
−250 −175 |
7x7 | |
Members Club | Provides a public service for your residents. | 50000 50 100 80 75 75 |
−350 | 6x6 | |
1750 Investors | |||||
Pearl Farm |
Produces 1t of pearls in 01:30. Requires pearls fertility. Requires free coastline. Construction only in The New World. |
8500 10 |
−25 −50 |
6x14 | |
Jewellers |
Produces 1t of jewellery in 00:30. Can be improved byelectricity. |
33000 10 20 16 15 15 |
−2500 −150 |
5x5 | |
3000 Investors | |||||
Gramophone Factory |
Produces 1t of gramophones in 01:00. Requires electricity. |
60000 10 20 16 15 15 |
−1600 −150 |
7x7 | |
5000 Investors | |||||
Coachmakers |
Produces 1t of chassis in 02:00. Can be improved byelectricity. |
55000 10 20 16 15 15 |
−1200 −150 |
6x9 | |
Cab Assembly Line |
Produces 1t of steam carriages in 00:30. Requires electricity. |
115000 20 40 32 30 30 |
−3000 −500 −10 |
8x12 | |
Assembly Line: Elevators |
Produces 1t of elevators in 00:15. Requires electricity. The High Life DLC is required. |
49000 50 30 20 20 25 |
−600 −500 −5 |
6x9 | |
Skyscraper Ornaments | Ornaments generate a small amount of attractiveness for the city. The High Life DLC is required. |
||||
1 Investor Skyscraper of Level 1 | |||||
Department Store | Requires electricity.
The High Life DLC is required. |
30000 60 120 60 80 35 |
−400 −240 |
6x7 | |
1 Investor Skyscraper of Level 2 | |||||
Orchard: Cinnamon | Produces 1t of cinnamon in 00:30. Requires undeveloped tiles within its radius. Construction only in The New World. Tourist Season DLC or The High Life DLC is required. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Chemical Plant: Chewing Gum | Produces 1t of chewing gum in 00:30.
Construction only in The New World. |
65000 30 45 |
−800 −125 −10 |
6x8 | |
15 Investor Skyscrapers of Level 2 | |||||
Orchard: Camphor Wax | Produces 1t of camphor wax in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Chemical Plant: Ethanol | Produces 1t of ethanol in 00:30.
Construction only in The New World. |
65000 30 45 |
−800 −125 −10 |
6x8 | |
Chemical Plant: Celluloid | Produces 1t of celluloid in 00:30.
Construction only in The New World. |
65000 30 45 |
−800 −125 −10 |
6x8 | |
Orchard: Citrus | Produces 1t of citrus in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Assembly Line: Biscuits |
Produces 1t of biscuits in 00:15. Requires electricity. The High Life DLC is required. |
49000 50 30 20 20 25 |
−600 −500 −5 |
6x9 | |
1 Investor Skyscraper of Level 3 | |||||
Orchard: Cherry Wood | Produces 1t of cherry wood in 00:30.
Requires undeveloped tiles within its radius. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Artisan's Workshop: Cognac | Produces 1t of cognac in 01:00. Can be improved byelectricity. The High Life DLC is required. |
35000 30 40 30 25 10 |
−600 −350 |
5x8 | |
15 Investor Skyscrapers of Level 3 | |||||
Orchard: Resin | Produces 1t of resin in 00:30.
Requires undeveloped tiles within its radius. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Chemical Plant: Lacquer | Produces 1t of lacquer in 00:30. Can be improved byelectricity. The High Life DLC is required. |
54000 10 20 16 15 15 |
−800 −100 −10 |
8x8 | |
Furniture Store | Requires electricity.
The High Life DLC is required. |
30000 60 120 60 80 35 |
−400 −240 |
6x7 | |
1 Investor Skyscraper of Level 4 | |||||
Assembly Line: Typewriters |
Produces 1t of typewriters in 00:15. Requires electricity. The High Life DLC is required. |
49000 50 30 20 20 25 |
−600 −500 −5 |
6x9 | |
15 Investor Skyscrapers of Level 4 | |||||
Artisan's Workshop: Billiard Tables | Produces 1t of billiard tables in 01:00. Can be improved byelectricity. The High Life DLC is required. |
35000 30 40 30 25 10 |
−600 −350 |
5x8 | |
1 Investor Skyscraper of Level 5 | |||||
Artisan's Workshop: Violins | Produces 1t of violins in 01:00. Can be improved byelectricity. The High Life DLC is required. |
35000 30 40 30 25 10 |
−600 −350 |
5x8 | |
10 Investor Skyscrapers of Level 5 | |||||
Orchard: Coconut Oil | Produces 1t of coconut oil in 00:30.
Requires undeveloped tiles within its radius. Construction only in The New World. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Drug Store | Requires electricity.
The High Life DLC is required. |
30000 60 120 60 80 35 |
−400 −240 |
6x7 | |
15 Investor Skyscrapers of Level 5 | |||||
Artisan's Workshop: Toys | Produces 1t of toys in 01:00. Can be improved byelectricity. The High Life DLC is required. |
35000 30 40 30 25 10 |
−600 −350 |
5x8 | |
25 Investor Skyscrapers of Level 5 | |||||
Skyline Tower: Foundations | After completion the Skyline Tower functions as a huge residence which can house a lot of Investors. Limited to one per island. The High Life DLC is required. |
1500000 120 300 100 20 200 10 |
9x9 |
Scholars Buildings[]
Scholars buildings require Land of Lions DLC.
Scholars Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Research Institute: Foundations |
The Research Institute is a place where the combination of knowledge from the Scholars and Engineers makes miracles happen. Limited to one per profile. Requires electricity. |
120000 100 150 125 75 75 |
−500 | 11x15 | |
Scholar Residence | Your Scholar residents live here. Scholar residents provide Research Points. | 10 15 12 10 |
4x4 | ||
Bootmakers |
Produces 1t of leather boots in 01:00. Improved by electricity. |
4000 6 10 8 5 |
−350 −150 |
6x8 | |
300 Scholars | |||||
Tailor's Shop |
Produces 1t of tailored suits in 01:00. Improved by electricity. |
9000 6 10 8 8 |
−450 −200 |
6x7 | |
4000 Scholars | |||||
Telephone Manufacturer |
Produces 1t of telephones in 00:45. Requires electricity. |
38000 8 15 12 10 10 |
−1200 −150 |
8x10 | |
7000 Scholars | |||||
Radio Tower |
Provides a public service for your residents. |
50000 40 70 60 50 40 |
−400 | 5x5 | |
Requiring permits | |||||
Advanced Coffee Roaster |
Produces 1t of coffee in 00:30. Requires electricity. |
12000 20 10 20 5 10 |
−3500 −150 |
6x7 | |
Advanced Rum Distillery |
Produces 1t of rum in 00:30. Requires electricity. |
12000 30 10 30 10 |
−3000 −130 |
5x6 | |
Advanced Cotton Mill |
Produces 1t of cotton fabric in 00:30. Requires electricity. |
12000 45 30 10 10 5 |
−3300 −140 |
4x4 |
New World Buildings[]
Jornaleros Buildings[]
Jornaleros Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Dirt Road | Connects buildings and allows for transportation of goods. | 3 | |||
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500 10 |
−20 | 5x6 | |
Jornalero Residence | Your residents live here. Residents provide income and workforce. | 1 | 3x3 | ||
Small Warehouse | Accepts and distributes goods from and to your production buildings. | 500 10 |
−10 | 5x5 | |
Lumberjack's Hut |
Produces 1t of wood in 00:15. Requires undeveloped tiles within its radius. |
500 | −10 −10 |
4x4
(r:7) | |
Sawmill | Produces 1t of timber in 00:15. | 500 | −10 −20 |
3x4 | |
50 Jornaleros | |||||
Fish Oil Factory |
Produces 1t of fish oil in 00:30. Requires free coastline. |
500 6 |
−5 −15 −5 |
5x8
(5x16) | |
Plantain Plantation |
Produces 1t of plantains in 00:30. Requires plantain fertility. |
500 6 |
−5 −10 |
3x3
(f:128) | |
Fried Plantain Kitchen | Produces 1t of fried plantains in 00:30. | 500 2 |
−15 −25 |
3x4 | |
Trade Union | Only useful if equipped with items. Attach items here to provide bonuses to production. | 2500 25 5 |
−50 −20 |
4x4
(r: 15) | |
100 Jornaleros | |||||
Sugar Cane Plantation |
Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. |
500 6 |
−5 −10 |
3x4
(f:128) | |
Rum Distillery | Produces 1t of rum in 00:30. | 2500 6 |
−50 −30 |
6x7 | |
Cotton Plantation |
Produces 1t of cotton in 01:00. Requires cotton fertility. |
500 6 |
−5 −10 |
4x4
(f:144) | |
Cotton Mill | Produces 1t of cotton fabric in 00:30. | 500 6 |
−10 −10 |
4x4 | |
Sailmakers | Produces 1t of sails in 00:30. | 500 8 |
−15 −20 |
5x5 | |
Quay |
Beautifies your harbour area. Requires free harbour area. |
20 | |||
Sailing Shipyard |
Builds ships. Requires free coastline. |
10000 20 |
−100 −100 |
6x17 | |
Depot |
Increases overall storage capacity by 50 tons. Requires free harbour area. |
2500 10 10 |
−20 | 4x10 | |
Harbourmaster's Office |
Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings. Requires free harbour area. |
2500 20 10 |
−50 −20 |
4x4 | |
200 Jornaleros | |||||
Repair Crane |
Repairs nearby ships and buildings. Requires free harbour area. |
500 50 75 |
−50 −3 |
5x5 | |
Mounted Guns |
Attacks and slows enemies over a medium range. More accurate up close. Requires free harbour area. |
5000 20 10 5 |
−10 −3 |
4x4 | |
Flak Emplacement | These mounted guns use specialised ammunition to target airships. Useless against most ship hulls, but deadly against airborne foes. Requires free harbour area. Empire of the Skies DLC is required. |
4500 20 15 10 |
−60 −5 |
4x4 | |
Alpaca Farm | Produces 1t of alpaca wool in 00:30. | 500 6 |
−5 −10 |
3x3
(f:4 of 3x3) | |
Poncho Darner | Produces 1t of ponchos in 00:30. | 500 6 |
−15 −30 |
4x5 | |
Caoutchouc Plantation |
Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. |
2500 8 |
−25 −10 |
3x3
(f:144) | |
Orchard: Coconut Oil | Produces 1t of coconut oil in 00:30.
Requires undeveloped tiles within its radius. Tourist Season DLC or The High Life DLC is required. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Orchard: Cinnamon | Produces 1t of cinnamon in 00:30.
Requires undeveloped tiles within its radius. Tourist Season DLC or The High Life DLC is required. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Orchard: Citrus | Produces 1t of citrus in 00:30.
Requires undeveloped tiles within its radius. Tourist Season DLC or The High Life DLC is required. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Orchard: Camphor Wax | Produces 1t of camphor wax in 00:30.
Requires undeveloped tiles within its radius. Tourist Season DLC or The High Life DLC is required. |
550 10 10 |
−50 −35 |
4x4 (r:9) | |
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500 4 |
−25 | 3x5 | |
300 Jornaleros | |||||
Pearl Farm |
Produces 1t of pearls in 01:30. Requires pearl fertility. Requires free coastline. |
8500 10 |
−25 −50 |
6x14 | |
Chapel | Provides a public service for your residents. | 500 10 |
−10 | 3x4 | |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500 6 |
−50 | 4x5 | |
Quaint Park | Ornaments generate a small amount of attractiveness for the city. | ||||
Ubisoft Club Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
Special Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
Christmas Decoration | Ornaments generate a small amount of attractiveness for the city. Holiday Pack DLC is required. |
||||
Amusements Park | Ornaments generate a small amount of attractiveness for the city. Amusements Pack DLC is required. |
||||
City Lights Pack | Ornaments generate a small amount of attractiveness for the city. City Lights Pack DLC is required. |
||||
Agricultural Ornaments | Ornaments generate a small amount of attractiveness for the city. Bright Harvest DLC is required. |
||||
Industrial Ornaments | Ornaments generate a small amount of attractiveness for the city. Bright Harvest DLC is required. |
||||
Tourist Season Ornaments | Ornaments generate a small amount of attractiveness for the city. Tourist Season DLC is required. |
||||
Pedestrian Zone Pack | Ornaments generate a small amount of attractiveness for the city. Pedestrian Zone Pack DLC is required. |
||||
Twitch Drop Ornaments | Ornaments generate a small amount of attractiveness for the city. | ||||
Seasonal Decorations Ornaments | Ornaments generate a small amount of attractiveness for the city. Seasonal Decorations Pack DLC is required. |
||||
Industrial Zone Ornaments | Ornaments generate a small amount of attractiveness for the city. Industrial Zone Pack DLC is required. |
||||
Old Town Ornaments | Ornaments generate a small amount of attractiveness for the city. Old Town Pack DLC is required. |
||||
Dragon Garden Ornaments | Ornaments generate a small amount of attractiveness for the city. Dragon Garden Pack DLC is required. |
||||
Fiesta Ornaments | Ornaments generate a small amount of attractiveness for the city. Fiesta Pack DLC is required. |
||||
National Park Ornaments | Ornaments generate a small amount of attractiveness for the city. National Park Pack DLC is required. |
||||
Eldritch Ornaments | Ornaments generate a small amount of attractiveness for the city. Eldritch Pack DLC is required. |
||||
Steampunk Ornaments | Ornaments generate a small amount of attractiveness for the city. Steampunk Pack DLC is required. |
||||
Grand Gallery Ornaments | Ornaments generate a small amount of attractiveness for the city. |
Obreros Buildings[]
Obreros Buildings | |||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
Paved Street | Improves street connections and allows for faster transportation of goods. | 13 1 |
|||
Clay Pit |
Produces 1t of clay in 00:30. Requires resource deposit. |
2500 4 |
−10 −100 |
5x5 | |
Brick Factory | Produces 1t of bricks in 01:00. | 2500 8 |
−20 −50 |
5x5 | |
Hacienda | Accepts and distributes goods from, and to your production buildings. Seeds of Change DLC is required. |
13000 60 50 |
−100 +100 |
7x9 (r:15-75) | |
Hacienda Ornaments | Ornaments generate a small amount of attractiveness for the city. Seeds of Change DLC is required. |
||||
Cattle Farm | Produces 1t of beef in 01:00. | 2500 6 |
−25 −20 |
4x5
(f:6 of 3x4) | |
Corn Farm |
Produces 1t of corn in 01:00. Requires corn fertility. |
2500 3 |
−25 −10 |
3x3
(f:168) | |
Tortilla Maker | Produces 1t of tortillas in 00:30. | 4500 3 2 |
−100 −100 |
3x5 | |
Town Hall | Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. | 2500 25 25 |
−50 −20 |
4x4
(r:20) | |
Silo |
Improves animal farm's productivity by +100%. Consumes 1t of corn every 5 minutes. Bright Harvest DLC is required. |
1000 20 10 |
2x3 | ||
250 Obreros | |||||
Post Office | Produces 1t of local mail in 00:45. Empire of the Skies DLC is required. |
10000 40 30 15 |
−400 −50 |
4x6
(r:24) | |
Post Box | Produces 1t of local mail in 00:45. Empire of the Skies DLC is required. |
1000 5 5 5 |
−120 −15 |
1x1
(r:12) | |
Bauxite Mine | Produces 1t of bauxite in 00:10. Requires resource deposit. Empire of the Skies DLC is required. |
900 15 12 |
−400 −220 |
3x3 | |
Charcoal Kiln | Produces 1t of coal in 00:30. Requires undeveloped tiles within its radius. Empire of the Skies DLC is required. |
500 4 5 |
−20 −15 −5 |
5x5
(r:11) | |
Aluminium Smelter | Produces 1t of aluminium profiles in 01:30. Empire of the Skies DLC is required. |
2500 8 |
−540 −40 -10 |
5x7 | |
300 Obreros | |||||
Coffee Plantation |
Produces 1t of coffee beans in 01:00. Requires coffee fertility. |
2500 5 |
−25 −10 |
3x4
(f:168) | |
Coffee Roaster | Produces 1t of coffee in 00:30. | 9000 5 3 |
−150 −150 |
5x6 | |
Boxing Arena | Provides a public service for your residents. | 2500 |