A quick overview over the need calculators floating around on the web. See also Needs.

Best calculators

A9C

Recommended for

Advanced players - strategic planning

Advanced players - fine grained planning

Beginners - apply basic modifications

Beginners - simple and limited

Advanced players - orverview for many islands

Beginners - good transfer between two islands

Input
  • Pop. / Houses
  • Existing Buildings, Items, Effects (optional)
  • Houses
  • Existing Buildings (mandatory)
  • Island Resources
  • Items
  • Culture-Sets
  • Pop.
  • Material, Workforce (per chain)
  • Pop. / Houses
  • Pop. / Houses
  • Existing Buildings (optional)
  • Pop. / Houses
Output
  • Buildings
  • t/min
  • Workforce
  • t/min (Over- / Under-production)
  • Chains
  • t/min
  • Construction Costs (per chain)
  • Chains
  • t/min
  • Construction Costs, Workforce (per chain)
  • Chains
  • t/min
  • Population
  • Chains
  • t/min
Language All de, en All en en de, en
DLC All No Palace or Bright Harvest (work in progress) All No Palace or Bright Harvest No Palace No Palace or Bright Harvest
Chains Overview Yes (required buildings) No (just highlights on mouse over) Yes (full chains, construction cost) Yes (full chains, construction cost) Yes (required buildings) Yes (required buildings, utilized capacity)
Construction Material Yes Yes No Yes No No
Boosts Yes Yes Yes No Yes Yes
Silos, tractor barns Yes No (WIP) No No Yes No
Filter/Grouping Product Category Product Category, manual Custom Categories Luxury Goods Island, Population Level Luxury Goods
Multi Islands Yes Yes (mandatory) No No Yes Yes
Export Yes Yes No No Yes Yes
Lock Needs Yes Yes No No No No
Consumption Reduction Newspaper, Sets, Items Sets, Items (WIP: Newspaper) Newspaper - - -
Replace Inputs Yes Yes No No No No
Select Producer Yes Yes No Coal and Veneers No No
Extra Goods Yes Yes No No No No
Exclusive Features
  • Extract statistics from the running game
  • Customize displayed information
  • Palace effects
  • Trade contracts to exchange goods (docklands)
  • Coop (multiple players can interact at the same time)
  • Townhall / Lodge items:
    • Bonus Supply
    • Provided Needs
  • Productivity Items
  • Festival and culture set boosts (some)
  • Trade balance management
  • Two islands shown next to each other


Outdated Calculators


Properties of Calculators
Calculator Input Output Platform Boosts Construction

Materials

DLC Multi Islands Export Extras
Glkwhr
  • Pop. / Houses
  • Buildings
  • t/min
  • Workforce
Web Yes No No No No
Robert Linsener
  • Pop. / Houses
  • Chains
  • Buildings
  • t/min
  • Workforce
  • Maintenance
  • Construction Costs
Mobile App Only Electricity No Until Arctic No No
  • Search function
Unbyte
  • Pop.
  • Chains
  • Construction Costs
Mobile App No Yes No No No
Deathwings
  • Pop. / Houses
  • Chains
  • Buildings
  • Workforce
Web + Desktop Yes Yes No Yes Yes
Beesbeesbeesbees
  • Houses
  • Chains
  • Population
  • Workforce
Web Yes No No Yes Yes
  • Explicit inter island transfer
  • Unlock conditions
DudeLvl1
  • Pop. / Houses
  • Existing Buildings (optional)
  • Buildings
  • t/min
  • Workforce
Spreadsheet Yes Yes No No Yes
  • Chain modifiers
  • Banned goods
  • Extra goods
  • Workforce modifiers
Almighty
  • Pop.
  • Buildings
Spreadsheet Only Electricity No No No Yes
  • Tile amount computation for custom farm configurations

Legend

  • Extract Statistics: Download and run AnnoCalculatorServer → open the statistics menu in Anno → the calculator automatically updates population, boosts, and existing buildings when the statistics menu is open
  • Boosts: Productivity of factories can be modified (e.g. to reflect working conditions, items, ...).
  • Construction Materials: Production chains for construction materials included.
  • DLC: Effects from the specified DLCs can be incorporated.
  • Multi islands: Create individual islands with separate production chains and population.
  • Export: Save and switch between multiple savegames.
  • Pop.: Population, i.e. enter number of inhabitants.
  • Chains: Display number of chains and (optionally) number of buildings within each chain.
  • Buildings: Display total number of buildings per factory.
  • t/min: Display production in tons per minute.
  • Workforce: Display required workforce of each tier.
  • Replace Inputs: Apply items that change the input of a factory (e.g grain instead of flour).
  • Consumption Reduction: Consider effects that reduce the consumption (e.g. newspaper, zoo sets, ...).
  • Locked Needs: Set the consumption of some good to zero or apply items that have the same effect.
  • Extra goods: Apply items that generate goods other than the normal factory output.
  • Select Producer: In case several factories produce the same good, select which one should be used for calculation.
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