Buildings are the main element of Anno 1800. It's the base of every empire, constructing them is the main task of the player.
You can select a building from the construction menu at the bottom of your screen.
Old World Buildings
Farmers Buildings
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Farmers Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
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Dirt Road | Connects buildings and allows for transportation of goods. | 3![]() |
||
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Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500![]() 10 ![]() |
−20![]() |
5x6 |
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Farmer Residence | Your residents live here. Residents provide income and workforce. | 2![]() |
3x3 | |
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Small Warehouse | Accepts and distributes goods from, and to your production buildings. | 500![]() 10 ![]() |
−20![]() |
5x5 |
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Lumberjack's Hut |
Produces 1t of wood in 00:15. Requires undeveloped tiles within its radius. |
100![]() |
−10![]() −5 ![]() |
4x4
(r:7) |
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Sawmill |
Produces 1t of timber in 00:15. Can be improved by |
100![]() |
−10![]() −10 ![]() |
3x4 |
50 Farmers | |||||
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Fishery |
Produces 1t of fish in 00:30. Requires free coastline. |
100![]() 2 ![]() |
−40![]() −25 ![]() |
5x11
(5x16) |
100 Farmers | |||||
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Potato Farm |
Produces 1t of potatoes in 00:30. Requires potato fertility. |
100![]() 2 ![]() |
−20![]() −20 ![]() |
3x3
(f:72) |
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Schnapps Distillery |
Produces 1t of schnapps in 00:30. Can be improved by |
100![]() 2 ![]() |
−40![]() −50 ![]() |
3x4 |
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Sheep Farm | Produces 1t of wool in 00:30. | 100![]() 2 ![]() |
−20![]() −10 ![]() |
3x3
(f:3 of 3x3) |
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Framework Knitters |
Produces 1t of work clothes in 00:30. Can be improved by |
400![]() 2 ![]() |
−50![]() −50 ![]() |
4x4 |
150 Farmers | |||||
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Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500![]() 4 ![]() |
−25![]() |
3x5 |
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Pub | Provides a public service for your residents. | 500![]() 10 ![]() |
−20![]() |
4x6 |
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Grass | Ornaments generate a small amount of attractiveness for the city. | 15![]() |
1x1 | |
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Shrubbery | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Mature Shrubbery | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Mature Tree | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Apple Tree | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Well | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
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1602 Memorial | Ornaments generate a small amount of attractiveness for the city.
Available for pre-order versions of the game. |
200![]() |
2x2 | |
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Fountain Square | Ornaments generate a small amount of attractiveness for the city.
Available as Ubisoft Club reward. |
200![]() |
2x3 | |
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Bronze Lion | Ornaments generate a small amount of attractiveness for the city.
Available as Ubisoft Club reward. |
200![]() |
1x2 | |
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Chess Tables | Ornaments generate a small amount of attractiveness for the city.
Available as Ubisoft Club reward. |
200![]() |
2x2 |
Workers Buildings
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Workers Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
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Paved Street | Improves street connections and allows for faster transportation of goods. | 13![]() 1 ![]() |
||
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Clay Pit |
Produces 1t of clay in 00:30. Requires resource deposit. Can be improved by |
500![]() 4 ![]() |
−10![]() −50 ![]() |
5x5 |
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Brick Factory |
Produces 1t of bricks in 01:00. Can be improved by |
500![]() 8 ![]() |
−20![]() −25 ![]() |
5x5 |
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Pig Farm | Produces 1t of pigs in 01:00. | 500![]() 4 ![]() |
−40![]() −30 ![]() −3 ![]() |
3x4
(f:5 of 2x3) |
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Slaughterhouse |
Produces 1t of sausages in 01:00. Can be improved by |
500![]() 4 ![]() 5 ![]() |
−80![]() −50 ![]() −5 ![]() |
3x4 |
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Trade Union | Only useful if equipped with items. Attach items here to provide bonuses to production. | 2500![]() 25 ![]() 5 ![]() |
−50![]() −20 ![]() |
4x4 (r: 15) |
150 Workers | |||||
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Grain Farm |
Produces 1t of grain in 01:00. Requires grain fertility. |
500![]() 4 ![]() |
−20![]() −20 ![]() |
3x4
(f:144) |
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Flour Mill |
Produces 1t of flour in 00:30. Can be improved by |
500![]() 4 ![]() 5 ![]() |
−50![]() −10 ![]() |
3x4 |
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Bakery |
Produces 1t of bread in 01:00. Can be improved by |
1000![]() 4 ![]() 5 ![]() |
−60![]() −50 ![]() |
3x4 |
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Church | Provides a public service for your residents. | 2500![]() 20 ![]() 25 ![]() |
−50![]() |
6x8 |
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Sailmakers |
Produces 1t of sails in 00:30. Can be improved by |
500![]() 8 ![]() 10 ![]() |
−75![]() −50 ![]() |
5x5 |
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Quay |
Beautifies your harbour area. Requires free harbour area. |
5![]() 1 ![]() |
||
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Sailing Shipyard |
Builds ships. Requires free coastline. Can be improved by |
10000![]() 20 ![]() 25 ![]() |
−100![]() −100 ![]() |
6x17 |
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Depot |
Increases overall storage capacity by 50 tons. Requires free harbour area. |
2500![]() 10 ![]() 10 ![]() |
−20![]() |
4x10 |
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Harbourmaster's Office | Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.
Requires free harbour area. |
2500![]() 20 ![]() 10 ![]() |
−50![]() −20 ![]() |
4x4 (r: 18) |
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Mounted Guns |
Attacks and slows enemies over a medium range. More accurate up close. Requires free harbour area. |
2000![]() 10 ![]() 10 ![]() 5 ![]() |
−10![]() −3 ![]() |
4x4 |
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Cannon Tower |
Does solid damage to enemies at long range, with good all-round defense. Requires free harbour area. |
4000![]() 10 ![]() 10 ![]() 8 ![]() 10 ![]() |
−30![]() −7 ![]() |
4x4 |
300 Workers | |||||
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Iron Mine |
Produces 1t of iron in 00:15. Requires resource deposit. Can be improved by |
800![]() 4 ![]() 5 ![]() |
−50![]() −50 ![]() |
3x3 |
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Charcoal Kiln |
Produces 1t of coal in 00:30. Requires undeveloped tiles within its radius. Can be improved by |
500![]() 4 ![]() 5 ![]() |
−20![]() −10 ![]() −5 ![]() |
5x5
(r:9) |
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Furnace |
Produces 1t of steel in 00:30. Can be improved by |
500![]() 4 ![]() 5 ![]() |
−100![]() −100 ![]() −5 ![]() |
4x7 |
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Steelworks |
Produces 1t of steel beams in 00:45. Can be improved by |
1000![]() 8 ![]() 10 ![]() |
−200![]() −200 ![]() −10 ![]() |
5x10 |
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Rendering Works |
Produces 1t of tallow in 01:00. Can be improved by |
500![]() 4 ![]() 5 ![]() 4 ![]() |
−40![]() −40 ![]() −5 ![]() |
3x3 |
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Soap Factory |
Produces 1t of soap in 00:30. Can be improved by |
500![]() 4 ![]() 5 ![]() 4 ![]() |
−50![]() −50 ![]() −5 ![]() |
4x4 |
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Weapon Factory |
Produces 1t of weapons in 01:30. Can be improved by |
700![]() 8 ![]() 10 ![]() 8 ![]() |
−150![]() −50 ![]() −5 ![]() |
5x7 |
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Silo |
Improves animal farm's productivity by +100%. Consumes 1t of grain every 5 minutes. Bright Harvest DLC is required. |
1000![]() 20 ![]() 10 ![]() |
2x3 | |
500 Workers | |||||
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Malthouse |
Produces 1t of malt in 00:30. Can be improved by |
500![]() 4 ![]() 5 ![]() 4 ![]() |
−150![]() −25 ![]() |
4x5 |
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Hop Farm |
Produces 1t of hops in 01:30. Requires hops fertility. |
500![]() 4 ![]() |
−20![]() −20 ![]() |
3x4
(f:96) |
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Brewery |
Produces 1t of beer in 01:00. Can be improved by |
1600![]() 4 ![]() 5 ![]() 4 ![]() |
−200![]() −75 ![]() |
4x5 |
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Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500![]() 8 ![]() 10 ![]() |
−50![]() |
4x6 |
750 Workers | |||||
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School | Provides a public service for your residents. | 2500![]() 20 ![]() 25 ![]() 20 ![]() |
−50![]() |
5x6 |
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Temperate Grove | Ornaments generate a small amount of attractiveness for the city. | 60![]() |
1x1 | |
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Small Tree | Ornaments generate a small amount of attractiveness for the city. | 30![]() |
1x1 | |
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Poplar Grove | Ornaments generate a small amount of attractiveness for the city. | 60![]() |
1x1 | |
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Poplar | Ornaments generate a small amount of attractiveness for the city. | 60![]() |
1x1 | |
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Flower Bed | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Watering Hole | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
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Trembling Aspen | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Elm Tree | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 |
Artisans Buildings
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Artisans Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
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Sand Mine |
Produces 1t of quartz sand in 00:30. Requires free coastline. Can be improved by |
2000![]() 6 ![]() 5 ![]() |
−120![]() −25 ![]() |
6x7 (6x17) |
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Glassmakers |
Produces 1t of glass in 00:30. Can be improved by |
5400![]() 6 ![]() 10 ![]() 8 ![]() |
−100![]() −100 ![]() |
4x6 |
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Window Makers |
Produces 1t of windows in 01:00. Can be improved by |
6500![]() 12 ![]() 20 ![]() 16 ![]() |
−200![]() −100 ![]() |
5x5 |
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Cattle Farm | Produces 1t of beef in 02:00. | 2000![]() 6 ![]() |
−50![]() −20 ![]() |
4x5
(f:4 of 3x4) |
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Red Pepper Farm |
Produces 1t of red peppers in 02:00. Requires red pepper fertility. |
2000![]() 6 ![]() |
−100![]() −10 ![]() |
3x3
(f:108) |
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Artisanal Kitchen |
Produces 1t of goulash in 02:00. Can be improved by |
7000![]() 6 ![]() 10 ![]() 8 ![]() 8 ![]() |
−100![]() −75 ![]() |
5x5 |
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Cannery |
Produces 1t of canned food in 01:30. Can be improved by |
15000![]() 6 ![]() 10 ![]() 8 ![]() 8 ![]() |
−100![]() −75 ![]() |
6x7 |
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Town Hall | Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. | 2500![]() 20 ![]() 25 ![]() 20 ![]() 5 ![]() |
−50![]() −20 ![]() |
4x4
(r: 20) |
250 Artisans | |||||
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Coal Mine |
Produces 1t of coal in 00:15. Requires resource deposit. Can be improved by |
600![]() 4 ![]() 5 ![]() |
−50![]() −50 ![]() |
3x3 |
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Sewing Machine Factory |
Produces 1t of sewing machines in 00:30. Can be improved by |
12000![]() 6 ![]() 10 ![]() 8 ![]() 8 ![]() |
−500![]() −150 ![]() |
6x9 |
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Variety Theatre | Provides a public service for your residents. | 10000![]() 30 ![]() 50 ![]() 40 ![]() 40 ![]() |
−100![]() |
4x5 |
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Public Mooring |
Enables visitors to make a stopover on your island. Requires free coastline. Limited to one per island. |
25000![]() 20 ![]() 20 ![]() 10 ![]() 8 ![]() |
−400![]() |
8x25 |
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Repair Crane |
Repairs nearby ships and buildings. Requires free harbour area. |
2500![]() 15 ![]() 15 ![]() 25 ![]() |
−50![]() −3 ![]() |
5x5 |
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Pier |
Provides additional space for ships to load and unload goods. Requires free harbour area. |
2500![]() 30 ![]() 50 ![]() 40 ![]() 40 ![]() |
−50![]() |
7x6 |
500 Artisans | |||||
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Sugar Cane Plantation |
Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. Construction only in The New World. |
500![]() 6 ![]() |
−5![]() −10 ![]() |
3x4
(f:128) |
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Rum Distillery |
Produces 1t of rum in 00:30. Construction only in The New World. |
2500![]() 6 ![]() |
−50![]() −30 ![]() |
6x7 |
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Zoo | The finest selection of animals will make your city far more attractive. | 10000![]() 30 ![]() 30 ![]() 10 ![]() 5 ![]() |
−100![]() |
4x7
(c:4x6) |
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Straight Path | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Path End | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Path Angle | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Path Crossing | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
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Path Junction | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
Straight Hedge | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | ||
Hedge End | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | ||
Hedge Angle | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | ||
Hedge Crossing | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | ||
Hedge Junction | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | ||
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Entrance | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Garden Benches | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
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Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 150![]() |
1x1 | |
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Newsstand | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Fountain Garden | Ornaments generate a small amount of attractiveness for the city. | 150![]() |
2x2 | |
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Garden | Ornaments generate a small amount of attractiveness for the city. | 125![]() |
2x2 | |
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Gazebo Garden | Ornaments generate a small amount of attractiveness for the city. | 250![]() |
2x2 | |
Straight Hedge | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge End | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge Angle | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge Crossing | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge Junction | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
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Wide Entrance | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
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Piazza Benches | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Newsstand | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
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Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 175![]() |
1x1 | |
900 Artisans | |||||
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Hunting Cabin |
Produces 1t of furs in 01:00. Requires furs fertility. Requires undeveloped tiles within its radius. |
2000![]() 6 ![]() |
−50![]() −10 ![]() |
5x5
(r:9) |
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Cotton Plantation |
Produces 1t of cotton in 01:00. Requires cotton fertility. Construction only in The New World. |
500![]() 6 ![]() |
−5![]() −10 ![]() |
4x4
(f:144) |
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Cotton Mill |
Produces 1t of cotton fabric in 00:30. Construction only in The New World. |
500![]() 6 ![]() |
−10![]() −10 ![]() |
4x4 |
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Fur Dealer |
Produces 1t of fur coats in 00:30. Can be improved by |
2000![]() 6 ![]() 10 ![]() 8 ![]() 5 ![]() |
−500![]() −200 ![]() |
4x6 |
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Hospital | Fights illness in its influence radius. Can mobilise additional special units if required. | 10000![]() 12 ![]() 20 ![]() 16 ![]() 40 ![]() |
−100![]() |
6x6 |
1500 Artisans | |||||
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University | Provides a public service for your residents. | 15000![]() 30 ![]() 50 ![]() 40 ![]() 40 ![]() |
−400![]() |
6x9 |
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Museum | Artefacts from the past can be exposed here to attract curious travellers. | 10000![]() 30 ![]() 30 ![]() 10 ![]() 5 ![]() |
−100![]() |
5x8
(e:4x5) |
Engineers Buildings
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Engineers Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
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Limestone Quarry |
Produces 1t of cement in 00:30. Requires resource deposit. Can be improved by |
6000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() |
−250![]() −25 ![]() |
3x3 |
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Concrete Factory |
Produces 1t of reinforced concrete in 01:00. Can be improved by |
15000![]() 20 ![]() 30 ![]() 24 ![]() 25 ![]() |
−400![]() −75 ![]() |
5x6 |
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Oil Refinery |
Produces 1t of oil in 00:15. Requires oil fields in its influence radius. |
25000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−250![]() −100 ![]() −20 ![]() |
5x5
(r:?) |
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Oil Well |
Extracts raw oil from oil fields. Requires resource deposit. |
4000![]() 6 ![]() 10 ![]() 8 ![]() |
3x3 | |
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Railway | Allows for transportation of oil by trains. | 50![]() 1 ![]() 1 ![]() |
||
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Small Oil Harbour |
Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. Limited to one per island. |
10000![]() 20 ![]() 25 ![]() 20 ![]() 15 ![]() 15 ![]() |
−100![]() |
7x8 |
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Oil Storage |
Increases island storage for oil by 200. Requires free harbour area. |
8000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−50![]() |
4x8 |
Oil Power Plant | Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. | 25000![]() 30 ![]() 50 ![]() 40 ![]() 30 ![]() 25 ![]() |
−400![]() −150 ![]() −15 ![]() |
5x5 | |
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Zinc Mine |
Produces 1t of zinc in 00:30. Requires resource deposit. Can be improved by |
5000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−250![]() −25 ![]() |
3x3 |
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Copper Mine |
Produces 1t of copper in 00:30. Requires resource deposit. Can be improved by |
5000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−250![]() −25 ![]() |
3x3 |
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Brass Smeltery |
Produces 1t of brass in 01:00. Can be improved by |
17000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−250![]() −25 ![]() −10 ![]() |
5x5 |
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Spectacle Factory |
Produces 1t of glasses in 01:30. Can be improved by |
17000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−1000![]() −100 ![]() |
4x6 |
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Straight Fence | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Fence End | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Fence Angle | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Fence Crossing | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Fence Junction | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Archway | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
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Memorial Garden | Ornaments generate a small amount of attractiveness for the city. | 200![]() |
2x2 | |
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Equestrian Statue Garden | Ornaments generate a small amount of attractiveness for the city. | 250![]() |
2x2 | |
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Cypress | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
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Tall Cypress | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
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Commuter Pier | Enables the transfer of workforce between two or more islands. | 25000![]() 50 ![]() 40 ![]() 30 ![]() |
−1000![]() −15 ![]() |
5x4 |
500 Engineers | |||||
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Steam Shipyard |
Produces steam-powered ships. Requires free coastline. Requires |
90000![]() 50 ![]() 100 ![]() 80 ![]() 75 ![]() 75 ![]() |
−400![]() −200 ![]() |
7x17 |
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Big Betty |
Deals huge area damage to enemies over a very long range, at the cost of long reload times. Requires free coastline. |
22000![]() 40 ![]() 75 ![]() 60 ![]() 60 ![]() 50 ![]() 20 ![]() |
−350![]() −14 ![]() |
4x6 |
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Saltpeter Works |
Produces 1t of saltpeter in 02:00. Requires saltpeter fertility. Requires free coastline. Can be improved by |
12500![]() 10 ![]() 20 ![]() 16 ![]() |
−500![]() −25 ![]() |
4x6 |
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Dynamite Factory |
Produces 1t of dynamite in 01:00. Can be improved by |
54000![]() 10 ![]() 20 ![]() 16 ![]() 15 ![]() 15 ![]() |
−1000![]() −250 ![]() |
5x6 |
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Heavy Weapons Factory |
Produces 1t of advanced weapons in 01:00.
Requires |
85000![]() 20 ![]() 40 ![]() 32 ![]() 30 ![]() 30 ![]() |
−2200![]() −250 ![]() −15 ![]() |
9x10 |
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Caoutchouc Plantation |
Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. Construction only in The New World. |
2500![]() 8 ![]() |
−25![]() −10 ![]() |
3x3
(fields: 144) |
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Bicycle Factory |
Produces 1t of penny farthings in 00:15. Requires |
42000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−1200![]() −150 ![]() |
6x6 |
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Motor Assembly Line |
Produces 1t of steam motors in 00:45. Requires |
75000![]() 16 ![]() 30 ![]() 24 ![]() 20 ![]() 20 ![]() |
−1800![]() −250 ![]() −10 ![]() |
6x9 |
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Fuel Station | Produces 1t of fuel in 00:15.
Bright Harvest DLC is required. |
25000![]() 30 ![]() 50 ![]() 40 ![]() 10 ![]() 10 ![]() |
−350![]() −75 ![]() |
5x5 |
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Tractor Barn |
Improves crop farm's productivity by +200%. Reduces workforce required by the crop farm by 50%. Increases the number of fields the farm needs by 50%. Consumes 1t of fuel every 5 minutes. Bright Harvest DLC is required. |
5000![]() 20 ![]() 10 ![]() |
2x3 | |
1000 Engineers | |||||
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Coffee Plantation |
Produces 1t of coffee beans in 01:00. Requires coffee fertility. Construction only in The New World. |
2500![]() 5 ![]() |
−25![]() −10 ![]() |
3x4
(f:168) |
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Coffee Roaster |
Produces 1t of coffee in 00:30. Construction only in The New World. |
9000![]() 5 ![]() 3 ![]() |
−150![]() −150 ![]() |
5x6 |
![]() |
Gold Mine |
Produces 1t of gold ore in 02:30. Requires resource deposit. Construction only in The New World. |
2500![]() 8 ![]() 15 ![]() |
−250![]() −100 ![]() |
3x3 |
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Goldsmiths |
Produces 1t of gold in 01:00. Can be improved by |
27000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−750![]() −125 ![]() |
4x5 |
![]() |
Clockmakers |
Produces 1t of pocket watches in 00:45. Requires |
48000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−1400![]() −150 ![]() |
5x7 |
1750 Engineers | |||||
![]() |
Filament Factory |
Produces 1t of filaments in 01:00. Can be improved by |
30000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−725![]() −150 ![]() |
6x7 |
![]() |
Light Bulb Factory |
Produces 1t of light bulbs in 01:00. Can be improved by |
45000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−1000![]() −150 ![]() |
6x6 |
![]() |
Straight Fence | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence End | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence Angle | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence Crossing | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence Junction | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Archway | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
3000 Engineers | |||||
![]() |
Bank | Provides a public service for your residents. | 100000![]() 40 ![]() 75 ![]() 60 ![]() 60 ![]() 50 ![]() |
−1000![]() |
12x10 |
Investors Buildings
![]() |
Investors Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
World's Fair: Foundations |
The World's Fair is an exhibition space. Constructed in multiple phases, it can host sumptuous events that reward good organisation with unique items. Limited to one per island. |
300000![]() 100 ![]() 200 ![]() 160 ![]() 150 ![]() 150 ![]() |
−500![]() |
18x22 |
![]() |
Palace |
The palace is not only a unique symbol of your empire's grandeur, but a place to improve and elevate your favourite city. Limited to one per savegame. Seat of Power DLC is required. |
1000000![]() 100 ![]() 150 ![]() 150 ![]() 120 ![]() 200 ![]() |
−5000![]() ![]() |
9x9 |
![]() |
Local Department |
Local departments allow you to issue the policies and effects of the palace in your other cities. Limited to one per island. Seat of Power DLC is required. |
150000![]() 40 ![]() 60 ![]() 40 ![]() 35 ![]() 60 ![]() |
−1000![]() |
5x8 |
![]() |
Gas Power Plant |
Burns gas to provide electricity to surrounding buildings. Requires 1t of gas every 45 seconds. The Passage DLC is required. |
75000![]() 40 ![]() 60 ![]() 60 ![]() 40 ![]() 40 ![]() |
−1200![]() −250 ![]() |
5x6 |
![]() |
Vineyard |
Produces 1t of grapes in 02:00. Requires grape fertility. |
8000![]() 10 ![]() |
−200![]() −10 ![]() |
3x4 (f:128) |
![]() |
Champagne Cellar |
Produces 1t of champagne in 00:30. Can be improved by |
35000![]() 10 ![]() 20 ![]() 16 ![]() 15 ![]() 15 ![]() |
−1000![]() −150 ![]() |
5x6 |
![]() |
Fountain Plaza | Ornaments generate a small amount of attractiveness for the city. | 400![]() |
3x3 | |
![]() |
Gazebo Plaza | Ornaments generate a small amount of attractiveness for the city. | 500![]() |
3x3 | |
750 Investors | |||||
![]() |
Tobacco Plantation |
Produces 1t of tobacco in 02:00. Requires tobacco fertility. Construction only in The New World. |
2500![]() 10 ![]() |
−25![]() −10 ![]() |
3x4
(f:192) |
![]() |
Marquetry Workshop |
Produces 1t of wood veneers in 01:00. Can be improved by |
22000![]() 10 ![]() 20 ![]() 16 ![]() 15 ![]() 15 ![]() |
−750![]() −150 ![]() |
5x5 |
![]() |
Cigar Factory |
Produces 1t of cigars in 00:30. Construction only in The New World. |
2500![]() 10 ![]() 20 ![]() |
−250![]() −175 ![]() |
7x7 |
![]() |
Members Club | Provides a public service for your residents. | 50000![]() 50 ![]() 100 ![]() 80 ![]() 75 ![]() 75 ![]() |
−350![]() |
6x6 |
1750 Investors | |||||
![]() |
Pearl Farm |
Produces 1t of pearls in 01:30. Requires pearls fertility. Requires free coastline. Construction only in The New World. |
8500![]() 10 ![]() |
−25![]() −50 ![]() |
6x14 |
![]() |
Jewellers |
Produces 1t of jewellery in 00:30. Can be improved by |
33000![]() 10 ![]() 20 ![]() 16 ![]() 15 ![]() 15 ![]() |
−2500![]() −150 ![]() |
5x5 |
3000 Investors | |||||
![]() |
Gramophone Factory |
Produces 1t of gramophones in 01:00. Requires |
60000![]() 10 ![]() 20 ![]() 16 ![]() 15 ![]() 15 ![]() |
−1600![]() −150 ![]() |
7x7 |
5000 Investors | |||||
![]() |
Coachmakers |
Produces 1t of chassis in 02:00. Can be improved by |
55000![]() 10 ![]() 20 ![]() 16 ![]() 15 ![]() 15 ![]() |
−1200![]() −150 ![]() |
6x9 |
![]() |
Cab Assembly Line |
Produces 1t of steam carriages in 00:30. Requires |
115000![]() 20 ![]() 40 ![]() 32 ![]() 30 ![]() 30 ![]() |
−3000![]() −500 ![]() −10 ![]() |
8x12 |
Scholars Buildings
![]() |
Scholars Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Research Institute: Foundations |
The Research Institute is a place where the combination of knowledge from the Scholars and Engineers makes miracles happen. Limited to one per profile. Requires |
120000![]() 100 ![]() 150 ![]() 125 ![]() 75 ![]() 75 ![]() |
−500![]() |
11x15 |
![]() |
Scholar Residence | Your Scholar residents live here. Scholar residents provide Research Points. | 10![]() 15 ![]() 12 ![]() 10 ![]() |
4x4 | |
![]() |
Bootmakers |
Produces 1t of leather boots in 01:00. Improved by |
4000![]() 6 ![]() 10 ![]() 8 ![]() 5 ![]() |
−350![]() −150 ![]() |
6x8 |
300 Scholars | |||||
![]() |
Tailor’s Shop |
Produces 1t of tailored suits in 01:00. Improved by |
9000![]() 6 ![]() 10 ![]() 8 ![]() 8 ![]() |
−450![]() −200 ![]() |
6x7 |
4000 Scholars | |||||
![]() |
Telephone Manufacturer |
Produces 1t of telephones in 00:45. Requires |
38000![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−1200![]() −150 ![]() |
8x10 |
7000 Scholars | |||||
![]() |
Radio Tower |
Provides a public service for your residents. |
50000![]() 40 ![]() 70 ![]() 60 ![]() 50 ![]() 40 ![]() |
−400![]() |
5x5 |
Requiring permits | |||||
![]() |
Advanced Coffee Roaster |
Produces 1t of coffee in 00:30. Requires |
12000![]() 20 ![]() 10 ![]() 20 ![]() 5 ![]() 10 ![]() |
−3500![]() −150 ![]() |
6x7 |
![]() |
Advanced Rum Distillery |
Produces 1t of rum in 00:30. Requires |
12000![]() 30 ![]() 10 ![]() 30 ![]() 10 ![]() |
−3000![]() −130 ![]() |
5x6 |
![]() |
Advanced Cotton Mill |
Produces 1t of cotton fabric in 00:30. Requires |
12000![]() 45 ![]() 30 ![]() 10 ![]() 10 ![]() 5 ![]() |
−3300![]() −140 ![]() |
4x4 |
New World Buildings
Jornaleros Buildings
![]() |
Jornaleros Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Dirt Road | Connects buildings and allows for transportation of goods. | 3![]() |
||
![]() |
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500![]() 10 ![]() |
−20![]() |
5x6 |
![]() |
Jornalero Residence | Your residents live here. Residents provide income and workforce. | 1![]() |
3x3 | |
![]() |
Small Warehouse | Accepts and distributes goods from and to your production buildings. | 500![]() 10 ![]() |
−10![]() |
5x5 |
![]() |
Lumberjack's Hut |
Produces 1t of wood in 00:15. Requires undeveloped tiles within its radius. |
500![]() |
−10![]() −10 ![]() |
4x4
(r:7) |
![]() |
Sawmill | Produces 1t of timber in 00:15. | 500![]() |
−10![]() −20 ![]() |
3x4 |
50 Jornaleros | |||||
![]() |
Fish Oil Factory |
Produces 1t of fish oil in 00:30. Requires free coastline. |
500![]() 6 ![]() |
−5![]() −15 ![]() −5 ![]() |
5x8
(5x16) |
![]() |
Plantain Plantation |
Produces 1t of plantains in 00:30. Requires plantain fertility. |
500![]() 6 ![]() |
−5![]() −10 ![]() |
3x3
(f:128) |
![]() |
Fried Plantain Kitchen | Produces 1t of fried plantains in 00:30. | 500![]() 2 ![]() |
−15![]() −25 ![]() |
3x4 |
![]() |
Trade Union | Only useful if equipped with items. Attach items here to provide bonuses to production. | 2500![]() 25 ![]() 5 ![]() |
−50![]() −20 ![]() |
4x4
(r: 15) |
100 Jornaleros | |||||
![]() |
Sugar Cane Plantation |
Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. |
500![]() 6 ![]() |
−5![]() −10 ![]() |
3x4
(f:128) |
![]() |
Rum Distillery | Produces 1t of rum in 00:30. | 2500![]() 6 ![]() |
−50![]() −30 ![]() |
6x7 |
![]() |
Cotton Plantation |
Produces 1t of cotton in 01:00. Requires cotton fertility. |
500![]() 6 ![]() |
−5![]() −10 ![]() |
4x4
(f:144) |
![]() |
Cotton Mill | Produces 1t of cotton fabric in 00:30. | 500![]() 6 ![]() |
−10![]() −10 ![]() |
4x4 |
![]() |
Sailmakers | Produces 1t of sails in 00:30. | 500![]() 8 ![]() |
−15![]() −20 ![]() |
5x5 |
![]() |
Quay |
Beautifies your harbour area. Requires free harbour area. |
20![]() |
||
![]() |
Sailing Shipyard |
Builds ships. Requires free coastline. |
10000![]() 20 ![]() |
−100![]() −100 ![]() |
6x17 |
![]() |
Depot |
Increases overall storage capacity by 50 tons. Requires free harbour area. |
2500![]() 10 ![]() 10 ![]() |
−20![]() |
4x10 |
![]() |
Harbourmaster's Office |
Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings. Requires free harbour area. |
2500![]() 20 ![]() 10 ![]() |
−50![]() −20 ![]() |
4x4 |
200 Jornaleros | |||||
![]() |
Repair Crane |
Repairs nearby ships and buildings. Requires free harbour area. |
500![]() 50 ![]() 75 ![]() |
−50![]() −3 ![]() |
5x5 |
![]() |
Mounted Guns |
Attacks and slows enemies over a medium range. More accurate up close. Requires free harbour area. |
5000![]() 20 ![]() 10 ![]() 5 ![]() |
−10![]() −3 ![]() |
4x4 |
![]() |
Alpaca Farm | Produces 1t of alpaca wool in 00:30. | 500![]() 6 ![]() |
−5![]() −10 ![]() |
3x3
(f:4 of 3x3) |
![]() |
Poncho Darner | Produces 1t of ponchos in 00:30. | 500![]() 6 ![]() |
−15![]() −30 ![]() |
4x5 |
![]() |
Caoutchouc Plantation |
Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. |
2500![]() 8 ![]() |
−25![]() −10 ![]() |
3x3
(f:144) |
![]() |
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500![]() 4 ![]() |
−25![]() |
3x5 |
300 Jornaleros | |||||
![]() |
Pearl Farm |
Produces 1t of pearls in 01:30. Requires pearl fertility. Requires free coastline. |
8500![]() 10 ![]() |
−25![]() −50 ![]() |
6x14 |
![]() |
Chapel | Provides a public service for your residents. | 500![]() 10 ![]() |
−10![]() |
3x4 |
![]() |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500![]() 6 ![]() |
−50![]() |
4x5 |
![]() |
Straight Path | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Path End | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Path Angle | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Path Crossing | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Path Wall | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Straight Hedge | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Hedge End | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Hedge Angle | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Hedge Crossing | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Hedge Wall | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Entrance | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Grass | Ornaments generate a small amount of attractiveness for the city. | 15![]() |
1x1 | |
![]() |
Philodendron | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Small Tree | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Ferns | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Bush | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Shrub | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Small Palm Tree | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Palm Tree | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Well | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
1602 Memorial | Ornaments generate a small amount of attractiveness for the city.
Available for pre-order versions of the game. |
200![]() |
2x2 | |
![]() |
Fountain Square | Ornaments generate a small amount of attractiveness for the city.
Available as Ubisoft Club reward. |
200![]() |
2x3 | |
![]() |
Bronze Lion | Ornaments generate a small amount of attractiveness for the city.
Available as Ubisoft Club reward. |
200![]() |
1x2 | |
![]() |
Chess Tables | Ornaments generate a small amount of attractiveness for the city.
Available as Ubisoft Club reward. |
200![]() |
2x2 |
Obreros Buildings
![]() |
Obreros Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Paved Street | Improves street connections and allows for faster transportation of goods. | 13![]() 1 ![]() |
||
![]() |
Clay Pit |
Produces 1t of clay in 00:30. Requires resource deposit. |
2500![]() 4 ![]() |
−10![]() −100 ![]() |
5x5 |
![]() |
Brick Factory | Produces 1t of bricks in 01:00. | 2500![]() 8 ![]() |
−20![]() −50 ![]() |
5x5 |
![]() |
Cattle Farm | Produces 1t of beef in 01:00. | 2500![]() 6 ![]() |
−25![]() −20 ![]() |
4x5
(f:6 of 3x4) |
![]() |
Corn Farm |
Produces 1t of corn in 01:00. Requires corn fertility. |
2500![]() 3 ![]() |
−25![]() −10 ![]() |
3x3
(f:168) |
![]() |
Tortilla Maker | Produces 1t of tortillas in 00:30. | 4500![]() 3 ![]() 2 ![]() |
−100![]() −100 ![]() |
3x5 |
![]() |
Town Hall | Only useful if equipped with items. Attach items here to provide bonuses to residences and public buildings. | 2500![]() 25 ![]() 25 ![]() |
−50![]() −20 ![]() |
4x4
(r:20) |
![]() |
Silo |
Improves animal farm's productivity by +100%. Consumes 1t of corn every 5 minutes. Bright Harvest DLC is required. |
1000![]() 20 ![]() 10 ![]() |
2x3 | |
300 Obreros | |||||
![]() |
Coffee Plantation |
Produces 1t of coffee beans in 01:00. Requires coffee fertility. |
2500![]() 5 ![]() |
−25![]() −10 ![]() |
3x4
(f:168) |
![]() |
Coffee Roaster | Produces 1t of coffee in 00:30. | 9000![]() 5 ![]() 3 ![]() |
−150![]() −150 ![]() |
5x6 |
![]() |
Boxing Arena | Provides a public service for your residents. | 2500![]() 20 ![]() 25 ![]() |
−20![]() |
5x6 |
![]() |
Gold Mine |
Produces 1t of gold ore in 02:30. Requires resource deposit. |
2500![]() 8 ![]() 15 ![]() |
−250![]() −100 ![]() |
3x3 |
![]() |
Public Mooring |
Enables visitors to make a stopover on your island. Requires free coastline. Limited to one per island. |
2500![]() 20 ![]() 10 ![]() |
−250![]() |
8x25 |
![]() |
Pier |
Provides additional space for ships to load and unload goods. Requires free harbour area. |
2500![]() 30 ![]() 50 ![]() |
−50![]() |
6x7 |
![]() |
Cannon Tower |
Does solid damage to enemies at long range, with good all-round defense. Requires free harbour area. |
10000![]() 40 ![]() 40 ![]() 10 ![]() |
−30![]() |
4x4 |
600 Obreros | |||||
![]() |
Small Oil Harbour |
Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. Limited to one per island. |
10000![]() 20 ![]() 25 ![]() |
−100![]() |
7x8 |
![]() |
Oil Storage |
Increases island storage for oil by 200. Requires free harbour area. |
8000![]() 8 ![]() 15 ![]() |
−50![]() |
4x8 |
![]() |
Felt Producer | Produces 1t of felt in 00:30. | 2500![]() 3 ![]() 2 ![]() |
−10![]() −10 ![]() |
4x4 |
![]() |
Bombín Weaver | Produces 1t of bowler hats in 00:30. | 9000![]() 3 ![]() 2 ![]() |
−50![]() −20 ![]() |
4x6 |
![]() |
Hospital | Fights illness in its influence radius. Can mobilise additional special units if required. | 10000![]() 12 ![]() 20 ![]() |
−100![]() |
5x6 |
![]() |
Oil Refinery |
Produces 1t of oil in 00:15. Requires oil fields in its influence radius. |
2500![]() 8 ![]() 15 ![]() 12 ![]() 10 ![]() 10 ![]() |
−250![]() −75 ![]() −20 ![]() |
5x5
(r:9) |
![]() |
Oil Well |
Extracts raw oil from oil fields. Requires resource deposit. |
4000![]() 6 ![]() 10 ![]() 8 ![]() |
3x3 | |
![]() |
Railway | Allows for transportation of oil by trains. | 50![]() 1 ![]() 1 ![]() |
||
![]() |
Fuel Station | Produces 1t of fuel in 00:15.
Bright Harvest DLC is required. |
25000![]() 30 ![]() 50 ![]() 40 ![]() 10 ![]() 10 ![]() |
−350![]() −75 ![]() |
5x5 |
![]() |
Tractor Barn |
Improves crop farm's productivity by +200%. Reduces workforce required by the crop farm by 50%. Increases the number of fields the farm needs by 50%. Consumes 1t of fuel every 5 minutes. Bright Harvest DLC is required. |
5000![]() 20 ![]() 10 ![]() |
2x3 | |
1000 Obreros | |||||
![]() |
Tobacco Plantation |
Produces 1t of tobacco in 02:00. Requires tobacco fertility. |
7000![]() 10 ![]() |
−25![]() −10 ![]() |
3x4
(f:192) |
![]() |
Marquetry Workshop | Produces 1t of wood veneers in 01:00. | 2500![]() 10 ![]() 20 ![]() |
−100![]() −100 ![]() |
5x5 |
![]() |
Cigar Factory | Produces 1t of cigars in 00:30. | 2500![]() 10 ![]() 20 ![]() |
−250![]() −175 ![]() |
7x7 |
![]() |
Zoo | The finest selection of animals will make your city far more attractive. | 10000![]() 30 ![]() 30 ![]() 10 ![]() 5 ![]() |
−100![]() |
4x7
(c:4x6) |
1500 Obreros | |||||
![]() |
Cocoa Plantation |
Produces 1t of cocoa in 01:00. Requires cocoa fertility. |
7600![]() 6 ![]() |
−5![]() −10 ![]() |
4x5
(f:128) |
![]() |
Sugar Refinery | Produces 1t of sugar in 00:30. | 500![]() 6 ![]() |
−10![]() −50 ![]() |
4x6 |
![]() |
Chocolate Factory | Produces 1t of chocolate in 00:30. | 24000![]() 6 ![]() |
−50![]() −100 ![]() |
5x7 |
![]() |
Museum | Artefacts from the past can be exposed here to attract curious travellers. | 10000![]() 30 ![]() 30 ![]() 10 ![]() 5 ![]() |
−100![]() |
5x8
(e:4x5) |
![]() |
Straight Fence | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Fence End | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Fence Angle | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Fence Crossing | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Fence Wall | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Archway | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Garden Benches | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 150![]() |
1x1 | |
![]() |
Newsstand | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Tropical Forest | Ornaments generate a small amount of attractiveness for the city. | 60![]() |
1x1 | |
![]() |
Flowering Shrub | Ornaments generate a small amount of attractiveness for the city. | 25![]() |
1x1 | |
![]() |
Equestrian Statue Garden | Ornaments generate a small amount of attractiveness for the city. | 250![]() |
2x2 | |
![]() |
Watering Hole | Ornaments generate a small amount of attractiveness for the city. | 50![]() |
1x1 | |
![]() |
Memorial Garden | Ornaments generate a small amount of attractiveness for the city. | 200![]() |
2x2 | |
![]() |
Fountain Garden | Ornaments generate a small amount of attractiveness for the city. | 150![]() |
2x2 | |
![]() |
Garden | Ornaments generate a small amount of attractiveness for the city. | 125![]() |
2x2 | |
![]() |
Gazebo Garden | Ornaments generate a small amount of attractiveness for the city. | 250![]() |
2x2 | |
![]() |
Fountain Plaza | Ornaments generate a small amount of attractiveness for the city. | 400![]() |
3x3 | |
![]() |
Gazebo Plaza | Ornaments generate a small amount of attractiveness for the city. | 500![]() |
3x3 | |
Straight Hedge | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge End | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge Angle | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge Crossing | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
Hedge Wall | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | ||
![]() |
Wide Entrance | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Fence | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Archway | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Piazza Benches | Ornaments generate a small amount of attractiveness for the city. | 75![]() |
1x1 | |
![]() |
Newsstand | Ornaments generate a small amount of attractiveness for the city. | 100![]() |
1x1 | |
![]() |
Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 175![]() |
1x1 |
The Arctic Buildings
Explorers Buildings
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Explorers Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Road | Connects buildings and allows for transportation of goods. | 5![]() |
||
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Canteen |
Provides a public service for your residents. |
1000![]() 5 ![]() |
−100![]() |
5x6 |
![]() |
Explorer Shelter | Your residents live here. Residents provide income and workforce. | 2![]() |
3x3 | |
![]() |
Small Warehouse | Accepts and distributes goods from, and to your production buildings. | 500![]() 5 ![]() |
−20![]() |
5x5 |
![]() |
Charcoal Kiln |
Produces 1t of coal in 00:30. Requires forest fertility. |
500![]() 2 ![]() |
−20![]() −10 ![]() |
5x5
(r:9) |
![]() |
Heater | Burns coal (1t every 30 seconds) to provide heating to other buildings in its influence radius. | 1000![]() 5 ![]() |
−50![]() |
3x4 |
![]() |
Lumberjack's Hut | Produces 1t of wood in 00:15.
Requires undeveloped tiles within its radius. Requires heating. |
100![]() |
−20![]() −10 ![]() |
4x4
(r:7) |
![]() |
Sawmill |
Produces 1t of timber in 00:15. Requires heating. |
100![]() |
−20![]() −10 ![]() |
3x4 |
100 Explorers | |||||
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Whaling Station | Produces 1t of whale oil in 01:00.
Requires whale fertility. Requires free coastline. Requires heating. |
200![]() 5 ![]() |
−40![]() −30 ![]() |
6x17 |
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Caribou Hunting Cabin | Produces 1t of caribou meat in 01:00.
Requires undeveloped tiles within its radius. Requires caribou fertility. Requires heating. |
200![]() 2 ![]() |
−40![]() −25 ![]() |
5x5
(r:9) |
![]() |
Pemmican Cookhouse | Produces 1t of pemmican in 01:00.
Requires heating. |
1000![]() 5 ![]() |
−60![]() −30 ![]() |
4x5 |
250 Explorers | |||||
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Ranger Station | Fights fire and arctic flu in its influence radius.
Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−75![]() |
4x4 |
![]() |
Seal Hunting Docks | Produces 1t of seal skin in 00:30.
Requires seal fertility. Requires free coastline. Requires heating. |
200![]() 5 ![]() |
−50![]() −20 ![]() |
5x7 |
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Goose Farm | Produces 1t of goose feathers in 02:00.
Requires heating. |
200![]() 10 ![]() |
−70![]() −35 ![]() |
3x3
(f:5 of 2x3) |
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Sleeping Bag Factory | Produces 1t of sleeping bags in 01:00.
Requires heating. |
1500![]() 15 ![]() |
−120![]() −50 ![]() |
4x4 |
500 Explorers | |||||
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Oil Lamp Factory | Produces 1t of oil lamps in 01:00.
Requires heating. |
2000![]() 15 ![]() |
−200![]() −70 ![]() |
4x4 |
Technicians Buildings
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Technicians Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Airship Hangar: Foundations | Builds Airships | 30![]() 10 ![]() |
−150![]() |
12x16 |
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Depot |
Increases overall storage capacity by 50 tons. Requires free harbour area. |
4000![]() 10 ![]() 5 ![]() |
−50![]() |
4x10 |
![]() |
Cannon Tower | Does solid damage to enemies at long range, with good all-round defense.
Requires free harbour area. |
4000![]() 10 ![]() 10 ![]() 8 ![]() 10 ![]() |
−60![]() −7 ![]() |
4x4 |
![]() |
Pier | Provides additional space for ships to load and unload goods.
Requires free harbour area. |
4000![]() 10 ![]() 5 ![]() |
−50![]() |
6x7 |
100 Technicians | |||||
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Post Office |
Provides a public service for your residents. |
4000![]() 10 ![]() 5 ![]() |
−75![]() |
3x4 |
![]() |
Arctic Lodge | Only useful if equipped with items. Attach items here to provide bonuses to production and residences. | 4000![]() 10 ![]() 5 ![]() |
−30![]() −20 ![]() |
4x4
(r: 15) |
300 Technicians | |||||
![]() |
Bear Hunting Cabin | Produces 1t of bear furs in 01:30.
Requires undeveloped tiles within its radius. Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−20![]() −10 ![]() |
5x5
(r:9) |
![]() |
Parka Factory |
Produces 1t of parkas in 01:30. Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−70![]() −35 ![]() |
4x4 |
![]() |
Pristine Hunting Cabin | Produces 1t of furs in 00:15.
Requires furs fertility. Requires undeveloped tiles within radius. Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−40![]() −30 ![]() |
5x5
(r:9) |
750 Technicians | |||||
![]() |
Husky Farm | Produces 1t of huskies in 02:00.
Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−70![]() −35 ![]() |
3x3
(f:5 of 2x3) |
![]() |
Sled Frame Factory | Produces 1t of sleds in 01:00.
Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−70![]() −35 ![]() |
4x5 |
![]() |
Husky Sled Factory | Produces 1t of husky sleds in 01:00.
Requires heating. |
4000![]() 10 ![]() 5 ![]() |
−70![]() −35 ![]() |
4x4 |
![]() |
Deep Gold Mine | Produces 1t of gold ore in 01:00.
Requires gold deposits. Requires heating. |
5000![]() 20 ![]() 5 ![]() |
−400![]() −100 ![]() |
3x3 |
![]() |
Gas Mine | Produces 1t of gas in 04:30.
Requires gas deposits in its influence radius. Requires heating. |
8000![]() 20 ![]() 5 ![]() |
−1000![]() −250 ![]() |
4x4
(r:8) |
Enbesa buildings
Shepherds Buildings
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Shepherds Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Desert Road | Connects buildings and allows for transportation of goods. | 3![]() |
||
![]() |
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500![]() 8 ![]() |
−20![]() |
5x6 |
![]() |
Shepherd Residence | Your residents live here. Residents provide income and workforce. | 1![]() |
3x3 | |
![]() |
Small Warehouse | Accepts and distributes goods from, and to your production buildings. | 500![]() 5 ![]() |
−10![]() |
5x5 |
![]() |
Canal | Creates fertile soil in a range of 4 tiles from each side of the canal tile when filled with water. | 5![]() |
1x1 | |
![]() |
Water Pump | Fills connected canals with water to create fertile soil. | 1000![]() 5 ![]() |
−25![]() |
|
![]() |
Wanza Woodcutter |
Produces 1t of wanza Wanza Timber in 00:15. Requires undeveloped tiles within its radius. |
500![]() |
−15![]() −15 ![]() |
4x4
(r:7) |
50 Shepherds | |||||
![]() |
Goat Farm |
Produces 1t of goat milk in 01:00. Fertile soil increases production by 100%. |
500![]() 5 ![]() |
−5![]() −30 ![]() |
3x4
(f:4 of 3x4) |
150 Shepherds | |||||
![]() |
Quay |
Beautifies your harbour area. Requires free harbour area. |
5![]() 1 ![]() |
||
![]() |
Depot |
Increases overall storage capacity by 50 tons. Requires free harbour area. |
2500![]() 10 ![]() |
−20![]() |
4x10 |
![]() |
Harbourmaster's Office | Only useful if equipped with items. Attach items here to provide bonuses to harbour buildings.
Requires free harbour area. |
2500![]() 25 ![]() |
−50![]() −20 ![]() |
4x4 (r: 18) |
![]() |
Repair Crane |
Attacks and slows enemies over a medium range. More accurate up close. Requires free harbour area. |
2000![]() 30 ![]() 40 ![]() |
−50![]() −3 ![]() |
5x5
(r: 18) |
![]() |
Mounted Guns |
Attacks and slows enemies over a medium range. More accurate up close. Requires free harbour area. |
5000![]() 25 ![]() 10 ![]() 5 ![]() |
−10![]() −3 ![]() |
4x4 |
![]() |
Linseed Farm |
Produces 1t of linseed in 01:00. Requires linseed fertility. Requires fertile soil |
500![]() 2 ![]() |
−10![]() −5 ![]() |
3x3
(f:96) |
![]() |
Linen Mill |
Produces 1t of linen in 00:30. |
500![]() 6 ![]() |
−20![]() −25 ![]() |
4x4 |
![]() |
Embroiderer | Produces 1t of finery in 01:00. | 1250![]() 8 ![]() |
−20![]() −40 ![]() |
5x6 |
![]() |
Musicians’ Court | Provides a public service for your residents. | 3000![]() 20 ![]() |
−50![]() |
4x4 |
![]() |
Trade Union | Only useful if equipped with items. Attach items here to provide bonuses to production. | 2500![]() 25 ![]() |
−50![]() −20 ![]() |
4x4 (r: 13) |
![]() |
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required.
Requires canal connection. |
1000![]() 6 ![]() |
−50![]() |
3x5 |
300 Shepherds | |||||
![]() |
Sanga Farm | Produces 1t of sanga cows in 01:00.
Fertile soil increases production by 100%. |
750![]() 4 ![]() |
−10![]() −20 ![]() |
3x3
(f:5 of 4x4) |
![]() |
Salt Works | Produces 1t of salt in 00:30.
Requires free coastline. |
750![]() 8 ![]() |
−15![]() −15 ![]() |
6x12 |
![]() |
Dry-House | Produces 1t of dried meat in 00:30.
Requires free coastline. |
750![]() 6 ![]() |
−25![]() −50 ![]() |
4x4 |
![]() |
Hibiscus Farm | Produces 1t of hibiscus petals in 01:00.
Requires hibiscus fertility. Requires fertile soil. |
1250![]() 6 ![]() |
−15![]() −15 ![]() |
3x4
(f: 144) |
![]() |
Tea Spicer | Produces 1t of hibiscus tea in 01:30. | 2500![]() 10 ![]() |
−60![]() −35 ![]() |
3x4 |
Elders Buildings
![]() |
Elders Buildings | ||||
---|---|---|---|---|---|
Icon | Name | Description | Construction cost | Maintenance cost | Size |
![]() |
Paved Street | Improves street connections and allows for faster transportation of goods. | 13![]() 1 ![]() |
||
![]() |
Clay Harvester |
Produces 1t of clay in 00:15. Requires a river slot. |
2500![]() 6 ![]() |
−20![]() −35 ![]() |
|
![]() |
Teff Farm | Produces 1t of teff in 01:00.
Requires teff fertility. Requires fertile soil. |
1500![]() 5 ![]() |
−20![]() −20 ![]() |
3x4
(f: 168) |
![]() |
Brick Dry-House |
Produces 1t of mud Mud Bricks in 01:00. |
2500![]() 8 ![]() |
−40![]() −100 ![]() |
5x5 |
![]() |
Indigo Farm | Produces 1t of indigo in 01:00.
Requires indigo fertility. Requires fertile soil. |
2000![]() 5 ![]() |
−25![]() −20 ![]() |
4x4
(f: 144) |
![]() |
Ceramics Workshop |
Produces 1t of ceramics in 00:30. |
4000![]() 12 ![]() 3 ![]() |
−100![]() −100 ![]() |
5x5 |
![]() |
Tapestry Looms |
Produces 1t of tapestries in 00:30. |
5000![]() 10 ![]() 7 ![]() |
−190![]() −90 ![]() |
4x5 |
![]() |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2000![]() 8 ![]() |
−50![]() |
4x5 |
![]() |
Silo |
Improves animal farm's productivity by +100%. Consumes 1t of teff every 5 minutes. Bright Harvest DLC is required. |
1000![]() 20 ![]() 10 ![]() |
2x3 | |
300 Elders | |||||
![]() |
Spice Farm | Produces 1t of spices in 01:00.
Requires spice fertility. Requires fertile soil. |
2500![]() 10 ![]() |
−25![]() −15 ![]() |
4x4
(f: 128) |
![]() |
Teff Mill |
Produces 1t of spiced flour in 00:30. |
2500![]() 10 ![]() 5 ![]() |
−75![]() −50 ![]() |
3x4 |
![]() |
Lobster Fishery |
Produces 1t of lobsters in 01:00. Requires free coastline. |
3000![]() 12 ![]() 8 ![]() |
−40![]() −35 |