Bread is a consumer good consumed by four population tiers: As a basic need of
Workers,
Artisans and
Tourists; and as a lifestyle need of
Explorers. By default, it can be produced only in the Old World.
For a detailed look into the profitability of Bread as a consumer good, see Profitability of Consumer Goods.
Usage[]
Basic need[]
Bread fulfills a basic need of
Workers,
Artisans and
Tourists.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.00030303 | 3 | +5/+4.5/+4 | |
| 0.000606061 | 6 | +15/+13.5/+12 | |
| 0.008333333 | 55 | +343.75/+309.375/+275 |
Lifestyle need[]
Bread fulfills a lifestyle need of
Explorers.
| Consumption | Influx | Income | |
|---|---|---|---|
| 0.0001666667 | 2 | - |
Expeditions[]
Bread can be used during expeditions, it grants 5 bonus points to faith skill and 20 bonus morale per 50 tons.
Trade[]
Bread can be passively sold for 84 coins or purchased for 210 coins per ton. Neutral traders or pirates offer no special deals involving bread.
Production[]
Bread is produced in
Bakery from
Flour. Bread is involved in the following production chains:
Bread[]
Bread
Supplies:
• 110
Workers Residences (up to 2200
Workers)
• or 55
Artisans Residences (up to 1650
Artisans)
• or 4
Hotels (up to 2000
Tourists)
Tourist Season DLC[]
Food & Drink Venues[]
Bread is also used at Food & Drink Venues in the following recipes:
Alternatives[]
Bread can be also obtained using different production chains when particular items are equipped in a
Trade Union.
Using Grain instead of Flour[]
Common | ||
|---|---|---|
| A bread-winner. | ||
Affects |
Effects Replaced Input Instead of |
Expedition Bonus |
Bread
Baker
Supplies:
• 55
Workers Residences (up to 1100
Workers)
• or 27.5
Artisans Residences (up to 825
Artisans)
• or 2
Hotels (up to 1000
Tourists)
Town Hall items[]
There are several Town Hall items which supply bread to residents, reduce consumption of bread or provide some benefits from supplying bread to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| An eighth child? How wonderful. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: -2 |
|
Rare | ||
|---|---|---|
| All should be free to have as many bouncing babies as they wish, or indeed, as they don't wish. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Happiness: -3 |
|
Rare | ||
|---|---|---|
| That'll stop them foaming at the mouth! | ||
Affects Old and New World residences, excluding scholars when activated |
When activated Bonus Residents +2 Duration:02:00:00Residences gain bonus residents from Chance of Illness -90% Destroyed after use |
Expedition Bonus |
Rare DLC Required
The Passage | ||
|---|---|---|
| Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +2 Residents gain bonus income from |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Epic | ||
|---|---|---|
| None ever pass from his establishment without supremely contented grins. | ||
Affects Residences |
Effects Bonus Supply Residences with the |
Expedition Bonus |
Epic | ||
|---|---|---|
| Dennis spreads his love for food to whomever reads his passionate critiques. | ||
Affects Farmer and Worker Residences |
Effects Bonus Happiness: +5 Residents gain bonus happiness from Bonus Income: +5 Residents gain bonus income from Bonus Supply Residences with the |
Expedition Bonus |
| Available from Investor quest: The Gang Reunited | ||
Epic | ||
|---|---|---|
| She assures all that no guest will ever witness when things go wrong. | ||
Affects when activated |
When activated Happiness: +10 Reduced Needs: 20% Residents consume 20% less Chance of Fire: -5% Chance of Illness: -5% |
Expedition Bonus |
Epic | ||
|---|---|---|
| Preventing the natural course is the gravest sin, rules religious leader, and fourteenth child of his family. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +3 Residences gain bonus residents from Happiness: -4 |
|
Legendary | ||
|---|---|---|
| Dubbed "Dragonproof", Doughty once tackled a Pyrphorian blaze bare-chested, having given his vest to an orphan. | ||
Affects Old and New World residences, excluding scholars |
Effects Happiness: +10 Chance of Fire: -50% Bonus Residents: +1 Residences gain bonus residents from |
Expedition Bonus |
Legendary | ||
|---|---|---|
| No Christmas ghosts here — Sokow would never permit his privilege to blind him to the needs of the community. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Income per house: +2% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| An exceptional bacteriologist, Hecate's vaccinations will be saving lives long after he himself has departed. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +1 Residences gain bonus residents from Happiness: +10 Chance of Illness: -50% |
Expedition Bonus Trait: Anthropologist |
Legendary | ||
|---|---|---|
| He sees and hears all, knowing and keeping the many secrets of his guests. | ||
Affects |
Effects Bonus Residents: +20 Residences gain bonus residents from Chance of Fire: -10% Chance of Illness: -10% |
Expedition Bonus Trait: Hypnotist |
Legendary DLC Required
The Anarchist | ||
|---|---|---|
| Famous for his paradoxes that baffle the conscience of the privileged and empower the poor. | ||
Affects |
Effects Bonus Income: +1 Residents gain bonus income from Bonus Residents: +1 Residences gain bonus residents from Bonus Supply Residences with the |
Expedition Bonus |
Legendary | ||
|---|---|---|
| D'Artois appeared as a vision to a poor beggar man, entrusting him with spreading her illuminating wisdom. | ||
Affects Old and New World residences, excluding scholars |
Effects Bonus Residents: +2 Residences gain bonus residents from Chance of Illness: -50% Chance of Riots: -50% |
Expedition Bonus Trait: Hypnotist |