Beer is a consumer good consumed as a luxury need of four different population tiers:
Workers,
Artisans,
Obreros and
Artistas. By default, it can be produced only in the Old World. With
Seeds of Change it can also be produced in the New World.
Usage[]
Luxury need[]
Beer fulfills a luxury need of
Workers,
Artisans,
Obreros and
Artistas.
| Consumption | Happiness | Income | |
|---|---|---|---|
| 0.00025641 | 3 | +12.5/+11.25/+10 | |
| 0.000512821 | 3 | +37.5/+33.75/+30 | |
| 0.000444444 | 4 | +7.5/+6.75/+6 | |
| 0.000888888 | 4 | +15/+13.5/+12 | |
| 0.000888888 | 3 | +30/+27/+24 | |
| 0.001999998 | 3 | +67.5/+60.75/+54 |
Expeditions[]
Beer can be used during expeditions, it grants 10 bonus points to diplomacy skill and 40 bonus morale per 50 tons.
Trade[]
Beer can be passively sold for 260 coins or purchased for 650 coins per ton. It can be actively sold to Anne Harlow or Jean La Fortune for 1040 coins. No neutral trader sells beer for a special price.
Production[]
Beer is produced in
Brewery from
Malt and
Hops. The basic production chain for beer is shown below:
Beer
Supplies:
• 130
Workers Residences (up to 2600
Workers)
• or 65
Artisans Residences (up to 1950
Artisans)
• or 75
Obreros Residences (up to 1500
Obreros)
Town Hall items[]
There are several Town Hall items which supply beer to residents, reduce consumption of beer or provide some benefits from supplying beer to your people. Here is a list of those items:
Uncommon | ||
|---|---|---|
| 1701 vintage. | ||
Affects Residences when activated |
When activated Duration:05:00 Destroyed after use |
Expedition Bonus Extra rations Extra rations will help keep your crew happy during long expeditions. |
Uncommon | ||
|---|---|---|
| A few concessions on booze here and there. | ||
Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: -1 Residents gain bonus income from |
|
Uncommon | ||
|---|---|---|
| Closes a few little loopholes in the alcohol tax. | ||
Affects Residences |
Effects Bonus Happiness: -1 Residents gain bonus happiness from Bonus Income: +3 Residents gain bonus income from |
|
Uncommon | ||
|---|---|---|
| Everything in moderation, is the spirit! | ||
Affects Residences |
Effects Happiness: -2 Reduced Needs: 20% Residents consume 20% less |
|
Rare | ||
|---|---|---|
| They linger high and vivid in the night sky. | ||
Affects Residences when activated |
When activated Bonus Income +3 Duration:50:00Residents gain bonus income from Happiness +15 Attractiveness +2 Destroyed after use |
Expedition Bonus |
Rare | ||
|---|---|---|
| It is no longer prohibitively expensive to drink. | ||
Affects Residences |
Effects Bonus Happiness: +8 Residents gain bonus happiness from Bonus Income: -2 Residents gain bonus income from |
|
Rare DLC Required
The Passage | ||
|---|---|---|
| Old N8 grew tired of having to go to an underground cave every time he needed rocks for his whiskey. | ||
Affects Residences |
Effects Bonus Happiness: +3 Residents gain bonus happiness from Bonus Income: +3 Residents gain bonus income from |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Rare | ||
|---|---|---|
| Clamping down on corks and bottletops. | ||
Affects Residences |
Effects Bonus Happiness: -2 Residents gain bonus happiness from Bonus Income: +6 Residents gain bonus income from |
|
Rare | ||
|---|---|---|
| There is no place for hard liquor in civilised society! | ||
Affects Residences |
Effects Happiness: -3 Reduced Needs: 30% Residents consume 30% less |
|
Rare | ||
|---|---|---|
| Her satirical comedies about anarchism make committed left-wingers flush with shame. | ||
Affects |
Effects Bonus Income: +3 Residents gain bonus income from |
Expedition Bonus |
Rare DLC Required
The Passage | ||
|---|---|---|
| Nate was vexed to find the yak milk butter in his larder had turned a rancid orange, and knew something must be done. | ||
Affects Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +2 Residents gain bonus income from |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Epic | ||
|---|---|---|
| His sermons on a life of moderation are sometimes very convincing indeed. | ||
Affects Residences |
Effects Bonus Supply Residences with the Impact of working conditions: -35% |
Expedition Bonus Trait: Hypnotist |
Epic | ||
|---|---|---|
| None ever pass from his establishment without supremely contented grins. | ||
Affects Residences |
Effects Bonus Supply Residences with the |
Expedition Bonus |
Epic DLC Required
The Passage | ||
|---|---|---|
| No time for the pub? Take a selection of sophisticated ales back to work with you in an artisanal carry-box. | ||
Affects |
Effects Reduced Needs: 30% Residents consume 30% less Bonus Income: +5 Residents gain bonus income from |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||
Epic | ||
|---|---|---|
| Gordon will fight hard for grocer representation wherever he goes. | ||
Affects Residences |
Effects Happiness: +5 Provided Needs Residents are provided with |
Expedition Bonus |
Epic | ||
|---|---|---|
| Edelbert Farquahar argues rather irresponsibly for the pacification of the populace with pop. | ||
Affects Residences |
Effects Bonus Happiness: +12 Residents gain bonus happiness from Bonus Income: -3 Residents gain bonus income from |
|
Epic | ||
|---|---|---|
| Lord Wainthrop counters that if the populace will voluntarily dull their minds, we may as well milk them for it! | ||
Affects Residences |
Effects Bonus Happiness: -3 Residents gain bonus happiness from Bonus Income: +9 Residents gain bonus income from |
|
Epic | ||
|---|---|---|
| The manufacture, sale and transportation of intoxicating liquors shall henceforth be prohibited! | ||
Affects Residences |
Effects Happiness: -4 Reduced Needs: 40% Residents consume 40% less |
|
Legendary | ||
|---|---|---|
| A unique genius of collective psychology, his takes on publicity shape the consumerist society of today. | ||
Affects All Old World Residences |
Effects Bonus Happiness: +2 Residents gain bonus happiness from Bonus Income: +3 Residents gain bonus income from Chance of Riots: -100% |
Expedition Bonus |
Legendary | ||
|---|---|---|
| If his bewildering selection of beers and broths provide insufficient music, Lewenstein shall summon his musicians! | ||
Affects Residences |
Effects Bonus Happiness: +5 Residents gain bonus happiness from Bonus Income: +5 Residents gain bonus income from Bonus Supply Residences with the |
Expedition Bonus |