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The Airship is the only flying transport vessel currently available in the game. It is part of The Passage DLC. Airships are build in the Airship Hangar.

Strategy

When it comes to trade, the Airship rises to the occasion and holds a commanding position that's miles above that of the competition.

Strongly affected by the wind and possessing only four slots for cargo (and two more for items) the Airship might not be as roomy or steadfast as the Cargo ship.pngCargo Ship, but it more than makes up for it with its incredible speed. Even when facing headwinds, airships will only trail behind steamships by little more than a knot. When the wind at its back, the Airship's speed is unrivaled by any other vessel in the game. It can fly circles around even the Clipper.pngClipper. What's more; it can simply hover over any obstacle - meaning it doesn't have to steer around islands like surface vessels would - and it can't be shot down by any weapon in Anno 1800. If cargo absolutely needs to arrive somewhere safe, fast and without delay, then airmail is the way to do it.

The only drawbacks are the difficulties in constructing one and the eye-watering cost of maintaining it. They also cannot be used in Expeditions.

Gas is required when building an airship, which can only be extracted from the four glacial islands found in the Icon session passage 0.png The Arctic's North. These islands are steep and can only be supplied and settled by air. This may seem like a paradox - needing an Airship to extract the gas that can build an Airship - but fortunately, Old Nate is willing to part with some of his Gas when following the region's storyline, and this allows a player to construct their first airship to begin the cycle with.

Once that is done, players should be aware of the -1200 Credits.png in maintenance costs.

Trivia

The first self-propelled airship was invented and constructed by Baptiste Jules Henri Jacques Giffard in 1852. This first Airship was primitive however - a balloon shaped like a cigar with little more than a basket attached below it, and unable to fly in against the wind.

Instead, the one in the game looks much more like the Rigid-Style airships invented and created by the company of Count Ferdinand von Zeppelin in 1900.

The in-game description mentions that no technology exists to shoot airships down... yet. This rather ominous remark has truth to it. In our own reality, no method existed for shooting down Airships until 1916. During WW1, the German Empire used airships to bomb English towns. Although horribly inaccurate, the act inspired great terror in the English Population, which quickly dubbed these vessels "Baby Killers". Despite the modern stereotype of blimps being big, clumsy and vulnerable, it was incredibly difficult to shoot Baby Killers out of the sky in 1915. Airships could reach heights at which anti-aircraft guns and the biplanes of the time had great difficulty reaching them. Even if a biplane managed to open fire on an airship with its slow, old fashioned guns, the hydrogen with which the airship was filled would not easily ignite at such a high, oxygen deprived altitude -- and since the balloon was made out of many different compartments that did not burst all at once, the only thing a plane could do was lower the altitude of an airship a little until it was persuaded to float safely back to Germany.

It was only after the invention of the phosphorous, flammable bullet in September 1916 that airships suddenly appeared a lot more vulnerable and they stopped appearing in English skies.

Items

Dedicated Airship Hoist.pngDedicated Airship Hoist
Epic
DLC Required
The Passage
Offers accelerated cargo loading and improved weight distribution for your skybound pride and joy.
Airships Equipped in Airships

Effects
Cargo Slowdown: -100%
Loading Speed: +50%
Expedition Bonus
ExpeditionNavigation.png Navigation: +15
Crafting Cost
Gas.png 5 Gas
Lost Expedition Scrap.png 25 Lost Expedition Scrap
Steel.png 10 Steel
Steam motors.png 5 Steam Motors
Source: crafting at Old Nate's workshop in the Arctic


Fjordbuster Mk. VI Propulsion Array.pngFjordbuster Mk. VI Propulsion Array
Epic
DLC Required
The Passage
Old N8 was inspired to rejig his engines after Nordic salmon rained from the sky and beat up his airship.
Airships Equipped in Airships

Effects
Cargo Slowdown: -100%
Movement Speed: +15%
Expedition Bonus
ExpeditionCrafting.png Crafting: +15
Crafting Cost
Lost Expedition Scrap.png 25 Lost Expedition Scrap
Fish.png 10 Fish
Steel.png 15 Steel
Caoutchouc.png 10 Caoutchouc
Source: crafting at Old Nate's workshop in the Arctic


Royal Airship Stamp Mimic.pngRoyal Airship Stamp Mimic
Epic
DLC Required
The Passage
The Royal Airship Service being relatively new meant Old N8 could get his hands on official stamp designs.
Airships Equipped in Airships

Effects
Maintenance Cost: -25%
Loading Speed: +50%
Expedition Bonus
ExpeditionCrafting.png Crafting: +25
Crafting Cost
Lost Expedition Scrap.png 25 Lost Expedition Scrap
Timber.png 5 Timber
Red peppers.png 10 Red Peppers
Brass.png 5 Brass
Source: crafting at Old Nate's workshop in the Arctic


Sports Gondola.pngSports Gondola
Epic
DLC Required
The Passage
Stripped to the bare essentials, this new type of airship gondola will grant your zeppelin that extra bit of zip.
Airships Equipped in Airships

Effects
Maintenance Cost: -25%
Movement Speed: +15%
Expedition Bonus
ExpeditionNavigation.png Navigation: +10
Crafting Cost
Lost Expedition Scrap.png 25 Lost Expedition Scrap
Wood.png 10 Wood
Brass.png 15 Brass
Glass.png 5 Glass
Source: crafting at Old Nate's workshop in the Arctic


Particularly Pull-y Pulley.pngParticularly Pull-y Pulley
Legendary
DLC Required
The Passage
Trade faster with this splendiferous pulley, which encourages everyone to hurry up and get the job done!
Airships Equipped in Airships

Effects
Loading Speed: +100%
Movement Speed: +20%
Expedition Bonus
ExpeditionForce.png Force: +25
Source: quest "A Saving Grace" from Lady Faithful
Unique: you can have only one such item in the game


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