Bear Hunting Cabin is a Production Building which produces
Bear Fur from undeveloped tiles within a small radius of influence around it. The building requires these tiles to be wooded, but the Bear Hunting Cabin will plant its own trees if there are not enough trees. It can be built only in The Arctic, it requires bear fertility, and
Heating.
When bear hunting cabins are placed in a lush forest they can start operating immediately. Otherwise trees have to be planted first, which can take from 15 seconds up to 5 minutes based on how many trees are in the influence radius. The exact waiting time is shown when placing the building, after that time the cabin will begin to produce bear fur while planting new trees at the same time - thus never running out of trees (if no new buildings or roads are built in the influence radius). The initial planting phase can also be sped up by using appropriate tree painter before placing the bear hunting cabin.
Productivity[]
It takes 90 seconds to produce 1 ton of bear fur so the production rate is 0.67 tons of bear fur per minute. Productivity can be changed by using items.
Bear hunting cabins do not need their whole influence radius to be free of other buildings and roads, only 318 tiles (out of ? in the whole radius) have to be free to achieve 100% productivity. If less number of tiles is free, the productivity drops according to the amount of occupied space.
Production Chains[]
All regular production chains involving the Bear Hunting Cabin are listed below.
Parkas[]
Supplies:
• 83,3
Technicians Residences (up to 1666
Technicians)
The High Life DLC[]
Shopping Arcades[]
Bear Hunting Cabins are also involved in the following Shopping Arcades patents:
Items[]
Some items when equipped in arctic lodges can have an impact on bear hunting cabins.
Specific arctic lodge items[]
Uncommon DLC Required
The Passage | ||
|---|---|---|
| Knows all the best spots. | ||
Affects |
Effects Workforce Needed: -25% |
Expedition Bonus |
Uncommon DLC Required
The Passage | ||
|---|---|---|
| Soft and silent, the arrow buries itself. | ||
Affects |
Effects Productivity: +25% Maintenance Cost: +25% |
Expedition Bonus |
Rare DLC Required
The Passage | ||
|---|---|---|
| She knows all the best spots, and breathes more quietly than an Arctic hare. | ||
Affects |
Effects Productivity: +30% Maintenance Cost: -40% |
Expedition Bonus |
Rare DLC Required
The Passage | ||
|---|---|---|
| The arrow flies higher and higher, further and further. | ||
Affects |
Effects Productivity: +35% |
Expedition Bonus |
Epic DLC Required
The Passage | ||
|---|---|---|
| Ten times ice fishing champion and trainer of some of the best sled dogs in the artic - you'll have to get up very early if you want to earn his seal of approval. | ||
Affects |
Effects Productivity: +25% Maintenance Cost: +150% New Input The building now processes Extra Goods Occasionally produces extra |
Expedition Bonus |
Epic DLC Required
The Passage | ||
|---|---|---|
| This mighty bow from the north west is powerful enough to bring down a fully-grown moose. | ||
Affects |
Effects Forest Density: +15% Reduces the number of trees needed to reach optimal productivity by 15% Maintenance Cost: -100% |
Expedition Bonus |
Epic DLC Required
The Passage | ||
|---|---|---|
| Toklo respects his prey, taking only what he needs. Collects feathers from bird roosts. | ||
Affects |
Effects Productivity: +40% Extra Goods Occasionally produces extra |
Expedition Bonus |
Arctic lodge items for all production buildings[]
Rare DLC Required
The Passage | ||
|---|---|---|
| Irritate coworkers by cranking out the same tunes over and over and over again. | ||
Affects All Arctic Production Buildings |
Effects Productivity: +20% |
Expedition Bonus Crafting Cost |
| Source: crafting at Old Nate's workshop in the Arctic | ||